![LameGamerTime-PestilenceMoon-0.2.1 icon](https://gcdn.thunderstore.io/live/repository/icons/LameGamerTime-PestilenceMoon-0.2.1.png.128x128_q95.jpg)
Date uploaded | 2 months ago |
Version | 0.2.1 |
Download link | LameGamerTime-PestilenceMoon-0.2.1.zip |
Downloads | 2204 |
Dependency string | LameGamerTime-PestilenceMoon-0.2.1 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![IAmBatby-LethalLevelLoader-1.2.4 icon](https://gcdn.thunderstore.io/live/repository/icons/IAmBatby-LethalLevelLoader-1.2.4.png.64x64_q95.jpg)
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4README
A map made for the Company Cruiser. 70-Pestilence is designed to be around the same level as Artifice, but so massive that you'll be wanting the car (or some jetpacks) to get around the place.
I've focused on keeping the style similar to vanilla maps. I'll definitely have to come back and give it some polishing, adding more decoration, etc.
Moon info:
70 Pestilence (S++) Cost: 0 (this will be changed with the final release to somewhere around Artifice cost) Weather: Stormy, Foggy, Flooded, Eclipsed
Scrap: 35-39 Map Scale: 1.6x Map type: Factory 67.4%, Mansion 32.6%
Indoor power: 12 (spider, nutcracker, lootbug, thumper, coilhead, spore lizard, snare flea, hygrodere, bracken, masked, jester, butler, barber, ghost girl)
Outdoor power: 52 (old bird, giant, dog, worm, hawk)
Daytime power: 20 (mantacoil, locusts)
CHANGELOG
1.1.1
- Fixed README :,( markdown L
1.1.0 - Glow Up Update
Major changes:
- I finally figured out how to add the foliage! This should give the much-needed life to the map that I've been wanting; I wish I had realized how to do this beforehand
- Added rocks
- One rock was placed near the ship's magnet to help with jumping into the back of the truck
- Added a cabin near fire exit to hide in
- Added "no-fly nodes" in front of the cabin. Old birds won't fly to it on their own
- Increased barber spawn weight by ~35%
- Increased fog density by 100%
Minor changes:
- Added more ambient sounds
- Added more tree props to the random prop spawns
- Painted more grass in areas with foliage
- Rotated the main entrance doors because I had them on backwards
- Very slightly changed terrain at main entrance
- Added the hills to the oob areas
- Removed the top of that goofy structure at the end of the tracks
1.0.2
Minor changes:
- Fixed HighAndLowAltitude audio
1.0.1
Major changes:
- Fixed the indoor spawns which I left incorrect on accident
Minor changes:
- Fixed README not including Butler
1.0.0
Major changes:
- Added expanded INFO for Pestilence which can be read in the terminal
- After much trial and error, fixed the issue where sunlight would appear on the mountain peaks after sunset
- Added more nodes throughout central areas of the map to improve patrolling.
- Introduced spawn denial areas to crucial parts of the map.
- Re-added butler because he's chill
- Added preview video on monitor
- Added sunken fences
Minor changes:
- Smoothed ramp at main entrance
- Hazard signs now use BreakTreeTrigger, allowing them to be destroyed by the car similar to trees
- Added two more hazard signs around main entrance for safety
- Added rusted car in lakebed
- Added content-tag for use with CelestialTint
- Introduced HighAndLowAltitude audio
0.3.0
Major changes:
- Added 3/3 sunken warehouses
- Added lamps at main entrance
- Swapped interior type back to mansion because I had some ideas for manor. It's even more manor now
- Changed indoor spawns to no longer be an Artifice clone
- Butler, ghost girl, and lootbug no longer spawn on the map
- Barber and nutcracker are the most common entities (Barber appears to currently only spawn once, this should be fixed eventually by Zeekerss)
Minor changes:
- Added antenna tower above main entrance
- Added hazard signs around steep drops near fire exit
- Improved tagging for footstep sounds
- Improved LOD on rail tracks
- Added LOD to the bridge structs
- Added decoration to the awnings at main & fire
- Painted the road going to main as well
- Removed CompanyCruiserFix as a dependency (it's only necessary for modded moons created in earlier versions of the game :P)
0.2.1
Minor change:
- Fog doesn't work the map is too big :( removed it
0.2.0
Major changes:
- Adjusted terrain next to main entrance so you can drive up in front of the door
- Adjusted terrain around ship to make it easier to jump up
- Added awnings over the main and fire exit to alleviate flying Old Bird sightlines
- Replaced rainy weather with foggy (will need to fine tune the fog levels but I set it fairly high for now)
- Adjusted spawn curves to be slower
- Swapped primary interior type from mansion to factory
- Added moon info to README
Minor changes:
- Rotated main entrance telepoint to face the correct way (when exiting you will face outwards instead of at the door)
- Added more textures to terrain (snowy peaks, grassy shores)
- Added supports and rails to the bridge, also enlarged the ramp onto bridge near the ship
0.1.0
Mod release.