using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalCompanyLightSwitchAlwaysOn.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalCompanyLightSwitchAlwaysOn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalCompanyLightSwitchAlwaysOn")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4d8818c9-098d-438f-a0e9-5e68dae171f0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCompanyLightSwitchAlwaysOn
{
[BepInPlugin("Juny.LightSwitchAlwaysOn", "Light switch always on", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Juny.LightSwitchAlwaysOn";
private const string modName = "Light switch always on";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Juny.LightSwitchAlwaysOn");
private static Plugin Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Debug.Log((object)"LOADING MOD");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(ShipLightsPatch));
}
}
}
namespace LethalCompanyLightSwitchAlwaysOn.Patches
{
[HarmonyPatch]
internal class ShipLightsPatch
{
[HarmonyPatch(typeof(ShipLights), "SetShipLightsClientRpc")]
[HarmonyPrefix]
public static void SetShipLightsClientRpcPatch(ref bool setLightsOn)
{
setLightsOn = true;
}
}
}