using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("startingCash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Gives you 1000 cash at the start of the game")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+f68d7e1445c726d527efc25a341de0fc373f55ab")]
[assembly: AssemblyProduct("startingCash")]
[assembly: AssemblyTitle("startingCash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace startingCash
{
[BepInPlugin("startingCash", "startingCash", "0.0.3")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(TimeOfDay), "Awake")]
private class startingCash
{
private static void Postfix(ref TimeOfDay __instance)
{
if (GameNetworkManager.Instance.isHostingGame)
{
int startingCredits = 1000;
__instance.quotaVariables.startingCredits = startingCredits;
}
}
}
private Harmony harmony = new Harmony("startingCash");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Starting Cash Active");
harmony.PatchAll(typeof(startingCash));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "startingCash";
public const string PLUGIN_NAME = "startingCash";
public const string PLUGIN_VERSION = "0.0.3";
}
}