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Decompiled source of HoarderJasper v1.1.1
HoarderJasper.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HoarderJasper.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HoarderJasper")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HoarderJasper")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c9c159bd-e372-4aad-9153-b332d6625ac3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HoarderJasper { [BepInPlugin("Kotlin.HoarderJasper", "HoarderJasper", "1.1.0")] public class HoarderJasperBase : BaseUnityPlugin { private const string modGUID = "Kotlin.HoarderJasper"; private const string modName = "HoarderJasper"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("Kotlin.HoarderJasper"); private static HoarderJasperBase Instance; internal static AudioClip[] newChitterSFX; internal static AudioClip newAngry; internal ManualLogSource mls; internal static AssetBundle Bundle; internal static AssetBundle Bundle2; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Kotlin.HoarderJasper"); mls.LogInfo((object)"HoarderJasper is loading..."); harmony.PatchAll(typeof(HoarderBugAngryPatch)); mls = ((BaseUnityPlugin)this).Logger; string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "HoarderJasper.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "newChitterSFX"; string text4 = text2 + "jasperSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); AssetBundle val2 = AssetBundle.LoadFromFile(text4); if ((Object)(object)val != (Object)null) { newChitterSFX = val.LoadAllAssets<AudioClip>(); harmony.PatchAll(typeof(HoarderBugPatch)); newAngry = val2.LoadAsset<AudioClip>("Assets/newAngry.wav"); mls.LogInfo((object)"Succesfully load asset bundle"); } else { mls.LogError((object)"Failed to load asset bundle"); } } } } namespace HoarderJasper.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugAngryPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void HoardedBugAngryAudioPatch(ref AudioClip ___angryVoiceSFX) { ___angryVoiceSFX = HoarderJasperBase.newAngry; } } [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void HoardedBugAudioPatch(ref AudioClip[] ___chitterSFX) { AudioClip[] newChitterSFX = HoarderJasperBase.newChitterSFX; ___chitterSFX = newChitterSFX; } } }