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Decompiled source of AloneSnail v1.0.3
Box.NoCompany.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ImmortalSnail; using LCSoundTool; using Microsoft.CodeAnalysis; using SoThisIsImmortalSnail; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("Snowlance.SoThisIsImmortalSnail")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+dc8111b331b16e38a3ad6e3ff61b36912c65e465")] [assembly: AssemblyProduct("SoThisIsImmortalSnail")] [assembly: AssemblyTitle("Snowlance.SoThisIsImmortalSnail")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class SnailMusicController : MonoBehaviour { public SnailAI SnailInstance; public void Update() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) SoThisIsImmortalSnailBase.LoggerInstance.LogDebug((object)"SnailMusicController.Update"); if (!SoThisIsImmortalSnailBase.configPlayWhenLookingAtSnail.Value) { return; } if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)SnailInstance).transform.position, 70f, SoThisIsImmortalSnailBase.configDistance.Value, -1f)) { if (!((EnemyAI)SnailInstance).creatureSFX.isPlaying) { ((EnemyAI)SnailInstance).creatureSFX.Play(); } } else if (SoThisIsImmortalSnailBase.configPauseWhenNotLooking.Value) { ((EnemyAI)SnailInstance).creatureSFX.Pause(); } else { ((EnemyAI)SnailInstance).creatureSFX.Stop(); } } } namespace SoThisIsImmortalSnail { [BepInPlugin("Snowlance.SoThisIsImmortalSnail", "SoThisIsImmortalSnail", "1.0.0")] public class SoThisIsImmortalSnailBase : BaseUnityPlugin { private const string modGUID = "Snowlance.SoThisIsImmortalSnail"; private const string modName = "SoThisIsImmortalSnail"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Snowlance.SoThisIsImmortalSnail"); public static ConfigEntry<float> configVolume; public static ConfigEntry<bool> configPlayWhenLookingAtSnail; public static ConfigEntry<int> configDistance; public static ConfigEntry<bool> configPauseWhenNotLooking; public static AudioClip christmasMusic; public static SoThisIsImmortalSnailBase PluginInstance { get; private set; } public static ManualLogSource LoggerInstance { get; private set; } private void Awake() { if ((Object)(object)PluginInstance == (Object)null) { PluginInstance = this; } LoggerInstance = ((BaseUnityPlugin)PluginInstance).Logger; LoggerInstance.LogDebug((object)"Plugin SoThisIsImmortalSnail loaded successfully."); configVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Volume", "MusicVolume", 1f, "Volume of the music. Must be between 0 and 1."); configPlayWhenLookingAtSnail = ((BaseUnityPlugin)this).Config.Bind<bool>("Looking Mechanic", "PlayWhenLookingAtSnail", true, "Play the music only when the player is looking at the snail. Everything below this only works if this is set to true."); configDistance = ((BaseUnityPlugin)this).Config.Bind<int>("Looking Mechanic", "Distance", 50, "Play the music only when the player is looking at a certain distance of the snail."); configPauseWhenNotLooking = ((BaseUnityPlugin)this).Config.Bind<bool>("Looking Mechanic", "PauseWhenNotLooking", true, "Wether to pause the music when not looking at the snail, or stop it and start it over again when looking again. true = Pause, false = Stop."); christmasMusic = SoundTool.GetAudioClip(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "christmasMusic.wav"); LoggerInstance.LogDebug((object)$"Loaded christmasMusic: {christmasMusic}"); harmony.PatchAll(); LoggerInstance.LogInfo((object)"Snowlance.SoThisIsImmortalSnail v1.0.0 has loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Snowlance.SoThisIsImmortalSnail"; public const string PLUGIN_NAME = "SoThisIsImmortalSnail"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SoThisIsImmortalSnail.Patches { [HarmonyPatch(typeof(SnailAI))] internal class SnailAIPatch { private static ManualLogSource LoggerInstance = SoThisIsImmortalSnailBase.LoggerInstance; [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartPatch(SnailAI __instance) { ((EnemyAI)__instance).creatureSFX = ((Component)__instance).gameObject.AddComponent<AudioSource>(); ((EnemyAI)__instance).creatureSFX.clip = SoThisIsImmortalSnailBase.christmasMusic; ((EnemyAI)__instance).creatureSFX.loop = true; ((EnemyAI)__instance).creatureSFX.volume = 1f; ((EnemyAI)__instance).creatureSFX.spatialBlend = 1f; SnailMusicController snailMusicController = ((Component)__instance).gameObject.AddComponent<SnailMusicController>(); snailMusicController.SnailInstance = __instance; if (!SoThisIsImmortalSnailBase.configPlayWhenLookingAtSnail.Value) { ((EnemyAI)__instance).creatureSFX.Play(); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }