BombCollar
[v56] Do you hear your crew being negative about the company? Purchase this new tool to instigate some discipline with explosive persuasion!
Date uploaded | 4 months ago |
Version | 1.1.2 |
Download link | Jordo-BombCollar-1.1.2.zip |
Downloads | 77677 |
Dependency string | Jordo-BombCollar-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Bomb Collar v1.1.2
Do you hear your crew being negative about the company? Purchase this new tool to instigate some discipline with explosive persuasion!
Here's a new mod that allows you to purchase or find bomb collars inside facilities, you can then attach them to your coworkers to subtly remind them how great it is working for the company. Or if you are more creative, to coerce them into doing things they would've not done otherwise.
This mod was designed with full customization in mind to allow all kind of scenarios, the host can modify the following options:
- Maximum signal distance: Maximum distance in meters before a bomb collar's remote loses connection. (Default: 20)
- Remote dud chance: Chance in % that using the remote will not trigger the bomb collar's explosion. (Default: 33.33)
- Distance affects remote dud chance: Whether the signal distance should weigh in on the remote dud chance, if true then the remote dud chance will gradually reach its configured value as it gets closer to the maximum signal distance. (Default: false)
- Permanent collar: Whether attaching a bomb collar is permanent and infinite uses even through deaths, so long as the remote exists. (Default: false)
- Only one collar per player: Whether it is possible to attach more than one collar on a player. (Default: true)
- Can grab own remote: Whether it is possible for a collar wearer to grab a remote connected to their collar. If this is false and they put the collar on themselves, they will drop the remote instantly. (Default: true)
- Price: Price of the bomb collar in the store. (Maximum discount is fixed at 80%). (Default: 100)
- Spawn rate: Set the bomb collar's spawn rate (This affects all moons, even modded ones). As it can also be purchased in the store, it'll have no value. (Default: 40)
- Create explosion: Whether the bomb collar going off should create a small explosion (2.5m radius by default) that can kill other players. (Default: true)
- Explosion radius: The radius of the bomb collar's explosion (if it is enabled) up to 5m. (Default: 2.5)
- Collar explodes when out of range: Whether the bomb collar should go off on its own if the remote is out of range. (Default: false)
- Time (in seconds) before the collar explodes when out of range: How long does the wearer have to get back in range before the collar explodes (if 'Collar explodes when out of range' is true). (Default: 5 seconds)
This mod is fully compatible with ModelReplacementAPI.
Known issues
- Due to technical reasons, turning into a masked will not transfer the collar over to the converted masked, however you can detonate a collar of someone who is in the process of being turned into a mask (if you are quick enough).
Credits
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Inspired by my friend, Gack, who kept threatening us that he was going to kill us on our next quota.
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Thanks to 4th Perspective & The Society for helping me test this mod.
CHANGELOG
v1.1.2
- Fixed the new "Collar explodes when out of range" option not doing any sound in walkies & for enemies
v1.1.1
- Fixed the new "Collar explodes when out of range" option only working if the owner of the remote was the server
v1.1.0
- Added a new "Collar explodes when out of range" & "Time (in seconds) before the collar explodes when out of range" options
v1.0.1
- Recompiled to be compatible with v56
v1.0.0
- Initial release