using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalRichie.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalRichie")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalRichie")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6bf07c61-4c74-460e-8a1d-b7be46af7d7b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalRichie
{
[BepInPlugin("KaosRichie.LethalRichiePlugin", "Lethal Richie", "1.0.0")]
public class LethalRichiePlugin : BaseUnityPlugin
{
private const string modGUID = "KaosRichie.LethalRichiePlugin";
private const string modName = "Lethal Richie";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("KaosRichie.LethalRichiePlugin");
public AssetBundle lethalRichieAssetBundle;
private const string assetBundleName = "lethalrichie";
public GameObject customAudioSourceGO;
public AudioSource customAudioSource;
public AudioClip ShipLeaveAudioClip;
public static LethalRichiePlugin Instance { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Lethal Richie loaded");
LoadAssetBundle();
ShipLeaveAudioClip = lethalRichieAssetBundle.LoadAsset<AudioClip>("SPECIALZ.wav");
if ((Object)(object)ShipLeaveAudioClip == (Object)null)
{
Debug.LogError((object)"[LethalRichie] Failed to load audio clip");
}
harmony.PatchAll(typeof(StartOfRoundPatch));
}
public void PlayShipLeaveAudio()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
if ((Object)(object)customAudioSourceGO == (Object)null)
{
customAudioSourceGO = new GameObject("LethalRichie Custom Audio Source", new Type[1] { typeof(AudioSource) });
Object.DontDestroyOnLoad((Object)(object)customAudioSourceGO);
customAudioSource = customAudioSourceGO.GetComponent<AudioSource>();
if ((Object)(object)customAudioSource == (Object)null)
{
Debug.LogError((object)"[LethalRichie] Failed to create custom audio source");
}
customAudioSource.playOnAwake = false;
}
customAudioSource.PlayOneShot(ShipLeaveAudioClip);
}
private void LoadAssetBundle()
{
string location = ((BaseUnityPlugin)this).Info.Location;
location = location.TrimEnd("LethalRichiePlugin.dll".ToCharArray());
lethalRichieAssetBundle = AssetBundle.LoadFromFile(location + "lethalrichie");
if ((Object)(object)lethalRichieAssetBundle == (Object)null)
{
Debug.LogError((object)"[LethalRichie] Could not load assetbundle: lethalrichie");
}
}
}
}
namespace LethalRichie.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("ShipLeave")]
[HarmonyPrefix]
private static void ShipLeavePatch(StartOfRound __instance)
{
if (__instance.allPlayersDead)
{
LethalRichiePlugin.Instance.PlayShipLeaveAudio();
}
}
}
}