Decompiled source of Laminat Mods v0.1.9
BepinEx/plugins/FutureSavior-Hold_Scan_Button/HoldScanButton.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HoldScanButton.Patches; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HoldScanButton")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A mod which allows you to hold the scan button instead of needing to spam it.")] [assembly: AssemblyFileVersion("1.1.1.0")] [assembly: AssemblyInformationalVersion("1.1.1+92607af20e0f471d869a59ef64bf096440b07cf2")] [assembly: AssemblyProduct("HoldScanButton")] [assembly: AssemblyTitle("HoldScanButton")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HoldScanButton { [BepInPlugin("HoldScanButton", "HoldScanButton", "1.1.1")] public class HoldScanButtonPlugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("HoldScanButton"); public static HoldScanButtonPlugin Instance; internal ManualLogSource logger; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("HoldScanButton"); logger.LogInfo((object)"Plugin HoldScanButton has loaded!"); harmony.PatchAll(typeof(HoldScanButtonPatch)); } } public static class PluginInfo { public const string PLUGIN_GUID = "HoldScanButton"; public const string PLUGIN_NAME = "HoldScanButton"; public const string PLUGIN_VERSION = "1.1.1"; } } namespace HoldScanButton.Patches { internal class HoldScanButtonPatch { private static CallbackContext pingContext; [HarmonyPatch(typeof(HUDManager), "Update")] [HarmonyPostfix] private static void UpdatePatch(HUDManager __instance) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) if (IngamePlayerSettings.Instance.playerInput.actions.FindAction("PingScan", false).IsPressed()) { __instance.PingScan_performed(pingContext); } } [HarmonyPatch(typeof(HUDManager), "PingScan_performed")] [HarmonyPrefix] private static void OnScan(HUDManager __instance, CallbackContext context) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) pingContext = context; } } }
BepinEx/plugins/Jamil-Corporate_Restructure/CorporateRestructure.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text; using BepInEx; using BepInEx.Configuration; using CorporateRestructure.Component; using CorporateRestructure.Patch; using GameNetcodeStuff; using HarmonyLib; using TMPro; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("CorporateRestructure")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("CorporateRestructure")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("91760104-3647-46D9-988A-6D5B72EA80C6")] [assembly: AssemblyFileVersion("1.0.6")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.6.0")] namespace CorporateRestructure { [BepInPlugin("jamil.corporate_restructure", "Corporate Restructure", "1.0.6")] public class CorporateRestructure : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("jamil.corporate_restructure"); public static ConfigFile config; public static CorporateRestructure Instance { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Corporate Restructure -> loading"); Instance = this; config = ((BaseUnityPlugin)this).Config; CorporateConfig.Initialize(); Instance.Patch(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Corporate Restructure -> complete"); } else { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Corporate Restructure -> Awoke a second time?"); } } private void Patch() { Instance._harmony.PatchAll(typeof(MonitorPatch)); Instance._harmony.PatchAll(typeof(WeatherPatch)); } } public class CorporateConfig { public const string Guid = "jamil.corporate_restructure"; public const string Name = "Corporate Restructure"; public const string Version = "1.0.6"; public static ConfigEntry<bool> HideWeather { get; private set; } public static void Initialize() { HideWeather = CorporateRestructure.config.Bind<bool>("General", "HideWeather", false, "Disables Weather from the navigation screen, and Terminal"); } } } namespace CorporateRestructure.Patch { internal class DevPatch { } internal class MonitorPatch { [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "Start")] private static void Initialize() { InitializeMonitorCluster(); } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "ReviveDeadPlayers")] private static void PlayerHasRevivedServerRpc() { LootMonitor.UpdateMonitor(); CreditMonitor.UpdateMonitor(); DayMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(HUDManager), "ApplyPenalty")] private static void ApplyPenalty() { CreditMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(DepositItemsDesk), "SellAndDisplayItemProfits")] private static void SellLoot() { CreditMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(TimeOfDay), "SyncNewProfitQuotaClientRpc")] private static void OvertimeBonus() { CreditMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")] private static void RefreshLootForClientOnStart() { LootMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] private static void OnPlayerConenct() { CreditMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(TimeOfDay), "MoveTimeOfDay")] private static void RefreshClock() { TimeMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")] private static void RefreshLootOnPickupClient(bool grabValidated, NetworkObjectReference grabbedObject) { NetworkObject val = default(NetworkObject); if (((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null)) { GrabbableObject componentInChildren = ((Component)val).gameObject.GetComponentInChildren<GrabbableObject>(); if (componentInChildren.isInShipRoom | componentInChildren.isInElevator) { LootMonitor.UpdateMonitor(); } } } [HarmonyPostfix] [HarmonyPatch(typeof(PlayerControllerB), "ThrowObjectClientRpc")] private static void RefreshLootOnThrowClient(bool droppedInElevator, bool droppedInShipRoom, Vector3 targetFloorPosition, NetworkObjectReference grabbedObject) { if (droppedInShipRoom || droppedInElevator) { LootMonitor.UpdateMonitor(); } } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "ChangeLevelClientRpc")] private static void SwitchPlanets() { CreditMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(Terminal), "SyncGroupCreditsClientRpc")] private static void RefreshMoney() { CreditMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "EndOfGameClientRpc")] private static void RefreshDay() { DayMonitor.UpdateMonitor(); } [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "StartGame")] private static void StartGame() { DayMonitor.UpdateMonitor(); } private static void InitializeMonitorCluster() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Expected O, but got Unknown //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Expected O, but got Unknown //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube/Canvas (1)/MainContainer" ?? ""); GameObject val2 = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube/Canvas (1)/MainContainer" + "/HeaderText"); Object.Destroy((Object)(object)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube/Canvas (1)/MainContainer" + "/BG")); GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube/Canvas (1)/MainContainer" + "/HeaderText (1)"); Object.Destroy((Object)(object)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube/Canvas (1)/MainContainer" + "/BG (1)")); GameObject val3 = new GameObject("lootMonitor"); val3.transform.parent = val.transform; val3.transform.position = val.transform.position; val3.transform.localPosition = val.transform.localPosition; val3.transform.localScale = Vector3.one; val3.transform.rotation = Quaternion.Euler(Vector3.zero); GameObject obj = Object.Instantiate<GameObject>(val2, val3.transform); ((Object)obj).name = "lootMonitorText"; obj.transform.localPosition = new Vector3(-95f, 450f, 220f); obj.transform.rotation = Quaternion.Euler(new Vector3(-20f, 90f, 0f)); obj.AddComponent<LootMonitor>(); GameObject val4 = new GameObject("timeMonitor"); val4.transform.parent = val.transform; val4.transform.position = val.transform.position; val4.transform.localPosition = val.transform.localPosition; val4.transform.localScale = Vector3.one; val4.transform.rotation = Quaternion.Euler(Vector3.zero); GameObject obj2 = Object.Instantiate<GameObject>(val2, val4.transform); ((Object)obj2).name = "timeMonitorText"; obj2.transform.localPosition = new Vector3(-95f, 450f, -250f); obj2.transform.rotation = Quaternion.Euler(new Vector3(-20f, 90f, 0f)); obj2.AddComponent<TimeMonitor>(); GameObject val5 = new GameObject("creditMonitor"); val5.transform.parent = val.transform; val5.transform.position = val.transform.position; val5.transform.localPosition = val.transform.localPosition; val5.transform.localScale = Vector3.one; val5.transform.rotation = Quaternion.Euler(Vector3.zero); GameObject obj3 = Object.Instantiate<GameObject>(val2, val5.transform); ((Object)obj3).name = "creditMonitorText"; obj3.transform.localPosition = new Vector3(-198f, 450f, -750f); obj3.transform.rotation = Quaternion.Euler(new Vector3(-20f, 117f, 0f)); obj3.AddComponent<CreditMonitor>(); GameObject val6 = new GameObject("dayMonitor"); val6.transform.parent = val.transform; val6.transform.position = val.transform.position; val6.transform.localPosition = val.transform.localPosition; val6.transform.localScale = Vector3.one; val6.transform.rotation = Quaternion.Euler(Vector3.zero); GameObject obj4 = Object.Instantiate<GameObject>(val2, val6.transform); ((Object)obj4).name = "dayMonitorText"; obj4.transform.localPosition = new Vector3(-413f, 450f, -1185f); obj4.transform.rotation = Quaternion.Euler(new Vector3(-21f, 117f, 0f)); obj4.AddComponent<DayMonitor>(); } } internal class WeatherPatch { [HarmonyPostfix] [HarmonyPatch(typeof(StartOfRound), "SetMapScreenInfoToCurrentLevel")] private static void ColorWeather(ref TextMeshProUGUI ___screenLevelDescription, ref SelectableLevel ___currentLevel) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append("Orbiting: " + ___currentLevel.PlanetName + "\n"); stringBuilder.Append("Weather: " + FormatWeather(___currentLevel.currentWeather) + "\n"); stringBuilder.Append(___currentLevel.LevelDescription ?? ""); ((TMP_Text)___screenLevelDescription).text = stringBuilder.ToString(); } private static string FormatWeather(LevelWeatherType currentWeather) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected I4, but got Unknown string text = "FFFFFF"; if (CorporateConfig.HideWeather.Value) { return "<color=#" + text + ">UNKNOWN</color>"; } switch (currentWeather - -1) { case 0: case 1: text = "69FF6B"; break; case 2: case 4: text = "FFDC00"; break; case 3: case 5: text = "FF9300"; break; case 6: text = "FF0000"; break; } return "<color=#" + text + ">" + ((object)(LevelWeatherType)(ref currentWeather)).ToString() + "</color>"; } [HarmonyPostfix] [HarmonyPatch(typeof(Terminal), "TextPostProcess")] private static string HideWeatherConditions(string __result) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) if (CorporateConfig.HideWeather.Value) { foreach (LevelWeatherType value in Enum.GetValues(typeof(LevelWeatherType))) { LevelWeatherType val = value; __result = __result.Replace("(" + ((object)(LevelWeatherType)(ref val)).ToString() + ")", ""); } } return __result; } } } namespace CorporateRestructure.Component { public class DayMonitor : MonoBehaviour { private static StartOfRound _startOfRound; private static TextMeshProUGUI _textMesh; private static EndOfGameStats _stats; public void Start() { _startOfRound = StartOfRound.Instance; _textMesh = ((Component)this).GetComponent<TextMeshProUGUI>(); _stats = _startOfRound.gameStats; if (!((NetworkBehaviour)_startOfRound).IsHost) { ((TMP_Text)_textMesh).text = "DAY:\n?"; } else { UpdateMonitor(); } } public static void UpdateMonitor() { ((TMP_Text)_textMesh).text = $"DAY:\n{_stats.daysSpent}"; } } public class LootMonitor : MonoBehaviour { private static LootMonitor _lootMonitor; private static TextMeshProUGUI _textMesh; private static GameObject _ship; public void Start() { _lootMonitor = this; _textMesh = ((Component)this).GetComponent<TextMeshProUGUI>(); ((TMP_Text)_textMesh).text = "LOOT:\n$NaN"; _ship = GameObject.Find("/Environment/HangarShip"); UpdateMonitor(); } public static void UpdateMonitor() { float num = Calculate(); ((TMP_Text)_textMesh).text = $"LOOT:\n${num}"; } private static float Calculate() { return (from x in _ship.GetComponentsInChildren<GrabbableObject>() where x.itemProperties.isScrap && !x.isPocketed && !x.isHeld select x).Sum((GrabbableObject x) => x.scrapValue); } } public class CreditMonitor : MonoBehaviour { private static Terminal _terminal; private static TextMeshProUGUI _textMesh; public void Start() { _terminal = Object.FindObjectOfType<Terminal>(); _textMesh = ((Component)this).GetComponent<TextMeshProUGUI>(); UpdateMonitor(); } public static void UpdateMonitor() { ((TMP_Text)_textMesh).text = $"CREDITS:\n${_terminal.groupCredits}"; } } public class TimeMonitor : MonoBehaviour { private static TextMeshProUGUI _textMesh; private static TextMeshProUGUI _timeMesh; public void Start() { _textMesh = ((Component)this).GetComponent<TextMeshProUGUI>(); _timeMesh = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/ProfitQuota/Container/Box/TimeNumber").GetComponent<TextMeshProUGUI>(); ((TMP_Text)_textMesh).text = "TIME:\n7:30\nAM"; } public static void UpdateMonitor() { ((TMP_Text)_textMesh).text = "TIME:\n" + ((TMP_Text)_timeMesh).text; } } }
BepinEx/plugins/notnotnotswipez-MoreCompany/MoreCompany.dll
Decompiled 11 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using MoreCompany.Cosmetics; using MoreCompany.Utils; using Steamworks; using Steamworks.Data; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.Audio; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MoreCompany")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MoreCompany")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("511a1e5e-0611-49f1-b60f-cec69c668fd8")] [assembly: AssemblyFileVersion("1.7.6")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.7.6.0")] namespace MoreCompany { [HarmonyPatch(typeof(AudioMixer), "SetFloat")] public static class AudioMixerSetFloatPatch { public static bool Prefix(string name, float value) { if (name.StartsWith("PlayerVolume") || name.StartsWith("PlayerPitch")) { string s = name.Replace("PlayerVolume", "").Replace("PlayerPitch", ""); int num = int.Parse(s); PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[num]; AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource; if ((Object)(object)val != (Object)null && Object.op_Implicit((Object)(object)currentVoiceChatAudioSource)) { if (name.StartsWith("PlayerVolume")) { currentVoiceChatAudioSource.volume = value / 16f; } else if (name.StartsWith("PlayerPitch")) { currentVoiceChatAudioSource.pitch = value; } } return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddTextToChatOnServer")] public static class SendChatToServerPatch { public static bool Prefix(HUDManager __instance, string chatMessage, int playerId = -1) { if (((NetworkBehaviour)StartOfRound.Instance).IsHost && chatMessage.StartsWith("/mc") && DebugCommandRegistry.commandEnabled) { string text = chatMessage.Replace("/mc ", ""); DebugCommandRegistry.HandleCommand(text.Split(new char[1] { ' ' })); return false; } if (chatMessage.StartsWith("[morecompanycosmetics]")) { ReflectionUtils.InvokeMethod(__instance, "AddPlayerChatMessageServerRpc", new object[2] { chatMessage, 99 }); return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageServerRpc")] public static class ServerReceiveMessagePatch { public static string previousDataMessage = ""; public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return false; } if (chatMessage.StartsWith("[morecompanycosmetics]") && networkManager.IsServer) { previousDataMessage = chatMessage; chatMessage = "[replacewithdata]"; } return true; } } [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] public static class ConnectClientToPlayerObjectPatch { public static void Postfix(PlayerControllerB __instance) { string text = "[morecompanycosmetics]"; text = text + ";" + __instance.playerClientId; foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics) { text = text + ";" + locallySelectedCosmetic; } HUDManager.Instance.AddTextToChatOnServer(text, -1); } } [HarmonyPatch(typeof(HUDManager), "AddChatMessage")] public static class AddChatMessagePatch { public static bool Prefix(HUDManager __instance, string chatMessage, string nameOfUserWhoTyped = "") { if (chatMessage.StartsWith("[replacewithdata]") || chatMessage.StartsWith("[morecompanycosmetics]")) { return false; } return true; } } [HarmonyPatch(typeof(HUDManager), "AddPlayerChatMessageClientRpc")] public static class ClientReceiveMessagePatch { public static bool ignoreSample; public static bool Prefix(HUDManager __instance, ref string chatMessage, int playerId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return false; } if (networkManager.IsServer) { if (chatMessage.StartsWith("[replacewithdata]")) { chatMessage = ServerReceiveMessagePatch.previousDataMessage; HandleDataMessage(chatMessage); } else if (chatMessage.StartsWith("[morecompanycosmetics]")) { return false; } } else if (chatMessage.StartsWith("[morecompanycosmetics]")) { HandleDataMessage(chatMessage); } return true; } private static void HandleDataMessage(string chatMessage) { //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) if (ignoreSample) { return; } chatMessage = chatMessage.Replace("[morecompanycosmetics]", ""); string[] array = chatMessage.Split(new char[1] { ';' }); string text = array[1]; int num = int.Parse(text); CosmeticApplication component = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } CosmeticApplication cosmeticApplication = ((Component)((Component)StartOfRound.Instance.allPlayerScripts[num]).transform.Find("ScavengerModel").Find("metarig")).gameObject.AddComponent<CosmeticApplication>(); cosmeticApplication.ClearCosmetics(); List<string> list = new List<string>(); string[] array2 = array; foreach (string text2 in array2) { if (!(text2 == text)) { list.Add(text2); if (MainClass.showCosmetics) { cosmeticApplication.ApplyCosmetic(text2, startEnabled: true); } } } if (num == StartOfRound.Instance.thisClientPlayerId) { cosmeticApplication.ClearCosmetics(); } foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; } MainClass.playerIdsAndCosmetics.Remove(num); MainClass.playerIdsAndCosmetics.Add(num, list); if (!GameNetworkManager.Instance.isHostingGame || num == 0) { return; } ignoreSample = true; foreach (KeyValuePair<int, List<string>> playerIdsAndCosmetic in MainClass.playerIdsAndCosmetics) { string text3 = "[morecompanycosmetics]"; text3 = text3 + ";" + playerIdsAndCosmetic.Key; foreach (string item in playerIdsAndCosmetic.Value) { text3 = text3 + ";" + item; } HUDManager.Instance.AddTextToChatOnServer(text3, -1); } ignoreSample = false; } } public class DebugCommandRegistry { public static bool commandEnabled; public static void HandleCommand(string[] args) { //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_029b: Unknown result type (might be due to invalid IL or missing references) if (!commandEnabled) { return; } PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController; switch (args[0]) { case "money": { int groupCredits = int.Parse(args[1]); Terminal val5 = Resources.FindObjectsOfTypeAll<Terminal>().First(); val5.groupCredits = groupCredits; break; } case "spawnscrap": { string text = ""; for (int i = 1; i < args.Length; i++) { text = text + args[i] + " "; } text = text.Trim(); Vector3 val = ((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f; SpawnableItemWithRarity val2 = null; foreach (SpawnableItemWithRarity item in StartOfRound.Instance.currentLevel.spawnableScrap) { if (item.spawnableItem.itemName.ToLower() == text.ToLower()) { val2 = item; break; } } GameObject val3 = Object.Instantiate<GameObject>(val2.spawnableItem.spawnPrefab, val, Quaternion.identity, (Transform)null); GrabbableObject component = val3.GetComponent<GrabbableObject>(); ((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation); component.fallTime = 0f; NetworkObject component2 = val3.GetComponent<NetworkObject>(); component2.Spawn(false); break; } case "spawnenemy": { string text2 = ""; for (int j = 1; j < args.Length; j++) { text2 = text2 + args[j] + " "; } text2 = text2.Trim(); SpawnableEnemyWithRarity val4 = null; foreach (SpawnableEnemyWithRarity enemy in StartOfRound.Instance.currentLevel.Enemies) { if (enemy.enemyType.enemyName.ToLower() == text2.ToLower()) { val4 = enemy; break; } } RoundManager.Instance.SpawnEnemyGameObject(((Component)localPlayerController).transform.position + ((Component)localPlayerController).transform.forward * 2f, 0f, -1, val4.enemyType); break; } case "listall": MainClass.StaticLogger.LogInfo((object)"Spawnable scrap:"); foreach (SpawnableItemWithRarity item2 in StartOfRound.Instance.currentLevel.spawnableScrap) { MainClass.StaticLogger.LogInfo((object)item2.spawnableItem.itemName); } MainClass.StaticLogger.LogInfo((object)"Spawnable enemies:"); { foreach (SpawnableEnemyWithRarity enemy2 in StartOfRound.Instance.currentLevel.Enemies) { MainClass.StaticLogger.LogInfo((object)enemy2.enemyType.enemyName); } break; } } } } [HarmonyPatch(typeof(ForestGiantAI), "LookForPlayers")] public static class LookForPlayersForestGiantPatch { public static void Prefix(ForestGiantAI __instance) { if (__instance.playerStealthMeters.Length != MainClass.newPlayerCount) { __instance.playerStealthMeters = new float[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { __instance.playerStealthMeters[i] = 0f; } } } } [HarmonyPatch(typeof(SpringManAI), "Update")] public static class SpringManAIUpdatePatch { public static bool Prefix(SpringManAI __instance, ref float ___timeSinceHittingPlayer, ref float ___stopAndGoMinimumInterval, ref bool ___wasOwnerLastFrame, ref bool ___stoppingMovement, ref float ___currentChaseSpeed, ref bool ___hasStopped, ref float ___currentAnimSpeed, ref float ___updateDestinationInterval, ref Vector3 ___tempVelocity, ref float ___targetYRotation, ref float ___setDestinationToPlayerInterval, ref float ___previousYRotation) { //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) UpdateBase((EnemyAI)(object)__instance, ref ___updateDestinationInterval, ref ___tempVelocity, ref ___targetYRotation, ref ___setDestinationToPlayerInterval, ref ___previousYRotation); if (((EnemyAI)__instance).isEnemyDead) { return false; } int currentBehaviourStateIndex = ((EnemyAI)__instance).currentBehaviourStateIndex; if (currentBehaviourStateIndex != 0 && currentBehaviourStateIndex == 1) { if (___timeSinceHittingPlayer >= 0f) { ___timeSinceHittingPlayer -= Time.deltaTime; } if (((NetworkBehaviour)__instance).IsOwner) { if (___stopAndGoMinimumInterval > 0f) { ___stopAndGoMinimumInterval -= Time.deltaTime; } if (!