Clumsily ported the moon into v69, so several things will be slightly different including enemy spawns
Replaced terrain with mesh to properly use Lethal's rendering
Added mineshaft
Ghost girl, maneater, and bees can now spawn
New v60 scrap added
Cost increased to 1750 after Art was nerfed
Added rainy as a weather, with massive 4x size mud puddles
Increased view range
Minor changes:
Fixed footstep sfx on oob terrain
1.1.1
Fixed README :,( markdown L
1.1.0 - Glow Up Update
Major changes:
I finally figured out how to add the foliage! This should give the much-needed life to the map that I've been wanting; I wish I had realized how to do this beforehand
Added rocks
One rock was placed near the ship's magnet to help with jumping into the back of the truck
Added a cabin near fire exit to hide in
Added "no-fly nodes" in front of the cabin. Old birds won't fly to it on their own
Increased barber spawn weight by ~35%
Increased fog density by 100%
Minor changes:
Added more ambient sounds
Added more tree props to the random prop spawns
Painted more grass in areas with foliage
Rotated the main entrance doors because I had them on backwards
Very slightly changed terrain at main entrance
Added the hills to the oob areas
Removed the top of that goofy structure at the end of the tracks
1.0.2
Minor changes:
Fixed HighAndLowAltitude audio
1.0.1
Major changes:
Fixed the indoor spawns which I left incorrect on accident
Minor changes:
Fixed README not including Butler
1.0.0
Major changes:
Added expanded INFO for Pestilence which can be read in the terminal
After much trial and error, fixed the issue where sunlight would appear on the mountain peaks after sunset
Added more nodes throughout central areas of the map to improve patrolling.
Introduced spawn denial areas to crucial parts of the map.
Re-added butler because he's chill
Added preview video on monitor
Added sunken fences
Minor changes:
Smoothed ramp at main entrance
Hazard signs now use BreakTreeTrigger, allowing them to be destroyed by the car similar to trees
Added two more hazard signs around main entrance for safety
Added rusted car in lakebed
Added content-tag for use with CelestialTint
Introduced HighAndLowAltitude audio
0.3.0
Major changes:
Added 3/3 sunken warehouses
Added lamps at main entrance
Swapped interior type back to mansion because I had some ideas for manor. It's even more manor now
Changed indoor spawns to no longer be an Artifice clone
Butler, ghost girl, and lootbug no longer spawn on the map
Barber and nutcracker are the most common entities (Barber appears to currently only spawn once, this should be fixed eventually by Zeekerss)
Minor changes:
Added antenna tower above main entrance
Added hazard signs around steep drops near fire exit
Improved tagging for footstep sounds
Improved LOD on rail tracks
Added LOD to the bridge structs
Added decoration to the awnings at main & fire
Painted the road going to main as well
Removed CompanyCruiserFix as a dependency (it's only necessary for modded moons created in earlier versions of the game :P)
0.2.1
Minor change:
Fog doesn't work the map is too big :( removed it
0.2.0
Major changes:
Adjusted terrain next to main entrance so you can drive up in front of the door
Adjusted terrain around ship to make it easier to jump up
Added awnings over the main and fire exit to alleviate flying Old Bird sightlines
Replaced rainy weather with foggy (will need to fine tune the fog levels but I set it fairly high for now)
Adjusted spawn curves to be slower
Swapped primary interior type from mansion to factory
Added moon info to README
Minor changes:
Rotated main entrance telepoint to face the correct way (when exiting you will face outwards instead of at the door)
Added more textures to terrain (snowy peaks, grassy shores)
Added supports and rails to the bridge, also enlarged the ramp onto bridge near the ship