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Decompiled source of Funny Jump Mod v0.1.0
Funny_Jump_Mod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Funny_Jump_Mod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Makes jump height random")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Funny_Jump_Mod")] [assembly: AssemblyTitle("Funny_Jump_Mod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LCOS.JumpMod { [BepInPlugin("Funny_Jump_Mod", "Funny_Jump_Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerControllerB), "PlayerJump")] private class Patch { private static bool Prefix(ref PlayerControllerB __instance) { int num = Random.Range(0, 100); if (num >= 50) { __instance.jumpForce = 5f; } else if (num >= 25) { __instance.jumpForce = Random.Range(7f, 20f); } else if (num >= 15) { __instance.jumpForce = Random.Range(25f, 40f); } else if (num >= 5) { __instance.jumpForce = Random.Range(3f, 4.5f); } else if (num >= 1) { __instance.jumpForce = Random.Range(0.5f, 2f); } else { __instance.jumpForce = Random.Range(50f, 200f); } return true; } } private Harmony harmony = new Harmony("Funny_Jump_Mod"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Funny jump active."); harmony.PatchAll(); } } public static class PluginInfo { public const string PLUGIN_GUID = "Funny_Jump_Mod"; public const string PLUGIN_NAME = "Funny_Jump_Mod"; public const string PLUGIN_VERSION = "1.0.0"; } }