using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using FuneePlugin.NetcodePatcher;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("FuneePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Plugin that does the Funee")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FuneePlugin")]
[assembly: AssemblyTitle("FuneePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace FuneePlugin
{
[BepInPlugin("Kakerdoker.Funee", "Funee", "1.0.3")]
public class Main : BaseUnityPlugin
{
private const string modGUID = "Kakerdoker.Funee";
private readonly Harmony harmony = new Harmony("Kakerdoker.Funee");
public static Main instance;
private void Awake()
{
UnityNetcodePatch();
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
harmony.PatchAll(typeof(NetworkPatch));
harmony.PatchAll(typeof(EnemyAIPatch));
harmony.PatchAll(typeof(StartOfRoundPatch));
harmony.PatchAll(typeof(JesterAIPatch));
harmony.PatchAll(typeof(FlashlightItemPatch));
harmony.PatchAll(typeof(HoarderBugAIPatch));
harmony.PatchAll(typeof(CentipedeAIPatch));
harmony.PatchAll(typeof(BaboonBirdAIPatch));
MyLogger.Debug("Funee plugin is done patching.");
}
private static void UnityNetcodePatch()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal class MyLogger
{
public static ManualLogSource mls = Logger.CreateLogSource("Kakerdoker.Funi");
public static void Debug(string message)
{
mls.LogInfo((object)message);
}
public static void Error(string message)
{
mls.LogError((object)message);
}
}
internal static class NetworkPatch
{
public static GameObject networkPrefab;
public static GameObject networker;
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static void AddPrefabPatch()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "networkbundle"));
networkPrefab = (GameObject)val.LoadAsset("FuneeNetworkHandler");
networkPrefab.AddComponent<UnfortunatePlayerNetworkHandler>();
NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartOfRound), "Awake")]
private static void PatchAwake()
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)networkPrefab != (Object)null && (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer))
{
if ((Object)(object)networker != (Object)null)
{
Object.Destroy((Object)(object)networker);
}
networker = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
networker.GetComponent<NetworkObject>().Spawn(false);
}
}
}
public class UnfortunatePlayerNetworkHandler : NetworkBehaviour
{
public static UnfortunatePlayerNetworkHandler Instance { get; private set; }
public override void OnNetworkSpawn()
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
UnfortunatePlayerNetworkHandler instance = Instance;
if (instance != null)
{
((Component)instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
}
}
Instance = this;
((NetworkBehaviour)this).OnNetworkSpawn();
}
[ClientRpc]
public void ClearSteamIDListClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3533927864u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3533927864u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer)
{
UnfortunatePlayer.steamIds.Clear();
}
}
}
[ClientRpc]
public void AddSteamIDToListClientRpc(ulong steamID)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3877653611u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, steamID);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3877653611u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer)
{
UnfortunatePlayer.steamIds.Add(steamID);
}
}
}
[ClientRpc]
public void InitializeClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3068828466u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3068828466u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer)
{
UnfortunatePlayer.SetPlayersFromSteamIDs();
