Decompiled source of SealModelReplacement v1.0.2

SealModelReplacement.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using RuntimeNetcodeRPCValidator;
using TerminalApi;
using TerminalApi.Classes;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("SealModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SealModelReplacement")]
[assembly: AssemblyTitle("SealModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SealModelReplacement
{
	public class MRSAMSEAL_NEW : BodyReplacementBase
	{
		[Serializable]
		public class RestPair
		{
			public Transform key;

			public Quaternion value;
		}

		[Serializable]
		public class TransformPair
		{
			public Transform key;

			public Transform value;

			public Quaternion offset;

			public bool copyTransform;

			public Quaternion rest = Quaternion.identity;
		}

		private int[] usedBlendShapes = new int[12]
		{
			23, 29, 41, 42, 43, 44, 46, 47, 49, 50,
			58, 110
		};

		private int danceNumber = 0;

		private int previousDanceNumber = 0;

		private PlayerMicVolume playerMicVolume;

		private SkinnedMeshRenderer sealBody;

		internal GameObject sealArms;

		private List<TransformPair> pairedTransforms = new List<TransformPair>();

		private List<RestPair> defaultRotations = new List<RestPair>();

		internal string hoodieColor = "white";

		private float armAnimBlend = 0.1f;

		private bool wasJump = false;

		protected override void Awake()
		{
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			((BodyReplacementBase)this).Awake();
			if ((Object)(object)Plugin.localController != (Object)null && ((BodyReplacementBase)this).controller.playerClientId == Plugin.localController.playerClientId)
			{
				Plugin.localReplacement = this;
			}
			playerMicVolume = base.replacementModel.AddComponent<PlayerMicVolume>();
			playerMicVolume.controller = ((BodyReplacementBase)this).controller;
			sealBody = ((Component)base.replacementModel.transform.Find("Body")).GetComponent<SkinnedMeshRenderer>();
			Transform[] componentsInChildren = base.replacementModel.GetComponentsInChildren<Transform>();
			foreach (Transform val in componentsInChildren)
			{
				if (((Object)val).name.Contains("upper_arm"))
				{
					Plugin.PluginLogger.LogInfo((object)((Object)val).name);
					defaultRotations.Add(new RestPair
					{
						key = val,
						value = val.localRotation
					});
				}
			}
			if ((Object)(object)Plugin.localController != (Object)null && ((BodyReplacementBase)this).controller.playerClientId == Plugin.localController.playerClientId)
			{
				enableArms();
			}
		}

		protected override void OnDestroy()
		{
			((BodyReplacementBase)this).OnDestroy();
			Object.Destroy((Object)(object)sealArms);
			sealArms = null;
			((Component)((BodyReplacementBase)this).controller.thisPlayerModelArms).gameObject.SetActive(true);
		}

		internal void enableArms()
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			((Component)((BodyReplacementBase)this).controller.thisPlayerModelArms).gameObject.SetActive(false);
			sealArms = Object.Instantiate<GameObject>(LoadArmAsset());
			sealArms.transform.parent = ((Component)((BodyReplacementBase)this).controller.thisPlayerModelArms).transform.parent.FindChild("metarig");
			sealArms.transform.localPosition = Vector3.zero;
			sealArms.transform.localScale = Vector3.one;
			sealArms.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
			((Renderer)((Component)sealArms.transform.Find("HoodieArms")).GetComponent<SkinnedMeshRenderer>()).material = ((Renderer)((Component)base.replacementModel.transform.Find("Hoodie")).GetComponent<SkinnedMeshRenderer>()).material;
			Transform[] componentsInChildren = ((Component)((Component)((BodyReplacementBase)this).controller.thisPlayerModelArms).transform.parent).GetComponentsInChildren<Transform>();
			RotationOffset[] componentsInChildren2 = sealArms.GetComponentsInChildren<RotationOffset>();
			foreach (RotationOffset val in componentsInChildren2)
			{
				Transform[] array = componentsInChildren;
				foreach (Transform val2 in array)
				{
					if (((Object)((Component)val2).gameObject).name == ((Object)((Component)val).gameObject).name)
					{
						if (((Object)((Component)val2).gameObject).name.Contains("finger"))
						{
							pairedTransforms.Add(new TransformPair
							{
								key = ((Component)val).transform,
								value = val2,
								offset = val.offset,
								copyTransform = false,
								rest = ((Component)val).transform.localRotation
							});
						}
						else
						{
							pairedTransforms.Add(new TransformPair
							{
								key = ((Component)val).transform,
								value = val2,
								offset = val.offset,
								copyTransform = true
							});
						}
						break;
					}
				}
			}
		}

