#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HappyBall.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using juregs.HappyBall.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("juregs.HappyBall")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("3.2.1.0")]
[assembly: AssemblyInformationalVersion("3.2.1+0864a05544691c96bb0f101813317f1ce77b7629")]
[assembly: AssemblyProduct("HappyBall")]
[assembly: AssemblyTitle("juregs.HappyBall")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[RequireComponent(typeof(AudioSource))]
public class BallBounceToVoice : MonoBehaviour
{
public AudioSource creatureVoice;
public Transform happyBall;
public float bounceStrength = 0.5f;
public float bounceSpeed = 20f;
private float[] audioSamples = new float[256];
private void Update()
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)creatureVoice == (Object)null) && !((Object)(object)happyBall == (Object)null) && creatureVoice.isPlaying)
{
creatureVoice.GetOutputData(audioSamples, 0);
float num = 0f;
float[] array = audioSamples;
foreach (float num2 in array)
{
num += Mathf.Abs(num2);
}
float num3 = num / (float)audioSamples.Length;
float y = Mathf.Sin(Time.time * bounceSpeed) * num3 * bounceStrength;
Vector3 localPosition = happyBall.localPosition;
localPosition.y = y;
happyBall.localPosition = localPosition;
}
}
}
[RequireComponent(typeof(AudioSource))]
public class BallShake : MonoBehaviour
{
[Header("Referência ao AudioSource (música)")]
[Tooltip("Arraste aqui o AudioSource que toca sua playlist")]
public AudioSource audioSource;
[Header("Configurações de Shake")]
[Tooltip("Quanto maior, mais intenso será o tremor")]
public float shakeIntensity = 2f;
[Tooltip("Velocidade de oscilação vertical")]
public float shakeSpeed = 8f;
[Tooltip("Limiar mínimo para considerar que há batida/bass")]
public float threshold = 0.01f;
private Vector3 originalPos;
private float[] spectrum = new float[512];
private void Awake()
{
if ((Object)(object)audioSource == (Object)null)
{
audioSource = ((Component)this).GetComponent<AudioSource>();
Debug.LogWarning((object)"[BallShake] AudioSource não estava atribuído; pegando do próprio GameObject.");
}
if ((Object)(object)audioSource == (Object)null)
{
Debug.LogError((object)"[BallShake] AudioSource ausente! Arraste manualmente no Inspector.");
}
}
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
originalPos = ((Component)this).transform.localPosition;
Vector3 val = originalPos;
Debug.Log((object)("[BallShake] Posição original: " + ((object)(Vector3)(ref val)).ToString()));
}
private void Update()
{
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)audioSource == (Object)null))
{
if (!audioSource.isPlaying)
{
Debug.Log((object)"[BallShake] AudioSource não está tocando.");
}
audioSource.GetSpectrumData(spectrum, 0, (FFTWindow)5);
float num = 0f;
for (int i = 0; i < 8; i++)
{
num += spectrum[i];
}
float num2 = num / 8f * shakeIntensity;
Debug.Log((object)$"[BallShake] Bass magnitude: {num2:F4}");
if (num2 > threshold)
{
float num3 = Mathf.Abs(Mathf.Sin(Time.time * shakeSpeed)) * num2;
Vector3 val = originalPos + Vector3.up * num3;
((Component)this).transform.localPosition = Vector3.Lerp(((Component)this).transform.localPosition, val, Time.deltaTime * shakeSpeed);
}
else
{
((Component)this).transform.localPosition = Vector3.Lerp(((Component)this).transform.localPosition, originalPos, Time.deltaTime * shakeSpeed);
}
}
}
}
public class EyeTracking : MonoBehaviour
{
[Header("Referências")]
public Transform target;
public Transform leftEye;
public Transform rightEye;
[Header("Configurações")]
public float eyeRadius = 0.1f;
private void Update()
{
TrackEye(leftEye);
TrackEye(rightEye);
}
private void TrackEye(Transform eye)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = target.position - eye.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 val2 = eye.InverseTransformDirection(normalized) * eyeRadius;
val2 = Vector3.ClampMagnitude(val2, eyeRadius);
Transform child = eye.GetChild(0);
child.localPosition = val2;
}
}
public class MusicPlayer : MonoBehaviour
{
[Tooltip("Arraste aqui todas as músicas que desejar no seu playlist")]
public List<AudioClip> playlist = new List<AudioClip>();
[Tooltip("Reproduzir faixas em ordem aleatória")]
public bool shuffle = false;