UnfortunatePlayer.LogPlayers();
}
}
}
[ClientRpc]
public void SetHostAsUnfortunatePlyerClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3037262534u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3037262534u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer)
{
UnfortunatePlayer.players = new List<PlayerControllerB> { StartOfRound.Instance.allPlayerScripts[0] };
UnfortunatePlayer.LogPlayers();
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_UnfortunatePlayerNetworkHandler()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(3533927864u, new RpcReceiveHandler(__rpc_handler_3533927864));
NetworkManager.__rpc_func_table.Add(3877653611u, new RpcReceiveHandler(__rpc_handler_3877653611));
NetworkManager.__rpc_func_table.Add(3068828466u, new RpcReceiveHandler(__rpc_handler_3068828466));
NetworkManager.__rpc_func_table.Add(3037262534u, new RpcReceiveHandler(__rpc_handler_3037262534));
}
private static void __rpc_handler_3533927864(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((UnfortunatePlayerNetworkHandler)(object)target).ClearSteamIDListClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3877653611(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong steamID = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref steamID);
target.__rpc_exec_stage = (__RpcExecStage)2;
((UnfortunatePlayerNetworkHandler)(object)target).AddSteamIDToListClientRpc(steamID);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3068828466(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((UnfortunatePlayerNetworkHandler)(object)target).InitializeClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3037262534(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((UnfortunatePlayerNetworkHandler)(object)target).SetHostAsUnfortunatePlyerClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "UnfortunatePlayerNetworkHandler";
}
}
[HarmonyPatch(typeof(BaboonBirdAI))]
internal static class BaboonBirdAIPatch
{
private static bool isLockedOnUnfortunate;
private static PlayerControllerB unfortunatePlayer;
[HarmonyPostfix]
[HarmonyPatch("DoAIInterval")]
private static void DoAIIntervalPatch(ref BaboonBirdAI __instance, ref PlayerControllerB ___targetPlayer, ref int ___aggressiveMode, ref float ___fightTimer, ref float ___timeSinceFighting)
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)unfortunatePlayer == (Object)null || !isLockedOnUnfortunate)
{
return;
}
if (unfortunatePlayer.isPlayerDead || unfortunatePlayer.isInsideFactory)
{
isLockedOnUnfortunate = false;
unfortunatePlayer = null;
return;
}
if (___aggressiveMode != 2)
{
___aggressiveMode = 2;
__instance.SetAggressiveModeServerRpc(2);
}
___targetPlayer = unfortunatePlayer;
___fightTimer = 15f;
___timeSinceFighting = 15f;
((EnemyAI)__instance).SetDestinationToPosition(((Component)unfortunatePlayer).transform.position, false);
}
[HarmonyPostfix]
[HarmonyPatch("SetAggressiveModeServerRpc")]
private static void SetAggressiveModeServerRpcPatch(ref BaboonBirdAI __instance, ref int mode)
{
if (mode != 2)
{
return;
}
Threat focusedThreat = __instance.focusedThreat;
object obj;
if (focusedThreat == null)
{
obj = null;
}
else
{
IVisibleThreat threatScript = focusedThreat.threatScript;
obj = ((threatScript != null) ? threatScript.GetThreatTransform() : null);
}
Transform threatTransform = (Transform)obj;
if (!((Object)(object)threatTransform == (Object)null))
{
PlayerControllerB val = UnfortunatePlayer.players.Find((PlayerControllerB p) => (Object)(object)((Component)p).transform == (Object)(object)threatTransform);
if ((Object)(object)val != (Object)null)
{
unfortunatePlayer = val;
isLockedOnUnfortunate = true;
}
}
}
}
[HarmonyPatch(typeof(CentipedeAI))]
internal static class CentipedeAIPatch
{