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SamSeal_LC";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		private GameObject LoadArmAsset()
		{
			return Assets.MainAssetBundle.LoadAsset<GameObject>("SamArmsOnlyTake2");
		}

		private void ChangeExpression(Dictionary<int, float> blendShapes)
		{
			int[] array = usedBlendShapes;
			foreach (int num in array)
			{
				if (!blendShapes.ContainsKey(num))
				{
					((MonoBehaviour)this).StartCoroutine(FadeToBlendShape(num, 0f, sealBody));
				}
			}
			foreach (KeyValuePair<int, float> blendShape in blendShapes)
			{
				((MonoBehaviour)this).StartCoroutine(FadeToBlendShape(blendShape.Key, blendShape.Value, sealBody));
			}
		}

		protected override void OnDeath()
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			SkinnedMeshRenderer component = ((Component)base.replacementDeadBody.transform.Find("Body")).GetComponent<SkinnedMeshRenderer>();
			component.SetBlendShapeWeight(45, 47.5f);
			component.SetBlendShapeWeight(52, 59.4f);
			component.SetBlendShapeWeight(102, 39.1f);
			((Renderer)component).materials[0].SetColor("_EmissiveColor", ((Renderer)component).materials[0].GetColor("_EmissiveColor") * new Color(0.24f, 0.24f, 0.24f, 1f));
			((Component)base.replacementDeadBody.transform.Find("Armature").Find("hips").Find("TailFloorCollider")).gameObject.SetActive(false);
		}

		protected void OnEmoteChange(int emoteId)
		{
			switch (emoteId)
			{
			case 1:
				ChangeExpression(new Dictionary<int, float>
				{
					{ 47, 100f },
					{ 50, 100f }
				});
				break;
			case 2:
				ChangeExpression(new Dictionary<int, float> { { 43, 31.9f } });
				break;
			case 3:
				ChangeExpression(new Dictionary<int, float>
				{
					{ 29, 50.2f },
					{ 110, 70.9f }
				});
				break;
			case 4:
				ChangeExpression(new Dictionary<int, float> { { 46, 87.6f } });
				break;
			case 5:
				ChangeExpression(new Dictionary<int, float> { { 41, 34.6f } });
				break;
			case 6:
				ChangeExpression(new Dictionary<int, float> { { 50, 100f } });
				break;
			case 7:
				ChangeExpression(new Dictionary<int, float>
				{
					{ 42, 100f },
					{ 49, 100f }
				});
				break;
			case 8:
				ChangeExpression(new Dictionary<int, float> { { 44, 100f } });
				break;
			case 9:
				ChangeExpression(new Dictionary<int, float>
				{
					{ 23, 29.9f },
					{ 58, 100f }
				});
				break;
			case 1010:
				ChangeExpression(new Dictionary<int, float>
				{
					{ 23, 29.9f },
					{ 50, 62.9f }
				});
				break;
			default:
				ChangeExpression(new Dictionary<int, float>());
				break;
			}
		}

		protected override void OnEmoteEnd()
		{
			ChangeExpression(new Dictionary<int, float>());
		}

		protected void Update()
		{
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			previousDanceNumber = danceNumber;
			danceNumber = ((BodyReplacementBase)this).controller.playerBodyAnimator.GetInteger("emoteNumber");
			if (previousDanceNumber != danceNumber)
			{
				OnEmoteChange(danceNumber);
			}
			if ((Object)(object)playerMicVolume != (Object)null)
			{
				sealBody.SetBlendShapeWeight(0, playerMicVolume.detectedVolumeAmplitude * 75f);
			}
			if (!((Object)(object)sealArms != (Object)null))
			{
				return;
			}
			if (((Renderer)((BodyReplacementBase)this).controller.thisPlayerModelArms).enabled != sealArms.activeSelf)
			{
				sealArms.SetActive(((Renderer)((BodyReplacementBase)this).controller.thisPlayerModelArms).enabled);
			}
			foreach (TransformPair pairedTransform in pairedTransforms)
			{
				pairedTransform.key.rotation = pairedTransform.value.rotation * pairedTransform.offset;
				if (pairedTransform.copyTransform)
				{
					pairedTransform.key.position = pairedTransform.value.position;
				}
				else if (danceNumber == 1)
				{
					pairedTransform.key.localRotation = Quaternion.Lerp(pairedTransform.rest, pairedTransform.key.localRotation, 0.7f);
				}
			}
		}