___wasOwnerLastFrame) { ___wasOwnerLastFrame = true; if (!___stoppingMovement && ___timeSinceHittingPlayer < 0.12f) { ((EnemyAI)__instance).agent.speed = ___currentChaseSpeed; } else { ((EnemyAI)__instance).agent.speed = 0f; } } bool flag = false; for (int i = 0; i < MainClass.newPlayerCount; i++) { if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && StartOfRound.Instance.allPlayerScripts[i].HasLineOfSightToPosition(((Component)__instance).transform.position + Vector3.up * 1.6f, 68f, 60, -1f) && Vector3.Distance(((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, ((EnemyAI)__instance).eye.position) > 0.3f) { flag = true; } } if (((EnemyAI)__instance).stunNormalizedTimer > 0f) { flag = true; } if (flag != ___stoppingMovement && ___stopAndGoMinimumInterval <= 0f) { ___stopAndGoMinimumInterval = 0.15f; if (flag) { __instance.SetAnimationStopServerRpc(); } else { __instance.SetAnimationGoServerRpc(); } ___stoppingMovement = flag; } } if (___stoppingMovement) { if (__instance.animStopPoints.canAnimationStop) { if (!___hasStopped) { ___hasStopped = true; __instance.mainCollider.isTrigger = false; if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(((Component)__instance).transform.position, 70f, 25, -1f)) { float num = Vector3.Distance(((Component)__instance).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position); if (num < 4f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.9f, true); } else if (num < 9f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.4f, true); } } if (___currentAnimSpeed > 2f) { RoundManager.PlayRandomClip(((EnemyAI)__instance).creatureVoice, __instance.springNoises, false, 1f, 0); if (__instance.animStopPoints.animationPosition == 1) { ((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoing"); } else { ((EnemyAI)__instance).creatureAnimator.SetTrigger("springBoingPosition2"); } } } ((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", 0f); ___currentAnimSpeed = 0f; if (((NetworkBehaviour)__instance).IsOwner) { ((EnemyAI)__instance).agent.speed = 0f; return false; } } } else { if (___hasStopped) { ___hasStopped = false; __instance.mainCollider.isTrigger = true; } ___currentAnimSpeed = Mathf.Lerp(___currentAnimSpeed, 6f, 5f * Time.deltaTime); ((EnemyAI)__instance).creatureAnimator.SetFloat("walkSpeed", ___currentAnimSpeed); if (((NetworkBehaviour)__instance).IsOwner) { ((EnemyAI)__instance).agent.speed = Mathf.Lerp(((EnemyAI)__instance).agent.speed, ___currentChaseSpeed, 4.5f * Time.deltaTime); } } } return false; } private static void UpdateBase(EnemyAI __instance, ref float updateDestinationInterval, ref Vector3 tempVelocity, ref float targetYRotation, ref float setDestinationToPlayerInterval, ref float previousYRotation) { //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0425: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Unknown result type (might be due to invalid IL or missing references) if (__instance.enemyType.isDaytimeEnemy && !__instance.daytimeEnemyLeaving) { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "CheckTimeOfDayToLeave", null); } if (__instance.stunnedIndefinitely <= 0) { if ((double)__instance.stunNormalizedTimer >= 0.0) { __instance.stunNormalizedTimer -= Time.deltaTime / __instance.enemyType.stunTimeMultiplier; } else { __instance.stunnedByPlayer = null; if ((double)__instance.postStunInvincibilityTimer >= 0.0) { __instance.postStunInvincibilityTimer -= Time.deltaTime * 5f; } } } if (!__instance.ventAnimationFinished && (double)__instance.timeSinceSpawn < (double)__instance.exitVentAnimationTime + 0.004999999888241291 * (double)RoundManager.Instance.numberOfEnemiesInScene) { __instance.timeSinceSpawn += Time.deltaTime; if (!((NetworkBehaviour)__instance).IsOwner) { Vector3 serverPosition = __instance.serverPosition; if (__instance.serverPosition != Vector3.zero) { ((Component)__instance).transform.position = __instance.serverPosition; ((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, targetYRotation, ((Component)__instance).transform.eulerAngles.z); } } else if ((double)updateDestinationInterval >= 0.0) { updateDestinationInterval -= Time.deltaTime; } else { __instance.SyncPositionToClients(); updateDestinationInterval = 0.1f; } return; } if (!__instance.ventAnimationFinished) { __instance.ventAnimationFinished = true; if ((Object)(object)__instance.creatureAnimator != (Object)null) { __instance.creatureAnimator.SetBool("inSpawningAnimation", false); } } if (!((NetworkBehaviour)__instance).IsOwner) { if (__instance.currentSearch.inProgress) { __instance.StopSearch(__instance.currentSearch, true); } __instance.SetClientCalculatingAI(false); if (!__instance.inSpecialAnimation) { ((Component)__instance).transform.position = Vector3.SmoothDamp(((Component)__instance).transform.position, __instance.serverPosition, ref tempVelocity, __instance.syncMovementSpeed); ((Component)__instance).transform.eulerAngles = new Vector3(((Component)__instance).transform.eulerAngles.x, Mathf.LerpAngle(((Component)__instance).transform.eulerAngles.y, targetYRotation, 15f * Time.deltaTime), ((Component)__instance).transform.eulerAngles.z); } __instance.timeSinceSpawn += Time.deltaTime; return; } if (__instance.isEnemyDead) { __instance.SetClientCalculatingAI(false); return; } if (!__instance.inSpecialAnimation) { __instance.SetClientCalculatingAI(true); } if (__instance.movingTowardsTargetPlayer && (Object)(object)__instance.targetPlayer != (Object)null) { if ((double)setDestinationToPlayerInterval <= 0.0) { setDestinationToPlayerInterval = 0.25f; __instance.destination = RoundManager.Instance.GetNavMeshPosition(((Component)__instance.targetPlayer).transform.position, RoundManager.Instance.navHit, 2.7f, -1); } else { __instance.destination = new Vector3(((Component)__instance.targetPlayer).transform.position.x, __instance.destination.y, ((Component)__instance.targetPlayer).transform.position.z); setDestinationToPlayerInterval -= Time.deltaTime; } } if (__instance.inSpecialAnimation) { return; } if ((double)updateDestinationInterval >= 0.0) { updateDestinationInterval -= Time.deltaTime; } else { __instance.DoAIInterval(); updateDestinationInterval = __instance.AIIntervalTime; } if (!((double)Mathf.Abs(previousYRotation - ((Component)__instance).transform.eulerAngles.y) <= 6.0)) { previousYRotation = ((Component)__instance).transform.eulerAngles.y; targetYRotation = previousYRotation; if (((NetworkBehaviour)__instance).IsServer) { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationClientRpc", new object[1] { (short)previousYRotation }); } else { ReflectionUtils.InvokeMethod(__instance, typeof(EnemyAI), "UpdateEnemyRotationServerRpc", new object[1] { (short)previousYRotation }); } } } } [HarmonyPatch(typeof(SpringManAI), "DoAIInterval")] public static class SpringManAIIntervalPatch { public static bool Prefix(SpringManAI __instance) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) if (((EnemyAI)__instance).moveTowardsDestination) { ((EnemyAI)__instance).agent.SetDestination(((EnemyAI)__instance).destination); } ((EnemyAI)__instance).SyncPositionToClients(); if (StartOfRound.Instance.allPlayersDead) { return false; } if (((EnemyAI)__instance).isEnemyDead) { return false; } switch (((EnemyAI)__instance).currentBehaviourStateIndex) { default: return false; case 1: if (__instance.searchForPlayers.inProgress) { ((EnemyAI)__instance).StopSearch(__instance.searchForPlayers, true); } if (((EnemyAI)__instance).TargetClosestPlayer(1.5f, false, 70f)) { PlayerControllerB fieldValue = ReflectionUtils.GetFieldValue<PlayerControllerB>(__instance, "previousTarget"); if ((Object)(object)fieldValue != (Object)(object)((EnemyAI)__instance).targetPlayer) { ReflectionUtils.SetFieldValue(__instance, "previousTarget", ((EnemyAI)__instance).targetPlayer); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(((EnemyAI)__instance).targetPlayer.actualClientId); } ((EnemyAI)__instance).movingTowardsTargetPlayer = true; return false; } ((EnemyAI)__instance).SwitchToBehaviourState(0); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId); break; case 0: { if (!((NetworkBehaviour)__instance).IsServer) { ((EnemyAI)__instance).ChangeOwnershipOfEnemy(StartOfRound.Instance.allPlayerScripts[0].actualClientId); return false; } for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (((EnemyAI)__instance).PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false) && !Physics.Linecast(((Component)__instance).transform.position + Vector3.up * 0.5f, ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 30f) { ((EnemyAI)__instance).SwitchToBehaviourState(1); return false; } } if (!__instance.searchForPlayers.inProgress) { ((EnemyAI)__instance).movingTowardsTargetPlayer = false; ((EnemyAI)__instance).StartSearch(((Component)__instance).transform.position, __instance.searchForPlayers); return false; } break; } } return false; } } [HarmonyPatch(typeof(EnemyAI), "GetClosestPlayer")] public static class GetClosestPlayerPatch { public static bool Prefix(EnemyAI __instance, ref PlayerControllerB __result, bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = null; __instance.mostOptimalDistance = 2000f; for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip, false)) { continue; } if (cannotBeNearShip) { if (StartOfRound.Instance.allPlayerScripts[i].isInElevator) { continue; } bool flag = false; for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++) { if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < 10f) { flag = true; break; } } if (flag) { continue; } } if (!requireLineOfSight || !Physics.Linecast(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position, 256)) { __instance.tempDist = Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (__instance.tempDist < __instance.mostOptimalDistance) { __instance.mostOptimalDistance = __instance.tempDist; val = StartOfRound.Instance.allPlayerScripts[i]; } } } __result = val; return false; } } [HarmonyPatch(typeof(EnemyAI), "GetAllPlayersInLineOfSight")] public static class GetAllPlayersInLineOfSightPatch { public static bool Prefix(EnemyAI __instance, ref PlayerControllerB[] __result, float width = 45f, int range = 60, Transform eyeObject = null, float proximityCheck = -1f, int layerMask = -1) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Invalid comparison between Unknown and I4 //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) if (layerMask == -1) { layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault; } if ((Object)(object)eyeObject == (Object)null) { eyeObject = __instance.eye; } if (__instance.enemyType.isOutsideEnemy && !__instance.enemyType.canSeeThroughFog && (int)TimeOfDay.Instance.currentLevelWeather == 3) { range = Mathf.Clamp(range, 0, 30); } List<PlayerControllerB> list = new List<PlayerControllerB>(MainClass.newPlayerCount); for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!__instance.PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], false, false)) { continue; } Vector3 position = ((Component)StartOfRound.Instance.allPlayerScripts[i].gameplayCamera).transform.position; if (Vector3.Distance(__instance.eye.position, position) < (float)range && !Physics.Linecast(eyeObject.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { Vector3 val = position - eyeObject.position; if (Vector3.Angle(eyeObject.forward, val) < width || Vector3.Distance(((Component)__instance).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) < proximityCheck) { list.Add(StartOfRound.Instance.allPlayerScripts[i]); } } } if (list.Count == MainClass.newPlayerCount) { __result = StartOfRound.Instance.allPlayerScripts; return false; } if (list.Count > 0) { __result = list.ToArray(); return false; } __result = null; return false; } } [HarmonyPatch(typeof(DressGirlAI), "ChoosePlayerToHaunt")] public static class DressGirlHauntPatch { public static bool Prefix(DressGirlAI __instance) { ReflectionUtils.SetFieldValue(__instance, "timesChoosingAPlayer", ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") + 1); if (ReflectionUtils.GetFieldValue<int>(__instance, "timesChoosingAPlayer") > 1) { __instance.timer = __instance.hauntInterval - 1f; } __instance.SFXVolumeLerpTo = 0f; ((EnemyAI)__instance).creatureVoice.Stop(); __instance.heartbeatMusic.volume = 0f; if (!ReflectionUtils.GetFieldValue<bool>(__instance, "initializedRandomSeed")) { ReflectionUtils.SetFieldValue(__instance, "ghostGirlRandom", new Random(StartOfRound.Instance.randomMapSeed + 158)); } float num = 0f; float num2 = 0f; int num3 = 0; int num4 = 0; for (int i = 0; i < MainClass.newPlayerCount; i++) { if (StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount > num3) { num3 = StartOfRound.Instance.gameStats.allPlayerStats[i].turnAmount; num4 = i; } if (StartOfRound.Instance.allPlayerScripts[i].insanityLevel > num) { num = StartOfRound.Instance.allPlayerScripts[i].insanityLevel; num2 = i; } } int[] array = new int[MainClass.newPlayerCount]; for (int j = 0; j < MainClass.newPlayerCount; j++) { if (!StartOfRound.Instance.allPlayerScripts[j].isPlayerControlled) { array[j] = 0; continue; } array[j] += 80; if (num2 == (float)j && num > 1f) { array[j] += 50; } if (num4 == j) { array[j] += 30; } if (!StartOfRound.Instance.allPlayerScripts[j].hasBeenCriticallyInjured) { array[j] += 10; } if ((Object)(object)StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer != (Object)null && StartOfRound.Instance.allPlayerScripts[j].currentlyHeldObjectServer.scrapValue > 150) { array[j] += 30; } } __instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[RoundManager.Instance.GetRandomWeightedIndex(array, ReflectionUtils.GetFieldValue<Random>(__instance, "ghostGirlRandom"))]; if (__instance.hauntingPlayer.isPlayerDead) { for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++) { if (!StartOfRound.Instance.allPlayerScripts[k].isPlayerDead) { __instance.hauntingPlayer = StartOfRound.Instance.allPlayerScripts[k]; break; } } } Debug.Log((object)$"Little girl: Haunting player with playerClientId: {__instance.hauntingPlayer.playerClientId}; actualClientId: {__instance.hauntingPlayer.actualClientId}"); ((EnemyAI)__instance).ChangeOwnershipOfEnemy(__instance.hauntingPlayer.actualClientId); __instance.hauntingLocalPlayer = (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)__instance.hauntingPlayer; if (ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine") != null) { ((MonoBehaviour)__instance).StopCoroutine(ReflectionUtils.GetFieldValue<Coroutine>(__instance, "switchHauntedPlayerCoroutine")); } ReflectionUtils.SetFieldValue(__instance, "switchHauntedPlayerCoroutine", ((MonoBehaviour)__instance).StartCoroutine(ReflectionUtils.InvokeMethod<IEnumerator>(__instance, "setSwitchingHauntingPlayer", null))); return false; } } [HarmonyPatch(typeof(HUDManager), "AddChatMessage")] public static class HudChatPatch { public static void Prefix(HUDManager __instance, ref string chatMessage, string nameOfUserWhoTyped = "") { if (!(__instance.lastChatMessage == chatMessage)) { StringBuilder stringBuilder = new StringBuilder(chatMessage); for (int i = 0; i < MainClass.newPlayerCount; i++) { string oldValue = $"[playerNum{i}]"; string playerUsername = StartOfRound.Instance.allPlayerScripts[i].playerUsername; stringBuilder.Replace(oldValue, playerUsername); } chatMessage = stringBuilder.ToString(); } } } [HarmonyPatch(typeof(MenuManager), "Awake")] public static class MenuManagerLogoOverridePatch { public static void Postfix(MenuManager __instance) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) try { GameObject gameObject = ((Component)((Component)__instance).transform.parent).gameObject; GameObject gameObject2 = ((Component)gameObject.transform.Find("MenuContainer").Find("MainButtons").Find("HeaderImage")).gameObject; Image component = gameObject2.GetComponent<Image>(); MainClass.ReadSettingsFromFile(); component.sprite = Sprite.Create(MainClass.mainLogo, new Rect(0f, 0f, (float)((Texture)MainClass.mainLogo).width, (float)((Texture)MainClass.mainLogo).height), new Vector2(0.5f, 0.5f)); CosmeticRegistry.SpawnCosmeticGUI(); Transform val = gameObject.transform.Find("MenuContainer").Find("LobbyHostSettings").Find("HostSettingsContainer") .Find("LobbyHostOptions") .Find("OptionsNormal"); GameObject val2 = Object.Instantiate<GameObject>(MainClass.crewCountUI, val); RectTransform component2 = val2.GetComponent<RectTransform>(); ((Transform)component2).localPosition = new Vector3(96.9f, -70f, -6.7f); TMP_InputField inputField = ((Component)val2.transform.Find("InputField (TMP)")).GetComponent<TMP_InputField>(); inputField.characterLimit = 3; inputField.text = MainClass.newPlayerCount.ToString(); ((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)delegate(string s) { if (int.TryParse(s, out var result)) { MainClass.newPlayerCount = result; MainClass.newPlayerCount = Mathf.Clamp(MainClass.newPlayerCount, 1, MainClass.maxPlayerCount); inputField.text = MainClass.newPlayerCount.ToString(); MainClass.SaveSettingsToFile(); } else if (s.Length != 0) { inputField.text = MainClass.newPlayerCount.ToString(); inputField.caretPosition = 1; } }); } catch (Exception) { } } } [HarmonyPatch(typeof(QuickMenuManager), "AddUserToPlayerList")] public static class AddUserPlayerListPatch { public static bool Prefix(QuickMenuManager __instance, ulong steamId, string playerName, int playerObjectId) { QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance); MainClass.EnablePlayerObjectsBasedOnConnected(); return false; } } [HarmonyPatch(typeof(QuickMenuManager), "RemoveUserFromPlayerList")] public static class RemoveUserPlayerListPatch { public static bool Prefix(QuickMenuManager __instance) { QuickmenuVisualInjectPatch.PopulateQuickMenu(__instance); return false; } } [HarmonyPatch(typeof(QuickMenuManager), "Update")] public static class QuickMenuUpdatePatch { public static bool Prefix(QuickMenuManager __instance) { return false; } } [HarmonyPatch(typeof(QuickMenuManager), "NonHostPlayerSlotsEnabled")] public static class QuickMenuDisplayPatch { public static bool Prefix(QuickMenuManager __instance, ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(QuickMenuManager), "Start")] public static class QuickmenuVisualInjectPatch { public static GameObject quickMenuScrollInstance; public static void Postfix(QuickMenuManager __instance) { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)__instance.playerListPanel.transform.Find("Image")).gameObject; GameObject val = Object.Instantiate<GameObject>(MainClass.quickMenuScrollParent); val.transform.SetParent(gameObject.transform); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localPosition = new Vector3(0f, -31.2f, 0f); ((Transform)component).localScale = Vector3.one; quickMenuScrollInstance = val; } public static void PopulateQuickMenu(QuickMenuManager __instance) { //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Expected O, but got Unknown //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Expected O, but got Unknown int childCount = quickMenuScrollInstance.transform.Find("Holder").childCount; List<GameObject> list = new List<GameObject>(); for (int i = 0; i < childCount; i++) { list.Add(((Component)quickMenuScrollInstance.transform.Find("Holder").GetChild(i)).gameObject); } foreach (GameObject item in list) { Object.Destroy((Object)(object)item); } if (!Object.op_Implicit((Object)(object)StartOfRound.Instance)) { return; } for (int j = 0; j < StartOfRound.Instance.allPlayerScripts.Length; j++) { PlayerControllerB playerScript = StartOfRound.Instance.allPlayerScripts[j]; if (!playerScript.isPlayerControlled && !playerScript.isPlayerDead) { continue; } GameObject val = Object.Instantiate<GameObject>(MainClass.playerEntry, quickMenuScrollInstance.transform.Find("Holder")); RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localScale = Vector3.one; ((Transform)component).localPosition = new Vector3(0f, 0f - ((Transform)component).localPosition.y, 0f); TextMeshProUGUI component2 = ((Component)val.transform.Find("PlayerNameButton").Find("PName")).GetComponent<TextMeshProUGUI>(); ((TMP_Text)component2).text = playerScript.playerUsername; Slider playerVolume = ((Component)val.transform.Find("PlayerVolumeSlider")).GetComponent<Slider>(); int finalIndex = j; ((UnityEvent<float>)(object)playerVolume.onValueChanged).AddListener((UnityAction<float>)delegate(float f) { if (playerScript.isPlayerControlled || playerScript.isPlayerDead) { float num = f / playerVolume.maxValue + 1f; if (num <= -1f) { SoundManager.Instance.playerVoiceVolumes[finalIndex] = -70f; } else { SoundManager.Instance.playerVoiceVolumes[finalIndex] = num; } } }); if (StartOfRound.Instance.localPlayerController.playerClientId == playerScript.playerClientId) { ((Component)playerVolume).gameObject.SetActive(false); ((Component)val.transform.Find("Text (1)")).gameObject.SetActive(false); } Button component3 = ((Component)val.transform.Find("KickButton")).GetComponent<Button>(); ((UnityEvent)component3.onClick).AddListener((UnityAction)delegate { Debug.Log((object)$"[Event]: {finalIndex}"); __instance.KickUserFromServer(finalIndex); }); if (!GameNetworkManager.Instance.isHostingGame) { ((Component)component3).gameObject.SetActive(false); } Button component4 = ((Component)val.transform.Find("ProfileIcon")).GetComponent<Button>(); ((UnityEvent)component4.onClick).AddListener((UnityAction)delegate { //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (!GameNetworkManager.Instance.disableSteam) { SteamFriends.OpenUserOverlay(SteamId.op_Implicit(playerScript.playerSteamId), "steamid"); } }); } } } [HarmonyPatch(typeof(QuickMenuManager), "ConfirmKickUserFromServer")] public static class TestPatch { [HarmonyPrefix] public static bool Prefix(QuickMenuManager __instance, int ___playerObjToKick) { Debug.Log((object)__instance.ConfirmKickUserPanel); Debug.Log((object)___playerObjToKick); if (___playerObjToKick > 0) { StartOfRound.Instance.KickPlayer(___playerObjToKick); __instance.ConfirmKickUserPanel.SetActive(false); } else { Debug.Log((object)$"[FATAL]: ID: {___playerObjToKick} is the HOST!"); __instance.ConfirmKickUserPanel.SetActive(false); } return false; } } [HarmonyPatch(typeof(HUDManager), "UpdateBoxesSpectateUI")] public static class SpectatorBoxUpdatePatch { public static void Postfix(HUDManager __instance) { //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Dictionary<Animator, PlayerControllerB> fieldValue = ReflectionUtils.GetFieldValue<Dictionary<Animator, PlayerControllerB>>(__instance, "spectatingPlayerBoxes"); int num = -64; int num2 = 0; int num3 = 0; int num4 = -70; int num5 = 230; int num6 = 4; foreach (KeyValuePair<Animator, PlayerControllerB> item in fieldValue) { if (((Component)item.Key).gameObject.activeInHierarchy) { GameObject gameObject = ((Component)item.Key).gameObject; RectTransform component = gameObject.GetComponent<RectTransform>(); int num7 = (int)Math.Floor((double)num3 / (double)num6); int num8 = num3 % num6; int num9 = num8 * num4; int num10 = num7 * num5; component.anchoredPosition = Vector2.op_Implicit(new Vector3((float)(num + num10), (float)(num2 + num9), 0f)); num3++; } } } } [HarmonyPatch(typeof(HUDManager), "FillEndGameStats")] public static class HudFillEndGameFix { public static bool Prefix(HUDManager __instance, EndOfGameStats stats) { //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Invalid comparison between Unknown and I4 int num = 0; int num2 = 0; for (int i = 0; i < __instance.statsUIElements.playerNamesText.Length; i++) { PlayerControllerB val = __instance.playersManager.allPlayerScripts[i]; ((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = ""; ((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = false; ((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = "Notes: \n"; if (val.disconnectedMidGame || val.isPlayerDead || val.isPlayerControlled) { if (val.isPlayerDead) { num++; } else if (val.isPlayerControlled) { num2++; } ((TMP_Text)__instance.statsUIElements.playerNamesText[i]).text = __instance.playersManager.allPlayerScripts[i].playerUsername; ((Behaviour)__instance.statsUIElements.playerStates[i]).enabled = true; if (__instance.playersManager.allPlayerScripts[i].isPlayerDead) { if ((int)__instance.playersManager.allPlayerScripts[i].causeOfDeath == 10) { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.missingIcon; } else { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.deceasedIcon; } } else { __instance.statsUIElements.playerStates[i].sprite = __instance.statsUIElements.aliveIcon; } for (int j = 0; j < 3 && j < stats.allPlayerStats[i].playerNotes.Count; j++) { TextMeshProUGUI val2 = __instance.statsUIElements.playerNotesText[i]; ((TMP_Text)val2).text = ((TMP_Text)val2).text + "* " + stats.allPlayerStats[i].playerNotes[j] + "\n"; } } else { ((TMP_Text)__instance.statsUIElements.playerNotesText[i]).text = ""; } } ((TMP_Text)__instance.statsUIElements.quotaNumerator).text = RoundManager.Instance.scrapCollectedInLevel.ToString(); ((TMP_Text)__instance.statsUIElements.quotaDenominator).text = RoundManager.Instance.totalScrapValueInLevel.ToString(); if (StartOfRound.Instance.allPlayersDead) { ((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = true; ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "F"; return false; } ((Behaviour)__instance.statsUIElements.allPlayersDeadOverlay).enabled = false; int num3 = 0; float num4 = (float)RoundManager.Instance.scrapCollectedInLevel / RoundManager.Instance.totalScrapValueInLevel; if (num2 == StartOfRound.Instance.connectedPlayersAmount + 1) { num3++; } else if (num > 1) { num3--; } if (num4 >= 0.99f) { num3 += 2; } else if (num4 >= 0.6f) { num3++; } else if (num4 <= 0.25f) { num3--; } switch (num3) { case -1: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "D"; return false; case 0: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "C"; return false; case 1: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "B"; return false; case 2: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "A"; return false; case 3: ((TMP_Text)__instance.statsUIElements.gradeLetter).text = "S"; return false; default: return false; } } } [HarmonyPatch(typeof(HUDManager), "Start")] public static class HudStartPatch { public static void Postfix(HUDManager __instance) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) EndOfGameStatUIElements statsUIElements = __instance.statsUIElements; GameObject gameObject = ((Component)((Component)statsUIElements.playerNamesText[0]).gameObject.transform.parent).gameObject; GameObject gameObject2 = ((Component)gameObject.transform.parent.parent).gameObject; GameObject gameObject3 = ((Component)gameObject2.transform.Find("BGBoxes")).gameObject; gameObject2.transform.parent.Find("DeathScreen").SetSiblingIndex(3); gameObject3.transform.localScale = new Vector3(2.5f, 1f, 1f); MakePlayerHolder(4, gameObject, statsUIElements, new Vector3(426.9556f, -0.7932f, 0f)); MakePlayerHolder(5, gameObject, statsUIElements, new Vector3(426.9556f, -115.4483f, 0f)); MakePlayerHolder(6, gameObject, statsUIElements, new Vector3(-253.6783f, -115.4483f, 0f)); MakePlayerHolder(7, gameObject, statsUIElements, new Vector3(-253.6783f, -0.7932f, 0f)); for (int i = 8; i < MainClass.newPlayerCount; i++) { MakePlayerHolder(i, gameObject, statsUIElements, new Vector3(10000f, 10000f, 0f)); } } public static void MakePlayerHolder(int index, GameObject original, EndOfGameStatUIElements uiElements, Vector3 localPosition) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) if (index + 1 <= MainClass.newPlayerCount) { GameObject val = Object.Instantiate<GameObject>(original); RectTransform component = val.GetComponent<RectTransform>(); RectTransform component2 = original.GetComponent<RectTransform>(); ((Transform)component).SetParent(((Transform)component2).parent); ((Transform)component).localScale = new Vector3(1f, 1f, 1f); ((Transform)component).localPosition = localPosition; GameObject gameObject = ((Component)val.transform.Find("PlayerName1")).gameObject; GameObject gameObject2 = ((Component)val.transform.Find("Notes")).gameObject; ((Transform)gameObject2.GetComponent<RectTransform>()).localPosition = new Vector3(-95.7222f, 43.3303f, 0f); GameObject gameObject3 = ((Component)val.transform.Find("Symbol")).gameObject; if (index >= uiElements.playerNamesText.Length) { Array.Resize(ref uiElements.playerNamesText, index + 1); Array.Resize(ref uiElements.playerStates, index + 1); Array.Resize(ref uiElements.playerNotesText, index + 1); } uiElements.playerNamesText[index] = gameObject.GetComponent<TextMeshProUGUI>(); uiElements.playerNotesText[index] = gameObject2.GetComponent<TextMeshProUGUI>(); uiElements.playerStates[index] = gameObject3.GetComponent<Image>(); } } } public static class PluginInformation { public const string PLUGIN_NAME = "MoreCompany"; public const string PLUGIN_VERSION = "1.7.6"; public const string PLUGIN_GUID = "me.swipez.melonloader.morecompany"; } [BepInPlugin("me.swipez.melonloader.morecompany", "MoreCompany", "1.7.6")] public class MainClass : BaseUnityPlugin { public static int newPlayerCount = 32; public static int maxPlayerCount = 50; public static bool showCosmetics = true; public static List<PlayerControllerB> notSupposedToExistPlayers = new List<PlayerControllerB>(); public static Texture2D mainLogo; public static GameObject quickMenuScrollParent; public static GameObject playerEntry; public static GameObject crewCountUI; public static GameObject cosmeticGUIInstance; public static GameObject cosmeticButton; public static ManualLogSource StaticLogger; public static Dictionary<int, List<string>> playerIdsAndCosmetics = new Dictionary<int, List<string>>(); public static string cosmeticSavePath = Application.persistentDataPath + "/morecompanycosmetics.txt"; public static string moreCompanySave = Application.persistentDataPath + "/morecompanysave.txt"; public static string dynamicCosmeticsPath = Paths.PluginPath + "/MoreCompanyCosmetics"; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown StaticLogger = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony("me.swipez.melonloader.morecompany"); try { val.PatchAll(); } catch (Exception ex) { StaticLogger.LogError((object)("Failed to patch: " + ex)); } ManualHarmonyPatches.ManualPatch(val); StaticLogger.LogInfo((object)"Loading MoreCompany..."); StaticLogger.LogInfo((object)("Checking: " + dynamicCosmeticsPath)); if (!Directory.Exists(dynamicCosmeticsPath)) { StaticLogger.LogInfo((object)"Creating cosmetics directory"); Directory.CreateDirectory(dynamicCosmeticsPath); } ReadSettingsFromFile(); ReadCosmeticsFromFile(); StaticLogger.LogInfo((object)"Read settings and cosmetics"); AssetBundle bundle = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.assets", Assembly.GetExecutingAssembly()); AssetBundle val2 = BundleUtilities.LoadBundleFromInternalAssembly("morecompany.cosmetics", Assembly.GetExecutingAssembly()); CosmeticRegistry.LoadCosmeticsFromBundle(val2); val2.Unload(false); SteamFriends.OnGameLobbyJoinRequested += delegate(Lobby lobby, SteamId steamId) { newPlayerCount = ((Lobby)(ref lobby)).MaxMembers; }; SteamMatchmaking.OnLobbyEntered += delegate(Lobby lobby) { newPlayerCount = ((Lobby)(ref lobby)).MaxMembers; }; StaticLogger.LogInfo((object)"Loading USER COSMETICS..."); RecursiveCosmeticLoad(Paths.PluginPath); LoadAssets(bundle); StaticLogger.LogInfo((object)"Loaded MoreCompany FULLY"); } private void RecursiveCosmeticLoad(string directory) { string[] directories = Directory.GetDirectories(directory); foreach (string directory2 in directories) { RecursiveCosmeticLoad(directory2); } string[] files = Directory.GetFiles(directory); foreach (string text in files) { if (text.EndsWith(".cosmetics")) { AssetBundle val = AssetBundle.LoadFromFile(text); CosmeticRegistry.LoadCosmeticsFromBundle(val); val.Unload(false); } } } private void ReadCosmeticsFromFile() { if (File.Exists(cosmeticSavePath)) { string[] array = File.ReadAllLines(cosmeticSavePath); string[] array2 = array; foreach (string item in array2) { CosmeticRegistry.locallySelectedCosmetics.Add(item); } } } public static void WriteCosmeticsToFile() { string text = ""; foreach (string locallySelectedCosmetic in CosmeticRegistry.locallySelectedCosmetics) { text = text + locallySelectedCosmetic + "\n"; } File.WriteAllText(cosmeticSavePath, text); } public static void SaveSettingsToFile() { string text = ""; text = text + newPlayerCount + "\n"; text = text + showCosmetics + "\n"; File.WriteAllText(moreCompanySave, text); } public static void ReadSettingsFromFile() { if (File.Exists(moreCompanySave)) { string[] array = File.ReadAllLines(moreCompanySave); try { newPlayerCount = int.Parse(array[0]); showCosmetics = bool.Parse(array[1]); } catch (Exception) { StaticLogger.LogError((object)"Failed to read settings from file, resetting to default"); newPlayerCount = 32; showCosmetics = true; } } } private static void LoadAssets(AssetBundle bundle) { if (Object.op_Implicit((Object)(object)bundle)) { mainLogo = bundle.LoadPersistentAsset<Texture2D>("assets/morecompanyassets/morecompanytransparentred.png"); quickMenuScrollParent = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/quickmenuoverride.prefab"); playerEntry = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/playerlistslot.prefab"); cosmeticGUIInstance = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/testoverlay.prefab"); cosmeticButton = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/cosmeticinstance.prefab"); crewCountUI = bundle.LoadPersistentAsset<GameObject>("assets/morecompanyassets/crewcountfield.prefab"); bundle.Unload(false); } } public static void ResizePlayerCache(Dictionary<uint, Dictionary<int, NetworkObject>> ScenePlacedObjects) { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Expected O, but got Unknown StartOfRound instance = StartOfRound.Instance; if (instance.allPlayerObjects.Length == newPlayerCount) { return; } playerIdsAndCosmetics.Clear(); uint num = 10000u; int num2 = newPlayerCount - instance.allPlayerObjects.Length; int num3 = instance.allPlayerObjects.Length; GameObject val = instance.allPlayerObjects[3]; for (int i = 0; i < num2; i++) { uint num4 = num + (uint)i; GameObject val2 = Object.Instantiate<GameObject>(val); NetworkObject component = val2.GetComponent<NetworkObject>(); ReflectionUtils.SetFieldValue(component, "GlobalObjectIdHash", num4); Scene scene = ((Component)component).gameObject.scene; int handle = ((Scene)(ref scene)).handle; uint num5 = num4; if (!ScenePlacedObjects.ContainsKey(num5)) { ScenePlacedObjects.Add(num5, new Dictionary<int, NetworkObject>()); } if (ScenePlacedObjects[num5].ContainsKey(handle)) { string arg = (((Object)(object)ScenePlacedObjects[num5][handle] != (Object)null) ? ((Object)ScenePlacedObjects[num5][handle]).name : "Null Entry"); throw new Exception(((Object)component).name + " tried to registered with ScenePlacedObjects which already contains " + string.Format("the same {0} value {1} for {2}!", "GlobalObjectIdHash", num5, arg)); } ScenePlacedObjects[num5].Add(handle, component); ((Object)val2).name = $"Player ({4 + i})"; val2.transform.parent = null; PlayerControllerB componentInChildren = val2.GetComponentInChildren<PlayerControllerB>(); notSupposedToExistPlayers.Add(componentInChildren); componentInChildren.playerClientId = (ulong)(4 + i); componentInChildren.isPlayerControlled = false; componentInChildren.isPlayerDead = false; componentInChildren.DropAllHeldItems(false, false); componentInChildren.TeleportPlayer(instance.notSpawnedPosition.position, false, 0f, false, true); UnlockableSuit.SwitchSuitForPlayer(componentInChildren, 0, false); Array.Resize(ref instance.allPlayerObjects, instance.allPlayerObjects.Length + 1); Array.Resize(ref instance.allPlayerScripts, instance.allPlayerScripts.Length + 1); Array.Resize(ref instance.gameStats.allPlayerStats, instance.gameStats.allPlayerStats.Length + 1); Array.Resize(ref instance.playerSpawnPositions, instance.playerSpawnPositions.Length + 1); instance.allPlayerObjects[num3 + i] = val2; instance.gameStats.allPlayerStats[num3 + i] = new PlayerStats(); instance.allPlayerScripts[num3 + i] = componentInChildren; instance.playerSpawnPositions[num3 + i] = instance.playerSpawnPositions[3]; } } public static void EnablePlayerObjectsBasedOnConnected() { int connectedPlayersAmount = StartOfRound.Instance.connectedPlayersAmount; PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { for (int j = 0; j < connectedPlayersAmount + 1; j++) { if (!val.isPlayerControlled) { ((Component)val).gameObject.SetActive(false); } else { ((Component)val).gameObject.SetActive(true); } } } } } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesServerRpc")] public static class SendNewPlayerValuesServerRpcPatch { public static ulong lastId; public static void Prefix(PlayerControllerB __instance, ulong newPlayerSteamId) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer) { lastId = newPlayerSteamId; } } } [HarmonyPatch(typeof(PlayerControllerB), "SendNewPlayerValuesClientRpc")] public static class SendNewPlayerValuesClientRpcPatch { public static void Prefix(PlayerControllerB __instance, ref ulong[] playerSteamIds) { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Expected O, but got Unknown NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if ((Object)(object)networkManager == (Object)null || !networkManager.IsListening) { return; } if (StartOfRound.Instance.mapScreen.radarTargets.Count != MainClass.newPlayerCount) { List<PlayerControllerB> useless = new List<PlayerControllerB>(); foreach (PlayerControllerB notSupposedToExistPlayer in MainClass.notSupposedToExistPlayers) { if (Object.op_Implicit((Object)(object)notSupposedToExistPlayer)) { StartOfRound.Instance.mapScreen.radarTargets.Add(new TransformAndName(((Component)notSupposedToExistPlayer).transform, notSupposedToExistPlayer.playerUsername, false)); } else { useless.Add(notSupposedToExistPlayer); } } MainClass.notSupposedToExistPlayers.RemoveAll((PlayerControllerB x) => useless.Contains(x)); } if (!networkManager.IsServer) { return; } List<ulong> list = new List<ulong>(); for (int i = 0; i < MainClass.newPlayerCount; i++) { if (i == (int)__instance.playerClientId) { list.Add(SendNewPlayerValuesServerRpcPatch.lastId); } else { list.Add(__instance.playersManager.allPlayerScripts[i].playerSteamId); } } playerSteamIds = list.ToArray(); } } public static class HUDManagerBullshitPatch { public static bool ManualPrefix(HUDManager __instance) { return false; } } [HarmonyPatch(typeof(StartOfRound), "SyncShipUnlockablesClientRpc")] public static class SyncShipUnlockablePatch { public static void Prefix(StartOfRound __instance, ref int[] playerSuitIDs, bool shipLightsOn, Vector3[] placeableObjectPositions, Vector3[] placeableObjectRotations, int[] placeableObjects, int[] storedItems, int[] scrapValues, int[] itemSaveData) { NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && networkManager.IsServer) { int[] array = new int[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { array[i] = __instance.allPlayerScripts[i].currentSuitID; } playerSuitIDs = array; } } } [HarmonyPatch(typeof(NetworkSceneManager), "PopulateScenePlacedObjects")] public static class ScenePlacedObjectsInitPatch { public static void Postfix(ref Dictionary<uint, Dictionary<int, NetworkObject>> ___ScenePlacedObjects) { MainClass.ResizePlayerCache(___ScenePlacedObjects); } } [HarmonyPatch(typeof(GameNetworkManager), "LobbyDataIsJoinable")] public static class LobbyDataJoinablePatch { public static bool Prefix(ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(NetworkConnectionManager), "HandleConnectionApproval")] public static class ConnectionApprovalTest { public static void Prefix(ulong ownerClientId, ConnectionApprovalResponse response) { if (Object.op_Implicit((Object)(object)StartOfRound.Instance)) { if (StartOfRound.Instance.connectedPlayersAmount >= MainClass.newPlayerCount) { response.Approved = false; response.Reason = "Server is full"; } else { response.Approved = true; } } } } [HarmonyPatch(typeof(SteamMatchmaking), "CreateLobbyAsync")] public static class LobbyThingPatch { public static void Prefix(ref int maxMembers) { MainClass.ReadSettingsFromFile(); maxMembers = MainClass.newPlayerCount; } } public class ManualHarmonyPatches { public static void ManualPatch(Harmony HarmonyInstance) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown HarmonyInstance.Patch((MethodBase)AccessTools.Method(typeof(HUDManager), "SyncAllPlayerLevelsServerRpc", new Type[0], (Type[])null), new HarmonyMethod(typeof(HUDManagerBullshitPatch).GetMethod("ManualPrefix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } public class MimicPatches { [HarmonyPatch(typeof(MaskedPlayerEnemy), "SetEnemyOutside")] public class MaskedPlayerEnemyOnEnablePatch { public static void Postfix(MaskedPlayerEnemy __instance) { //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance.mimickingPlayer != (Object)null) || !MainClass.showCosmetics) { return; } List<string> list = MainClass.playerIdsAndCosmetics[(int)__instance.mimickingPlayer.playerClientId]; Transform val = ((Component)__instance).transform.Find("ScavengerModel").Find("metarig"); CosmeticApplication component = ((Component)val).GetComponent<CosmeticApplication>(); if (Object.op_Implicit((Object)(object)component)) { component.ClearCosmetics(); Object.Destroy((Object)(object)component); } component = ((Component)val).gameObject.AddComponent<CosmeticApplication>(); foreach (string item in list) { component.ApplyCosmetic(item, startEnabled: true); } foreach (CosmeticInstance spawnedCosmetic in component.spawnedCosmetics) { Transform transform = ((Component)spawnedCosmetic).transform; transform.localScale *= 0.38f; } } } } public class ReflectionUtils { public static void InvokeMethod(object obj, string methodName, object[] parameters) { Type type = obj.GetType(); MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); method.Invoke(obj, parameters); } public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters) { MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); method.Invoke(obj, parameters); } public static void SetPropertyValue(object obj, string propertyName, object value) { Type type = obj.GetType(); PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); property.SetValue(obj, value); } public static T InvokeMethod<T>(object obj, string methodName, object[] parameters) { Type type = obj.GetType(); MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); return (T)method.Invoke(obj, parameters); } public static T GetFieldValue<T>(object obj, string fieldName) { Type type = obj.GetType(); FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); return (T)field.GetValue(obj); } public static void SetFieldValue(object obj, string fieldName, object value) { Type type = obj.GetType(); FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); field.SetValue(obj, value); } } [HarmonyPatch(typeof(ShipTeleporter), "Awake")] public static class ShipTeleporterAwakePatch { public static void Postfix(ShipTeleporter __instance) { int[] array = new int[MainClass.newPlayerCount]; for (int i = 0; i < MainClass.newPlayerCount; i++) { array[i] = -1; } ReflectionUtils.SetFieldValue(__instance, "playersBeingTeleported", array); } } [HarmonyPatch(typeof(PlayerControllerB), "SpectateNextPlayer")] public static class SpectatePatches { public static bool Prefix(PlayerControllerB __instance) { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) int num = 0; if ((Object)(object)__instance.spectatedPlayerScript != (Object)null) { num = (int)__instance.spectatedPlayerScript.playerClientId; } for (int i = 0; i < MainClass.newPlayerCount; i++) { num = (num + 1) % MainClass.newPlayerCount; if (!