Decompiled source of Adrenaline v1.0.1

Adrenaline.dll

Decompiled 5 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Adrenaline.Patches;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Adrenaline")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Adrenaline")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c3424b67-3e5f-4a65-a2de-66bd1a67182c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Adrenaline
{
	[BepInPlugin("Justfy.Adrenaline", "Adrenaline", "1.0.0.0")]
	public class AdrenalineMod : BaseUnityPlugin
	{
		private const string modGUID = "Justfy.Adrenaline";

		private const string modName = "Adrenaline";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Justfy.Adrenaline");

		internal ManualLogSource mls;

		private static AdrenalineMod instance;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("Adrenaline");
			mls.LogInfo((object)"ADRENALINE has awakened. Made by Justfy. I have no idea why I decided to make a mod.");
			mls.LogInfo((object)"|HOW ADRENALINE WORKS|");
			mls.LogInfo((object)"When you see an entity and your fearLevel goes up (the panic) your stamina meter can't go lower that 40%");
			harmony.PatchAll(typeof(AdrenalineMod));
			harmony.PatchAll(typeof(AdrenalinePatch));
		}
	}
}
namespace Adrenaline.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class AdrenalinePatch
	{
		internal static ManualLogSource mls = Logger.CreateLogSource("Adrenaline-Internal");

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void patchAdrenaline(ref float ___sprintMeter, ref StartOfRound ___playersManager)
		{
			bool flag = false;
			if ((double)___playersManager.fearLevel >= 0.35 && ___sprintMeter < 0.4f && !flag)
			{
				flag = true;
				___sprintMeter = 1f;
			}
			else if (!((double)___playersManager.fearLevel >= 0.35))
			{
				flag = false;
			}
		}
	}
}