		public override void LateUpdate()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			((BodyReplacementBase)this).LateUpdate();
			defaultRotations[0].key.localRotation = Quaternion.Lerp(defaultRotations[0].key.localRotation, defaultRotations[0].value, armAnimBlend);
			if (!((BodyReplacementBase)this).controller.isHoldingObject)
			{
				defaultRotations[1].key.localRotation = Quaternion.Lerp(defaultRotations[1].key.localRotation, defaultRotations[1].value, armAnimBlend);
			}
			bool @bool = ((BodyReplacementBase)this).controller.playerBodyAnimator.GetBool("Jumping");
			if (wasJump != @bool)
			{
				if (@bool)
				{
					ChangeExpression(new Dictionary<int, float> { { 50, 100f } });
				}
				else
				{
					ChangeExpression(new Dictionary<int, float> { { 50, 0f } });
				}
				wasJump = @bool;
			}
		}

		private IEnumerator FadeToBlendShape(int index, float value, SkinnedMeshRenderer skinnedMeshRenderer)
		{
			float timeElapsed = 0f;
			float duration = 0.1f;
			float startValue = skinnedMeshRenderer.GetBlendShapeWeight(index);
			while (timeElapsed < duration)
			{
				skinnedMeshRenderer.SetBlendShapeWeight(index, Mathf.Lerp(startValue, value, timeElapsed / duration));
				timeElapsed += Time.deltaTime;
				yield return null;
			}
			skinnedMeshRenderer.SetBlendShapeWeight(index, Mathf.Lerp(startValue, value, timeElapsed / duration));
		}

		public void ToggleSealHoodie(string option = "toggle")
		{
			if (((Component)base.replacementModel.transform.Find("Hoodie")).gameObject.activeInHierarchy)
			{
				((Component)base.replacementModel.transform.Find("Hoodie")).gameObject.SetActive(false);
				sealBody.SetBlendShapeWeight(33, 0f);
				sealBody.SetBlendShapeWeight(34, 0f);
				sealBody.SetBlendShapeWeight(131, 0f);
				sealBody.SetBlendShapeWeight(132, 0f);
				if ((Object)(object)sealArms != (Object)null)
				{
					((Component)sealArms.transform.Find("HoodieArms")).gameObject.SetActive(false);
					((Component)sealArms.transform.Find("HoodieArms")).GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
				}
			}
			else
			{
				((Component)base.replacementModel.transform.Find("Hoodie")).gameObject.SetActive(true);
				sealBody.SetBlendShapeWeight(33, 100f);
				sealBody.SetBlendShapeWeight(34, 100f);
				sealBody.SetBlendShapeWeight(131, 100f);
				sealBody.SetBlendShapeWeight(132, 100f);
				if ((Object)(object)sealArms != (Object)null)
				{
					((Component)sealArms.transform.Find("HoodieArms")).gameObject.SetActive(true);
					((Component)sealArms.transform.Find("HoodieArms")).GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 100f);
				}
			}
		}

		public void SetSealHoodieActive(bool active = false)
		{
			if ((Object)(object)sealArms != (Object)null)
			{
				((Component)sealArms.transform.Find("HoodieArms")).gameObject.SetActive(active);
			}
			((Component)base.replacementModel.transform.Find("Hoodie")).gameObject.SetActive(active);
			if (active)
			{
				sealBody.SetBlendShapeWeight(33, 100f);
				sealBody.SetBlendShapeWeight(34, 100f);
				sealBody.SetBlendShapeWeight(131, 100f);
				sealBody.SetBlendShapeWeight(132, 100f);
				if ((Object)(object)sealArms != (Object)null)
				{
					((Component)sealArms.transform.Find("HoodieArms")).GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 100f);
				}
			}
			else
			{
				sealBody.SetBlendShapeWeight(33, 0f);
				sealBody.SetBlendShapeWeight(34, 0f);
				sealBody.SetBlendShapeWeight(131, 0f);
				sealBody.SetBlendShapeWeight(132, 0f);
				if ((Object)(object)sealArms != (Object)null)
				{
					((Component)sealArms.transform.Find("HoodieArms")).GetComponent<SkinnedMeshRenderer>().SetBlendShapeWeight(0, 0f);
				}
			}
		}