private static bool IsRayhitOnAnyUnfortunatePlayer(RaycastHit rayHit)
{
foreach (PlayerControllerB player in UnfortunatePlayer.players)
{
if ((Object)(object)((RaycastHit)(ref rayHit)).transform == (Object)(object)((Component)player).transform)
{
return true;
}
}
return false;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePatch(ref CentipedeAI __instance, ref int ___currentBehaviourStateIndex, ref bool ___clingingToCeiling, ref bool ___clingingToPlayer, ref bool ___triggeredFall)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
if (___clingingToCeiling && ___currentBehaviourStateIndex == 1)
{
Ray val = default(Ray);
((Ray)(ref val))..ctor(((Component)__instance).transform.position, Vector3.down);
RaycastHit rayHit = default(RaycastHit);
if (Physics.SphereCast(val, 5f, ref rayHit, 60f, StartOfRound.Instance.playersMask) && !___clingingToPlayer && !Physics.Linecast(((RaycastHit)(ref rayHit)).transform.position, ((Component)__instance).transform.position, StartOfRound.Instance.collidersAndRoomMask, (QueryTriggerInteraction)1) && !___triggeredFall && IsRayhitOnAnyUnfortunatePlayer(rayHit))
{
___triggeredFall = true;
__instance.TriggerCentipedeFallServerRpc(NetworkManager.Singleton.LocalClientId);
}
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePatch2(ref CentipedeAI __instance)
{
if (UnfortunatePlayer.players.Contains(((EnemyAI)__instance).targetPlayer))
{
((EnemyAI)__instance).agent.speed = 10f;
}
}
}
internal static class DebugPatches
{
private static float timeOfNextUpdate;
private const float secondsForUpdate = 1f;
[HarmonyPostfix]
[HarmonyPatch(typeof(BaboonBirdAI))]
[HarmonyPatch("Update")]
private static void BaboonUpdatePatch(ref BaboonBirdAI __instance, ref int ___aggressiveMode, ref float ___fightTimer, ref float ___fearLevel)
{
if (timeOfNextUpdate < Time.time)
{
timeOfNextUpdate = Time.time + 1f;
MyLogger.Debug($"aggressiveMode: {___aggressiveMode} | currentBehaviourStateIndex: {((EnemyAI)__instance).currentBehaviourStateIndex} | focusedThreatIsInView: {__instance.focusedThreatIsInView} | fightTimer: {___fightTimer} | fearLevel: {___fearLevel}");
}
}
}
[HarmonyPatch(typeof(EnemyAI))]
internal static class EnemyAIPatch
{
[HarmonyPatch("CheckLineOfSightForPlayer")]
[HarmonyPostfix]
private static void CheckLineOfSightForPlayerPatch(ref int range, ref Transform ___eye, ref PlayerControllerB __result)
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
if (UnfortunatePlayer.players.Count == 0)
{
return;
}
range *= 10;
foreach (PlayerControllerB player in UnfortunatePlayer.players)
{
if (!((Object)(object)player == (Object)null) && !player.isPlayerDead)
{
Vector3 position = ((Component)player.gameplayCamera).transform.position;
if (Vector3.Distance(position, ___eye.position) < (float)range && !Physics.Linecast(___eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
{
__result = player;
break;
}
}
}
}
[HarmonyPatch("TargetClosestPlayer")]
[HarmonyPostfix]
private static void TargetClosestPlayerPatch(ref float bufferDistance, ref float ___mostOptimalDistance, ref PlayerControllerB ___targetPlayer, ref EnemyAI __instance, ref bool __result)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
foreach (PlayerControllerB player in UnfortunatePlayer.players)
{
if (!((Object)(object)player == (Object)null) && !player.isPlayerDead)
{
___mostOptimalDistance = Vector3.Distance(((Component)__instance).transform.position, ((Component)player).transform.position);
if (__instance.PlayerIsTargetable(player, false, false) && (Object)(object)player != (Object)null && bufferDistance > 0f && (Object)(object)player != (Object)null && Mathf.Abs(___mostOptimalDistance - Vector3.Distance(((Component)__instance).transform.position, ((Component)player).transform.position)) < bufferDistance)
