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LCThirdPersonFork
A fork of the third person mod for Lethal Company
Date uploaded | 2 days ago |
Version | 1.0.18 |
Download link | KillFrenzy-LCThirdPersonFork-1.0.18.zip |
Downloads | 194 |
Dependency string | KillFrenzy-LCThirdPersonFork-1.0.18 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
LCThirdPerson
Adds third person to Lethal Company.
This is a fork of LCThirdPerson by bakerj76/xboxcontroller.
Original Github: https://github.com/bakerj76/LCThirdPerson
Original Thunderstore page: https://thunderstore.io/c/lethal-company/p/xboxcontroller/LCThirdPerson/
How to use
Toggle with "V"
Original Features
- Edit the default toggle key and camera offset in the config file
- Automatically switches to first person when using terminal
- Camera collision detection (will improve)
Added Features and Fixes
- Improved camera angles.
- Added config option to always hide visor.
- Experimental implementation to see your VRM avatar in first person (must enable via config).
- Fixed grabbing distance extending each time we load into a new planet.
- Fixed the ability to see through fog.
- Fixed movement issues when exiting ladders or vehicles.
- Fixed an issue where you are unable to switch between first and third person sometimes.
- Fixed shovel melee issues.
- Fixed ghost girl being visible in third person.
Installation
- Set up BepInEx
- Place .dll in
BepInEx/plugins
Edit the config
- Run the game once to create the config file
- Edit
BepInEx/config/LCThirdPerson.cfg
Feedback
Feel free to create an issue if you have any bugs or suggestions!
CHANGELOG
1.0.20
- Fix not seeing your own body after respawning when using first person VRM.
- Fix additional compatiblity issue with TooManyEmotes when first person VRM is used.
1.0.19
- Fixed compatiblity issues with TooManyEmotes when first person VRM is used.
1.0.18
- First person VRM now scales the neck instead of the head.
1.0.17
- Hotfix to fix look down forward offset not working correctly.
1.0.16
- Proper fix for movement getting messed up when exiting vehicles.
- Improved camera angles for first person VRM.
- Support for model specific VRM first person renderers.
1.0.15
- Fixed ghost girl being visible in third person.
- Fixed an issue where you are unable to switch between first and third person sometimes (again).
1.0.14
- Fixed shovel melee issues.
1.0.13
- Added first person VRM support for BetterLethalVRM.
1.0.12
- Fixed an issue where you are unable to switch between first and third person sometimes.
- Fixed head bone incorrectly being scaled back when using first person VRM.
1.0.11
- Fixed issue with visor being visible when StartEnabled=false and AlwaysHideVisor=true.
1.0.10
- Fixed issue with head bone not being scaled back up while dead when using first person VRM.
1.0.9
- Fixed movement issues when exiting ladders or vehicles.
- Fixed arms being shown when respawning when using first person VRM.
1.0.8
- Increased default VRM hiding distance to 0.8.
1.0.7
- Potential fix to incorrect VRM avatar head being scaled in first person.
- Visor is no longer always hidden by default.
1.0.6
- Fixes to readme.
1.0.5
- Improved camera angles.
- Added config option to always hide visor.
- Experimental implementation to see your VRM avatar in first person (must enable via config).
- FIXED: Grabbing distance no longer extends each time a planet is loaded.
- FIXED: Removed the ability to see through fog.
1.0.4
- FIXED: Mirror decor not working (thanks Adamasnaldo!)
1.0.3
- FIXED: Not being able to dismount ladder in third person
- FIXED: Hands not appearing when toggling back to first person
- FIXED: Body not appearing on revive
- FIXED: Being able to toggle third person in chat and terminal
1.0.2
- Added config value for StartEnabled (defaults to true)
1.0.1
- FIXED: requiring crosshair.png
- Should work with Thunderstore now
1.0.0
- Initial upload