[Tooltip("Reproduzir em loop toda a playlist")]
public bool loopPlaylist = true;
private AudioSource audioSource;
private int currentIndex = 0;
private void Awake()
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.loop = false;
}
private void Start()
{
if (playlist.Count == 0)
{
Debug.LogWarning((object)"Playlist vazia! Adicione áudios na lista.");
}
else
{
PlayCurrentTrack();
}
}
private void Update()
{
if (!audioSource.isPlaying && playlist.Count > 0)
{
PlayNext();
}
}
public void PlayCurrentTrack()
{
audioSource.clip = playlist[currentIndex];
audioSource.Play();
}
public void PlayNext()
{
if (shuffle)
{
currentIndex = Random.Range(0, playlist.Count);
}
else
{
currentIndex = (currentIndex + 1) % playlist.Count;
}
PlayCurrentTrack();
}
public void PlayPrevious()
{
if (shuffle)
{
currentIndex = Random.Range(0, playlist.Count);
}
else
{
currentIndex = (currentIndex - 1 + playlist.Count) % playlist.Count;
}
PlayCurrentTrack();
}
public void PlayTrackAt(int index)
{
if (index >= 0 && index < playlist.Count)
{
currentIndex = index;
PlayCurrentTrack();
}
}
public void TogglePlayPause()
{
if (audioSource.isPlaying)
{
audioSource.Pause();
}
else
{
audioSource.Play();
}
}
}
[RequireComponent(typeof(Light))]
public class PointRGBController : MonoBehaviour
{
[Tooltip("Velocidade do ciclo de cores (hue por segundo)")]
[Range(0.1f, 5f)]
public float cycleSpeed = 1f;
[Tooltip("Saturação da cor (0–1)")]
[Range(0f, 1f)]
public float saturation = 1f;
[Tooltip("Brilho da cor (0–1)")]
[Range(0f, 1f)]
public float brightness = 1f;
private Light pointLight;
private void Awake()
{
pointLight = ((Component)this).GetComponent<Light>();
pointLight.type = (LightType)2;
}
private void Update()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
float num = Mathf.Repeat(Time.time * cycleSpeed, 1f);
Color color = Color.HSVToRGB(num, saturation, brightness);
pointLight.color = color;
}
}
[RequireComponent(typeof(AudioSource))]
public class RandomMusicPlayer : MonoBehaviour
{
public AudioClip[] musicTracks;
private AudioSource _audioSource;
private void Awake()
{
_audioSource = ((Component)this).GetComponent<AudioSource>();
_audioSource.playOnAwake = false;
}
private void Start()
{
PlayRandomTrack();
}
private void Update()
{
if (!_audioSource.isPlaying)
{
PlayRandomTrack();
}
}
private void PlayRandomTrack()
{
if (musicTracks != null && musicTracks.Length != 0)
{
int num = Random.Range(0, musicTracks.Length);
_audioSource.clip = musicTracks[num];
_audioSource.Play();
}
}
}
[RequireComponent(typeof(Light))]
public class RandomSpotLightRotator : MonoBehaviour
{
[Header("Velocidade de rotação (graus por segundo)")]
public float rotationSpeed = 60f;
[Header("Mudar direção a cada X segundos (se <= 0, muda todo frame)")]
public float changeInterval = 2f;
private Vector3 currentAxis;
private float timer;
private void Start()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Invalid comparison between Unknown and I4
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Light component = ((Component)this).GetComponent<Light>();
if ((int)component.type > 0)
{
LightType type = component.type;
Debug.LogWarning((object)("Esse script foi desenhado pra Spot Light, mas o componente é " + ((object)(LightType)(ref type)).ToString()));
}
PickNewAxis();
}
private void Update()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
timer += Time.deltaTime;
if (timer >= changeInterval)
{
PickNewAxis();
timer = 0f;
}
((Component)this).transform.Rotate(currentAxis, rotationSpeed * Time.deltaTime, (Space)1);
}
private void PickNewAxis()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
currentAxis = Random.onUnitSphere;
}
}
public class RGBLightCycle : MonoBehaviour
{
public Light targetLight;
public float cycleSpeed = 1f;
private void Start()
{
if ((Object)(object)targetLight == (Object)null)
{
targetLight = ((Component)this).GetComponent<Light>();
}
}
private void Update()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
float num = Mathf.PingPong(Time.time * cycleSpeed, 1f);
Color val = Color.Lerp(Color.red, Color.green, num);
val = Color.Lerp(val, Color.blue, num);
targetLight.color = val;
}
}
namespace HappyBall
{
[RequireComponent(typeof(AudioListener))]
public class AudioBouncer : MonoBehaviour
{
[Tooltip("Intervalo, em segundos, entre cada captura de amostras de áudio.")]