__instance.playersManager.allPlayerScripts[num].isPlayerDead && __instance.playersManager.allPlayerScripts[num].isPlayerControlled && (Object)(object)__instance.playersManager.allPlayerScripts[num] != (Object)(object)__instance) { __instance.spectatedPlayerScript = __instance.playersManager.allPlayerScripts[num]; __instance.SetSpectatedPlayerEffects(false); return false; } } if ((Object)(object)__instance.deadBody != (Object)null && ((Component)__instance.deadBody).gameObject.activeSelf) { __instance.spectateCameraPivot.position = __instance.deadBody.bodyParts[0].position; ReflectionUtils.InvokeMethod(__instance, "RaycastSpectateCameraAroundPivot", null); } StartOfRound.Instance.SetPlayerSafeInShip(); return false; } } [HarmonyPatch(typeof(SoundManager), "Start")] public static class SoundManagerStartPatch { public static void Postfix() { int num = MainClass.newPlayerCount - 4; int num2 = 4; for (int i = 0; i < num; i++) { Array.Resize(ref SoundManager.Instance.playerVoicePitches, SoundManager.Instance.playerVoicePitches.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoicePitchTargets, SoundManager.Instance.playerVoicePitchTargets.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoiceVolumes, SoundManager.Instance.playerVoiceVolumes.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoicePitchLerpSpeed, SoundManager.Instance.playerVoicePitchLerpSpeed.Length + 1); Array.Resize(ref SoundManager.Instance.playerVoiceMixers, SoundManager.Instance.playerVoiceMixers.Length + 1); AudioMixerGroup val = ((IEnumerable<AudioMixerGroup>)Resources.FindObjectsOfTypeAll<AudioMixerGroup>()).FirstOrDefault((Func<AudioMixerGroup, bool>)((AudioMixerGroup x) => ((Object)x).name.Contains("Voice"))); SoundManager.Instance.playerVoicePitches[num2 + i] = 1f; SoundManager.Instance.playerVoicePitchTargets[num2 + i] = 1f; SoundManager.Instance.playerVoiceVolumes[num2 + i] = 0.5f; SoundManager.Instance.playerVoicePitchLerpSpeed[num2 + i] = 3f; SoundManager.Instance.playerVoiceMixers[num2 + i] = val; } } } [HarmonyPatch(typeof(StartOfRound), "GetPlayerSpawnPosition")] public static class SpawnPositionClampPatch { public static void Prefix(ref int playerNum, bool simpleTeleport = false) { if (playerNum > 3) { playerNum = 3; } } } [HarmonyPatch(typeof(StartOfRound), "OnClientConnect")] public static class OnClientConnectedPatch { public static bool Prefix(StartOfRound __instance, ulong clientId) { if (!((NetworkBehaviour)__instance).IsServer) { return false; } Debug.Log((object)"player connected"); Debug.Log((object)$"connected players #: {__instance.connectedPlayersAmount}"); try { List<int> list = __instance.ClientPlayerList.Values.ToList(); Debug.Log((object)$"Connecting new player on host; clientId: {clientId}"); int num = 0; for (int i = 1; i < MainClass.newPlayerCount; i++) { if (!list.Contains(i)) { num = i; break; } } __instance.allPlayerScripts[num].actualClientId = clientId; __instance.allPlayerObjects[num].GetComponent<NetworkObject>().ChangeOwnership(clientId); Debug.Log((object)$"New player assigned object id: {__instance.allPlayerObjects[num]}"); List<ulong> list2 = new List<ulong>(); for (int j = 0; j < __instance.allPlayerObjects.Length; j++) { NetworkObject component = __instance.allPlayerObjects[j].GetComponent<NetworkObject>(); if (!component.IsOwnedByServer) { list2.Add(component.OwnerClientId); } else if (j == 0) { list2.Add(NetworkManager.Singleton.LocalClientId); } else { list2.Add(999uL); } } int groupCredits = Object.FindObjectOfType<Terminal>().groupCredits; int profitQuota = TimeOfDay.Instance.profitQuota; int quotaFulfilled = TimeOfDay.Instance.quotaFulfilled; int num2 = (int)TimeOfDay.Instance.timeUntilDeadline; ReflectionUtils.InvokeMethod(__instance, "OnPlayerConnectedClientRpc", new object[11] { clientId, __instance.connectedPlayersAmount, list2.ToArray(), num, groupCredits, __instance.currentLevelID, profitQuota, num2, quotaFulfilled, __instance.randomMapSeed, __instance.isChallengeFile }); __instance.ClientPlayerList.Add(clientId, num); Debug.Log((object)$"client id connecting: {clientId} ; their corresponding player object id: {num}"); } catch (Exception arg) { Debug.LogError((object)$"Error occured in OnClientConnected! Shutting server down. clientId: {clientId}. Error: {arg}"); GameNetworkManager.Instance.disconnectionReasonMessage = "Error occured when a player attempted to join the server! Restart the application and please report the glitch!"; GameNetworkManager.Instance.Disconnect(); } return false; } } [HarmonyPatch(typeof(SteamLobbyManager), "LoadServerList")] public static class LoadServerListPatch { public static bool Prefix(SteamLobbyManager __instance) { OverrideMethod(__instance); return false; } private static async void OverrideMethod(SteamLobbyManager __instance) { if (GameNetworkManager.Instance.waitingForLobbyDataRefresh) { return; } ReflectionUtils.SetFieldValue(__instance, "refreshServerListTimer", 0f); ((TMP_Text)__instance.serverListBlankText).text = "Loading server list..."; ReflectionUtils.GetFieldValue<Lobby[]>(__instance, "currentLobbyList"); LobbySlot[] array = Object.FindObjectsOfType<LobbySlot>(); for (int i = 0; i < array.Length; i++) { Object.Destroy((Object)(object)((Component)array[i]).gameObject); } LobbyQuery val; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceClose(); break; case 1: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceFar(); break; case 2: val = SteamMatchmaking.LobbyList; ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); break; } Debug.Log((object)"Requested server list"); GameNetworkManager.Instance.waitingForLobbyDataRefresh = true; Lobby[] currentLobbyList; switch (__instance.sortByDistanceSetting) { case 0: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceClose(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; case 1: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceFar(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; default: val = SteamMatchmaking.LobbyList; val = ((LobbyQuery)(ref val)).FilterDistanceWorldwide(); val = ((LobbyQuery)(ref val)).WithSlotsAvailable(1); val = ((LobbyQuery)(ref val)).WithKeyValue("vers", GameNetworkManager.Instance.gameVersionNum.ToString()); currentLobbyList = await ((LobbyQuery)(ref val)).RequestAsync(); break; } GameNetworkManager.Instance.waitingForLobbyDataRefresh = false; if (currentLobbyList != null) { Debug.Log((object)"Got lobby list!"); ReflectionUtils.InvokeMethod(__instance, "DebugLogServerList", null); if (currentLobbyList.Length == 0) { ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join."; } else { ((TMP_Text)__instance.serverListBlankText).text = ""; } ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", 0f); for (int j = 0; j < currentLobbyList.Length; j++) { Friend[] array2 = SteamFriends.GetBlocked().ToArray(); if (array2 != null) { for (int k = 0; k < array2.Length; k++) { Debug.Log((object)$"blocked user: {((Friend)(ref array2[k])).Name}; id: {array2[k].Id}"); if (((Lobby)(ref currentLobbyList[j])).IsOwnedBy(array2[k].Id)) { Debug.Log((object)("Hiding lobby by blocked user: " + ((Friend)(ref array2[k])).Name)); } } } else { Debug.Log((object)"Blocked users list is null"); } GameObject gameObject = Object.Instantiate<GameObject>(__instance.LobbySlotPrefab, __instance.levelListContainer); gameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 0f + ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset")); ReflectionUtils.SetFieldValue(__instance, "lobbySlotPositionOffset", ReflectionUtils.GetFieldValue<float>(__instance, "lobbySlotPositionOffset") - 42f); LobbySlot componentInChildren = gameObject.GetComponentInChildren<LobbySlot>(); ((TMP_Text)componentInChildren.LobbyName).text = ((Lobby)(ref currentLobbyList[j])).GetData("name"); ((TMP_Text)componentInChildren.playerCount).text = $"{((Lobby)(ref currentLobbyList[j])).MemberCount} / {((Lobby)(ref currentLobbyList[j])).MaxMembers}"; componentInChildren.lobbyId = ((Lobby)(ref currentLobbyList[j])).Id; componentInChildren.thisLobby = currentLobbyList[j]; ReflectionUtils.SetFieldValue(__instance, "currentLobbyList", currentLobbyList); } } else { Debug.Log((object)"Lobby list is null after request."); ((TMP_Text)__instance.serverListBlankText).text = "No available servers to join."; } } } [HarmonyPatch(typeof(GameNetworkManager), "Awake")] public static class GameNetworkAwakePatch { public static int originalVersion; public static void Postfix(GameNetworkManager __instance) { originalVersion = __instance.gameVersionNum; if (!AssemblyChecker.HasAssemblyLoaded("lc_api")) { __instance.gameVersionNum = 9999; } } } [HarmonyPatch(typeof(MenuManager), "Awake")] public static class MenuManagerVersionDisplayPatch { public static void Postfix(MenuManager __instance) { if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)__instance.versionNumberText != (Object)null) { ((TMP_Text)__instance.versionNumberText).text = $"v{GameNetworkAwakePatch.originalVersion} (MC)"; } } } } namespace MoreCompany.Utils { public class AssemblyChecker { public static bool HasAssemblyLoaded(string name) { Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); Assembly[] array = assemblies; foreach (Assembly assembly in array) { if (assembly.GetName().Name.ToLower().Equals(name)) { return true; } } return false; } } public class BundleUtilities { public static byte[] GetResourceBytes(string filename, Assembly assembly) { string[] manifestResourceNames = assembly.GetManifestResourceNames(); foreach (string text in manifestResourceNames) { if (!text.Contains(filename)) { continue; } using Stream stream = assembly.GetManifestResourceStream(text); if (stream == null) { return null; } byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); return array; } return null; } public static AssetBundle LoadBundleFromInternalAssembly(string filename, Assembly assembly) { return AssetBundle.LoadFromMemory(GetResourceBytes(filename, assembly)); } } public static class AssetBundleExtension { public static T LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object { Object val = bundle.LoadAsset(name); if (val != (Object)null) { val.hideFlags = (HideFlags)32; return (T)(object)val; } return default(T); } } } namespace MoreCompany.Cosmetics { public class CosmeticApplication : MonoBehaviour { public Transform head; public Transform hip; public Transform lowerArmRight; public Transform shinLeft; public Transform shinRight; public Transform chest; public List<CosmeticInstance> spawnedCosmetics = new List<CosmeticInstance>(); public void Awake() { head = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003") .Find("spine.004"); chest = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003"); lowerArmRight = ((Component)this).transform.Find("spine").Find("spine.001").Find("spine.002") .Find("spine.003") .Find("shoulder.R") .Find("arm.R_upper") .Find("arm.R_lower"); hip = ((Component)this).transform.Find("spine"); shinLeft = ((Component)this).transform.Find("spine").Find("thigh.L").Find("shin.L"); shinRight = ((Component)this).transform.Find("spine").Find("thigh.R").Find("shin.R"); RefreshAllCosmeticPositions(); } private void OnDisable() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ((Component)spawnedCosmetic).gameObject.SetActive(false); } } private void OnEnable() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ((Component)spawnedCosmetic).gameObject.SetActive(true); } } public void ClearCosmetics() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { Object.Destroy((Object)(object)((Component)spawnedCosmetic).gameObject); } spawnedCosmetics.Clear(); } public void ApplyCosmetic(string cosmeticId, bool startEnabled) { if (CosmeticRegistry.cosmeticInstances.ContainsKey(cosmeticId)) { CosmeticInstance cosmeticInstance = CosmeticRegistry.cosmeticInstances[cosmeticId]; GameObject val = Object.Instantiate<GameObject>(((Component)cosmeticInstance).gameObject); val.SetActive(startEnabled); CosmeticInstance component = val.GetComponent<CosmeticInstance>(); spawnedCosmetics.Add(component); if (startEnabled) { ParentCosmetic(component); } } } public void RefreshAllCosmeticPositions() { foreach (CosmeticInstance spawnedCosmetic in spawnedCosmetics) { ParentCosmetic(spawnedCosmetic); } } private void ParentCosmetic(CosmeticInstance cosmeticInstance) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) Transform val = null; switch (cosmeticInstance.cosmeticType) { case CosmeticType.HAT: val = head; break; case CosmeticType.R_LOWER_ARM: val = lowerArmRight; break; case CosmeticType.HIP: val = hip; break; case CosmeticType.L_SHIN: val = shinLeft; break; case CosmeticType.R_SHIN: val = shinRight; break; case CosmeticType.CHEST: val = chest; break; } ((Component)cosmeticInstance).transform.position = val.position; ((Component)cosmeticInstance).transform.rotation = val.rotation; ((Component)cosmeticInstance).transform.parent = val; } } public class CosmeticInstance : MonoBehaviour { public CosmeticType cosmeticType; public string cosmeticId; public Texture2D icon; } public class CosmeticGeneric { public virtual string gameObjectPath { get; } public virtual string cosmeticId { get; } public virtual string textureIconPath { get; } public CosmeticType cosmeticType { get; } public void LoadFromBundle(AssetBundle bundle) { GameObject val = bundle.LoadPersistentAsset<GameObject>(gameObjectPath); Texture2D icon = bundle.LoadPersistentAsset<Texture2D>(textureIconPath); CosmeticInstance cosmeticInstance = val.AddComponent<CosmeticInstance>(); cosmeticInstance.cosmeticId = cosmeticId; cosmeticInstance.icon = icon; cosmeticInstance.cosmeticType = cosmeticType; MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + cosmeticId + " from bundle: " + ((Object)bundle).name)); CosmeticRegistry.cosmeticInstances.Add(cosmeticId, cosmeticInstance); } } public enum CosmeticType { HAT, WRIST, CHEST, R_LOWER_ARM, HIP, L_SHIN, R_SHIN } public class CosmeticRegistry { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static UnityAction <>9__8_0; public static UnityAction <>9__8_1; internal void <SpawnCosmeticGUI>b__8_0() { MainClass.showCosmetics = true; MainClass.SaveSettingsToFile(); } internal void <SpawnCosmeticGUI>b__8_1() { MainClass.showCosmetics = false; MainClass.SaveSettingsToFile(); } } public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>(); public static GameObject cosmeticGUI; private static GameObject displayGuy; private static CosmeticApplication cosmeticApplication; public static List<string> locallySelectedCosmetics = new List<string>(); public const float COSMETIC_PLAYER_SCALE_MULT = 0.38f; public static void LoadCosmeticsFromBundle(AssetBundle bundle) { string[] allAssetNames = bundle.GetAllAssetNames(); foreach (string text in allAssetNames) { if (!text.EndsWith(".prefab")) { continue; } GameObject val = bundle.LoadPersistentAsset<GameObject>(text); CosmeticInstance component = val.GetComponent<CosmeticInstance>(); if (!((Object)(object)component == (Object)null)) { MainClass.StaticLogger.LogInfo((object)("Loaded cosmetic: " + component.cosmeticId + " from bundle")); if (cosmeticInstances.ContainsKey(component.cosmeticId)) { MainClass.StaticLogger.LogError((object)("Duplicate cosmetic id: " + component.cosmeticId)); } else { cosmeticInstances.Add(component.cosmeticId, component); } } } } public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle) { Type[] types = assembly.GetTypes(); foreach (Type type in types) { if (type.IsSubclassOf(typeof(CosmeticGeneric))) { CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]); cosmeticGeneric.LoadFromBundle(bundle); } } } public static void SpawnCosmeticGUI() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown cosmeticGUI = Object.Instantiate<GameObject>(MainClass.cosmeticGUIInstance); ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale")).transform.localScale = new Vector3(2f, 2f, 2f); displayGuy = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("ObjectHolder") .Find("ScavengerModel") .Find("metarig")).gameObject; cosmeticApplication = displayGuy.AddComponent<CosmeticApplication>(); GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("EnableButton")).gameObject; ButtonClickedEvent onClick = gameObject.GetComponent<Button>().onClick; object obj = <>c.<>9__8_0; if (obj == null) { UnityAction val = delegate { MainClass.showCosmetics = true; MainClass.SaveSettingsToFile(); }; <>c.<>9__8_0 = val; obj = (object)val; } ((UnityEvent)onClick).AddListener((UnityAction)obj); GameObject gameObject2 = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("DisableButton")).gameObject; ButtonClickedEvent onClick2 = gameObject2.GetComponent<Button>().onClick; object obj2 = <>c.<>9__8_1; if (obj2 == null) { UnityAction val2 = delegate { MainClass.showCosmetics = false; MainClass.SaveSettingsToFile(); }; <>c.<>9__8_1 = val2; obj2 = (object)val2; } ((UnityEvent)onClick2).AddListener((UnityAction)obj2); if (MainClass.showCosmetics) { gameObject.SetActive(false); gameObject2.SetActive(true); } else { gameObject.SetActive(true); gameObject2.SetActive(false); } PopulateCosmetics(); UpdateCosmeticsOnDisplayGuy(startEnabled: false); } public static void PopulateCosmetics() { //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Expected O, but got Unknown GameObject gameObject = ((Component)cosmeticGUI.transform.Find("Canvas").Find("GlobalScale").Find("CosmeticsScreen") .Find("CosmeticsHolder") .Find("Content")).gameObject; List<Transform> list = new List<Transform>(); for (int i = 0; i < gameObject.transform.childCount; i++) { list.Add(gameObject.transform.GetChild(i)); } foreach (Transform item in list) { Object.Destroy((Object)(object)((Component)item).gameObject); } foreach (KeyValuePair<string, CosmeticInstance> cosmeticInstance in cosmeticInstances) { GameObject val = Object.Instantiate<GameObject>(MainClass.cosmeticButton, gameObject.transform); val.transform.localScale = Vector3.one; GameObject disabledOverlay = ((Component)val.transform.Find("Deselected")).gameObject; disabledOverlay.SetActive(true); GameObject enabledOverlay = ((Component)val.transform.Find("Selected")).gameObject; enabledOverlay.SetActive(true); if (IsEquipped(cosmeticInstance.Value.cosmeticId)) { enabledOverlay.SetActive(true); disabledOverlay.SetActive(false); } else { enabledOverlay.SetActive(false); disabledOverlay.SetActive(true); } RawImage component = ((Component)val.transform.Find("Icon")).GetComponent<RawImage>(); component.texture = (Texture)(object)cosmeticInstance.Value.icon; Button component2 = val.GetComponent<Button>(); ((UnityEvent)component2.onClick).AddListener((UnityAction)delegate { ToggleCosmetic(cosmeticInstance.Value.cosmeticId); if (IsEquipped(cosmeticInstance.Value.cosmeticId)) { enabledOverlay.SetActive(true); disabledOverlay.SetActive(false); } else { enabledOverlay.SetActive(false); disabledOverlay.SetActive(true); } MainClass.WriteCosmeticsToFile(); UpdateCosmeticsOnDisplayGuy(startEnabled: true); }); } } private static Color HexToColor(string hex) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) Color result = default(Color); ColorUtility.TryParseHtmlString(hex, ref result); return result; } public static void UpdateCosmeticsOnDisplayGuy(bool startEnabled) { cosmeticApplication.ClearCosmetics(); foreach (string locallySelectedCosmetic in locallySelectedCosmetics) { cosmeticApplication.ApplyCosmetic(locallySelectedCosmetic, startEnabled); } foreach (CosmeticInstance spawnedCosmetic in cosmeticApplication.spawnedCosmetics) { RecursiveLayerChange(((Component)spawnedCosmetic).transform, 5); } } private static void RecursiveLayerChange(Transform transform, int layer) { ((Component)transform).gameObject.layer = layer; for (int i = 0; i < transform.childCount; i++) { RecursiveLayerChange(transform.GetChild(i), layer); } } public static bool IsEquipped(string cosmeticId) { return locallySelectedCosmetics.Contains(cosmeticId); } public static void ToggleCosmetic(string cosmeticId) { if (locallySelectedCosmetics.Contains(cosmeticId)) { locallySelectedCosmetics.Remove(cosmeticId); } else { locallySelectedCosmetics.Add(cosmeticId); } } } } namespace MoreCompany.Behaviors { public class SpinDragger : MonoBehaviour, IPointerDownHandler, IEventSystemHandler, IPointerUpHandler { public float speed = 1f; private Vector2 lastMousePosition; private bool dragging = false; private Vector3 rotationalVelocity = Vector3.zero; public float dragSpeed = 1f; public float airDrag = 0.99f; public GameObject target; private void Update() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) if (dragging) { Vector3 val = Vector2.op_Implicit(((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue() - lastMousePosition); rotationalVelocity += new Vector3(0f, 0f - val.x, 0f) * dragSpeed; lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue(); } rotationalVelocity *= airDrag; target.transform.Rotate(rotationalVelocity * Time.deltaTime * speed, (Space)0); } public void OnPointerDown(PointerEventData eventData) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) lastMousePosition = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue(); dragging = true; } public void OnPointerUp(PointerEventData eventData) { dragging = false; } } }