		public bool IsHoodieActive()
		{
			return ((Component)base.replacementModel.transform.Find("Hoodie")).gameObject.activeInHierarchy;
		}

		public void ColorSealHoodie(string color = "darkblue")
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			Color val = default(Color);
			((Color)(ref val))..ctor(0.5566037f, 0.5566037f, 0.5566037f, 1f);
			switch (color)
			{
			case "red":
				val *= Color.red;
				break;
			case "orange":
				((Color)(ref val))..ctor(0.517647f, 0.2156862f, 0f);
				break;
			case "yellow":
				((Color)(ref val))..ctor(1f, 0.89f, 0f);
				break;
			case "green":
				val *= Color.green;
				break;
			case "cyan":
				val *= new Color(0f, 0.89f, 1f, 1f);
				break;
			case "blue":
				val *= Color.blue;
				break;
			case "darkblue":
				val *= new Color(0.06274508f, 0.117647f, 0.3372549f, 1f);
				break;
			case "purple":
				val *= new Color(0.66f, 0f, 1f, 1f);
				break;
			case "black":
				val *= Color.black;
				break;
			}
			((Renderer)((Component)base.replacementModel.transform.Find("Hoodie")).gameObject.GetComponent<SkinnedMeshRenderer>()).material.color = val;
			hoodieColor = color;
		}
	}
	public class ExampleNetworkHandler : NetworkBehaviour
	{
		public static ExampleNetworkHandler Instance { get; private set; }

		public static event Action<string> LevelEvent;

		private void Start()
		{
			Instance = this;
		}

		[ServerRpc(RequireOwnership = false)]
		internal void RequestHoodieDataServerRpc(ulong localPlayerID)
		{
			Plugin.PluginLogger.LogInfo((object)"Server is requesting hoodie data");
			SendHoodieDataClientRpc(localPlayerID, 666uL);
		}

		[ServerRpc(RequireOwnership = false)]
		internal void RequestHoodieDataFromPlayerServerRpc(ulong localPlayerID, ulong requestedPlayerID)
		{
			Plugin.PluginLogger.LogInfo((object)"Player {localPlayerID} is requesting hoodie data from Player{requestedPlayerID}");
			SendHoodieDataClientRpc(localPlayerID, 666uL);
		}

		[ClientRpc]
		internal void SendHoodieDataClientRpc(ulong requesterID, ulong requestedPlayerID = 666uL)
		{
			if (requestedPlayerID == 666 || Plugin.localController.playerClientId == requestedPlayerID)
			{
				Plugin.PluginLogger.LogInfo((object)("Sending hoodie data to server for Player " + requesterID));
				Plugin.PluginLogger.LogInfo((object)$"Plugin.localController: {(Object)(object)Plugin.localController == (Object)null}, Plugin.localReplacement: {(Object)(object)Plugin.localReplacement == (Object)null}");
				ReceiveHoodieDataServerRpc(Plugin.localController.playerClientId, hoodieEnabled: true, Plugin.localReplacement.hoodieColor, requesterID);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		internal void ReceiveHoodieDataServerRpc(ulong playerID, bool hoodieEnabled, string hoodieColor, ulong requesterID)
		{
			Plugin.PluginLogger.LogInfo((object)("Server has received hoodie data from Player " + playerID + " and is sending it to Player " + requesterID));
			ReceiveHoodieDataClientRpc(playerID, hoodieEnabled, hoodieColor, requesterID);
		}

