Decompiled source of A pack with very silly skins v3.0.2

plugins/A_pack_with_very_silly_skins/A_Pack_With_Very_Silly_Skins.dll

Decompiled 2 weeks ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[126]
		{
			0, 0, 0, 1, 0, 0, 0, 118, 92, 65,
			115, 115, 101, 116, 115, 92, 65, 95, 112, 97,
			99, 107, 95, 119, 105, 116, 104, 95, 118, 101,
			114, 121, 95, 115, 105, 108, 108, 121, 95, 115,
			107, 105, 110, 115, 83, 116, 97, 103, 105, 110,
			103, 92, 112, 108, 117, 103, 105, 110, 115, 92,
			65, 95, 112, 97, 99, 107, 95, 119, 105, 116,
			104, 95, 118, 101, 114, 121, 95, 115, 105, 108,
			108, 121, 95, 115, 107, 105, 110, 115, 92, 65,
			95, 80, 97, 99, 107, 95, 87, 105, 116, 104,
			95, 86, 101, 114, 121, 95, 83, 105, 108, 108,
			121, 95, 83, 107, 105, 110, 115, 80, 108, 117,
			103, 105, 110, 46, 99, 115
		};
		result.TypesData = new byte[90]
		{
			0, 0, 0, 0, 85, 75, 105, 109, 105, 99,
			104, 105, 46, 76, 101, 116, 104, 97, 108, 67,
			111, 109, 112, 97, 110, 121, 46, 65, 95, 80,
			97, 99, 107, 95, 87, 105, 116, 104, 95, 86,
			101, 114, 121, 95, 83, 105, 108, 108, 121, 95,
			83, 107, 105, 110, 115, 124, 65, 95, 80, 97,
			99, 107, 95, 87, 105, 116, 104, 95, 86, 101,
			114, 121, 95, 83, 105, 108, 108, 121, 95, 83,
			107, 105, 110, 115, 80, 108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace Kimichi.LethalCompany.A_Pack_With_Very_Silly_Skins;

[BepInPlugin("Kimichi.A_pack_with_very_silly_skins", "A_pack_with_very_silly_skins", "3.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class A_Pack_With_Very_Silly_SkinsPlugin : BaseUnityPlugin
{
	public const string modGUID = "Kimichi.A_pack_with_very_silly_skins";

	public const string modName = "A_pack_with_very_silly_skins";

	public const string modVersion = "3.0.2";

	private void Awake()
	{
		AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Kimichi_A_pack_with_very_silly_skins_SkinAssets"));
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<GhostGirlSkin>("Assets/ghost girl/GhostGirlSkin.asset"), (DefaultSkinConfigData?)null);
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<OldBirdSkin>("Assets/OLD BIRD/OldBirdSkin.asset"), (DefaultSkinConfigData?)null);
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<SnareFleaSkin>("Assets/snare flea/SnareFleaSkin.asset"), (DefaultSkinConfigData?)null);
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<BaboonHawkSkin>("Assets/baboon hawk/BaboonHawkSkin.asset"), (DefaultSkinConfigData?)null);
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<HoarderBugSkin>("Assets/yippee/HoarderBugSkin.asset"), (DefaultSkinConfigData?)null);
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<CoilheadSkin>("Assets/coilhead/CoilheadSkin.asset"), (DefaultSkinConfigData?)null);
		EnemySkinRegistry.RegisterSkin((Skin)(object)obj.LoadAsset<BrackenSkin>("Assets/bracken/BrackenSkin.asset"), (DefaultSkinConfigData?)null);
	}
}