using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using VirtualInsanity.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("justsunnit.virtual_insanity")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("VirtualInsanity")]
[assembly: AssemblyTitle("justsunnit.virtual_insanity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VirtualInsanity
{
public class Tools
{
public static bool checkNear(Vector3 Player, Vector3 target, int range)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (Player.x > target.x - (float)range && Player.x < target.x + (float)range && Player.z > target.z - (float)range && Player.z < target.z - (float)range)
{
return true;
}
return false;
}
}
[BepInPlugin("justsunnit.virtual_insanity", "VirtualInsanity", "0.1.0")]
public class VirtualInsanity : BaseUnityPlugin
{
public static VirtualInsanity Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"justsunnit.virtual_insanity v0.1.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("justsunnit.virtual_insanity");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll(typeof(PlayerPatches));
Harmony.PatchAll(typeof(JesterPatches));
Harmony.PatchAll(typeof(BlobPatches));
Harmony.PatchAll(typeof(BarberPatches));
Harmony.PatchAll(typeof(TerminalPatches));
Harmony.PatchAll(typeof(CoilHeadPatches));
Harmony.PatchAll(typeof(ThumperPatches));
Harmony.PatchAll(typeof(RoundPatches));
Harmony.PatchAll(typeof(SickAssRobot));
Harmony.PatchAll(typeof(SnareFleaPatches));
Harmony.PatchAll(typeof(BabyPatches));
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "justsunnit.virtual_insanity";
public const string PLUGIN_NAME = "VirtualInsanity";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace VirtualInsanity.Patches
{
[HarmonyPatch(typeof(CaveDwellerAI), "Start")]
public class BabyPatches
{
[HarmonyPostfix]
public static void BabyPathes(CaveDwellerAI __instance)
{
__instance.TransformIntoAdult();
}
}
[HarmonyPatch(typeof(ClaySurgeonAI), "HourChanged")]
public class BarberPatches
{
[HarmonyPostfix]
private static void BarberPatch(ClaySurgeonAI __instance)
{
__instance.currentInterval = 1f;
}
}
[HarmonyPatch(typeof(BlobAI), "Update")]
public class BlobPatches
{
[HarmonyPostfix]
private static void BlobPatch(BlobAI __instance)
{
__instance.tamedTimer = 0f;
}
}
[HarmonyPatch(typeof(SpringManAI), "Update")]
public class CoilHeadPatches
{
[HarmonyPostfix]
private static void CoilHeadPatch(SpringManAI __instance)
{
__instance.loseAggroTimer = 0f;
}
}
[HarmonyPatch(typeof(JesterAI), "SetJesterInitialValues")]
public class JesterPatches
{
[HarmonyPostfix]
private static void JesterPatch(JesterAI __instance)
{
__instance.popUpTimer = Random.Range(1f, 5f);
}
}
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
public class PlayerPatches
{
public static bool playerInFacilty;
[HarmonyPostfix]
public static void PlayerPatch(PlayerControllerB __instance)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
if (__instance.isExhausted)
{
__instance.KillPlayer(new Vector3(0f, 0f, 0f), true, (CauseOfDeath)0, 0, default(Vector3));
}
if (__instance.insanityLevel >= __instance.maxInsanityLevel)
{
__instance.KillPlayer(new Vector3(0f, 0f, 0f), true, (CauseOfDeath)0, 0, default(Vector3));
}
if (__instance.isUnderwater)
{
__instance.KillPlayer(new Vector3(0f, 0f, 0f), true, (CauseOfDeath)0, 0, default(Vector3));
}
playerInFacilty = __instance.isInsideFactory;
}
}
public class RoundPatches
{
public static int time = 5;
public static bool tryDeath;
public static bool elevatorRunning;
[HarmonyPatch(typeof(StartOfRound), "Update")]
[HarmonyPostfix]
private static void StartOfRoundPatch(StartOfRound __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = __instance.elevatorTransform.position + ((Component)__instance.localPlayerController).transform.position;
if (((Vector3)(ref val)).magnitude >= 5f && __instance.elevatorTransform.position != new Vector3(0f, 0f, 0f) && !tryDeath && elevatorRunning && PlayerPatches.playerInFacilty)
{
if (Random.RandomRangeInt(1, 11) == 1)
{
PlayerControllerB localPlayerController = __instance.localPlayerController;
Vector3 val2 = new Vector3(0f, 0f, 0f);
val = default(Vector3);
localPlayerController.KillPlayer(val2, true, (CauseOfDeath)0, 0, val);
tryDeath = true;
}
else
{
tryDeath = true;
}
}
}
[HarmonyPatch(typeof(MineshaftElevatorController), "Update")]
[HarmonyPostfix]
public static void ElevatorControllerPatch(MineshaftElevatorController __instance)
{
elevatorRunning = __instance.elevatorJingleMusic.isPlaying;
if (!__instance.elevatorJingleMusic.isPlaying)
{
tryDeath = false;
}
}
}
public class SickAssRobot
{
[HarmonyPatch(typeof(RadMechAI), "Update")]
[HarmonyPostfix]
private static void Postfix(RadMechAI __instance)
{
__instance.fireRate = 0.1f;
}
}
public class SnareFleaPatches
{
[HarmonyPatch(typeof(CentipedeAI), "Update")]
[HarmonyPostfix]
private static void CentipedePatch(CentipedeAI __instance)
{
__instance.damagePlayerInterval = 0f;
}
}
[HarmonyPatch(typeof(Terminal), "Update")]
public class TerminalPatches
{
[HarmonyPostfix]
private static void ApplyMoonWeather(ref Terminal __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
SelectableLevel[] moonsCatalogueList = __instance.moonsCatalogueList;
foreach (SelectableLevel val in moonsCatalogueList)
{
val.currentWeather = (LevelWeatherType)5;
val.maxEnemyPowerCount = 40;
val.maxOutsideEnemyPowerCount = 60;
}
}
}
public class ThumperPatches
{
[HarmonyPatch(typeof(CrawlerAI), "Update")]
private static void ThumperPatch(CrawlerAI __instance)
{
__instance.averageVelocity = 5f;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}