using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using GoofieTroopie.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GoofieTroopie")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GoofieTroopie")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2866edce-44e4-472f-b720-92a0d56af84a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GoofieTroopie
{
[BepInPlugin("KimKhoa.GoofieTroopie", "Goofie Troopie", "1.0.0.0")]
public class GoofieModBase : BaseUnityPlugin
{
private const string modGUID = "KimKhoa.GoofieTroopie";
private const string modName = "Goofie Troopie";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("KimKhoa.GoofieTroopie");
private static GoofieModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("KimKhoa.GoofieTroopie");
mls.LogInfo((object)"Welcome Troopies :)");
harmony.PatchAll(typeof(GoofieModBase));
harmony.PatchAll(typeof(GoofiePatches));
}
}
}
namespace GoofieTroopie.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class GoofiePatches
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void Patch(ref float ___sprintMeter, ref int ___health, ref bool ___hasBeenCriticallyInjured, ref bool ___bleedingHeavily, ref bool ___criticallyInjured)
{
___sprintMeter = 1f;
___hasBeenCriticallyInjured = true;
___bleedingHeavily = true;
___health = 1;
}
}
}