using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Drunk_Company.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Drunk Company")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Drunk Company")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ebec061f-f0fb-4f23-a59b-a822b541d5c6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Drunk_Company
{
[BepInPlugin("zakater.Drunk_Company", "Drunk Company", "1.0.0")]
public class MainClass : BaseUnityPlugin
{
private const string modGUID = "zakater.Drunk_Company";
private const string modName = "Drunk Company";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("zakater.Drunk_Company");
private static MainClass Instance;
internal ManualLogSource mls;
public static List<Texture2D> painting_textures = new List<Texture2D>();
internal static List<Texture2D> poster_textures = new List<Texture2D>();
internal static List<Texture2D> nametag_textures = new List<Texture2D>();
internal static List<AudioClip> SoundEffects = new List<AudioClip>();
internal static List<AudioClip> Baboon_SoundEffects = new List<AudioClip>();
internal static AssetBundle bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("zakater.Drunk_Company");
mls.LogInfo((object)"Drunk company be running!");
harmony.PatchAll(typeof(MainClass));
harmony.PatchAll(typeof(StartOfRound));
harmony.PatchAll(typeof(BaboonBirdAI));
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "drunk_company");
bundle = AssetBundle.LoadFromFile(text);
Item val = bundle.LoadAsset<Item>("Assets/LaskoBeer.asset");
Utilities.FixMixerGroups(val.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, 100, (LevelTypes)(-1));
Item val2 = bundle.LoadAsset<Item>("Assets/UnionBeer.asset");
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, 100, (LevelTypes)(-1));
Item val3 = bundle.LoadAsset<Item>("Assets/PittingerBeer.asset");
Utilities.FixMixerGroups(val3.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, 100, (LevelTypes)(-1));
Texture2D[] collection = (Texture2D[])(object)new Texture2D[4]
{
bundle.LoadAsset<Texture2D>("Assets/PaintingTextures/PaintingTextureA.png"),
bundle.LoadAsset<Texture2D>("Assets/PaintingTextures/PaintingTextureB.png"),
bundle.LoadAsset<Texture2D>("Assets/PaintingTextures/PaintingTextureC.png"),
bundle.LoadAsset<Texture2D>("Assets/PaintingTextures/PaintingTextureD.png")
};
painting_textures.AddRange(collection);
TexturesPatch.Init(mls, painting_textures);
Texture2D[] collection2 = (Texture2D[])(object)new Texture2D[2]
{
bundle.LoadAsset<Texture2D>("Assets/PosterTextures/TipsPoster2.png"),
bundle.LoadAsset<Texture2D>("Assets/PosterTextures/posters.png")
};
poster_textures.AddRange(collection2);
AudioClip[] collection3 = (AudioClip[])(object)new AudioClip[9]
{
bundle.LoadAsset<AudioClip>("Assets/Audio/KlincKlanc.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/DajPicke.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/smeskajmo se.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/smeskajmo se uzleba.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/smeskajmo se cough cough.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/jedi leba domaci mrane.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/jedi domaci mranauu.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/smej se hahaha.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Sateliti-Audi.mp3")
};
SoundEffects.AddRange(collection3);
AudioClip[] collection4 = (AudioClip[])(object)new AudioClip[7]
{
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/a mas 20eur.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/alo alo.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/kaj gledas.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/najdl te bomo.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/oojjj.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/sipsu matr.mp3"),
bundle.LoadAsset<AudioClip>("Assets/Audio/Baboon/ti se sam mirki sam mirki se.mp3")
};
Baboon_SoundEffects.AddRange(collection4);
Texture2D[] collection5 = (Texture2D[])(object)new Texture2D[1] { bundle.LoadAsset<Texture2D>("Assets/NametagTextures/") };
nametag_textures.AddRange(collection5);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "zakater.Drunk_Company");
}
}
}
namespace Drunk_Company.Patches
{
[HarmonyPatch(typeof(BaboonBirdAI))]
internal class BaboonBirdAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(BaboonBirdAI __instance)
{
for (int i = 0; i < __instance.cawLaughSFX.Length; i++)
{
if (Object.op_Implicit((Object)(object)MainClass.Baboon_SoundEffects[i]))
{
__instance.cawLaughSFX[i] = MainClass.Baboon_SoundEffects[i];
}
}
for (int j = 0; j < __instance.cawScreamSFX.Length; j++)
{
if (Object.op_Implicit((Object)(object)MainClass.Baboon_SoundEffects[j]))
{
__instance.cawScreamSFX[j] = MainClass.Baboon_SoundEffects[j];
}
}
}
private static void OverrideAudio2(BaboonHawkAudioEvents __instance)
{
for (int i = 0; i < __instance.randomClips.Length; i++)
{
if (Object.op_Implicit((Object)(object)MainClass.Baboon_SoundEffects[i]))
{
__instance.randomClips[i] = MainClass.Baboon_SoundEffects[i];
}
}
}
}
[HarmonyPatch(typeof(PlayerControllerB), "ShowNameBillboard")]
internal class BillboardPatch
{
private static void Postfix(PlayerControllerB __instance)
{
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = MainClass.SoundEffects[0];
}
}
[HarmonyPatch(typeof(TexturesPatch))]
internal class TexturesPatch
{
private static ManualLogSource Logger { get; set; }
public static List<Texture2D> PaintingTextures { get; set; }
public static void Init(ManualLogSource logger, List<Texture2D> painting_textures)
{
Logger = logger;
PaintingTextures = painting_textures;
}
[HarmonyPatch(typeof(GrabbableObject), "SetScrapValue")]
[HarmonyPostfix]
private static void OverrideTextures(GrabbableObject __instance)
{
if (__instance.itemProperties.itemName == "Painting")
{
if (PaintingTextures.Count > 0)
{
Random random = new Random();
int index = random.Next(PaintingTextures.Count);
Texture2D texture = PaintingTextures[index];
UpdateTexture(texture, __instance.itemProperties.materialVariants[0]);
UpdateTexture(texture, __instance.itemProperties.materialVariants[1]);
}
else
{
Debug.LogWarning((object)"No textures available in the painting_textures list.");
}
}
}
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyPostfix]
private static void StartPatch()
{
Logger.LogInfo((object)"Patching Start in StartOfRound");
UpdateMaterials(0);
}
[HarmonyPatch(typeof(RoundManager), "GenerateNewLevelClientRpc")]
[HarmonyPostfix]
private static void GenerateNewLevelClientRpcPatch(int randomSeed)
{
Logger.LogInfo((object)"Patching GenerateNewLevelClientRpc in RoundManager");
UpdateMaterials(randomSeed);
}
private static void UpdateMaterials(int seed)
{
Logger.LogInfo((object)"Patching the textures");
Material[] materials = ((Renderer)GameObject.Find("HangarShip/Plane.001").GetComponent<MeshRenderer>()).materials;
UpdateTexture(MainClass.poster_textures[1], materials[0]);
UpdateTexture(MainClass.poster_textures[0], materials[1]);
}
private static void UpdateTexture(Texture2D texture, Material material)
{
if ((Object)(object)texture != (Object)null)
{
Logger.LogInfo((object)("Applying specific texture to " + ((Object)material).name));
material.mainTexture = (Texture)(object)texture;
}
else
{
Logger.LogError((object)"Texture is null, cannot apply to material.");
}
}
}
}