		[ServerRpc(RequireOwnership = false)]
		internal void SendAllSealInfoServerRpc(ulong recipient)
		{
			Plugin.PluginLogger.LogInfo((object)$"Sending all seal data to Player {recipient}.");
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
				if (val.playerClientId != recipient && val.isPlayerControlled)
				{
					MRSAMSEAL_NEW component = ((Component)val.thisPlayerBody).gameObject.GetComponent<MRSAMSEAL_NEW>();
					if ((Object)(object)component != (Object)null)
					{
						ReceiveHoodieDataClientRpc(val.playerClientId, ((Component)((BodyReplacementBase)component).replacementModel.transform.Find("Hoodie")).gameObject.activeInHierarchy, component.hoodieColor, recipient);
					}
				}
			}
		}

		[ClientRpc]
		private void ReceiveHoodieDataClientRpc(ulong playerID, bool hoodieEnabled, string hoodieColor, ulong requesterID)
		{
			if (Plugin.localController.playerClientId == requesterID)
			{
				Plugin.PluginLogger.LogInfo((object)$"Received data of Player {playerID}, hoodieEnabled {hoodieEnabled}, hoodieColor {hoodieColor}");
				Plugin.Instance.UpdateSeal(playerID, isColor: true, hoodieColor);
				Plugin.Instance.UpdateSeal(playerID, isColor: false, hoodieEnabled.ToString());
			}
		}

		public void UpdateHoodieForOthers(ulong playerID, bool isColor, string value)
		{
			if (((NetworkBehaviour)Plugin.localController).IsOwner && Plugin.localController.isPlayerControlled)
			{
				HoodieDataServerRpc(playerID, isColor, value);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		internal void HoodieDataServerRpc(ulong playerID, bool isColor, string value)
		{
			Plugin.PluginLogger.LogInfo((object)("ServerRpc Hoodie: " + playerID));
			HoodieDataClientRpc(playerID, isColor, value);
		}

		[ClientRpc]
		private void HoodieDataClientRpc(ulong playerID, bool isColor, string value)
		{
			Plugin.PluginLogger.LogInfo((object)("ClientRpc Hoodie: " + playerID));
			Plugin.Instance.UpdateSeal(playerID, isColor, value);
		}
	}
	public class PlayerMicVolume : MonoBehaviour
	{
		public bool useDissonanceForMicDetection = true;

		[Space(3f)]
		private DissonanceComms comms;

		public float detectedVolumeAmplitude;

		private AudioClip _clipRecord;

		private int _sampleWindow = 128;

		public PlayerControllerB controller;

		private float LevelMax()
		{
			float num = 0f;
			float[] array = new float[_sampleWindow];
			int num2 = Microphone.GetPosition(IngamePlayerSettings.Instance.settings.micDevice) - (_sampleWindow + 1);
			if (num2 < 0)
			{
				return 0f;
			}
			_clipRecord.GetData(array, num2);
			for (int i = 0; i < _sampleWindow; i++)
			{
				float num3 = array[i] * array[i];
				if (num < num3)
				{
					num = num3;
				}
			}
			return num;
		}

		private void Update()
		{
			if (((NetworkBehaviour)controller).IsLocalPlayer)
			{
				Plugin.PluginLogger.LogInfo((object)"IsLocal");
				detectedVolumeAmplitude = 0f;
				if (!IngamePlayerSettings.Instance.settings.micEnabled || (IngamePlayerSettings.Instance.settings.pushToTalk && !IngamePlayerSettings.Instance.playerInput.actions.FindAction("VoiceButton", false).IsPressed() && !GameNetworkManager.Instance.localPlayerController.speakingToWalkieTalkie))
				{
					return;
				}
				if (useDissonanceForMicDetection && (Object)(object)NetworkManager.Singleton != (Object)null)
				{
					if ((Object)(object)comms == (Object)null)
					{
						comms = Object.FindObjectOfType<DissonanceComms>();
					}
					Plugin.PluginLogger.LogInfo((object)("Playername: " + comms.LocalPlayerName));
					detectedVolumeAmplitude = Mathf.Clamp(comms.FindPlayer(comms.LocalPlayerName).Amplitude * 35f, 0f, 1f);
				}
				else
				{
					detectedVolumeAmplitude = Mathf.Clamp(LevelMax() * 300f, 0f, 1f);
				}
				if (detectedVolumeAmplitude < 0.25f)
				{
					detectedVolumeAmplitude = 0f;
				}
			}
			else if (controller.voicePlayerState != null)
			{
				detectedVolumeAmplitude = Mathf.Clamp(controller.voicePlayerState.Amplitude * 35f, 0f, 1f);
			}
		}

