using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("VadimItem")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VadimItem")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a36f1de8-7452-4067-afe2-2f829a3aeee2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace VadimItem;
[BepInPlugin("First.MyMod", "LethalCompany test Mod", "1.0.0.0")]
public class vadim : BaseUnityPlugin
{
private const string modGUID = "First.MyMod";
private const string modName = "LethalCompany test Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("First.MyMod");
private static vadim Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "teambundle");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/VadimItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 20, (LevelTypes)(-1));
TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
val3.clearPreviousText = true;
val3.displayText = "Vadim";
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 1000);
Item val4 = val.LoadAsset<Item>("Assets/Borisitem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 50, (LevelTypes)(-1));
TerminalNode val5 = ScriptableObject.CreateInstance<TerminalNode>();
val5.clearPreviousText = true;
val5.displayText = "Boris";
Items.RegisterShopItem(val4, (TerminalNode)null, (TerminalNode)null, val5, 1000);
Item val6 = val.LoadAsset<Item>("Assets/Fedoritem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Items.RegisterScrap(val6, 1, (LevelTypes)(-1));
TerminalNode val7 = ScriptableObject.CreateInstance<TerminalNode>();
val7.clearPreviousText = true;
val7.displayText = "Fedor";
Items.RegisterShopItem(val6, (TerminalNode)null, (TerminalNode)null, val7, 1000);
Item val8 = val.LoadAsset<Item>("Assets/DmitryItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
Utilities.FixMixerGroups(val8.spawnPrefab);
Items.RegisterScrap(val8, 5, (LevelTypes)(-1));
TerminalNode val9 = ScriptableObject.CreateInstance<TerminalNode>();
val9.clearPreviousText = true;
val9.displayText = "Dmitry";
Items.RegisterShopItem(val8, (TerminalNode)null, (TerminalNode)null, val9, 1000);
mls = Logger.CreateLogSource("First.MyMod");
mls.LogInfo((object)"Загружено 4 предмета");
harmony.PatchAll(typeof(vadim));
}
}