Decompiled source of Starting Cash v0.0.3

startingCash.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("startingCash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Gives you 1000 cash at the start of the game")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+f68d7e1445c726d527efc25a341de0fc373f55ab")]
[assembly: AssemblyProduct("startingCash")]
[assembly: AssemblyTitle("startingCash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace startingCash
{
	[BepInPlugin("startingCash", "startingCash", "0.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(TimeOfDay), "Awake")]
		private class startingCash
		{
			private static void Postfix(ref TimeOfDay __instance)
			{
				if (GameNetworkManager.Instance.isHostingGame)
				{
					int startingCredits = 1000;
					__instance.quotaVariables.startingCredits = startingCredits;
				}
			}
		}

		private Harmony harmony = new Harmony("startingCash");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Starting Cash Active");
			harmony.PatchAll(typeof(startingCash));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "startingCash";

		public const string PLUGIN_NAME = "startingCash";

		public const string PLUGIN_VERSION = "0.0.3";
	}
}