using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InverseCoilhead")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod which changes the coilhead's behavior so that it moves only when a player is looking at it")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InverseCoilhead")]
[assembly: AssemblyTitle("InverseCoilhead")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InverseCoil
{
[BepInPlugin("InverseCoilhead", "InverseCoilhead", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(SpringManAI))]
[HarmonyPatch("Update")]
public static class InverseCoilPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldfld && instruction.operand.Equals(typeof(SpringManAI).GetField("currentChaseSpeed", BindingFlags.Instance | BindingFlags.NonPublic)))
{
yield return new CodeInstruction(OpCodes.Pop, (object)null);
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)14f);
}
else
{
yield return instruction;
}
if (instruction.opcode == OpCodes.Blt)
{
yield return new CodeInstruction(OpCodes.Ldloc_1, (object)null);
yield return new CodeInstruction(OpCodes.Ldc_I4_0, (object)null);
yield return new CodeInstruction(OpCodes.Ceq, (object)null);
yield return new CodeInstruction(OpCodes.Stloc_1, (object)null);
}
}
}
}
public static Plugin Instance;
private Harmony harmony = new Harmony("InverseCoilhead");
private void Awake()
{
Instance = this;
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Inverse Coil active!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "InverseCoilhead";
public const string PLUGIN_NAME = "InverseCoilhead";
public const string PLUGIN_VERSION = "1.0.0";
}
}