using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using RemoveTheAnnoying.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RemoveTheAnnoying")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RemoveTheAnnoying")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5445ad29-c98f-47fc-82e3-f3aeb564b4a7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RemoveTheAnnoying
{
[BepInPlugin("Kyoshi.RemoveAnnoyingStuff", "Remove Annoying Mechanics", "1.0.1")]
public class RemoveAnnoyingBase : BaseUnityPlugin
{
private const string modGUID = "Kyoshi.RemoveAnnoyingStuff";
private const string modName = "Remove Annoying Mechanics";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Kyoshi.RemoveAnnoyingStuff");
public static RemoveAnnoyingBase Instance;
public static ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Kyoshi.RemoveAnnoyingStuff");
mls.LogInfo((object)"Patching some QoL files!");
harmony.PatchAll(typeof(RemoveAnnoyingBase));
harmony.PatchAll(typeof(ChooseNewRandomMapSeedPatch));
harmony.PatchAll(typeof(DisableBadEnemySpawningPatch));
mls.LogInfo((object)"The game is now more playable!");
}
}
public enum InteriorType
{
Factory = 0,
Manor = 1,
Mineshaft = 4
}
}
namespace RemoveTheAnnoying.Patches
{
[HarmonyPatch(typeof(StartOfRound), "ChooseNewRandomMapSeed")]
public class ChooseNewRandomMapSeedPatch
{
[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
public class GenerateNewFloorPatch
{
private static bool Prefix(RoundManager __instance)
{
__instance.currentLevel.dungeonFlowTypes = __instance.currentLevel.dungeonFlowTypes.Where((IntWithRarity dungeonFlowType) => dungeonFlowType.id != 4).ToArray();
Logger.LogInfo((object)("Removed mineshaft generation of " + ((object)__instance.currentLevel)?.ToString() + "."));
return true;
}
}
private static readonly ManualLogSource Logger = RemoveAnnoyingBase.mls;
private static void Postfix(StartOfRound __instance)
{
int randomMapSeed = __instance.randomMapSeed;
RoundManager instance = RoundManager.Instance;
InteriorType? interiorType = DetermineType(randomMapSeed, instance);
if (((Object)instance.currentLevel).name.Equals("Gordion") || instance.currentLevel.PlanetName.Equals("Gordion") || __instance.currentLevel.PlanetName.Equals("Gordion") || ((Object)__instance.currentLevel).name.Equals("Gordion"))
{
Logger.LogInfo((object)"The Company Building Detected.");
}
else
{
if (!interiorType.HasValue)
{
return;
}
interiorType = interiorType.Value;
Logger.LogInfo((object)$"Seed: {randomMapSeed} is a {interiorType}.");
if (interiorType.GetValueOrDefault() != InteriorType.Mineshaft)
{
Logger.LogInfo((object)"No need to regenerate seed.");
return;
}
Logger.LogInfo((object)"Mineshaft seed identified, trying to regenerate...");
instance.hasInitializedLevelRandomSeed = false;
instance.InitializeRandomNumberGenerators();
for (int i = 0; i < 1000; i++)
{
randomMapSeed = NewSeed();
interiorType = DetermineType(randomMapSeed, instance);
Logger.LogDebug((object)$"Attempt {i + 1} - Seed: {randomMapSeed} Interior: {interiorType}");
if (!interiorType.HasValue)
{
Logger.LogWarning((object)"Detected unknown interior.");
return;
}
if (new InteriorType?(interiorType.Value).GetValueOrDefault() != InteriorType.Mineshaft)
{
__instance.randomMapSeed = randomMapSeed;
Logger.LogInfo((object)$"Generated new map seed: {randomMapSeed} after {i + 1} attempts.");
return;
}
}
Logger.LogWarning((object)"Regeneration failed after 1000 attempts");
}
}
private static InteriorType? DetermineType(int seed, RoundManager manager)
{
if (((Object)manager.currentLevel).name.Equals("Gordion") || manager.currentLevel.PlanetName.Equals("Gordion"))
{
Logger.LogInfo((object)"The Company Building Detected.");
return null;
}
if (manager.currentLevel.dungeonFlowTypes == null || manager.currentLevel.dungeonFlowTypes.Length == 0)
{
return null;
}
Random random = new Random(seed);
List<int> list = manager.currentLevel.dungeonFlowTypes.Select((IntWithRarity flow) => flow.rarity).ToList();
Logger.LogDebug((object)("List: " + string.Join(", ", list)));
int randomWeightedIndex = manager.GetRandomWeightedIndex(list.ToArray(), random);
Logger.LogDebug((object)$"Weight: {randomWeightedIndex}");
int id = manager.currentLevel.dungeonFlowTypes[randomWeightedIndex].id;
if (Enum.IsDefined(typeof(InteriorType), id))
{
return (InteriorType)id;
}
return null;
}
private static int NewSeed()
{
return new Random().Next(1, 100000000);
}
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
public class DisableBadEnemySpawningPatch
{
private static readonly ManualLogSource Logger = RemoveAnnoyingBase.mls;
private static void Prefix(SelectableLevel newLevel)
{
foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
{
if (((Object)enemy.enemyType).name.Equals("ClaySurgeon"))
{
DisableEnemy(enemy);
}
if (((Object)enemy.enemyType).name.Equals("CaveDweller"))
{
DisableEnemy(enemy);
}
}
}
private static void DisableEnemy(SpawnableEnemyWithRarity enemy)
{
enemy.rarity = 0;
Logger.LogInfo((object)("Spawning of " + ((Object)enemy.enemyType).name + " disabled."));
}
}
}