{
___targetPlayer = player;
__result = (Object)(object)___targetPlayer != (Object)null;
break;
}
}
}
}
[HarmonyPatch("GetClosestPlayer")]
[HarmonyPostfix]
private static void GetClosestPlayerPatch(ref PlayerControllerB __result, ref EnemyAI __instance, ref float ___tempDist, ref float ___mostOptimalDistance, ref bool requireLineOfSight, ref bool cannotBeInShip, ref bool cannotBeNearShip)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
if (UnfortunatePlayer.players.Count == 0)
{
return;
}
___mostOptimalDistance = Vector3.Distance(((Component)__instance).transform.position, ((Component)UnfortunatePlayer.players[0]).transform.position);
foreach (PlayerControllerB player in UnfortunatePlayer.players)
{
if ((Object)(object)player == (Object)null || player.isPlayerDead || !__instance.PlayerIsTargetable(player, cannotBeInShip, false))
{
continue;
}
if (cannotBeNearShip)
{
if (player.isInElevator)
{
continue;
}
bool flag = false;
for (int i = 0; i < RoundManager.Instance.spawnDenialPoints.Length; i++)
{
if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[i].transform.position, ((Component)player).transform.position) < 10f)
{
flag = true;
break;
}
}
if (flag)
{
continue;
}
}
if (!requireLineOfSight || !Physics.Linecast(((Component)__instance).transform.position, ((Component)player).transform.position, 256))
{
___tempDist = Vector3.Distance(((Component)__instance).transform.position, ((Component)player).transform.position);
if (___tempDist < ___mostOptimalDistance)
{
___mostOptimalDistance = ___tempDist;
__result = player;
break;
}
}
}
}
}
[HarmonyPatch(typeof(FlashlightItem))]
internal static class FlashlightItemPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePatch(ref FlashlightItem __instance, ref Light ___flashlightBulb)
{
if (UnfortunatePlayer.players.Contains(((GrabbableObject)__instance).playerHeldBy))
{
Light obj = ___flashlightBulb;
obj.intensity *= 0.7f;
}
}
}
[HarmonyPatch(typeof(FlowermanAI))]
internal static class FlowermanAIPatch
{
[HarmonyPrefix]
[HarmonyPatch("AddToAngerMeter")]
private static void AddToAngerPatch(ref float amountToAdd, ref PlayerControllerB ___targetPlayer)
{
if (UnfortunatePlayer.players.Contains(___targetPlayer))
{
amountToAdd *= 30f;
}
}
}
[HarmonyPatch(typeof(HoarderBugAI))]
internal static class HoarderBugAIPatch
{
[HarmonyPrefix]
[HarmonyPatch("DetectAndLookAtPlayers")]
private static void DetectAndLookAtPlayersPatch(ref PlayerControllerB ___watchingPlayer, ref PlayerControllerB ___angryAtPlayer, ref float ___angryTimer, ref EnemyAI __instance)
{
if (UnfortunatePlayer.players.Contains(___watchingPlayer))
{
__instance.SwitchToBehaviourState(2);
___angryAtPlayer = ___watchingPlayer;
if (___angryTimer < 1f)
{
___angryTimer = 1f;
}
}
}
}
[HarmonyPatch(typeof(JesterAI))]
internal static class JesterAIPatch
{
private static float initialBeginCrankingTimer;
private static float initialPopUpTimer;
[HarmonyPrefix]
[HarmonyPatch("Update")]
private static void UpdatePrePatch(ref float ___beginCrankingTimer, ref float ___popUpTimer)
{
initialBeginCrankingTimer = ___beginCrankingTimer;
initialPopUpTimer = ___popUpTimer;
}
[HarmonyPostfix]
[HarmonyPatch("Update")]
private static void UpdatePostPatch(ref float ___beginCrankingTimer, ref float ___popUpTimer, ref PlayerControllerB ___targetPlayer)
{
if (UnfortunatePlayer.players.Contains(___targetPlayer))
{
float num = initialBeginCrankingTimer - ___beginCrankingTimer;
float num2 = initialPopUpTimer - ___popUpTimer;
___beginCrankingTimer -= num;
___popUpTimer -= num2;
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal static class StartOfRoundPatch
{
[HarmonyPatch("StartGame")]
[HarmonyPostfix]
private static void StartGamePatch()
