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Decompiled source of KamaTest v1.0.1
KamaTest/Nepu.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Nepu")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Nepu")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("530dec4e-4192-46d9-b507-f4bc6a382cf6")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace JustStartmodding; [BepInPlugin("NeptuniaPlush", "NepnepPlush", "1.0.0")] public class Neplush : BaseUnityPlugin { private const string modGUID = "NeptuniaPlush"; private const string modName = "NepnepPlush"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("NeptuniaPlush"); private static Neplush Instance; private static AssetBundle NepAsset; private ConfigEntry<int> configNewRarity; internal ManualLogSource mls; private void Awake() { //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } NepAsset = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "nep")); mls = Logger.CreateLogSource("NeptuniaPlush"); mls.LogInfo((object)"Nep IS HERE"); harmony.PatchAll(typeof(Neplush)); configNewRarity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NepRarity", 70, new ConfigDescription("How rare Nep are to find", (AcceptableValueBase)new AcceptableValueRange<int>(0, 100), Array.Empty<object>())); Item val = NepAsset.LoadAsset<Item>("Assets/Neplush/Neplush.asset"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Nep is not here"); return; } NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, configNewRarity.Value, (LevelTypes)510); } }