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Decompiled source of Inverse Coilhead v0.1.0
InverseCoilhead.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InverseCoilhead")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod which changes the coilhead's behavior so that it moves only when a player is looking at it")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InverseCoilhead")] [assembly: AssemblyTitle("InverseCoilhead")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InverseCoil { [BepInPlugin("InverseCoilhead", "InverseCoilhead", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(SpringManAI))] [HarmonyPatch("Update")] public static class InverseCoilPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { foreach (CodeInstruction instruction in instructions) { if (instruction.opcode == OpCodes.Ldfld && instruction.operand.Equals(typeof(SpringManAI).GetField("currentChaseSpeed", BindingFlags.Instance | BindingFlags.NonPublic))) { yield return new CodeInstruction(OpCodes.Pop, (object)null); yield return new CodeInstruction(OpCodes.Ldc_R4, (object)14f); } else { yield return instruction; } if (instruction.opcode == OpCodes.Blt) { yield return new CodeInstruction(OpCodes.Ldloc_1, (object)null); yield return new CodeInstruction(OpCodes.Ldc_I4_0, (object)null); yield return new CodeInstruction(OpCodes.Ceq, (object)null); yield return new CodeInstruction(OpCodes.Stloc_1, (object)null); } } } } public static Plugin Instance; private Harmony harmony = new Harmony("InverseCoilhead"); private void Awake() { Instance = this; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Inverse Coil active!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "InverseCoilhead"; public const string PLUGIN_NAME = "InverseCoilhead"; public const string PLUGIN_VERSION = "1.0.0"; } }