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EnemiesScanner
Adds shop item that allows to scan the nearby enemies
CHANGELOG
v1.0.0
- Initial public version
v.1.0.1
- Updated scanner item model
- Fixed a bug when pocketed scanner lights weren't hidden
v.1.0.2
- Excluded 2 harmless mobs from scanner entries (Roaming Locust and Manticoil)
- Now scan records sorted ascending not descending, so the nearest entry comes first
- Replaced danger sound
- Added warning sound
- Added ability to configure the scanner
- Warning trigger adjusted further by 2 meters
v.1.0.3
- Added new improved scanner model by Lord Manok
- Fixed a bug when scanner doesn't show nearest enemies and shows the furthest instead when enemies count are greater than configured limit
- Added ability to configure the cost of the scanner
- Added overheat feature along with configuration
- Added ability to configure if the exact distance to the enemy should be hidden or shown
- Added ability to configure the scanner radius
- 'GG' label replaced with 'LETHAL'
v.1.0.4
- Fixed a bug when scanner lights don't turn off completely when the scanner is pocketed (GitHub Issue)
- Added ability to configure the battery capacity of the scanner
- Updated sounds (replaced equip, pocketed, turn on and turn off sounds)
- Added run-out-of-battery sound
v.1.0.5
Implement some of the suggestions from GitHub Issue:
- Reduced the model size by 18%
- Moved heat indicator to the top right
- Added ability to configure the scanner blacklist that allows to exclude creatures from scanner (Turret now excluded by default)
- Added ability to configure the aliases for creature names in the scanner (Now creature names from bestiary are used instead of technical names by default)
v.1.0.6
- Added ability to blacklist the creatures from the mods GitHub Issue
- Added console log for creatures from mods with information that includes names to exclude it from scanner or set an alias (see Wiki for more information)
- Added experimental config option that allows to set the scanner refresh rate