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PestilenceMoon

A moon designed for v55's company cruiser!

CHANGELOG

1.1.1

  • Fixed README :,( markdown L

1.1.0 - Glow Up Update

Major changes:

  • I finally figured out how to add the foliage! This should give the much-needed life to the map that I've been wanting; I wish I had realized how to do this beforehand
  • Added rocks
    • One rock was placed near the ship's magnet to help with jumping into the back of the truck
  • Added a cabin near fire exit to hide in
    • Added "no-fly nodes" in front of the cabin. Old birds won't fly to it on their own
  • Increased barber spawn weight by ~35%
  • Increased fog density by 100%

Minor changes:

  • Added more ambient sounds
  • Added more tree props to the random prop spawns
  • Painted more grass in areas with foliage
  • Rotated the main entrance doors because I had them on backwards
  • Very slightly changed terrain at main entrance
  • Added the hills to the oob areas
  • Removed the top of that goofy structure at the end of the tracks

1.0.2

Minor changes:

  • Fixed HighAndLowAltitude audio

1.0.1

Major changes:

  • Fixed the indoor spawns which I left incorrect on accident

Minor changes:

  • Fixed README not including Butler

1.0.0

Major changes:

  • Added expanded INFO for Pestilence which can be read in the terminal
  • After much trial and error, fixed the issue where sunlight would appear on the mountain peaks after sunset
  • Added more nodes throughout central areas of the map to improve patrolling.
  • Introduced spawn denial areas to crucial parts of the map.
  • Re-added butler because he's chill
  • Added preview video on monitor
  • Added sunken fences

Minor changes:

  • Smoothed ramp at main entrance
  • Hazard signs now use BreakTreeTrigger, allowing them to be destroyed by the car similar to trees
  • Added two more hazard signs around main entrance for safety
  • Added rusted car in lakebed
  • Added content-tag for use with CelestialTint
  • Introduced HighAndLowAltitude audio

0.3.0

Major changes:

  • Added 3/3 sunken warehouses
  • Added lamps at main entrance
  • Swapped interior type back to mansion because I had some ideas for manor. It's even more manor now
  • Changed indoor spawns to no longer be an Artifice clone
    • Butler, ghost girl, and lootbug no longer spawn on the map
    • Barber and nutcracker are the most common entities (Barber appears to currently only spawn once, this should be fixed eventually by Zeekerss)

Minor changes:

  • Added antenna tower above main entrance
  • Added hazard signs around steep drops near fire exit
  • Improved tagging for footstep sounds
  • Improved LOD on rail tracks
  • Added LOD to the bridge structs
  • Added decoration to the awnings at main & fire
  • Painted the road going to main as well
  • Removed CompanyCruiserFix as a dependency (it's only necessary for modded moons created in earlier versions of the game :P)

0.2.1

Minor change:

  • Fog doesn't work the map is too big :( removed it

0.2.0

Major changes:

  • Adjusted terrain next to main entrance so you can drive up in front of the door
  • Adjusted terrain around ship to make it easier to jump up
  • Added awnings over the main and fire exit to alleviate flying Old Bird sightlines
  • Replaced rainy weather with foggy (will need to fine tune the fog levels but I set it fairly high for now)
  • Adjusted spawn curves to be slower
  • Swapped primary interior type from mansion to factory
  • Added moon info to README

Minor changes:

  • Rotated main entrance telepoint to face the correct way (when exiting you will face outwards instead of at the door)
  • Added more textures to terrain (snowy peaks, grassy shores)
  • Added supports and rails to the bridge, also enlarged the ramp onto bridge near the ship

0.1.0

Mod release.