Decompiled source of LightSwitchAlwaysOn v1.0.0

LethalCompanyLightSwitchAlwaysOn.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalCompanyLightSwitchAlwaysOn.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalCompanyLightSwitchAlwaysOn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalCompanyLightSwitchAlwaysOn")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4d8818c9-098d-438f-a0e9-5e68dae171f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCompanyLightSwitchAlwaysOn
{
	[BepInPlugin("Juny.LightSwitchAlwaysOn", "Light switch always on", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "Juny.LightSwitchAlwaysOn";

		private const string modName = "Light switch always on";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Juny.LightSwitchAlwaysOn");

		private static Plugin Instance;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Debug.Log((object)"LOADING MOD");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(ShipLightsPatch));
		}
	}
}
namespace LethalCompanyLightSwitchAlwaysOn.Patches
{
	[HarmonyPatch]
	internal class ShipLightsPatch
	{
		[HarmonyPatch(typeof(ShipLights), "SetShipLightsClientRpc")]
		[HarmonyPrefix]
		public static void SetShipLightsClientRpcPatch(ref bool setLightsOn)
		{
			setLightsOn = true;
		}
	}
}