BepinEx/plugins/Ozone-Runtime_Netcode_Patcher/NicholaScott.BepInEx.RuntimeNetcodeRPCValidator.dll
Decompiled 11 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using HarmonyLib; using Unity.Collections; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: AssemblyCompany("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.2.5.0")] [assembly: AssemblyInformationalVersion("0.2.5+6e2f89b3631ae55d2f51a00ccfd3f20fec9d2372")] [assembly: AssemblyProduct("RuntimeNetcodeRPCValidator")] [assembly: AssemblyTitle("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace RuntimeNetcodeRPCValidator { public class AlreadyRegisteredException : Exception { public AlreadyRegisteredException(string PluginGUID) : base("Can't register plugin " + PluginGUID + " until the other instance of NetcodeValidator is Disposed of!") { } } public class InvalidPluginGuidException : Exception { public InvalidPluginGuidException(string pluginGUID) : base("Can't patch plugin " + pluginGUID + " because it doesn't exist!") { } } public class NotNetworkBehaviourException : Exception { public NotNetworkBehaviourException(Type type) : base("Netcode Runtime RPC Validator tried to NetcodeValidator.Patch type " + type.Name + " that doesn't inherit from NetworkBehaviour!") { } } public class MustCallFromDeclaredTypeException : Exception { public MustCallFromDeclaredTypeException() : base("Netcode Runtime RPC Validator tried to run NetcodeValidator.PatchAll from a delegate! You must call PatchAll from a declared type.") { } } public static class FastBufferExtensions { private const BindingFlags BindingAll = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; private static void WriteSystemSerializable(this FastBufferWriter fastBufferWriter, object serializable) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) BinaryFormatter binaryFormatter = new BinaryFormatter(); using MemoryStream memoryStream = new MemoryStream(); binaryFormatter.Serialize(memoryStream, serializable); byte[] array = memoryStream.ToArray(); int num = array.Length; ((FastBufferWriter)(ref fastBufferWriter)).WriteValueSafe<int>(ref num, default(ForPrimitives)); ((FastBufferWriter)(ref fastBufferWriter)).WriteBytes(array, -1, 0); } private static void ReadSystemSerializable(this FastBufferReader fastBufferReader, out object serializable) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) int num = default(int); ((FastBufferReader)(ref fastBufferReader)).ReadValueSafe<int>(ref num, default(ForPrimitives)); byte[] buffer = new byte[num]; ((FastBufferReader)(ref fastBufferReader)).ReadBytes(ref buffer, num, 0); using MemoryStream memoryStream = new MemoryStream(buffer); memoryStream.Seek(0L, SeekOrigin.Begin); BinaryFormatter binaryFormatter = new BinaryFormatter(); serializable = binaryFormatter.Deserialize(memoryStream); } private static void WriteNetcodeSerializable(this FastBufferWriter fastBufferWriter, object networkSerializable) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor(1024, (Allocator)2, -1); try { BufferSerializer<BufferSerializerWriter> val2 = default(BufferSerializer<BufferSerializerWriter>); val2..ctor(new BufferSerializerWriter(val)); object obj = ((networkSerializable is INetworkSerializable) ? networkSerializable : null); if (obj != null) { ((INetworkSerializable)obj).NetworkSerialize<BufferSerializerWriter>(val2); } byte[] array = ((FastBufferWriter)(ref val)).ToArray(); int num = array.Length; ((FastBufferWriter)(ref fastBufferWriter)).WriteValueSafe<int>(ref num, default(ForPrimitives)); ((FastBufferWriter)(ref fastBufferWriter)).WriteBytes(array, -1, 0); } finally { ((IDisposable)(FastBufferWriter)(ref val)).Dispose(); } } private static void ReadNetcodeSerializable(this FastBufferReader fastBufferReader, Type type, out object serializable) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) int num = default(int); ((FastBufferReader)(ref fastBufferReader)).ReadValueSafe<int>(ref num, default(ForPrimitives)); byte[] array = new byte[num]; ((FastBufferReader)(ref fastBufferReader)).ReadBytes(ref array, num, 0); FastBufferReader val = default(FastBufferReader); ((FastBufferReader)(ref val))..ctor(array, (Allocator)2, -1, 0); try { BufferSerializer<BufferSerializerReader> val2 = default(BufferSerializer<BufferSerializerReader>); val2..ctor(new BufferSerializerReader(val)); serializable = Activator.CreateInstance(type); object obj = serializable; object obj2 = ((obj is INetworkSerializable) ? obj : null); if (obj2 != null) { ((INetworkSerializable)obj2).NetworkSerialize<BufferSerializerReader>(val2); } } finally { ((IDisposable)(FastBufferReader)(ref val)).Dispose(); } } public static void WriteMethodInfoAndParameters(this FastBufferWriter fastBufferWriter, MethodBase methodInfo, object[] args) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) ((FastBufferWriter)(ref fastBufferWriter)).WriteValueSafe(methodInfo.Name, false); ParameterInfo[] parameters = methodInfo.GetParameters(); int num = parameters.Length; ((FastBufferWriter)(ref fastBufferWriter)).WriteValueSafe<int>(ref num, default(ForPrimitives)); for (int i = 0; i < parameters.Length; i++) { ParameterInfo parameterInfo = parameters[i]; object obj = args[i]; bool flag = obj == null || parameterInfo.ParameterType == typeof(ServerRpcParams) || parameterInfo.ParameterType == typeof(ClientRpcParams); ((FastBufferWriter)(ref fastBufferWriter)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { continue; } if (parameterInfo.ParameterType.GetInterfaces().Contains(typeof(INetworkSerializable))) { fastBufferWriter.WriteNetcodeSerializable(obj); continue; } if (parameterInfo.ParameterType.IsSerializable) { fastBufferWriter.WriteSystemSerializable(obj); continue; } throw new SerializationException(TextHandler.ObjectNotSerializable(parameterInfo)); } } public static MethodInfo ReadMethodInfoAndParameters(this FastBufferReader fastBufferReader, Type methodDeclaringType, ref object[] args) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) string name = default(string); ((FastBufferReader)(ref fastBufferReader)).ReadValueSafe(ref name, false); int num = default(int); ((FastBufferReader)(ref fastBufferReader)).ReadValueSafe<int>(ref num, default(ForPrimitives)); MethodInfo method = methodDeclaringType.GetMethod(name, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (num != method?.GetParameters().Length) { throw new Exception(TextHandler.InconsistentParameterCount(method, num)); } bool flag = default(bool); for (int i = 0; i < num; i++) { ((FastBufferReader)(ref fastBufferReader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { continue; } ParameterInfo parameterInfo = method.GetParameters()[i]; object serializable; if (parameterInfo.ParameterType.GetInterfaces().Contains(typeof(INetworkSerializable))) { fastBufferReader.ReadNetcodeSerializable(parameterInfo.ParameterType, out serializable); } else { if (!parameterInfo.ParameterType.IsSerializable) { throw new SerializationException(TextHandler.ObjectNotSerializable(parameterInfo)); } fastBufferReader.ReadSystemSerializable(out serializable); } args[i] = serializable; } return method; } } public sealed class NetcodeValidator : IDisposable { private static readonly List<string> AlreadyRegistered = new List<string>(); internal const string TypeCustomMessageHandlerPrefix = "Net"; private static List<(NetcodeValidator validator, Type custom, Type native)> BoundNetworkObjects { get; } = new List<(NetcodeValidator, Type, Type)>(); private List<string> CustomMessageHandlers { get; } private Harmony Patcher { get; } public string PluginGuid { get; } internal static event Action<NetcodeValidator, Type> AddedNewBoundBehaviour; private event Action<string> AddedNewCustomMessageHandler; public NetcodeValidator(string pluginGuid) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown if (!Chainloader.PluginInfos.TryGetValue(pluginGuid, out var _)) { throw new InvalidPluginGuidException(pluginGuid); } if (AlreadyRegistered.Contains(pluginGuid)) { throw new AlreadyRegisteredException(pluginGuid); } AlreadyRegistered.Add(pluginGuid); PluginGuid = pluginGuid; CustomMessageHandlers = new List<string>(); Patcher = new Harmony(pluginGuid + "NicholaScott.BepInEx.RuntimeNetcodeRPCValidator"); Plugin.NetworkManagerInitialized += NetworkManagerInitialized; Plugin.NetworkManagerShutdown += NetworkManagerShutdown; } internal static void TryLoadRelatedComponentsInOrder(NetworkBehaviour __instance, MethodBase __originalMethod) { foreach (var item in from obj in BoundNetworkObjects where obj.native == __originalMethod.DeclaringType select obj into it orderby it.validator.PluginGuid select it) { Plugin.Logger.LogInfo((object)TextHandler.CustomComponentAddedToExistingObject(item, __originalMethod)); Component obj2 = ((Component)__instance).gameObject.AddComponent(item.custom); ((NetworkBehaviour)(object)((obj2 is NetworkBehaviour) ? obj2 : null)).SyncWithNetworkObject(); } } private bool Patch(MethodInfo rpcMethod, out bool isServerRpc, out bool isClientRpc) { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Expected O, but got Unknown isServerRpc = ((MemberInfo)rpcMethod).GetCustomAttributes<ServerRpcAttribute>().Any(); isClientRpc = ((MemberInfo)rpcMethod).GetCustomAttributes<ClientRpcAttribute>().Any(); bool flag = rpcMethod.Name.EndsWith("ServerRpc"); bool flag2 = rpcMethod.Name.EndsWith("ClientRpc"); if (!isClientRpc && !isServerRpc && !flag2 && !flag) { return false; } if ((!isServerRpc && flag) || (!isClientRpc && flag2)) { Plugin.Logger.LogError((object)TextHandler.MethodLacksRpcAttribute(rpcMethod)); return false; } if ((isServerRpc && !flag) || (isClientRpc && !flag2)) { Plugin.Logger.LogError((object)TextHandler.MethodLacksSuffix(rpcMethod)); return false; } Patcher.Patch((MethodBase)rpcMethod, new HarmonyMethod(typeof(NetworkBehaviourExtensions), "MethodPatch", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); return true; } public void BindToPreExistingObjectByBehaviour<TCustomBehaviour, TNativeBehaviour>() where TCustomBehaviour : NetworkBehaviour where TNativeBehaviour : NetworkBehaviour { if (Object.op_Implicit((Object)(object)NetworkManager.Singleton) && (NetworkManager.Singleton.IsListening || NetworkManager.Singleton.IsConnectedClient)) { Plugin.Logger.LogError((object)TextHandler.PluginTriedToBindToPreExistingObjectTooLate(this, typeof(TCustomBehaviour), typeof(TNativeBehaviour))); } else { OnAddedNewBoundBehaviour(this, typeof(TCustomBehaviour), typeof(TNativeBehaviour)); } } public void Patch(Type netBehaviourTyped) { if (netBehaviourTyped.BaseType != typeof(NetworkBehaviour)) { throw new NotNetworkBehaviourException(netBehaviourTyped); } OnAddedNewCustomMessageHandler("Net." + netBehaviourTyped.Name); int num = 0; int num2 = 0; MethodInfo[] methods = netBehaviourTyped.GetMethods(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); foreach (MethodInfo rpcMethod in methods) { if (Patch(rpcMethod, out var isServerRpc, out var isClientRpc)) { num += (isServerRpc ? 1 : 0); num2 += (isClientRpc ? 1 : 0); } } Plugin.Logger.LogInfo((object)TextHandler.SuccessfullyPatchedType(netBehaviourTyped, num, num2)); } public void Patch(Assembly assembly) { Type[] types = assembly.GetTypes(); foreach (Type type in types) { if (type.BaseType == typeof(NetworkBehaviour)) { Patch(type); } } } public void PatchAll() { Assembly assembly = new StackTrace().GetFrame(1).GetMethod().ReflectedType?.Assembly; if (assembly == null) { throw new MustCallFromDeclaredTypeException(); } Patch(assembly); } public void UnpatchSelf() { Plugin.Logger.LogInfo((object)TextHandler.PluginUnpatchedAllRPCs(this)); Patcher.UnpatchSelf(); } private static void RegisterMessageHandlerWithNetworkManager(string handler) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown NetworkManager.Singleton.CustomMessagingManager.RegisterNamedMessageHandler(handler, new HandleNamedMessageDelegate(NetworkBehaviourExtensions.ReceiveNetworkMessage)); } private void NetworkManagerInitialized() { AddedNewCustomMessageHandler += RegisterMessageHandlerWithNetworkManager; foreach (string customMessageHandler in CustomMessageHandlers) { RegisterMessageHandlerWithNetworkManager(customMessageHandler); } } private void NetworkManagerShutdown() { AddedNewCustomMessageHandler -= RegisterMessageHandlerWithNetworkManager; foreach (string customMessageHandler in CustomMessageHandlers) { NetworkManager.Singleton.CustomMessagingManager.UnregisterNamedMessageHandler(customMessageHandler); } } public void Dispose() { Plugin.NetworkManagerInitialized -= NetworkManagerInitialized; Plugin.NetworkManagerShutdown -= NetworkManagerShutdown; AlreadyRegistered.Remove(PluginGuid); if (Object.op_Implicit((Object)(object)NetworkManager.Singleton)) { NetworkManagerShutdown(); } if (Patcher.GetPatchedMethods().Any()) { UnpatchSelf(); } } private void OnAddedNewCustomMessageHandler(string obj) { CustomMessageHandlers.Add(obj); this.AddedNewCustomMessageHandler?.Invoke(obj); } private static void OnAddedNewBoundBehaviour(NetcodeValidator validator, Type custom, Type native) { BoundNetworkObjects.Add((validator, custom, native)); NetcodeValidator.AddedNewBoundBehaviour?.Invoke(validator, native); } } public static class NetworkBehaviourExtensions { public enum RpcState { FromUser, FromNetworking } private static RpcState RpcSource; public static ClientRpcParams CreateSendToFromReceived(this ServerRpcParams senderId) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) ClientRpcParams result = default(ClientRpcParams); result.Send = new ClientRpcSendParams { TargetClientIds = new ulong[1] { senderId.Receive.SenderClientId } }; return result; } public static void SyncWithNetworkObject(this NetworkBehaviour networkBehaviour) { if (!networkBehaviour.NetworkObject.ChildNetworkBehaviours.Contains(networkBehaviour)) { networkBehaviour.NetworkObject.ChildNetworkBehaviours.Add(networkBehaviour); } networkBehaviour.UpdateNetworkProperties(); } private static bool ValidateRPCMethod(NetworkBehaviour networkBehaviour, MethodBase method, RpcState state, out RpcAttribute rpcAttribute) { bool flag = ((MemberInfo)method).GetCustomAttributes<ServerRpcAttribute>().Any(); bool flag2 = ((MemberInfo)method).GetCustomAttributes<ClientRpcAttribute>().Any(); bool num = flag && ((MemberInfo)method).GetCustomAttribute<ServerRpcAttribute>().RequireOwnership; rpcAttribute = (RpcAttribute)(flag ? ((object)((MemberInfo)method).GetCustomAttribute<ServerRpcAttribute>()) : ((object)((MemberInfo)method).GetCustomAttribute<ClientRpcAttribute>())); if (num && networkBehaviour.OwnerClientId != NetworkManager.Singleton.LocalClientId) { Plugin.Logger.LogError((object)TextHandler.NotOwnerOfNetworkObject((state == RpcState.FromUser) ? "We" : "Client", method, networkBehaviour.NetworkObject)); return false; } if (state == RpcState.FromUser && flag2 && !NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost) { Plugin.Logger.LogError((object)TextHandler.CantRunClientRpcFromClient(method)); return false; } if (state == RpcState.FromUser && !flag && !flag2) { Plugin.Logger.LogError((object)TextHandler.MethodPatchedButLacksAttributes(method)); return false; } if (state == RpcState.FromNetworking && !flag && !flag2) { Plugin.Logger.LogError((object)TextHandler.MethodPatchedAndNetworkCalledButLacksAttributes(method)); return false; } if (state == RpcState.FromNetworking && flag && !networkBehaviour.IsServer && !networkBehaviour.IsHost) { Plugin.Logger.LogError((object)TextHandler.CantRunServerRpcAsClient(method)); return false; } return true; } private static bool MethodPatchInternal(NetworkBehaviour networkBehaviour, MethodBase method, object[] args) { //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)NetworkManager.Singleton) || (!NetworkManager.Singleton.IsListening && !NetworkManager.Singleton.IsConnectedClient)) { Plugin.Logger.LogError((object)TextHandler.NoNetworkManagerPresentToSendRpc(networkBehaviour)); return false; } RpcState rpcSource = RpcSource; RpcSource = RpcState.FromUser; if (rpcSource == RpcState.FromNetworking) { return true; } if (!ValidateRPCMethod(networkBehaviour, method, rpcSource, out var rpcAttribute)) { return false; } FastBufferWriter val = default(FastBufferWriter); ((FastBufferWriter)(ref val))..ctor((method.GetParameters().Length + 1) * 128, (Allocator)2, -1); ulong networkObjectId = networkBehaviour.NetworkObjectId; ((FastBufferWriter)(ref val)).WriteValueSafe<ulong>(ref networkObjectId, default(ForPrimitives)); ushort networkBehaviourId = networkBehaviour.NetworkBehaviourId; ((FastBufferWriter)(ref val)).WriteValueSafe<ushort>(ref networkBehaviourId, default(ForPrimitives)); val.WriteMethodInfoAndParameters(method, args); string text = new StringBuilder("Net").Append(".").Append(method.DeclaringType.Name).ToString(); NetworkDelivery val2 = (NetworkDelivery)(((int)rpcAttribute.Delivery == 0) ? 2 : 0); if (rpcAttribute is ServerRpcAttribute) { NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage(text, 0uL, val, val2); } else { ParameterInfo[] parameters = method.GetParameters(); if (parameters.Length != 0 && parameters[^1].ParameterType == typeof(ClientRpcParams)) { NetworkManager.Singleton.CustomMessagingManager.SendNamedMessage(text, ((ClientRpcParams)args[^1]).Send.TargetClientIds, val, val2); } else { NetworkManager.Singleton.CustomMessagingManager.SendNamedMessageToAll(text, val, val2); } } return false; } internal static void ReceiveNetworkMessage(ulong sender, FastBufferReader reader) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) ulong key = default(ulong); ((FastBufferReader)(ref reader)).ReadValueSafe<ulong>(ref key, default(ForPrimitives)); ushort num = default(ushort); ((FastBufferReader)(ref reader)).ReadValueSafe<ushort>(ref num, default(ForPrimitives)); int position = ((FastBufferReader)(ref reader)).Position; string text = default(string); ((FastBufferReader)(ref reader)).ReadValueSafe(ref text, false); ((FastBufferReader)(ref reader)).Seek(position); if (!NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(key, out var value)) { Plugin.Logger.LogError((object)TextHandler.RpcCalledBeforeObjectSpawned()); return; } NetworkBehaviour networkBehaviourAtOrderIndex = value.GetNetworkBehaviourAtOrderIndex(num); MethodInfo method = ((object)networkBehaviourAtOrderIndex).GetType().GetMethod(text, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); RpcAttribute rpcAttribute; if (method == null) { Plugin.Logger.LogError((object)TextHandler.NetworkCalledNonExistentMethod(networkBehaviourAtOrderIndex, text)); } else if (ValidateRPCMethod(networkBehaviourAtOrderIndex, method, RpcState.FromNetworking, out rpcAttribute)) { RpcSource = RpcState.FromNetworking; ParameterInfo[] parameters = method.GetParameters(); bool num2 = rpcAttribute is ServerRpcAttribute && parameters.Length != 0 && parameters[^1].ParameterType == typeof(ServerRpcParams); object[] args = null; if (parameters.Length != 0) { args = new object[parameters.Length]; } reader.ReadMethodInfoAndParameters(method.DeclaringType, ref args); if (num2) { args[^1] = (object)new ServerRpcParams { Receive = new ServerRpcReceiveParams { SenderClientId = sender } }; } method.Invoke(networkBehaviourAtOrderIndex, args); } } internal static bool MethodPatch(NetworkBehaviour __instance, MethodBase __originalMethod, object[] __args) { return MethodPatchInternal(__instance, __originalMethod, __args); } } [BepInPlugin("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator", "RuntimeNetcodeRPCValidator", "0.2.5")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("NicholaScott.BepInEx.RuntimeNetcodeRPCValidator"); private List<Type> AlreadyPatchedNativeBehaviours { get; } = new List<Type>(); internal static ManualLogSource Logger { get; private set; } public static event Action NetworkManagerInitialized; public static event Action NetworkManagerShutdown; private void Awake() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; NetcodeValidator.AddedNewBoundBehaviour += NetcodeValidatorOnAddedNewBoundBehaviour; _harmony.Patch((MethodBase)AccessTools.Method(typeof(NetworkManager), "Initialize", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "OnNetworkManagerInitialized", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); _harmony.Patch((MethodBase)AccessTools.Method(typeof(NetworkManager), "Shutdown", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), "OnNetworkManagerShutdown", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private void NetcodeValidatorOnAddedNewBoundBehaviour(NetcodeValidator validator, Type netBehaviour) { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Expected O, but got Unknown if (!AlreadyPatchedNativeBehaviours.Contains(netBehaviour)) { AlreadyPatchedNativeBehaviours.Add(netBehaviour); MethodBase methodBase = AccessTools.Method(netBehaviour, "Awake", (Type[])null, (Type[])null); if (methodBase == null) { methodBase = AccessTools.Method(netBehaviour, "Start", (Type[])null, (Type[])null); } if (methodBase == null) { methodBase = AccessTools.Constructor(netBehaviour, (Type[])null, false); } Logger.LogInfo((object)TextHandler.RegisteredPatchForType(validator, netBehaviour, methodBase)); HarmonyMethod val = new HarmonyMethod(typeof(NetcodeValidator), "TryLoadRelatedComponentsInOrder", (Type[])null); _harmony.Patch(methodBase, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } protected static void OnNetworkManagerInitialized() { Plugin.NetworkManagerInitialized?.Invoke(); } protected static void OnNetworkManagerShutdown() { Plugin.NetworkManagerShutdown?.Invoke(); } } internal static class TextHandler { private const string NoNetworkManagerPresentToSendRpcConst = "NetworkBehaviour {0} tried to send a RPC but the NetworkManager is non-existant!"; private const string MethodLacksAttributeConst = "Can't patch method {0}.