 
        ComponentBundler
Mod utility for adding components in Awake
| Last updated | a year ago | 
| Total downloads | 511 | 
| Total rating | 1 | 
| Categories | Libraries BepInEx | 
| Dependency string | Kesomannen-ComponentBundler-1.0.2 | 
| Dependants | 0 other packages depend on this package | 
This mod requires the following mods to function
 
                        BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ComponentBundler
Utility mod for Lethal Company (and any game with BepInEx) which allows you to bundle your own components with built-in ones.
The main use case of this mod is to add a NetworkBehaviour before the NetworkObject is spawned.
The reason we can't just patch a script on the target NetworkObject to do this is because of two reasons:
- NetworkObjectspawning occurs after- Awakebut before- Start.
- Most MonoBehavioursin the game don't have an Awake method, and it cannot be added through runtime patching (Harmony).
This mod works by running a preload patcher which adds Awake methods where it is needed.
Usage
No code is required!
- Install the mod through thunderstore and add it as a dependency for your mod.
- Add a file to BepInEx/plugins/<MyMod>/calledbundler_config.json.
- The content should be a JSON object, where the keys are namespaced names of the game components you want to target. The values should be arrays of namespaced names of your components that you want to bundle. For example:
{
    "FlashlightItem": [
        "MyMod.FlashlightAddition"
    ],
    "GameNetcodeStuff.PlayerControllerB": [
        "MyMod.Player.PlayerComponent1",
        "MyMod.Player.PlayerComponent2"
    ]
}