ComponentBundler
Mod utility for adding components in Awake
Last updated | 4 months ago |
Total downloads | 321 |
Total rating | 1 |
Categories | Libraries BepInEx |
Dependency string | Kesomannen-ComponentBundler-1.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ComponentBundler
Utility mod for Lethal Company (and any game with BepInEx) which allows you to bundle your own components with built-in ones.
The main use case of this mod is to add a NetworkBehaviour
before the NetworkObject
is spawned.
The reason we can't just patch a script on the target NetworkObject
to do this is because of two reasons:
NetworkObject
spawning occurs afterAwake
but beforeStart
.- Most
MonoBehaviours
in the game don't have an Awake method, and it cannot be added through runtime patching (Harmony).
This mod works by running a preload patcher which adds Awake
methods where it is needed.
Usage
No code is required!
- Install the mod through thunderstore and add it as a dependency for your mod.
- Add a file to
BepInEx/plugins/<MyMod>/
calledbundler_config.json
. - The content should be a JSON object, where the keys are namespaced names of the game components you want to target. The values should be arrays of namespaced names of your components that you want to bundle. For example:
{
"FlashlightItem": [
"MyMod.FlashlightAddition"
],
"GameNetcodeStuff.PlayerControllerB": [
"MyMod.Player.PlayerComponent1",
"MyMod.Player.PlayerComponent2"
]
}