public float sampleInterval = 0.1f;
[Tooltip("Quantidade de amostras que serão lidas por captura.")]
public int sampleCount = 256;
private float timer;
private float[] samples;
public event Action<float> OnAmplitudeUpdated;
private void Awake()
{
samples = new float[sampleCount];
}
private void Update()
{
timer += Time.deltaTime;
if (!(timer < sampleInterval))
{
timer = 0f;
AudioListener.GetOutputData(samples, 0);
float num = 0f;
for (int i = 0; i < samples.Length; i++)
{
num += Mathf.Abs(samples[i]);
}
float obj = num / (float)samples.Length;
this.OnAmplitudeUpdated?.Invoke(obj);
}
}
}
public class MusicPulseBall : MonoBehaviour
{
public float minScale = 1f;
public float maxScale = 2f;
public float sensitivity = 50f;
public float smoothSpeed = 10f;
private float[] samples = new float[512];
private float currentLevel;
private void Update()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
AudioListener.GetOutputData(samples, 0);
float num = 0f;
float[] array = samples;
foreach (float num2 in array)
{
num += Mathf.Abs(num2);
}
currentLevel = Mathf.Clamp01(num / (float)samples.Length * sensitivity);
float num3 = Mathf.Lerp(minScale, maxScale, currentLevel);
float num4 = Mathf.Lerp(((Component)this).transform.localScale.x, num3, Time.deltaTime * smoothSpeed);
((Component)this).transform.localScale = Vector3.one * num4;
}
}
internal class HappyBallAI : EnemyAI
{
private enum State
{
SearchingForPlayer,
ChasingPlayer,
Investigating,
ZappingArea
}
[Header("Distância da bola acima do chão ao spawn (metros)")]
public float spawnHeightOffset = 1.2f;
[Header("Configurações de bounce por áudio")]
public float bounceStrength = 0.5f;
public float bounceSpeed = 20f;
private float currentAmplitude = 0f;
private NavMeshAgent navAgent;
private Vector3 lastDestination;
private float destThresholdSqr = 0.25f;
private static readonly RaycastHit[] raycastHits = (RaycastHit[])(object)new RaycastHit[1];
private float lostSightTimer = 0f;
private const float maxLostSightTime = 2f;
private Vector3 lastKnownPos;
private float investigateTimer = 0f;
private const float investigateTime = 6f;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
Transform transform = ((Component)this).transform;
transform.position += Vector3.up * spawnHeightOffset;
Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
component.useGravity = false;
component.isKinematic = true;
}
navAgent = ((Component)this).GetComponent<NavMeshAgent>();
if ((Object)(object)navAgent != (Object)null)
{
navAgent.baseOffset = spawnHeightOffset;
navAgent.updatePosition = false;
navAgent.updateRotation = true;
}
AudioBouncer audioBouncer = Object.FindObjectOfType<AudioBouncer>();
if ((Object)(object)audioBouncer != (Object)null)
{
audioBouncer.OnAmplitudeUpdated += delegate(float amp)
{
currentAmplitude = amp;
};
}
LogIfDebugBuild("HappyBall Spawned");
DoAnimationClientRpc("startWalk");
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
public override void Update()
{
((EnemyAI)this).Update();
if (!base.isEnemyDead)
{
}
}
public override void DoAIInterval()
{
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch ((State)base.currentBehaviourStateIndex)
{
case State.SearchingForPlayer:
base.agent.speed = 4f;
if (FoundClosestPlayerInRange(30f))
{
LogIfDebugBuild("Start Target Player");
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
else if (TargetClosestPlayerInAnyCase())
{
LogIfDebugBuild("Fallback target sem LOS");
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case State.ChasingPlayer:
base.agent.speed = 4.5f;
if (TargetClosestPlayerInAnyCase() && (Object)(object)base.targetPlayer != (Object)null)
{
Vector3 position = ((Component)this).transform.position;
Vector3 position2 = ((Component)base.targetPlayer).transform.position;
Vector3 val = position2 - position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 targetPos = position2 - normalized * 0.4f;
val = position - position2;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
bool flag = CheckLineOfSightForPosition(position2);
if (sqrMagnitude <= 16f)
{
lostSightTimer = 0f;
}
else if (flag)
{
lostSightTimer = 0f;
}
else
{
lostSightTimer += Time.deltaTime;
}
if (sqrMagnitude > 900f || lostSightTimer > 2f)
{
lastKnownPos = position2;
investigateTimer = 0f;
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
else
{
TrySetDestination(targetPos);
}
}
else
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
break;
case State.Investigating:
base.agent.speed = 2f;
TrySetDestination(lastKnownPos);
investigateTimer += Time.deltaTime;
if (investigateTimer > 6f)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
