using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using CMGodModeMod.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CMGodModeMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CMGodModeMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d64e3109-41dd-4e9e-a4ae-8de83f605bcb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CMGodModeMod
{
[BepInPlugin("Christianm.CMGodModeMod", "God Mode Mod", "1.5.0.0")]
public class GodModeModBase : BaseUnityPlugin
{
[HarmonyPatch(typeof(TimeOfDay), "Awake")]
private class infiniteTimeToDeadline
{
private static void Postfix(ref TimeOfDay __instance)
{
if (GameNetworkManager.Instance.isHostingGame)
{
int startingCredits = 99999;
int deadlineDaysAmount = 9999;
__instance.quotaVariables.startingCredits = startingCredits;
__instance.quotaVariables.deadlineDaysAmount = deadlineDaysAmount;
}
}
}
private const string modGUID = "Christianm.CMGodModeMod";
private const string modName = "God Mode Mod";
private const string modVersion = "1.5.0.0";
private static GodModeModBase instance;
private Harmony harmony = new Harmony("Christianm.CMGodModeMod");
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Christianm.CMGodModeMod");
mls.LogInfo((object)"GOD MOD IS ACTIVE!");
harmony.PatchAll(typeof(GodModeModBase));
mls.LogInfo((object)"Successfully Patched Main Class.");
harmony.PatchAll(typeof(PlayerControllerBPatch));
mls.LogInfo((object)"Successfully Patched Player Movement.");
harmony.PatchAll(typeof(infiniteTimeToDeadline));
mls.LogInfo((object)"Successfully Patched Quota Variables.");
}
}
}
namespace CMGodModeMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void increaseMovementSpeed(ref float ___movementSpeed)
{
if (GameNetworkManager.Instance.isHostingGame)
{
___movementSpeed = 10f;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(ref float ___sprintMeter)
{
if (GameNetworkManager.Instance.isHostingGame)
{
___sprintMeter = 1f;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void increasedJumpForcePatch(ref float ___jumpForce)
{
if (GameNetworkManager.Instance.isHostingGame)
{
___jumpForce = 15f;
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void fullHealthPatch(ref int ___health)
{
if (GameNetworkManager.Instance.isHostingGame)
{
___health = 1000000000;
}
}
}
}