using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using ShowAmmo.Generic;
using ShowAmmo.Patch.HUD;
using ShowAmmo.Patch.Key;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Build")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("5.0.1")]
[assembly: AssemblyInformationalVersion("3.0.0")]
[assembly: AssemblyProduct("ShowAmmo")]
[assembly: AssemblyTitle("ShowAmmo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("5.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShowAmmo
{
[BepInPlugin("Kaguya.ShowAmmo", "ShowAmmo", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public class InputKey : LcInputActions
{
[InputAction("<Keyboard>/v", Name = "Show ammo count")]
public InputAction ToggleDeathBoxKey { get; set; }
}
private const string ModGuid = "Kaguya.ShowAmmo";
private const string ModName = "ShowAmmo";
private const string ModVersion = "1.0.0";
private readonly Harmony _harmony = new Harmony("Kaguya.ShowAmmo");
private static Plugin Instance;
public static ManualLogSource mls;
internal static InputKey InputActionInstance = new InputKey();
public static ConfigEntry<int> Language { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Kaguya.ShowAmmo");
mls.LogInfo((object)"ShowAmmo has loaded.");
PatchAll();
LoadConfig();
}
private void PatchAll()
{
_harmony.PatchAll(typeof(HUDManagerPostfixPatch));
_harmony.PatchAll(typeof(KeyPatch));
}
private void LoadConfig()
{
Language = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Language", 1, "Select the language for tips. Default is Chinese. Set to 0 for English.");
GlobalVariables.Language = Language.Value;
}
}
}
namespace ShowAmmo.Patch.Key
{
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
internal static class KeyPatch
{
internal static void Postfix(PlayerControllerB __instance)
{
GlobalVariables.Player = __instance;
if ((((NetworkBehaviour)__instance).IsOwner || __instance.isTestingPlayer) && !__instance.isPlayerDead && Plugin.InputActionInstance.ToggleDeathBoxKey.WasPressedThisFrame())
{
API.DisplayShellsLoaded();
}
}
}
}
namespace ShowAmmo.Patch.HUD
{
[HarmonyPatch(typeof(HUDManager), "Awake")]
internal static class HUDManagerPostfixPatch
{
private static void Postfix(HUDManager __instance)
{
GlobalVariables.HUDManagerInstance = __instance;
}
}
}
namespace ShowAmmo.Generic
{
public class API
{
private static int GetAmmoCount()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)GlobalVariables.Player == (Object)null)
{
Plugin.mls.LogError((object)"Player is null.");
return -1;
}
GrabbableObject val = GlobalVariables.Player.ItemSlots[GlobalVariables.Player.currentItemSlot];
if (((Object)(object)val != (Object)null && val.itemProperties.itemName == "Shotgun") || ((Object)(object)val != (Object)null && val.itemProperties.itemName == "霰弹枪"))
{
return ((ShotgunItem)val).shellsLoaded;
}
return -1;
}
private static (bool, string, string) GetMessage(int num, int language)
{
bool item = false;
string item2;
string item3;
if (language == 1)
{
item2 = "霰弹枪";
if (num == 0)
{
item3 = "枪里没有子弹";
item = true;
}
else
{
item3 = $"枪里有{num}发子弹";
}
}
else
{
item2 = "Shotgun";
if (num == 0)
{
item3 = "There is NO ammo remains in current shotgun.";
item = true;
}
else
{
item3 = $"There are {num} ammos remains in current shotgun.";
}
}
return (item, item2, item3);
}
public static bool DisplayShellsLoaded()
{
if ((Object)(object)GlobalVariables.Player != (Object)null && (Object)(object)GlobalVariables.HUDManagerInstance != (Object)null)
{
int ammoCount = GetAmmoCount();
if (ammoCount == -1)
{
return false;
}
var (flag, text, text2) = GetMessage(ammoCount, GlobalVariables.Language);
GlobalVariables.HUDManagerInstance.DisplayTip(text, text2, flag, false, "LC_Tip1");
return true;
}
return false;
}
}
public class GlobalVariables
{
public static HUDManager? HUDManagerInstance { get; set; }
public static PlayerControllerB? Player { get; set; }
public static int Language { get; set; }
}
}