{1} because it lacks a [{2}] attribute."; private const string MethodLacksSuffixConst = "Can't patch method {0}.{1} because it's name doesn't end with '{2}'!"; private const string SuccessfullyPatchedTypeConst = "Patched {0} ServerRPC{1} & {2} ClientRPC{3} on NetworkBehaviour {4}."; private const string NotOwnerOfNetworkObjectConst = "{0} tried to run ServerRPC {1} but not the owner of NetworkObject {2}"; private const string CantRunClientRpcFromClientConst = "Tried to run ClientRpc {0} but we're not a host! You should only call ClientRpc(s) from inside a ServerRpc OR if you've checked you're on the server with IsHost!"; private const string CantRunServerRpcAsClientConst = "Received message to run ServerRPC {0}.{1} but we're a client!"; private const string MethodPatchedButLacksAttributesConst = "Rpc Method {0} has been patched to attempt networking but lacks any RpcAttributes! This should never happen!"; private const string MethodPatchedAndNetworkCalledButLacksAttributesConst = "Rpc Method {0} has been patched && even received a network call to execute but lacks any RpcAttributes! This should never happen! Something is VERY fucky!!!"; private const string RpcCalledBeforeObjectSpawnedConst = "An RPC called on a NetworkObject that is not in the spawned objects list. Please make sure the NetworkObject is spawned before calling RPCs."; private const string NetworkCalledNonExistentMethodConst = "NetworkBehaviour {0} received RPC {1} but that method doesn't exist on {2}!"; private const string ObjectNotSerializableConst = "[Network] Parameter ({0} {1}) is not marked [Serializable] nor does it implement INetworkSerializable!"; private const string InconsistentParameterCountConst = "[Network] NetworkBehaviour received a RPC {0} but the number of parameters sent {1} != MethodInfo param count {2}"; private const string PluginTriedToBindToPreExistingObjectTooLateConst = "Plugin '{0}' tried to bind {1} to {2} but it's too late! Make sure you bind to any pre-existing NetworkObjects before NetworkManager.IsListening || IsConnectedClient."; private const string RegisteredPatchForTypeConst = "Successfully registered first patch for type {0}.{1} | Triggered by {2}"; private const string CustomComponentAddedToExistingObjectConst = "Successfully added {0} to {1} via {2}. Triggered by plugin {3}"; private const string PluginUnpatchedAllRPCsConst = "Plugin {0} has unpatched all RPCs!"; internal static string NoNetworkManagerPresentToSendRpc(NetworkBehaviour networkBehaviour) { return $"NetworkBehaviour {networkBehaviour.NetworkBehaviourId} tried to send a RPC but the NetworkManager is non-existant!"; } internal static string MethodLacksRpcAttribute(MethodInfo method) { return string.Format("Can't patch method {0}.{1} because it lacks a [{2}] attribute.", method.DeclaringType?.Name, method.Name, method.Name.EndsWith("ServerRpc") ? "ServerRpc" : "ClientRpc"); } internal static string MethodLacksSuffix(MethodBase method) { return string.Format("Can't patch method {0}.{1} because it's name doesn't end with '{2}'!", method.DeclaringType?.Name, method.Name, (((MemberInfo)method).GetCustomAttribute<ServerRpcAttribute>() != null) ? "ServerRpc" : "ClientRpc"); } internal static string SuccessfullyPatchedType(Type networkType, int serverRpcCount, int clientRpcCount) { return string.Format("Patched {0} ServerRPC{1} & {2} ClientRPC{3} on NetworkBehaviour {4}.", serverRpcCount, (serverRpcCount == 1) ? "" : "s", clientRpcCount, (clientRpcCount == 1) ? "" : "s", networkType.Name); } internal static string NotOwnerOfNetworkObject(string whoIsNotOwner, MethodBase method, NetworkObject networkObject) { return $"{whoIsNotOwner} tried to run ServerRPC {method.Name} but not the owner of NetworkObject {networkObject.NetworkObjectId}"; } internal static string CantRunClientRpcFromClient(MethodBase method) { return $"Tried to run ClientRpc {method.Name} but we're not a host! You should only call ClientRpc(s) from inside a ServerRpc OR if you've checked you're on the server with IsHost!"; } internal static string CantRunServerRpcAsClient(MethodBase method) { return $"Received message to run ServerRPC {method.DeclaringType?.Name}.{method.Name} but we're a client!"; } internal static string MethodPatchedButLacksAttributes(MethodBase method) { return $"Rpc Method {method.Name} has been patched to attempt networking but lacks any RpcAttributes! This should never happen!"; } internal static string MethodPatchedAndNetworkCalledButLacksAttributes(MethodBase method) { return $"Rpc Method {method.Name} has been patched && even received a network call to execute but lacks any RpcAttributes! This should never happen! Something is VERY fucky!!!"; } internal static string RpcCalledBeforeObjectSpawned() { return "An RPC called on a NetworkObject that is not in the spawned objects list. Please make sure the NetworkObject is spawned before calling RPCs."; } internal static string NetworkCalledNonExistentMethod(NetworkBehaviour networkBehaviour, string rpcName) { return $"NetworkBehaviour {networkBehaviour.NetworkBehaviourId} received RPC {rpcName} but that method doesn't exist on {((object)networkBehaviour).GetType().Name}!"; } internal static string ObjectNotSerializable(ParameterInfo paramInfo) { return $"[Network] Parameter ({paramInfo.ParameterType.Name} {paramInfo.Name}) is not marked [Serializable] nor does it implement INetworkSerializable!"; } internal static string InconsistentParameterCount(MethodBase method, int paramsSent) { return $"[Network] NetworkBehaviour received a RPC {method.Name} but the number of parameters sent {paramsSent} != MethodInfo param count {method.GetParameters().Length}"; } internal static string PluginTriedToBindToPreExistingObjectTooLate(NetcodeValidator netcodeValidator, Type from, Type to) { return $"Plugin '{netcodeValidator.PluginGuid}' tried to bind {from.Name} to {to.Name} but it's too late! Make sure you bind to any pre-existing NetworkObjects before NetworkManager.IsListening || IsConnectedClient."; } internal static string RegisteredPatchForType(NetcodeValidator validator, Type netBehaviour, MethodBase method) { return $"Successfully registered first patch for type {netBehaviour.Name}.{method.Name} | Triggered by {validator.PluginGuid}"; } internal static string CustomComponentAddedToExistingObject((NetcodeValidator validator, Type custom, Type native) it, MethodBase methodBase) { return $"Successfully added {it.custom.Name} to {it.native.Name} via {methodBase.Name}. Triggered by plugin {it.validator.PluginGuid}"; } internal static string PluginUnpatchedAllRPCs(NetcodeValidator netcodeValidator) { return $"Plugin {netcodeValidator.PluginGuid} has unpatched all RPCs!"; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NicholaScott.BepInEx.RuntimeNetcodeRPCValidator"; public const string PLUGIN_NAME = "RuntimeNetcodeRPCValidator"; public const string PLUGIN_VERSION = "0.2.5"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepinEx/plugins/Renegades-FlashlightToggle/FlashlightToggle.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Control")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f52c854f4eaa270088fff99ac87504ddad49aa16")] [assembly: AssemblyProduct("Control")] [assembly: AssemblyTitle("Control")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Control { public static class PluginInfo { public const string PLUGIN_GUID = "Control"; public const string PLUGIN_NAME = "Control"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Flashlight { public class FlashButton : LcInputActions { [InputAction("<Keyboard>/f", Name = "Flashlight")] public InputAction FlashKey { get; set; } } [BepInPlugin("rr.Flashlight", "Flashlight", "1.5.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource logSource; internal static FlashButton InputActionInstance = new FlashButton(); private Harmony _harmony = new Harmony("Flashlight"); private void Awake() { _harmony.PatchAll(typeof(Plugin)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Flashlight done.------"); logSource = ((BaseUnityPlugin)this).Logger; } [HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")] [HarmonyPostfix] public static void ClearFlashlight(PlayerControllerB __instance) { __instance.pocketedFlashlight = null; } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || __instance.inTerminalMenu || __instance.isTypingChat || !Application.isFocused) { return; } if (__instance.currentlyHeldObjectServer is FlashlightItem && (Object)(object)__instance.currentlyHeldObjectServer != (Object)(object)__instance.pocketedFlashlight) { __instance.pocketedFlashlight = __instance.currentlyHeldObjectServer; } if ((Object)(object)__instance.pocketedFlashlight == (Object)null || !InputActionInstance.FlashKey.triggered || !(__instance.pocketedFlashlight is FlashlightItem) || !__instance.pocketedFlashlight.isHeld) { return; } try { __instance.pocketedFlashlight.UseItemOnClient(true); if (!(__instance.currentlyHeldObjectServer is FlashlightItem)) { GrabbableObject pocketedFlashlight = __instance.pocketedFlashlight; ((Behaviour)((FlashlightItem)((pocketedFlashlight is FlashlightItem) ? pocketedFlashlight : null)).flashlightBulbGlow).enabled = false; GrabbableObject pocketedFlashlight2 = __instance.pocketedFlashlight; ((Behaviour)((FlashlightItem)((pocketedFlashlight2 is FlashlightItem) ? pocketedFlashlight2 : null)).flashlightBulb).enabled = false; GrabbableObject pocketedFlashlight3 = __instance.pocketedFlashlight; if (((pocketedFlashlight3 is FlashlightItem) ? pocketedFlashlight3 : null).isBeingUsed) { ((Behaviour)__instance.helmetLight).enabled = true; GrabbableObject pocketedFlashlight4 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight4 is FlashlightItem) ? pocketedFlashlight4 : null)).usingPlayerHelmetLight = true; GrabbableObject pocketedFlashlight5 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight5 is FlashlightItem) ? pocketedFlashlight5 : null)).PocketFlashlightServerRpc(true); } else { ((Behaviour)__instance.helmetLight).enabled = false; GrabbableObject pocketedFlashlight6 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight6 is FlashlightItem) ? pocketedFlashlight6 : null)).usingPlayerHelmetLight = false; GrabbableObject pocketedFlashlight7 = __instance.pocketedFlashlight; ((FlashlightItem)((pocketedFlashlight7 is FlashlightItem) ? pocketedFlashlight7 : null)).PocketFlashlightServerRpc(false); } } } catch { } } } }
BepinEx/plugins/Renegades-WalkieUse/Walkie.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Walkie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Walkie")] [assembly: AssemblyTitle("Walkie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Walkie { public class WalkieButton : LcInputActions { [InputAction("<Keyboard>/r", Name = "Walkie")] public InputAction WalkieKey { get; set; } } [BepInPlugin("rr.Walkie", "WalkieUse", "1.5.0")] [HarmonyPatch(typeof(PlayerControllerB))] public class WalkieToggle : BaseUnityPlugin { internal static ManualLogSource logSource; internal static WalkieButton InputActionInstance = new WalkieButton(); public static bool useTerminal = false; private Harmony _harmony = new Harmony("Walkie"); private void Awake() { _harmony.PatchAll(typeof(WalkieToggle)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"------Walkie done.------"); logSource = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)("Walkie in Terminal: " + useTerminal)); } [HarmonyPatch(typeof(InitializeGame), "Awake")] [HarmonyPostfix] public static void Terminal() { Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (Assembly assembly in assemblies) { if (assembly.FullName.StartsWith("TerminalDesktop")) { useTerminal = true; } } logSource.LogError((object)("Terminal Walkie: " + useTerminal)); } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] public static void ReadInput(PlayerControllerB __instance) { GrabbableObject val = null; if (((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || (__instance.inTerminalMenu && !useTerminal) || __instance.isTypingChat || ShipBuildModeManager.Instance.InBuildMode || !Application.isFocused) { return; } for (int i = 0; i < __instance.ItemSlots.Length; i++) { if (Object.op_Implicit((Object)(object)__instance.ItemSlots[i]) && ((object)__instance.ItemSlots[i]).GetType() == typeof(WalkieTalkie) && __instance.ItemSlots[i].isBeingUsed) { val = __instance.ItemSlots[i]; break; } } if ((Object)(object)val == (Object)null) { return; } if (InputActionInstance.WalkieKey.WasPressedThisFrame()) { try { if (__instance.currentlyHeldObjectServer is WalkieTalkie) { __instance.currentlyHeldObjectServer.UseItemOnClient(true); } else if ((Object)(object)val != (Object)null) { val.UseItemOnClient(true); } } catch { } } if (!InputActionInstance.WalkieKey.WasReleasedThisFrame()) { return; } try { if (__instance.currentlyHeldObjectServer is WalkieTalkie) { __instance.currentlyHeldObjectServer.UseItemOnClient(false); } else if ((Object)(object)val != (Object)null) { val.UseItemOnClient(false); } } catch { } } } public static class PluginInfo { public const string PLUGIN_GUID = "Walkie"; public const string PLUGIN_NAME = "Walkie"; public const string PLUGIN_VERSION = "1.0.0"; } }
BepinEx/plugins/RickArg-Helmet_Cameras/HelmetCamera.dll
Decompiled 11 months agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HelmetCamera")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HelmetCamera")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b99c4d46-5f13-47b3-a5af-5e3f37772e77")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HelmetCamera { [BepInPlugin("RickArg.lethalcompany.helmetcameras", "Helmet_Cameras", "2.1.5")] public class PluginInit : BaseUnityPlugin { public static Harmony _harmony; public static ConfigEntry<int> config_isHighQuality; public static ConfigEntry<int> config_renderDistance; public static ConfigEntry<int> config_cameraFps; private void Awake() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown config_isHighQuality = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "monitorResolution", 0, "Low FPS affection. High Quality mode. 0 - vanilla (48x48), 1 - vanilla+ (128x128), 2 - mid quality (256x256), 3 - high quality (512x512), 4 - Very High Quality (1024x1024)"); config_renderDistance = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "renderDistance", 20, "Low FPS affection. Render distance for helmet camera."); config_cameraFps = ((BaseUnityPlugin)this).Config.Bind<int>("MONITOR QUALITY", "cameraFps", 30, "Very high FPS affection. FPS for helmet camera. To increase YOUR fps, you should low cameraFps value."); _harmony = new Harmony("HelmetCamera"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Helmet_Cameras is loaded with version 2.1.5!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"--------Helmet camera patch done.---------"); } } public static class PluginInfo { public const string PLUGIN_GUID = "RickArg.lethalcompany.helmetcameras"; public const string PLUGIN_NAME = "Helmet_Cameras"; public const string PLUGIN_VERSION = "2.1.5"; } public class Plugin : MonoBehaviour { private RenderTexture renderTexture; private bool isMonitorChanged = false; private GameObject helmetCameraNew; private bool isSceneLoaded = false; private bool isCoroutineStarted = false; private int currentTransformIndex; private int resolution = 0; private int renderDistance = 50; private float cameraFps = 30f; private float elapsed; private void Awake() { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Expected O, but got Unknown //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown resolution = PluginInit.config_isHighQuality.Value; renderDistance = PluginInit.config_renderDistance.Value; cameraFps = PluginInit.config_cameraFps.Value; switch (resolution) { case 0: renderTexture = new RenderTexture(48, 48, 24); break; case 1: renderTexture = new RenderTexture(128, 128, 24); break; case 2: renderTexture = new RenderTexture(256, 256, 24); break; case 3: renderTexture = new RenderTexture(512, 512, 24); break; case 4: renderTexture = new RenderTexture(1024, 1024, 24); break; } } public void Start() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) isCoroutineStarted = false; while ((Object)(object)helmetCameraNew == (Object)null) { helmetCameraNew = new GameObject("HelmetCamera"); } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "MainMenu") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitScene") { activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name != "InitSceneLaunchOptions") { isSceneLoaded = true; Debug.Log((object)"[HELMET_CAMERAS] Starting coroutine..."); ((MonoBehaviour)this).StartCoroutine(LoadSceneEnter()); return; } } } isSceneLoaded = false; isMonitorChanged = false; } private IEnumerator LoadSceneEnter() { Debug.Log((object)"[HELMET_CAMERAS] 5 seconds for init mode... Please wait..."); yield return (object)new WaitForSeconds(5f); isCoroutineStarted = true; if ((Object)(object)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera") != (Object)null) { Debug.Log((object)"[HELMET_CAMERAS] Ship camera founded..."); if (!isMonitorChanged) { ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube").GetComponent<MeshRenderer>()).materials[2].mainTexture = ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture; ((Renderer)GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001").GetComponent<MeshRenderer>()).materials[2].mainTexture = (Texture)(object)renderTexture; helmetCameraNew.AddComponent<Camera>(); ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; helmetCameraNew.GetComponent<Camera>().targetTexture = renderTexture; helmetCameraNew.GetComponent<Camera>().cullingMask = 20649983; helmetCameraNew.GetComponent<Camera>().farClipPlane = renderDistance; helmetCameraNew.GetComponent<Camera>().nearClipPlane = 0.55f; isMonitorChanged = true; Debug.Log((object)"[HELMET_CAMERAS] Monitors were changed..."); Debug.Log((object)"[HELMET_CAMERAS] Turning off vanilla internal ship camera"); ((Behaviour)GameObject.Find("Environment/HangarShip/Cameras/ShipCamera").GetComponent<Camera>()).enabled = false; } } } public void Update() { //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) bool flag = isSceneLoaded && isCoroutineStarted; if (flag && StartOfRound.Instance.localPlayerController.isInHangarShipRoom) { helmetCameraNew.SetActive(true); elapsed += Time.deltaTime; if (elapsed > 1f / cameraFps) { elapsed = 0f; ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = true; } else { ((Behaviour)helmetCameraNew.GetComponent<Camera>()).enabled = false; } GameObject val = GameObject.Find("Environment/HangarShip/ShipModels2b/MonitorWall/Cube.001/CameraMonitorScript"); currentTransformIndex = val.GetComponent<ManualCameraRenderer>().targetTransformIndex; TransformAndName val2 = val.GetComponent<ManualCameraRenderer>().radarTargets[currentTransformIndex]; if (!val2.isNonPlayer) { try { helmetCameraNew.transform.SetPositionAndRotation(val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").position + new Vector3(0f, 0f, 0f), val2.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera/HelmetLights").rotation * Quaternion.Euler(0f, 0f, 0f)); DeadBodyInfo[] array = Object.FindObjectsOfType<DeadBodyInfo>(); for (int i = 0; i < array.Length; i++) { if (array[i].playerScript.playerUsername == val2.name) { helmetCameraNew.transform.SetPositionAndRotation(((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").position, ((Component)array[i]).gameObject.transform.Find("spine.001/spine.002/spine.003").rotation * Quaternion.Euler(0f, 0f, 0f)); } } return; } catch (NullReferenceException) { Debug.Log((object)"[HELMET_CAMERAS] ERROR NULL REFERENCE"); return; } } helmetCameraNew.transform.SetPositionAndRotation(val2.transform.position + new Vector3(0f, 1.6f, 0f), val2.transform.rotation * Quaternion.Euler(0f, -90f, 0f)); } else if (flag && !StartOfRound.Instance.localPlayerController.isInHangarShipRoom) { helmetCameraNew.SetActive(false); } } } } namespace HelmetCamera.Patches { [HarmonyPatch] internal class HelmetCamera { public static void InitCameras() { GameObject val = GameObject.Find("Environment/HangarShip/Cameras/ShipCamera"); val.AddComponent<Plugin>(); } [HarmonyPatch(typeof(StartOfRound), "Start")] [HarmonyPostfix] public static void InitCamera(ref ManualCameraRenderer __instance) { InitCameras(); } } }
BepinEx/plugins/Rune580-LethalCompany_InputUtils/LethalCompanyInputUtils/LethalCompanyInputUtils.dll
Decompiled 11 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using HarmonyLib; using LethalCompanyInputUtils.Api; using LethalCompanyInputUtils.Components; using LethalCompanyInputUtils.Components.Section; using LethalCompanyInputUtils.Data; using LethalCompanyInputUtils.Glyphs; using LethalCompanyInputUtils.Utils; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalCompanyInputUtils")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b695a16c42db1b7dbcf356696cba740a87584b4c")] [assembly: AssemblyProduct("LethalCompanyInputUtils")] [assembly: AssemblyTitle("LethalCompanyInputUtils")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyInputUtils { public static class LcInputActionApi { private static readonly Dictionary<string, LcInputActions> InputActionsMap = new Dictionary<string, LcInputActions>(); internal static bool PrefabLoaded; internal static RemapContainerController? ContainerInstance; internal static IReadOnlyCollection<LcInputActions> InputActions => InputActionsMap.Values; internal static void LoadIntoUI(KepRemapPanel panel) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) AdjustSizeAndPos(panel); LayoutElement val = EnsureLayoutElement(panel); panel.LoadKeybindsUI(); float horizontalOffset = panel.horizontalOffset; Rect rect = ((Component)((Transform)panel.keyRemapContainer).parent).GetComponent<RectTransform>().rect; float num = Mathf.Floor(((Rect)(ref rect)).width / horizontalOffset); int count = panel.keySlots.Count; int num2 = NumberOfActualKeys(panel.keySlots); int num3 = count - num2; panel.maxVertical = (float)num2 / num + (float)num3; if (ContainerInstance != null && ContainerInstance.legacyButton != null) { ((TMP_Text)((Component)ContainerInstance.legacyButton).GetComponentInChildren<TextMeshProUGUI>()).SetText($"> Show Legacy Controls ({num2} present)", true); } if (count == 0) { return; } val.minHeight = (panel.maxVertical + 1f) * panel.verticalOffset; int num4 = 0; int num5 = 0; foreach (GameObject keySlot in panel.keySlots) { if ((float)num5 > num) { num4++; num5 = 0; } keySlot.GetComponent<RectTransform>().anchoredPosition = new Vector2((float)num5 * panel.horizontalOffset, (float)num4 * (0f - panel.verticalOffset)); if (keySlot.GetComponentInChildren<SettingsOption>() == null) { num5 = 0; num4++; } else { num5++; } } } public static bool RemapContainerVisible() { if (ContainerInstance == null) { return false; } return ContainerInstance.LayerShown > 0; } private static int NumberOfActualKeys(List<GameObject> keySlots) { int num = 0; foreach (GameObject keySlot in keySlots) { if (keySlot.GetComponentInChildren<SettingsOption>() != null) { num++; } } return num; } internal static void CloseContainerLayer() { if (ContainerInstance != null) { ContainerInstance.HideHighestLayer(); } } private static void AdjustSizeAndPos(KepRemapPanel panel) { GameObject gameObject = ((Component)((Transform)panel.keyRemapContainer).parent).gameObject; if (gameObject.GetComponent<ContentSizeFitter>() == null) { panel.keyRemapContainer.SetPivotY(1f); panel.keyRemapContainer.SetAnchorMinY(1f); panel.keyRemapContainer.SetAnchorMaxY(1f); panel.keyRemapContainer.SetAnchoredPosY(0f); panel.keyRemapContainer.SetLocalPosY(0f); ContentSizeFitter obj = gameObject.AddComponent<ContentSizeFitter>(); obj.horizontalFit = (FitMode)0; obj.verticalFit = (FitMode)1; } } private static LayoutElement EnsureLayoutElement(KepRemapPanel panel) { GameObject gameObject = ((Component)((Transform)panel.keyRemapContainer).parent).gameObject; LayoutElement component = gameObject.GetComponent<LayoutElement>(); if (component != null) { return component; } return gameObject.AddComponent<LayoutElement>(); } internal static void CalculateVerticalMaxForGamepad(KepRemapPanel panel) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) int num = panel.remappableKeys.Count((RemappableKey key) => key.gamepadOnly); float horizontalOffset = panel.horizontalOffset; Rect rect = ((Component)((Transform)panel.keyRemapContainer).parent).GetComponent<RectTransform>().rect; float num2 = Mathf.Floor(((Rect)(ref rect)).width / horizontalOffset); panel.maxVertical = (float)num / num2; LayoutElement obj = EnsureLayoutElement(panel); obj.minHeight += (panel.maxVertical + 3f) * panel.verticalOffset; } internal static void ResetLoadedInputActions() { PrefabLoaded = false; foreach (LcInputActions inputAction in InputActions) { inputAction.Loaded = false; } } internal static void RegisterInputActions(LcInputActions lcInputActions, InputActionMapBuilder builder) { if (!InputActionsMap.TryAdd(lcInputActions.Id, lcInputActions)) { Logging.Warn("The mod [" + lcInputActions.Plugin.GUID + "] instantiated an Actions class [" + lcInputActions.GetType().Name + "] more than once!\n\t These classes should be treated as singletons!, do not instantiate more than once!"); } else { lcInputActions.CreateInputActions(in builder); InputActionSetupExtensions.AddActionMap(lcInputActions.GetAsset(), builder.Build()); lcInputActions.GetAsset().Enable(); lcInputActions.OnAssetLoaded(); lcInputActions.Load(); lcInputActions.BuildActionRefs(); } } internal static void DisableForRebind() { foreach (LcInputActions inputAction in InputActions) { if (inputAction.Enabled) { inputAction.Disable(); } } } internal static void ReEnableFromRebind() { foreach (LcInputActions inputAction in InputActions) { if (inputAction.WasEnabled) { inputAction.Enable(); } } } internal static void SaveOverrides() { foreach (LcInputActions inputAction in InputActions) { inputAction.Save(); } } internal static void LoadOverrides() { foreach (LcInputActions inputAction in InputActions) { inputAction.Load(); } } } [BepInPlugin("com.rune580.LethalCompanyInputUtils", "Lethal Company Input Utils", "0.5.6")] public class LethalCompanyInputUtilsPlugin : BaseUnityPlugin { public const string ModId = "com.rune580.LethalCompanyInputUtils"; public const string ModName = "Lethal Company Input Utils"; public const string ModVersion = "0.5.6"; private Harmony? _harmony; private void Awake() { Logging.SetLogSource(((BaseUnityPlugin)this).Logger); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.rune580.LethalCompanyInputUtils"); SceneManager.activeSceneChanged += OnSceneChanged; InputSystem.onDeviceChange += OnDeviceChanged; LoadAssetBundles(); LoadControllerGlyphs(); FsUtils.EnsureControlsDir(); Logging.Info("InputUtils 0.5.6 has finished loading!"); } private void LoadAssetBundles() { Assets.AddBundle("ui-assets"); } private void LoadControllerGlyphs() { Assets.Load<ControllerGlyph>("controller glyphs/xbox series x glyphs.asset"); Assets.Load<ControllerGlyph>("controller glyphs/dualsense glyphs.asset"); } private static void OnSceneChanged(Scene current, Scene next) { LcInputActionApi.ResetLoadedInputActions(); BindsListController.OffsetCompensation = ((((Scene)(ref next)).name != "MainMenu") ? 20 : 0); } private static void OnDeviceChanged(InputDevice device, InputDeviceChange state) { RebindButton.ReloadGlyphs(); } } } namespace LethalCompanyInputUtils.Utils { internal static class AssemblyUtils { public static BepInPlugin? GetBepInPlugin(this Assembly assembly) { foreach (Type validType in assembly.GetValidTypes()) { BepInPlugin customAttribute = ((MemberInfo)validType).GetCustomAttribute<BepInPlugin>(); if (customAttribute != null) { return customAttribute; } } return null; } public static IEnumerable<Type> GetValidTypes(this Assembly assembly) { try { return assembly.GetTypes(); } catch (ReflectionTypeLoadException ex) { return ex.Types.Where((Type type) => (object)type != null); } } } internal static class Assets { private static readonly List<AssetBundle> AssetBundles = new List<AssetBundle>(); private static readonly Dictionary<string, int> AssetIndices = new Dictionary<string, int>(); public static void AddBundle(string bundleName) { AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(FsUtils.AssetBundlesDir, bundleName)); int count = AssetBundles.Count; AssetBundles.Add(val); string[] allAssetNames = val.GetAllAssetNames(); for (int i = 0; i < allAssetNames.Length; i++) { string text = allAssetNames[i].ToLowerInvariant(); if (text.StartsWith("assets/")) { string text2 = text; int length = "assets/".Length; text = text2.Substring(length, text2.Length - length); } AssetIndices[text] = count; } } public static T? Load<T>(string assetName) where T : Object { try { assetName = assetName.ToLowerInvariant(); if (assetName.StartsWith("assets/")) { string text = assetName; int length = "assets/".Length; assetName = text.Substring(length, text.Length - length); } int index = AssetIndices[assetName]; return AssetBundles[index].LoadAsset<T>("assets/" + assetName); } catch (Exception arg) { Logging.Error($"Couldn't load asset [{assetName}] exception: {arg}"); return default(T); } } } internal static class DebugUtils { public static string ToPrettyString<TKey, TValue>(this IDictionary<TKey, TValue> dictionary) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("{"); using (IEnumerator<KeyValuePair<TKey, TValue>> enumerator = dictionary.GetEnumerator()) { string[] obj; object obj3; for (; enumerator.MoveNext(); obj[3] = (string)obj3, obj[4] = "\",", stringBuilder.AppendLine(string.Concat(obj))) { enumerator.Current.Deconstruct(out var key, out var value); TKey val = key; TValue val2 = value; obj = new string[5] { "\t\"", null, null, null, null }; ref TKey reference = ref val; key = default(TKey); object obj2; if (key == null) { key = reference; reference = ref key; if (key == null) { obj2 = null; goto IL_007c; } } obj2 = reference.ToString(); goto IL_007c; IL_007c: obj[1] = (string)obj2; obj[2] = "\": \""; ref TValue reference2 = ref val2; value = default(TValue); if (value == null) { value = reference2; reference2 = ref value; if (value == null) { obj3 = null; continue; } } obj3 = reference2.ToString(); } } stringBuilder.Remove(stringBuilder.Length - 1, 1); stringBuilder.AppendLine("}"); return stringBuilder.ToString(); } public static void DrawGizmoUiRect(this RectTransform rectTransform) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) float z = ((Transform)rectTransform).position.z; Rect val = rectTransform.UiBounds(); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(((Rect)(ref val)).min.x, ((Rect)(ref val)).min.y, z); Vector3 val3 = default(Vector3); ((Vector3)(ref val3))..ctor(((Rect)(ref val)).min.x, ((Rect)(ref val)).max.y, z); Vector3 val4 = default(Vector3); ((Vector3)(ref val4))..ctor(((Rect)(ref val)).max.x, ((Rect)(ref val)).max.y, z); Vector3 val5 = default(Vector3); ((Vector3)(ref val5))..ctor(((Rect)(ref val)).max.x, ((Rect)(ref val)).min.y, z); Gizmos.DrawLine(val2, val3); Gizmos.DrawLine(val3, val4); Gizmos.DrawLine(val4, val5); Gizmos.DrawLine(val5, val2); } } internal static class FsUtils { private static string? _assetBundlesDir; public static string SaveDir { get; } = GetSaveDir(); public static string Pre041ControlsDir { get; } = Path.Combine(Paths.BepInExRootPath, "controls"); public static string ControlsDir { get; } = Path.Combine(Paths.ConfigPath, "controls"); public static string AssetBundlesDir { get { if (_assetBundlesDir == null) { _assetBundlesDir = GetAssetBundlesDir(); } if (string.IsNullOrEmpty(_assetBundlesDir)) { string text = Chainloader.PluginInfos.ToPrettyString(); Logging.Warn("InputUtils is loading in an invalid state!\n\tOne of the following mods may be the culprit:\n" + text); return ""; } return _assetBundlesDir; } } private static string GetSaveDir() { string folderPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile); return Path.Combine(folderPath, "AppData", "LocalLow", "ZeekerssRBLX", "Lethal Company"); } public static void EnsureControlsDir() { if (!Directory.Exists(ControlsDir)) { Directory.CreateDirectory(ControlsDir); } } private static string? GetAssetBundlesDir() { if (!Chainloader.PluginInfos.TryGetValue("com.rune580.LethalCompanyInputUtils", out var value)) { return null; } string text = Path.Combine((Directory.GetParent(value.Location) ?? throw new NotSupportedException(BadInstallError())).FullName, "AssetBundles"); if (!Directory.Exists(text)) { throw new NotSupportedException(BadInstallError()); } return text; static string BadInstallError() { Logging.Error("InputUtils can't find it's required AssetBundles! This will cause many issues!\nThis either means your mod manager incorrectly installed InputUtilsor if you've manually installed InputUtils, you've done so incorrectly. If you manually installed don't bother reporting the issue, I only provide support to people who use mod managers."); return "InputUtils can't find it's required AssetBundles! This will cause many issues!\nThis either means your mod manager incorrectly installed InputUtilsor if you've manually installed InputUtils, you've done so incorrectly. If you manually installed don't bother reporting the issue, I only provide support to people who use mod managers."; } } } internal static class Logging { private static ManualLogSource? _logSource; internal static void SetLogSource(ManualLogSource logSource) { _logSource = logSource; } public static void Error(object data) { Error(data.ToString()); } public static void Warn(object data) { Warn(data.ToString()); } public static void Info(object data) { Info(data.ToString()); } public static void Error(string msg) { if (_logSource == null) { Debug.LogError((object)("[Lethal Company Input Utils] [Error] " + msg)); } else { _logSource.LogError((object)msg); } } public static void Warn(string msg) { if (_logSource == null) { Debug.LogWarning((object)("[Lethal Company Input Utils] [Warning] " + msg)); } else { _logSource.LogWarning((object)msg); } } public static void Info(string msg) { if (_logSource == null) { Debug.Log((object)("[Lethal Company Input Utils] [Info] " + msg)); } else { _logSource.LogInfo((object)msg); } } } internal static class RuntimeHelper { public static void SetLocalPosY(this RectTransform rectTransform, float y) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) Vector3 localPosition = ((Transform)rectTransform).localPosition; ((Transform)rectTransform).localPosition = new Vector3(localPosition.x, y, localPosition.z); } public static void SetPivotY(this RectTransform rectTransform, float y) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) rectTransform.pivot = new Vector2(rectTransform.pivot.x, y); } public static void SetAnchorMinY(this RectTransform rectTransform, float y) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) rectTransform.anchorMin = new Vector2(rectTransform.anchorMin.x, y); } public static void SetAnchorMaxY(this RectTransform rectTransform, float y) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) rectTransform.anchorMax = new Vector2(rectTransform.anchorMax.x, y); } public static void SetAnchoredPosY(this RectTransform rectTransform, float y) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) rectTransform.anchoredPosition = new Vector2(rectTransform.anchoredPosition.x, y); } public static void SetSizeDeltaX(this RectTransform rectTransform, float x) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) rectTransform.sizeDelta = new Vector2(x, rectTransform.sizeDelta.y); } public static Rect UiBounds(this RectTransform rectTransform) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Transform)rectTransform).position; Rect rect = rectTransform.rect; Vector3 lossyScale = ((Transform)rectTransform).lossyScale; return new Rect(((Rect)(ref rect)).x * lossyScale.x + position.x, ((Rect)(ref rect)).y * lossyScale.y + position.y, ((Rect)(ref rect)).width * lossyScale.x, ((Rect)(ref rect)).height * lossyScale.y); } public static Rect UiBounds(this RectTransform rectTransform, Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) Rect rect = rectTransform.rect; Vector3 lossyScale = ((Transform)rectTransform).lossyScale; return new Rect(((Rect)(ref rect)).x * lossyScale.x + position.x, ((Rect)(ref rect)).y * lossyScale.y + position.y, ((Rect)(ref rect)).width * lossyScale.x, ((Rect)(ref rect)).height * lossyScale.y); } public static float WorldMaxY(this RectTransform rectTransform) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Rect val = rectTransform.UiBounds(); return ((Rect)(ref val)).max.y; } public static float WorldMinY(this RectTransform rectTransform) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Rect val = rectTransform.UiBounds(); return ((Rect)(ref val)).min.y; } public static Vector3 LocalPositionRelativeTo(this Transform transform, Transform parent) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.zero; Transform val2 = transform; do { val += transform.localPosition; val2 = val2.parent; } while ((Object)(object)val2 != (Object)(object)parent); return val; } public static void DisableKeys(this IEnumerable<RemappableKey> keys) { foreach (RemappableKey key in keys) { key.currentInput.action.Disable(); } } public static void EnableKeys(this IEnumerable<RemappableKey> keys) { foreach (RemappableKey key in keys) { key.currentInput.action.Enable(); } } } } namespace LethalCompanyInputUtils.Patches { public static class InGamePlayerSettingsPatches { [HarmonyPatch(typeof(IngamePlayerSettings), "SaveChangedSettings")] public static class SaveChangedSettingsPatch { public static void Prefix() { LcInputActionApi.SaveOverrides(); } } [HarmonyPatch(typeof(IngamePlayerSettings), "DiscardChangedSettings")] public static class DiscardChangedSettingsPatch { public static void Prefix() { LcInputActionApi.LoadOverrides(); } } } public static class InputControlPathPatches { [HarmonyPatch] public static class ToHumanReadableStringPatch { public static IEnumerable<MethodBase> TargetMethods() { return from method in AccessTools.GetDeclaredMethods(typeof(InputControlPath)) where method.Name == "ToHumanReadableString" && method.ReturnType == typeof(string) select method; } public static void Postfix(ref string __result) { string text = __result; if ((text == "<InputUtils-Gamepad-Not-Bound>" || text == "<InputUtils-Kbm-Not-Bound>") ? true : false) { __result = ""; } } } } public static class KeyRemapPanelPatches { [HarmonyPatch(typeof(KepRemapPanel), "OnEnable")] public static class LoadKeybindsUIPatch { [CompilerGenerated] private static class <>O { public static UnityAction <0>__CloseContainerLayer; } public static void Prefix(KepRemapPanel __instance) { //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Expected O, but got Unknown //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Expected O, but got Unknown //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected O, but got Unknown LcInputActionApi.DisableForRebind(); if (LcInputActionApi.PrefabLoaded && LcInputActionApi.ContainerInstance != null) { LcInputActionApi.ContainerInstance.baseGameKeys.DisableKeys(); return; } GameObject val = Object.Instantiate<GameObject>(Assets.Load<GameObject>("Prefabs/InputUtilsRemapContainer.prefab"), ((Component)__instance).transform); GameObject val2 = Object.Instantiate<GameObject>(Assets.Load<GameObject>("Prefabs/Legacy Holder.prefab"), ((Component)__instance).transform); if (val == null || val2 == null) { return; } Transform val3 = ((Component)__instance).transform.Find("Scroll View"); if (val3 != null) { val3.SetParent(val2.transform); List<RemappableKey> remappableKeys = __instance.remappableKeys; __instance.remappableKeys = new List<RemappableKey>(); val2.SetActive(false); GameObject gameObject = ((Component)((Component)__instance).transform.Find("Back")).gameObject; Button component = gameObject.GetComponent<Button>(); GameObject obj = Object.Instantiate<GameObject>(gameObject, val2.transform, true); Object.DestroyImmediate((Object)(object)obj.GetComponentInChildren<SettingsOption>()); Button component2 = obj.GetComponent<Button>(); component2.onClick = new ButtonClickedEvent(); ButtonClickedEvent onClick = component2.onClick; object obj2 = <>O.<0>__CloseContainerLayer; if (obj2 == null) { UnityAction val4 = LcInputActionApi.CloseContainerLayer; <>O.