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Decompiled source of DamageScaling v1.0.0
DamageScaling.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DamageScaling")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Scales damage based on config values")] [assembly: AssemblyFileVersion("1.1.1.0")] [assembly: AssemblyInformationalVersion("1.1.1+0d82f3da57860de9d3cb828df6e4f6b063dbb443")] [assembly: AssemblyProduct("DamageScaling")] [assembly: AssemblyTitle("DamageScaling")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DamageScaling { internal class DamagePatch { [HarmonyPatch(typeof(PlayerControllerB), "DamagePlayer")] [HarmonyPrefix] private static void DamagePlayerPrefix(ref int damageNumber, CauseOfDeath causeOfDeath, bool fallDamage) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Plugin.StaticLogger.LogInfo((object)$"DamagePlayerPrefix: {damageNumber} : {causeOfDeath} : {fallDamage}"); CauseOfDeath key = causeOfDeath; if (fallDamage) { key = (CauseOfDeath)2; } damageNumber = (int)((float)damageNumber * Plugin.deathCauseScaling[key]); } } [BepInPlugin("DamageScaling", "DamageScaling", "1.1.1")] public class Plugin : BaseUnityPlugin { public static ManualLogSource StaticLogger; public static Dictionary<CauseOfDeath, float> deathCauseScaling = new Dictionary<CauseOfDeath, float>(); private void Awake() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) StaticLogger = ((BaseUnityPlugin)this).Logger; ConfigFile(); new Harmony("DamageScaling").PatchAll(typeof(DamagePatch)); StaticLogger.LogInfo((object)"Plugin DamageScaling loaded"); } private void ConfigFile() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) foreach (CauseOfDeath value in Enum.GetValues(typeof(CauseOfDeath))) { CauseOfDeath val = value; ConfigEntry<float> val2 = ((BaseUnityPlugin)this).Config.Bind<float>("Scalers", ((object)(CauseOfDeath)(ref val)).ToString(), 1f, $"Damage multiplier for {val}"); deathCauseScaling.Add(val, val2.Value); } } } public static class PluginInfo { public const string PLUGIN_GUID = "DamageScaling"; public const string PLUGIN_NAME = "DamageScaling"; public const string PLUGIN_VERSION = "1.1.1"; } }