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Decompiled source of NIKKEPlayerModels v1.1.0
NikkeModelsMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("NikkeModelsMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NikkeModelsMod")] [assembly: AssemblyTitle("NikkeModelsMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MarianReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MarianNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class DieselReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DieselNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class AliceReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AliceNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class RapiReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RapiNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class AnisReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AnisNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class NeonReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "NeonNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class DorothyReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "DorothyNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class RapunzelReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RapunzelNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class SnowWhiteReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SnowWhiteNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class ScarletReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ScarletNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class ModerniaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ModerniaNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } public class MustangReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MustangNikke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { base.UseNoPostProcessing = true; } } [BepInPlugin("keffbiff.NikkeModels", "NIKKE Playermodels", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private void Awake() { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Rapi", typeof(RapiReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Anis", typeof(AnisReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Neon", typeof(NeonReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Marian", typeof(MarianReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Diesel", typeof(DieselReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Alice", typeof(AliceReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Dorothy", typeof(DorothyReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Rapunzel", typeof(RapunzelReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Snow White", typeof(SnowWhiteReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Scarlet", typeof(ScarletReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Modernia", typeof(ModerniaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Mustang", typeof(MustangReplacement)); Harmony val = new Harmony("keffbiff.NikkeModels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin keffbiff.NikkeModels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "nikkemodels"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }