CHANGELOG
1.1.1
- Fixed README :,( markdown L
1.1.0 - Glow Up Update
Major changes:
- I finally figured out how to add the foliage! This should give the much-needed life to the map that I've been wanting; I wish I had realized how to do this beforehand
- Added rocks
- One rock was placed near the ship's magnet to help with jumping into the back of the truck
- Added a cabin near fire exit to hide in
- Added "no-fly nodes" in front of the cabin. Old birds won't fly to it on their own
- Increased barber spawn weight by ~35%
- Increased fog density by 100%
Minor changes:
- Added more ambient sounds
- Added more tree props to the random prop spawns
- Painted more grass in areas with foliage
- Rotated the main entrance doors because I had them on backwards
- Very slightly changed terrain at main entrance
- Added the hills to the oob areas
- Removed the top of that goofy structure at the end of the tracks
1.0.2
Minor changes:
- Fixed HighAndLowAltitude audio
1.0.1
Major changes:
- Fixed the indoor spawns which I left incorrect on accident
Minor changes:
- Fixed README not including Butler
1.0.0
Major changes:
- Added expanded INFO for Pestilence which can be read in the terminal
- After much trial and error, fixed the issue where sunlight would appear on the mountain peaks after sunset
- Added more nodes throughout central areas of the map to improve patrolling.
- Introduced spawn denial areas to crucial parts of the map.
- Re-added butler because he's chill
- Added preview video on monitor
- Added sunken fences
Minor changes:
- Smoothed ramp at main entrance
- Hazard signs now use BreakTreeTrigger, allowing them to be destroyed by the car similar to trees
- Added two more hazard signs around main entrance for safety
- Added rusted car in lakebed
- Added content-tag for use with CelestialTint
- Introduced HighAndLowAltitude audio
0.3.0
Major changes:
- Added 3/3 sunken warehouses
- Added lamps at main entrance
- Swapped interior type back to mansion because I had some ideas for manor. It's even more manor now
- Changed indoor spawns to no longer be an Artifice clone
- Butler, ghost girl, and lootbug no longer spawn on the map
- Barber and nutcracker are the most common entities (Barber appears to currently only spawn once, this should be fixed eventually by Zeekerss)
Minor changes:
- Added antenna tower above main entrance
- Added hazard signs around steep drops near fire exit
- Improved tagging for footstep sounds
- Improved LOD on rail tracks
- Added LOD to the bridge structs
- Added decoration to the awnings at main & fire
- Painted the road going to main as well
- Removed CompanyCruiserFix as a dependency (it's only necessary for modded moons created in earlier versions of the game :P)
0.2.1
Minor change:
- Fog doesn't work the map is too big :( removed it
0.2.0
Major changes:
- Adjusted terrain next to main entrance so you can drive up in front of the door
- Adjusted terrain around ship to make it easier to jump up
- Added awnings over the main and fire exit to alleviate flying Old Bird sightlines
- Replaced rainy weather with foggy (will need to fine tune the fog levels but I set it fairly high for now)
- Adjusted spawn curves to be slower
- Swapped primary interior type from mansion to factory
- Added moon info to README
Minor changes:
- Rotated main entrance telepoint to face the correct way (when exiting you will face outwards instead of at the door)
- Added more textures to terrain (snowy peaks, grassy shores)
- Added supports and rails to the bridge, also enlarged the ramp onto bridge near the ship
0.1.0
Mod release.