break;
case State.ZappingArea:
base.agent.speed = 0f;
break;
default:
LogIfDebugBuild("Estado desconhecido!");
break;
}
}
public void ZapArea()
{
}
public void DamagePlayerPerSecond()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
Vector3 val2 = ((Component)this).transform.position - ((Component)val).transform.position;
if (((Vector3)(ref val2)).sqrMagnitude < 100f)
{
val2 = default(Vector3);
val.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, val2);
}
}
}
private bool FoundClosestPlayerInRange(float range)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
if (TargetClosestPlayerInAnyCase())
{
float num = range * range;
Vector3 val = ((Component)this).transform.position - ((Component)base.targetPlayer).transform.position;
return ((Vector3)(ref val)).sqrMagnitude < num;
}
return false;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
float num = float.MaxValue;
base.targetPlayer = null;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (val.isPlayerControlled && ((Behaviour)val).isActiveAndEnabled)
{
Vector3 val2 = ((Component)this).transform.position - ((Component)val).transform.position;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude < num)
{
num = sqrMagnitude;
base.targetPlayer = val;
}
}
}
return (Object)(object)base.targetPlayer != (Object)null;
}
public override void OnCollideWithPlayer(Collider other)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
LogIfDebugBuild("Collision with Player!");
((EnemyAI)this).SwitchToBehaviourClientRpc(3);
DoAnimationClientRpc("startZap");
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (!base.isEnemyDead)
{
base.enemyHP -= force;
if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
{
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1429322745u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1429322745u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
LogIfDebugBuild("Animation: " + animationName);
base.creatureAnimator.SetTrigger(animationName);
}
}
private void LateUpdate()
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)navAgent != (Object)null)
{
Vector3 nextPosition = navAgent.nextPosition;
float num = Mathf.Sin(Time.time * bounceSpeed) * currentAmplitude * bounceStrength;
nextPosition.y += spawnHeightOffset + num;
((Component)this).transform.position = nextPosition;
}
else
{
Vector3 localPosition = ((Component)this).transform.localPosition;
localPosition.y = Mathf.Sin(Time.time * bounceSpeed) * currentAmplitude * bounceStrength;
((Component)this).transform.localPosition = localPosition;
}
}
private void TrySetDestination(Vector3 targetPos)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = targetPos - lastDestination;
if (((Vector3)(ref val)).sqrMagnitude > destThresholdSqr)
{
navAgent.SetDestination(targetPos);
lastDestination = targetPos;
}
}
private bool CheckLineOfSightForPosition(Vector3 pos)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position + Vector3.up * spawnHeightOffset;
Vector3 val2 = pos + Vector3.up * 1.5f;
Vector3 val3 = val2 - val;
Vector3 normalized = ((Vector3)(ref val3)).normalized;
int num = Physics.RaycastNonAlloc(val, normalized, raycastHits, 35f);
if (num > 0 && (Object)(object)((RaycastHit)(ref raycastHits[0])).collider != (Object)null)
{
return (Object)(object)((Component)((RaycastHit)(ref raycastHits[0])).collider).GetComponent<PlayerControllerB>() != (Object)null;
}
return false;
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_HappyBallAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1429322745u, new RpcReceiveHandler(__rpc_handler_1429322745));
}
private static void __rpc_handler_1429322745(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((HappyBallAI)(object)target).DoAnimationClientRpc(animationName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "HappyBallAI";
}
}
[BepInPlugin("juregs.HappyBall", "HappyBall", "3.2.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "happyballassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("HappyBallObj");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("HappyBallTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("HappyBallTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin juregs.HappyBall is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "juregs.HappyBall";
public const string PLUGIN_NAME = "HappyBall";
public const string PLUGIN_VERSION = "3.2.1";
}
}
namespace HappyBall.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 999, "The spawn chance weight for HappyBall, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace juregs.HappyBall.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}