using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Funny_Jump_Mod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes jump height random")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Funny_Jump_Mod")]
[assembly: AssemblyTitle("Funny_Jump_Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LCOS.JumpMod
{
[BepInPlugin("Funny_Jump_Mod", "Funny_Jump_Mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerControllerB), "PlayerJump")]
private class Patch
{
private static bool Prefix(ref PlayerControllerB __instance)
{
int num = Random.Range(0, 100);
if (num >= 50)
{
__instance.jumpForce = 5f;
}
else if (num >= 25)
{
__instance.jumpForce = Random.Range(7f, 20f);
}
else if (num >= 15)
{
__instance.jumpForce = Random.Range(25f, 40f);
}
else if (num >= 5)
{
__instance.jumpForce = Random.Range(3f, 4.5f);
}
else if (num >= 1)
{
__instance.jumpForce = Random.Range(0.5f, 2f);
}
else
{
__instance.jumpForce = Random.Range(50f, 200f);
}
return true;
}
}
private Harmony harmony = new Harmony("Funny_Jump_Mod");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Funny jump active.");
harmony.PatchAll();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Funny_Jump_Mod";
public const string PLUGIN_NAME = "Funny_Jump_Mod";
public const string PLUGIN_VERSION = "1.0.0";
}
}