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KillFrenzy-LCThirdPersonFork-1.0.18 icon

LCThirdPersonFork

A fork of the third person mod for Lethal Company

Date uploaded 2 days ago
Version 1.0.18
Download link KillFrenzy-LCThirdPersonFork-1.0.18.zip
Downloads 194
Dependency string KillFrenzy-LCThirdPersonFork-1.0.18

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LCThirdPerson

Adds third person to Lethal Company.

This is a fork of LCThirdPerson by bakerj76/xboxcontroller.

Original Github: https://github.com/bakerj76/LCThirdPerson

Original Thunderstore page: https://thunderstore.io/c/lethal-company/p/xboxcontroller/LCThirdPerson/

How to use

Toggle with "V"

Original Features

  • Edit the default toggle key and camera offset in the config file
  • Automatically switches to first person when using terminal
  • Camera collision detection (will improve)

Added Features and Fixes

  • Improved camera angles.
  • Added config option to always hide visor.
  • Experimental implementation to see your VRM avatar in first person (must enable via config).
  • Fixed grabbing distance extending each time we load into a new planet.
  • Fixed the ability to see through fog.
  • Fixed movement issues when exiting ladders or vehicles.
  • Fixed an issue where you are unable to switch between first and third person sometimes.
  • Fixed shovel melee issues.
  • Fixed ghost girl being visible in third person.

Installation

  1. Set up BepInEx
  2. Place .dll in BepInEx/plugins

Edit the config

  1. Run the game once to create the config file
  2. Edit BepInEx/config/LCThirdPerson.cfg

Feedback

Feel free to create an issue if you have any bugs or suggestions!

CHANGELOG

1.0.20

  • Fix not seeing your own body after respawning when using first person VRM.
  • Fix additional compatiblity issue with TooManyEmotes when first person VRM is used.

1.0.19

  • Fixed compatiblity issues with TooManyEmotes when first person VRM is used.

1.0.18

  • First person VRM now scales the neck instead of the head.

1.0.17

  • Hotfix to fix look down forward offset not working correctly.

1.0.16

  • Proper fix for movement getting messed up when exiting vehicles.
  • Improved camera angles for first person VRM.
  • Support for model specific VRM first person renderers.

1.0.15

  • Fixed ghost girl being visible in third person.
  • Fixed an issue where you are unable to switch between first and third person sometimes (again).

1.0.14

  • Fixed shovel melee issues.

1.0.13

  • Added first person VRM support for BetterLethalVRM.

1.0.12

  • Fixed an issue where you are unable to switch between first and third person sometimes.
  • Fixed head bone incorrectly being scaled back when using first person VRM.

1.0.11

  • Fixed issue with visor being visible when StartEnabled=false and AlwaysHideVisor=true.

1.0.10

  • Fixed issue with head bone not being scaled back up while dead when using first person VRM.

1.0.9

  • Fixed movement issues when exiting ladders or vehicles.
  • Fixed arms being shown when respawning when using first person VRM.

1.0.8

  • Increased default VRM hiding distance to 0.8.

1.0.7

  • Potential fix to incorrect VRM avatar head being scaled in first person.
  • Visor is no longer always hidden by default.

1.0.6

  • Fixes to readme.

1.0.5

  • Improved camera angles.
  • Added config option to always hide visor.
  • Experimental implementation to see your VRM avatar in first person (must enable via config).
  • FIXED: Grabbing distance no longer extends each time a planet is loaded.
  • FIXED: Removed the ability to see through fog.

1.0.4

  • FIXED: Mirror decor not working (thanks Adamasnaldo!)

1.0.3

  • FIXED: Not being able to dismount ladder in third person
  • FIXED: Hands not appearing when toggling back to first person
  • FIXED: Body not appearing on revive
  • FIXED: Being able to toggle third person in chat and terminal

1.0.2

  • Added config value for StartEnabled (defaults to true)

1.0.1

  • FIXED: requiring crosshair.png
    • Should work with Thunderstore now

1.0.0

  • Initial upload