using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DamageScaling")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Scales damage based on config values")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+0d82f3da57860de9d3cb828df6e4f6b063dbb443")]
[assembly: AssemblyProduct("DamageScaling")]
[assembly: AssemblyTitle("DamageScaling")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DamageScaling
{
internal class DamagePatch
{
[HarmonyPatch(typeof(PlayerControllerB), "DamagePlayer")]
[HarmonyPrefix]
private static void DamagePlayerPrefix(ref int damageNumber, CauseOfDeath causeOfDeath, bool fallDamage)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
Plugin.StaticLogger.LogInfo((object)$"DamagePlayerPrefix: {damageNumber} : {causeOfDeath} : {fallDamage}");
CauseOfDeath key = causeOfDeath;
if (fallDamage)
{
key = (CauseOfDeath)2;
}
damageNumber = (int)((float)damageNumber * Plugin.deathCauseScaling[key]);
}
}
[BepInPlugin("DamageScaling", "DamageScaling", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource StaticLogger;
public static Dictionary<CauseOfDeath, float> deathCauseScaling = new Dictionary<CauseOfDeath, float>();
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
StaticLogger = ((BaseUnityPlugin)this).Logger;
ConfigFile();
new Harmony("DamageScaling").PatchAll(typeof(DamagePatch));
StaticLogger.LogInfo((object)"Plugin DamageScaling loaded");
}
private void ConfigFile()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
foreach (CauseOfDeath value in Enum.GetValues(typeof(CauseOfDeath)))
{
CauseOfDeath val = value;
ConfigEntry<float> val2 = ((BaseUnityPlugin)this).Config.Bind<float>("Scalers", ((object)(CauseOfDeath)(ref val)).ToString(), 1f, $"Damage multiplier for {val}");
deathCauseScaling.Add(val, val2.Value);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DamageScaling";
public const string PLUGIN_NAME = "DamageScaling";
public const string PLUGIN_VERSION = "1.1.1";
}
}