using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HoarderJasper.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HoarderJasper")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HoarderJasper")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c9c159bd-e372-4aad-9153-b332d6625ac3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HoarderJasper
{
[BepInPlugin("Kotlin.HoarderJasper", "HoarderJasper", "1.1.0")]
public class HoarderJasperBase : BaseUnityPlugin
{
private const string modGUID = "Kotlin.HoarderJasper";
private const string modName = "HoarderJasper";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("Kotlin.HoarderJasper");
private static HoarderJasperBase Instance;
internal static AudioClip[] newChitterSFX;
internal static AudioClip newAngry;
internal ManualLogSource mls;
internal static AssetBundle Bundle;
internal static AssetBundle Bundle2;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Kotlin.HoarderJasper");
mls.LogInfo((object)"HoarderJasper is loading...");
harmony.PatchAll(typeof(HoarderBugAngryPatch));
mls = ((BaseUnityPlugin)this).Logger;
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "HoarderJasper.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "newChitterSFX";
string text4 = text2 + "jasperSFX";
AssetBundle val = AssetBundle.LoadFromFile(text3);
AssetBundle val2 = AssetBundle.LoadFromFile(text4);
if ((Object)(object)val != (Object)null)
{
newChitterSFX = val.LoadAllAssets<AudioClip>();
harmony.PatchAll(typeof(HoarderBugPatch));
newAngry = val2.LoadAsset<AudioClip>("Assets/newAngry.wav");
mls.LogInfo((object)"Succesfully load asset bundle");
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace HoarderJasper.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAngryPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void HoardedBugAngryAudioPatch(ref AudioClip ___angryVoiceSFX)
{
___angryVoiceSFX = HoarderJasperBase.newAngry;
}
}
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void HoardedBugAudioPatch(ref AudioClip[] ___chitterSFX)
{
AudioClip[] newChitterSFX = HoarderJasperBase.newChitterSFX;
___chitterSFX = newChitterSFX;
}
}
}