Decompiled source of KayouVOiceMod v0.1.0

LethalMod.dll

Decompiled 5 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalMod.Patch;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3217f241-5371-4b75-baec-ba0caa355ff5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public static class SoundManager
{
	public static void PlayRandomSound(AudioSource audioSource, List<AudioClip> soundList)
	{
		if (soundList == null || soundList.Count == 0)
		{
			Debug.LogWarning((object)"No sounds available to play.");
			return;
		}
		int index = Random.Range(0, soundList.Count);
		AudioClip clip = soundList[index];
		audioSource.clip = clip;
		audioSource.Play();
	}
}
namespace LethalMod
{
	[BepInPlugin("voiceMod", "IUTMod", "1.0.0")]
	public class VoiceChangerMod : BaseUnityPlugin
	{
		private const string modGUID = "voiceMod";

		private const string modName = "IUTMod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("voiceMod");

		public static VoiceChangerMod Instance;

		public ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			harmony.PatchAll(typeof(VoiceChangerMod));
			harmony.PatchAll(typeof(StartOfRoundPatch));
			harmony.PatchAll(typeof(CreatureSFXPatch));
			mls = Logger.CreateLogSource("voiceMod");
			mls.LogInfo((object)"VoiceMod as awoke");
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("LethalMod.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "soundPack");
			if (!((Object)(object)Bundle != (Object)null))
			{
				return;
			}
			mls.LogInfo((object)"Successfully loaded asset bundle");
			SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
			foreach (AudioClip item in SoundFX)
			{
				mls.LogInfo((object)("Loaded sound: " + ((Object)item).name));
			}
			Bundle.Unload(false);
		}
	}
}
namespace LethalMod.Patch
{
	[HarmonyPatch(typeof(EnemyAI))]
	internal class CreatureSFXPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void PlayRandomCreatureSound(EnemyAI __instance)
		{
			if ((Object)(object)__instance.creatureVoice != (Object)null)
			{
				SoundManager.PlayRandomSound(__instance.creatureVoice, VoiceChangerMod.SoundFX);
			}
			if ((Object)(object)__instance.creatureSFX != (Object)null)
			{
				SoundManager.PlayRandomSound(__instance.creatureSFX, VoiceChangerMod.SoundFX);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infiniteSprintPatch(ref float ___sprintMeter)
		{
			___sprintMeter = 1f;
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(StartOfRound __instance)
		{
			if (VoiceChangerMod.SoundFX.Count > 0)
			{
				__instance.shipIntroSpeechSFX = VoiceChangerMod.SoundFX[0];
				__instance.changeSuitSFX = __instance.airPressureSFX;
			}
		}
	}
}