		private void Awake()
		{
			if (!useDissonanceForMicDetection)
			{
				_clipRecord = AudioClip.Create("newClip", 44100, 1, 2000, true);
			}
		}
	}
	[BepInPlugin("julian0555.SealModelReplacement", "SealModelReplacement", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator", "0.2.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ManualLogSource PluginLogger;

		public static PlayerControllerB localController;

		public static MRSAMSEAL_NEW localReplacement;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		public static Plugin Instance { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Seal", "Enter a comma separated list of suit names.(Additionally, [Default,Orange suit,Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Expected O, but got Unknown
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Expected O, but got Unknown
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Expected O, but got Unknown
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Expected O, but got Unknown
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			//IL_0245: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Expected O, but got Unknown
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Expected O, but got Unknown
			//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_030b: Expected O, but got Unknown
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_0316: Unknown result type (might be due to invalid IL or missing references)
			//IL_033c: Unknown result type (might be due to invalid IL or missing references)
			//IL_034f: Expected O, but got Unknown
			//IL_0355: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0380: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0399: Unknown result type (might be due to invalid IL or missing references)
			//IL_039e: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d7: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSAMSEAL_NEW));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSAMSEAL_NEW));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSAMSEAL_NEW));
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin julian0555.SealModelReplacement is loaded!");
			Harmony val = new Harmony("julian0555.SealModelReplacement");
			val.PatchAll();
			NetcodePatcher();
			PluginLogger = ((BaseUnityPlugin)this).Logger;
			NetcodeValidator val2 = new NetcodeValidator("julian0555.SealModelReplacement");
			val2.PatchAll();
			val2.BindToPreExistingObjectByBehaviour<ExampleNetworkHandler, StartOfRound>();
			TerminalApi.AddCommand("hoodie", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: false, "");
					return "no way chat.";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie red", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "red");
					return "red hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie orange", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "orange");
					return "orange hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie yellow", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "yellow");
					return "yellow hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie green", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "green");
					return "green hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie cyan", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "cyan");
					return "cyan hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie blue", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "blue");
					return "blue hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie darkblue", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "darkblue");
					return "dark blue hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie purple", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "purple");
					return "purple hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie black", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "black");
					return "black hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			TerminalApi.AddCommand("hoodie white", new CommandInfo
			{
				DisplayTextSupplier = delegate
				{
					ExampleNetworkHandler.Instance.UpdateHoodieForOthers(localController.playerClientId, isColor: true, "white");
					return "white hoodie!";
				},
				Category = "Other"
			}, (string)null, true);
			Instance = this;
		}

		private static void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		public void UpdateSeal(ulong playerID, bool isColor, string value)
		{
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[i];
				if (val.playerClientId != playerID)
				{
					continue;
				}
				MRSAMSEAL_NEW component = ((Component)val.thisPlayerBody).gameObject.GetComponent<MRSAMSEAL_NEW>();
				if ((Object)(object)component != (Object)null)
				{
					if (isColor)
					{
						component.ColorSealHoodie(value);
					}
					else if (value == "")
					{
						component.ToggleSealHoodie();
					}
					else
					{
						component.SetSealHoodieActive(Convert.ToBoolean(value));
					}
				}
				break;
			}
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "sealbundle";

		public static AssetBundle MainAssetBundle = null;

		public static AssetBundle NetworkAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		private static void ConnectClientToPlayerObjectPatch(ref PlayerControllerB __instance)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			Plugin.localController = GameNetworkManager.Instance.localPlayerController;
			MRSAMSEAL_NEW component = ((Component)__instance).gameObject.GetComponent<MRSAMSEAL_NEW>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)Plugin.localReplacement == (Object)null)
				{
					Plugin.localReplacement = component;
				}
				if ((Object)(object)component.sealArms == (Object)null)
				{
					component.enableArms();
				}
			}
			if (!((NetworkBehaviour)ExampleNetworkHandler.Instance).IsHost)
			{
				ExampleNetworkHandler.Instance.SendAllSealInfoServerRpc(Plugin.localController.playerClientId);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}