{
UnfortunatePlayer.Synchronize();
}
}
public static class UnfortunatePlayer
{
public static List<PlayerControllerB> players;
public static List<ulong> steamIds = new List<ulong>();
private const string steamIDPath = "players.txt";
public static void Synchronize()
{
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
if (StartOfRound.Instance.allPlayerScripts[0].playerSteamId == 0)
{
SynchronizeLAN();
}
else
{
SynchronizeNormal();
}
}
}
private static void SynchronizeLAN()
{
players = new List<PlayerControllerB> { StartOfRound.Instance.allPlayerScripts[0] };
UnfortunatePlayerNetworkHandler.Instance.SetHostAsUnfortunatePlyerClientRpc();
LogPlayers();
}
private static void SynchronizeNormal()
{
HostInit();
ClientInit();
}
private static void ClientInit()
{
UnfortunatePlayerNetworkHandler.Instance.ClearSteamIDListClientRpc();
foreach (PlayerControllerB player in players)
{
UnfortunatePlayerNetworkHandler.Instance.AddSteamIDToListClientRpc(player.playerSteamId);
}
UnfortunatePlayerNetworkHandler.Instance.InitializeClientRpc();
}
private static void HostInit()
{
CreateStandardFileIfDoesntExist("players.txt");
steamIds = GetSteamIDsFromFile("players.txt");
players = GetUnfortunatePlayers(steamIds);
IfThereAreNoUnfortunatePlayersMakeOnePersonInLobbyUnfortunate();
LogPlayers();
}
public static void SetPlayersFromSteamIDs()
{
players = GetUnfortunatePlayers(steamIds);
}
public static void LogPlayers()
{
foreach (PlayerControllerB player in players)
{
MyLogger.Debug(player.playerUsername);
}
}
private static void IfThereAreNoUnfortunatePlayersMakeOnePersonInLobbyUnfortunate()
{
if (players.Count == 0)
{
PlayerControllerB randomPlayer = GetRandomPlayer();
players = new List<PlayerControllerB> { randomPlayer };
MakeStandardFile();
AppendNewIDInFile(randomPlayer.playerSteamId);
}
}
private static PlayerControllerB GetRandomPlayer()
{
int num = 0;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (val.isPlayerControlled)
{
num++;
}
}
Random random = new Random();
int num2 = random.Next(0, num);
PlayerControllerB[] allPlayerScripts2 = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val2 in allPlayerScripts2)
{
if (num2 == 0)
{
return val2;
}
if (val2.isPlayerControlled)
{
num2--;
}
}
MyLogger.Error("Randomly chosen player index wasn't found inside StartOfRound.Instance.allPlayerScripts");
return StartOfRound.Instance.allPlayerScripts[0];
}
private static List<PlayerControllerB> GetUnfortunatePlayers(List<ulong> steamIds)
{
List<PlayerControllerB> list = new List<PlayerControllerB>();
GameObject[] allPlayerObjects = StartOfRound.Instance.allPlayerObjects;
foreach (GameObject val in allPlayerObjects)
{
PlayerControllerB component = val.GetComponent<PlayerControllerB>();
if (steamIds.Contains(component.playerSteamId))
{
list.Add(component);
}
}
return list;
}
private static void MakeStandardFile()
{
using FileStream fileStream = File.Open("players.txt", FileMode.Create);
byte[] bytes = new UTF8Encoding(encoderShouldEmitUTF8Identifier: true).GetBytes("76561198194556193\n76561198068333834\n");
fileStream.Write(bytes, 0, bytes.Length);
}
private static void AppendNewIDInFile(ulong steamId)
{
using StreamWriter streamWriter = new StreamWriter("players.txt", append: true);
streamWriter.WriteLine(steamId + "\n");
}
private static void CreateStandardFileIfDoesntExist(string path)
{
if (!File.Exists(path))
{
MakeStandardFile();
}
}
private static List<ulong> GetSteamIDsFromFile(string path)
{
List<ulong> list = new List<ulong>();
foreach (string item in File.ReadLines(path))
{
if (ulong.TryParse(item, out var result) && item.Length == 17)
{
list.Add(result);
}
}
return list;
}
}
}
namespace FuneePlugin.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}