<0>__CloseContainerLayer = val4; obj2 = (object)val4; } ((UnityEvent)onClick).AddListener((UnityAction)obj2); GameObject obj3 = Object.Instantiate<GameObject>(gameObject, gameObject.transform.parent); Object.DestroyImmediate((Object)(object)obj3.GetComponentInChildren<SettingsOption>()); Button component3 = obj3.GetComponent<Button>(); component3.onClick = new ButtonClickedEvent(); RectTransform component4 = obj3.GetComponent<RectTransform>(); component4.SetAnchoredPosY(component4.anchoredPosition.y + 25f); component4.SetSizeDeltaX(component4.sizeDelta.x + 180f); RectTransform component5 = ((Component)((Transform)component4).Find("SelectionHighlight")).GetComponent<RectTransform>(); component5.SetSizeDeltaX(410f); component5.offsetMax = new Vector2(410f, component5.offsetMax.y); component5.offsetMin = new Vector2(0f, component5.offsetMin.y); RemapContainerController component6 = val.GetComponent<RemapContainerController>(); component6.baseGameKeys = remappableKeys; component6.backButton = component; component6.legacyButton = component3; component6.legacyHolder = val2; component6.baseGameKeys.DisableKeys(); ((UnityEvent)component3.onClick).AddListener(new UnityAction(component6.ShowLegacyUi)); component6.LoadUi(); Button component7 = ((Component)((Component)__instance).transform.Find("SetDefault")).gameObject.GetComponent<Button>(); ((UnityEventBase)component7.onClick).RemoveAllListeners(); ((UnityEvent)component7.onClick).AddListener(new UnityAction(component6.OnSetToDefault)); val2.transform.SetAsLastSibling(); LcInputActionApi.PrefabLoaded = true; } } public static void Postfix(KepRemapPanel __instance) { LcInputActionApi.LoadIntoUI(__instance); } } [HarmonyPatch(typeof(KepRemapPanel), "OnDisable")] public static class UnloadKeybindsUIPatch { public static void Prefix() { if (LcInputActionApi.ContainerInstance != null) { LcInputActionApi.ContainerInstance.baseGameKeys.EnableKeys(); } } } } public static class QuickMenuManagerPatches { [HarmonyPatch(typeof(QuickMenuManager), "CloseQuickMenu")] public static class OpenMenuPerformedPatch { public static bool Prefix(QuickMenuManager __instance) { if (LcInputActionApi.RemapContainerVisible() && __instance.isMenuOpen) { LcInputActionApi.CloseContainerLayer(); return false; } return true; } } } public static class SettingsOptionPatches { [HarmonyPatch(typeof(SettingsOption), "SetBindingToCurrentSetting")] public static class SetBindingToCurrentSettingPatch { public static bool Prefix(SettingsOption __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if ((int)__instance.optionType != 6) { return true; } Enumerator<InputBinding> enumerator = __instance.rebindableAction.action.bindings.GetEnumerator(); try { while (enumerator.MoveNext()) { InputBinding current = enumerator.Current; if (__instance.gamepadOnlyRebinding) { if (!string.Equals(((InputBinding)(ref current)).effectivePath, "<InputUtils-Gamepad-Not-Bound>")) { continue; } } else if (!string.Equals(((InputBinding)(ref current)).effectivePath, "<InputUtils-Kbm-Not-Bound>")) { continue; } ((TMP_Text)__instance.currentlyUsedKeyText).SetText("", true); return false; } } finally { ((IDisposable)enumerator).Dispose(); } return true; } } } } namespace LethalCompanyInputUtils.Glyphs { [CreateAssetMenu] public class ControllerGlyph : ScriptableObject { public List<string> validGamepadTypes = new List<string>(); public List<GlyphDef> glyphSet = new List<GlyphDef>(); private readonly Dictionary<string, Sprite?> _glyphLut = new Dictionary<string, Sprite>(); private static readonly List<ControllerGlyph> Instances = new List<ControllerGlyph>(); public bool IsCurrent { get { Gamepad current = Gamepad.current; if (current == null) { return false; } return validGamepadTypes.Any((string gamepadTypeName) => string.Equals(gamepadTypeName, ((object)current).GetType().Name)); } } public Sprite? this[string controlPath] { get { if (_glyphLut.Count == 0) { UpdateLut(); } return _glyphLut.GetValueOrDefault(controlPath, null); } } public static ControllerGlyph? GetBestMatching() { if (Instances.Count == 0) { return null; } foreach (ControllerGlyph instance in Instances) { if (instance.IsCurrent) { return instance; } } return Instances[0]; } private void Awake() { if (!Instances.Contains(this)) { Instances.Add(this); } } private void UpdateLut() { foreach (GlyphDef item in glyphSet) { _glyphLut[item.controlPath] = item.glyphSprite; } } private void OnDestroy() { if (Instances.Contains(this)) { Instances.Remove(this); } } } [CreateAssetMenu] public class GlyphDef : ScriptableObject { public string controlPath = ""; public Sprite? glyphSprite; } } namespace LethalCompanyInputUtils.Data { [Serializable] public struct BindingOverride { public string? action; public string? origPath; public string? path; } [Serializable] public class BindingOverrides { public List<BindingOverride> overrides; private BindingOverrides() { overrides = new List<BindingOverride>(); } public BindingOverrides(IEnumerable<InputBinding> bindings) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) overrides = new List<BindingOverride>(); foreach (InputBinding binding in bindings) { InputBinding current = binding; if (((InputBinding)(ref current)).hasOverrides) { BindingOverride item = new BindingOverride { action = ((InputBinding)(ref current)).action, origPath = ((InputBinding)(ref current)).path, path = ((InputBinding)(ref current)).overridePath }; overrides.Add(item); } } } public void LoadInto(InputActionAsset asset) { foreach (BindingOverride @override in overrides) { InputAction obj = asset.FindAction(@override.action, false); if (obj != null) { InputActionRebindingExtensions.ApplyBindingOverride(obj, @override.path, (string)null, @override.origPath); } } } public static BindingOverrides FromJson(string json) { BindingOverrides bindingOverrides = new BindingOverrides(); JToken value = JsonConvert.DeserializeObject<JObject>(json).GetValue("overrides"); bindingOverrides.overrides = value.ToObject<List<BindingOverride>>(); return bindingOverrides; } } } namespace LethalCompanyInputUtils.Components { [RequireComponent(typeof(RectTransform))] public class BindsListController : MonoBehaviour { public GameObject? sectionHeaderPrefab; public GameObject? sectionAnchorPrefab; public GameObject? rebindItemPrefab; public GameObject? spacerPrefab; public ScrollRect? scrollRect; public RectTransform? headerContainer; public UnityEvent<int> OnSectionChanged = new UnityEvent<int>(); public static float OffsetCompensation; private RectTransform? _rectTransform; private RectTransform? _scrollRectTransform; private RectTransform? _content; private VerticalLayoutGroup? _verticalLayoutGroup; private int _currentSection; private float _sectionHeight; private float _spacing; private readonly List<SectionHeaderAnchor> _anchors = new List<SectionHeaderAnchor>(); private void Awake() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } if (scrollRect == null) { scrollRect = ((Component)this).GetComponentInChildren<ScrollRect>(); } if (_verticalLayoutGroup == null) { _verticalLayoutGroup = ((Component)scrollRect.content).GetComponent<VerticalLayoutGroup>(); } _spacing = ((HorizontalOrVerticalLayoutGroup)_verticalLayoutGroup).spacing; if (sectionAnchorPrefab != null && rebindItemPrefab != null && spacerPrefab != null) { _sectionHeight = sectionAnchorPrefab.GetComponent<RectTransform>().sizeDelta.y; _scrollRectTransform = ((Component)scrollRect).GetComponent<RectTransform>(); _content = scrollRect.content; if (headerContainer != null) { headerContainer.drivenByObject = (Object)(object)this; headerContainer.drivenProperties = (DrivenTransformProperties)3840; headerContainer.anchorMin = new Vector2(0f, 1f); headerContainer.anchorMax = Vector2.one; ((UnityEvent<Vector2>)(object)scrollRect.onValueChanged).AddListener((UnityAction<Vector2>)OnScroll); OnScroll(Vector2.zero); } } } private void Start() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) OnScroll(Vector2.zero); } private void OnEnable() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) OnScroll(Vector2.zero); } public void JumpTo(int sectionIndex) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) if (_content == null || scrollRect == null || _scrollRectTransform == null) { return; } int count = _anchors.Count; if (sectionIndex < count && sectionIndex >= 0) { Canvas.ForceUpdateCanvases(); scrollRect.StopMovement(); if (sectionIndex == 0) { scrollRect.verticalNormalizedPosition = 1f; } else { SectionHeaderAnchor sectionHeaderAnchor = _anchors[sectionIndex]; float y = Vector2.op_Implicit(((Transform)_scrollRectTransform).InverseTransformPoint(((Transform)_content).position) - ((Transform)_scrollRectTransform).InverseTransformPoint(((Transform)sectionHeaderAnchor.RectTransform).position)).y + _sectionHeight / 2f - _spacing; _content.SetAnchoredPosY(y); } if (_currentSection != sectionIndex) { OnSectionChanged.Invoke(sectionIndex); } _currentSection = sectionIndex; } } public void AddSection(string sectionName) { //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) if (((Behaviour)this).isActiveAndEnabled && sectionHeaderPrefab != null && sectionAnchorPrefab != null && scrollRect != null) { SectionHeaderAnchor component = Object.Instantiate<GameObject>(sectionAnchorPrefab, (Transform)(object)_content).GetComponent<SectionHeaderAnchor>(); SectionHeader component2 = Object.Instantiate<GameObject>(sectionHeaderPrefab, (Transform)(object)headerContainer).GetComponent<SectionHeader>(); RectTransform rectTransform = component2.RectTransform; rectTransform.drivenByObject = (Object)(object)this; rectTransform.drivenProperties = (DrivenTransformProperties)1286; rectTransform.anchorMin = new Vector2(0f, rectTransform.anchorMin.y); rectTransform.anchorMax = new Vector2(1f, rectTransform.anchorMax.y); component2.anchor = component; component.sectionHeader = component2; component2.SetText(sectionName); OnScroll(Vector2.zero); if (_anchors.Count == 0) { component.RectTransform.sizeDelta = default(Vector2); } _currentSection = _anchors.Count; _anchors.Add(component); } } public void AddBinds(RemappableKey? kbmKey, RemappableKey? gamepadKey, bool isBaseGame = false, string controlName = "") { if (((Behaviour)this).isActiveAndEnabled && rebindItemPrefab != null && scrollRect != null) { if (kbmKey != null && string.IsNullOrEmpty(controlName)) { controlName = kbmKey.ControlName; } else if (gamepadKey != null && string.IsNullOrEmpty(controlName)) { controlName = gamepadKey.ControlName; } Object.Instantiate<GameObject>(rebindItemPrefab, (Transform)(object)_content).GetComponent<RebindItem>().SetBind(controlName, kbmKey, gamepadKey, isBaseGame); } } public void AddFooter() { if (((Behaviour)this).isActiveAndEnabled && spacerPrefab != null) { Object.Instantiate<GameObject>(spacerPrefab, (Transform)(object)_content); } } private void OnScroll(Vector2 delta) { //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) if (_scrollRectTransform == null || headerContainer == null || _rectTransform == null) { return; } float maxY = GetMaxY(headerContainer); int num = -1; for (int i = 0; i < _anchors.Count; i++) { SectionHeaderAnchor sectionHeaderAnchor = _anchors[i]; SectionHeader sectionHeader = sectionHeaderAnchor.sectionHeader; if (i == 0) { sectionHeader.RectTransform.SetLocalPosY(maxY - (_sectionHeight / 2f - _spacing)); num = i; continue; } SectionHeader sectionHeader2 = _anchors[i - 1].sectionHeader; float num2 = CalculateHeaderRawYPos(sectionHeaderAnchor); sectionHeader.RectTransform.SetLocalPosY(num2); float num3 = GetMaxY(sectionHeader.RectTransform) + ((Transform)sectionHeader.RectTransform).localPosition.y; float num4 = GetMinY(sectionHeader2.RectTransform) + ((Transform)sectionHeader2.RectTransform).localPosition.y; if (num3 + _sectionHeight / 2f + _spacing >= num4) { sectionHeader2.RectTransform.SetLocalPosY(num2 + _sectionHeight); } if (num3 + _spacing / 2f >= maxY - _sectionHeight / 2f) { num = i; sectionHeader.RectTransform.SetLocalPosY(maxY - (_sectionHeight / 2f - _spacing)); } } if (_currentSection != num) { OnSectionChanged.Invoke(num); } _currentSection = num; } private float CalculateHeaderRawYPos(SectionHeaderAnchor anchor) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) if (_content == null || headerContainer == null || _scrollRectTransform == null) { return 0f; } float num = GetMaxY(headerContainer) - GetMaxY(_scrollRectTransform); num += _sectionHeight / 2f; num -= OffsetCompensation; return ((Transform)anchor.RectTransform).localPosition.y - (num + 50f) + ((Transform)_content).localPosition.y; } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (_rectTransform != null && headerContainer != null) { Color color = Gizmos.color; _rectTransform.DrawGizmoUiRect(); Gizmos.color = color; } } private float GetMaxY(RectTransform element) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } Rect val = element.UiBounds(Vector3.zero); return ((Rect)(ref val)).max.y; } private float GetMinY(RectTransform element) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } Rect val = element.UiBounds(Vector3.zero); return ((Rect)(ref val)).min.y; } } public class RebindButton : MonoBehaviour { public Selectable? button; public TextMeshProUGUI? bindLabel; public Image? glyphLabel; public Image? notSupportedImage; public RebindIndicator? rebindIndicator; public Button? resetButton; public Button? removeButton; public float timeout = 5f; private RemappableKey? _key; private bool _isBaseGame; private RebindingOperation? _rebindingOperation; private bool _rebinding; private float _timeoutTimer; private static MethodInfo? _setChangesNotAppliedMethodInfo; private static readonly List<RebindButton> Instances = new List<RebindButton>(); public void SetKey(RemappableKey? key, bool isBaseGame) { _key = key; _isBaseGame = isBaseGame; UpdateState(); } public void UpdateState() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if (bindLabel == null || glyphLabel == null || button == null || notSupportedImage == null || resetButton == null || removeButton == null) { return; } if (_key == null) { SetAsUnsupported(); return; } int rebindingIndex = GetRebindingIndex(); InputAction action = _key.currentInput.action; if (rebindingIndex >= action.bindings.Count) { SetAsUnsupported(); return; } GameObject gameObject = ((Component)resetButton).gameObject; InputBinding val = action.bindings[rebindingIndex]; gameObject.SetActive(((InputBinding)(ref val)).hasOverrides); val = action.bindings[rebindingIndex]; string effectivePath = ((InputBinding)(ref val)).effectivePath; string text = InputControlPath.ToHumanReadableString(effectivePath, (HumanReadableStringOptions)2, (InputControl)null); if (_key.gamepadOnly) { ((TMP_Text)bindLabel).SetText("", true); if (effectivePath == "<InputUtils-Gamepad-Not-Bound>") { ((Component)removeButton).gameObject.SetActive(false); ((Behaviour)glyphLabel).enabled = false; return; } ((Component)removeButton).gameObject.SetActive(true); ControllerGlyph bestMatching = ControllerGlyph.GetBestMatching(); if (bestMatching == null) { ((TMP_Text)bindLabel).SetText(effectivePath, true); ((Behaviour)glyphLabel).enabled = false; return; } Sprite val2 = bestMatching[effectivePath]; if (val2 == null) { ((TMP_Text)bindLabel).SetText(effectivePath, true); ((Behaviour)glyphLabel).enabled = false; } else { glyphLabel.sprite = val2; ((Behaviour)glyphLabel).enabled = true; } } else { ((Component)removeButton).gameObject.SetActive(!string.Equals(effectivePath, "<InputUtils-Kbm-Not-Bound>")); ((Behaviour)glyphLabel).enabled = false; ((TMP_Text)bindLabel).SetText(text, true); } } private void SetAsUnsupported() { if (button != null && bindLabel != null && glyphLabel != null && notSupportedImage != null && resetButton != null && removeButton != null) { button.interactable = false; ((Behaviour)button.targetGraphic).enabled = false; ((TMP_Text)bindLabel).SetText("", true); ((Behaviour)glyphLabel).enabled = false; ((Behaviour)notSupportedImage).enabled = true; ((Component)resetButton).gameObject.SetActive(false); ((Component)removeButton).gameObject.SetActive(false); } } private int GetRebindingIndex() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (_key == null) { return -1; } InputAction action = _key.currentInput.action; if (action.controls.Count == 0) { if (action.bindings.Count == 0) { return -1; } if (_key.gamepadOnly) { return 1; } return 0; } if (_key.rebindingIndex >= 0) { return _key.rebindingIndex; } return InputActionRebindingExtensions.GetBindingIndexForControl(action, action.controls[0]); } public void StartRebinding() { if (_key != null && bindLabel != null && glyphLabel != null && rebindIndicator != null && resetButton != null && removeButton != null) { int rebindingIndex = GetRebindingIndex(); ((Selectable)resetButton).interactable = false; ((Selectable)removeButton).interactable = false; if (_key.gamepadOnly) { ((Behaviour)glyphLabel).enabled = false; ((Behaviour)rebindIndicator).enabled = true; RebindGamepad(_key.currentInput, rebindingIndex); } else { ((TMP_Text)bindLabel).SetText("", true); ((Behaviour)rebindIndicator).enabled = true; RebindKbm(_key.currentInput, rebindingIndex); } _timeoutTimer = timeout; _rebinding = true; } } private void FinishRebinding() { if (_key != null && rebindIndicator != null && resetButton != null && removeButton != null) { ((Behaviour)rebindIndicator).enabled = false; _rebinding = false; if (_rebindingOperation != null) { _rebindingOperation = null; } ((Selectable)resetButton).interactable = true; ((Selectable)removeButton).interactable = true; UpdateState(); } } public void ResetToDefault() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) FinishRebinding(); if (_key == null) { return; } int rebindingIndex = GetRebindingIndex(); InputAction action = _key.currentInput.action; InputBinding val = action.bindings[rebindingIndex]; if (((InputBinding)(ref val)).hasOverrides) { InputActionRebindingExtensions.RemoveBindingOverride(action, rebindingIndex); if (_isBaseGame) { BaseGameUnsavedChanges(); } MarkSettingsAsDirty(); UpdateState(); } } public void RemoveBind() { FinishRebinding(); if (_key != null) { int rebindingIndex = GetRebindingIndex(); InputActionRebindingExtensions.ApplyBindingOverride(_key.currentInput.action, rebindingIndex, _key.gamepadOnly ? "<InputUtils-Gamepad-Not-Bound>" : "<InputUtils-Kbm-Not-Bound>"); if (_isBaseGame) { BaseGameUnsavedChanges(); } MarkSettingsAsDirty(); UpdateState(); } } private void OnEnable() { Instances.Add(this); if (_key != null) { UpdateState(); } } private void OnDisable() { FinishRebinding(); Instances.Remove(this); } private void Update() { if (!_rebinding) { return; } _timeoutTimer -= Time.deltaTime; if (!(_timeoutTimer > 0f)) { if (_rebindingOperation == null) { FinishRebinding(); return; } _rebindingOperation.Cancel(); FinishRebinding(); } } private void RebindKbm(InputActionReference inputActionRef, int rebindIndex) { _rebindingOperation = InputActionRebindingExtensions.PerformInteractiveRebinding(inputActionRef.action, rebindIndex).OnMatchWaitForAnother(0.1f).WithControlsHavingToMatchPath("<Keyboard>") .WithControlsHavingToMatchPath("<Mouse>") .WithCancelingThrough("<Keyboard>/escape") .OnComplete((Action<RebindingOperation>)delegate(RebindingOperation operation) { OnRebindComplete(operation, this); }) .OnCancel((Action<RebindingOperation>)delegate { FinishRebinding(); }) .Start(); } private void RebindGamepad(InputActionReference inputActionRef, int rebindIndex) { _rebindingOperation = InputActionRebindingExtensions.PerformInteractiveRebinding(inputActionRef.action, rebindIndex).OnMatchWaitForAnother(0.1f).WithControlsHavingToMatchPath("<Gamepad>") .OnComplete((Action<RebindingOperation>)delegate(RebindingOperation operation) { OnRebindComplete(operation, this); }) .Start(); } private static void OnRebindComplete(RebindingOperation operation, RebindButton instance) { if (operation.completed) { if (instance._isBaseGame) { BaseGameUnsavedChanges(); } MarkSettingsAsDirty(); instance.FinishRebinding(); } } private static void BaseGameUnsavedChanges() { IngamePlayerSettings.Instance.unsavedSettings.keyBindings = InputActionRebindingExtensions.SaveBindingOverridesAsJson((IInputActionCollection2)(object)IngamePlayerSettings.Instance.playerInput.actions); } private static void MarkSettingsAsDirty() { if ((object)_setChangesNotAppliedMethodInfo == null) { _setChangesNotAppliedMethodInfo = AccessTools.Method(typeof(IngamePlayerSettings), "SetChangesNotAppliedTextVisible", (Type[])null, (Type[])null); } _setChangesNotAppliedMethodInfo.Invoke(IngamePlayerSettings.Instance, new object[1] { true }); } public static void ReloadGlyphs() { foreach (RebindButton instance in Instances) { instance.UpdateState(); } } public static void ResetAllToDefaults() { foreach (RebindButton instance in Instances) { instance.ResetToDefault(); } } } public class RebindIndicator : MonoBehaviour { public TextMeshProUGUI? label; public int maxTicks = 5; public float timeBetweenTicks = 1f; private int _ticks = 1; private float _timer; private void OnEnable() { _ticks = 1; _timer = timeBetweenTicks; ((TMP_Text)label).SetText(GetText(), true); } private void OnDisable() { _ticks = 1; _timer = timeBetweenTicks; ((TMP_Text)label).SetText("", true); } private void Update() { _timer -= Time.unscaledDeltaTime; if (!(_timer > 0f)) { _ticks++; if (_ticks > maxTicks) { _ticks = 1; } ((TMP_Text)label).SetText(GetText(), true); _timer = timeBetweenTicks; } } private string GetText() { string text = ""; for (int i = 0; i < _ticks; i++) { text += "."; } return text; } } public class RebindItem : MonoBehaviour { public TextMeshProUGUI? controlNameLabel; public RebindButton? kbmButton; public RebindButton? gamepadButton; public void SetBind(string controlName, RemappableKey? kbmKey, RemappableKey? gamepadKey, bool isBaseGame = false) { if (controlNameLabel != null) { ((TMP_Text)controlNameLabel).SetText(controlName, true); if (kbmButton != null) { kbmButton.SetKey(kbmKey, isBaseGame); } if (gamepadButton != null) { gamepadButton.SetKey(gamepadKey, isBaseGame); } } } } public class RemapContainerController : MonoBehaviour { public BindsListController? bindsList; public SectionListController? sectionList; public Button? backButton; public Button? legacyButton; public GameObject? legacyHolder; public List<RemappableKey> baseGameKeys = new List<RemappableKey>(); internal int LayerShown; private void Awake() { if (bindsList == null) { bindsList = ((Component)this).GetComponentInChildren<BindsListController>(); } if (sectionList == null) { sectionList = ((Component)this).GetComponentInChildren<SectionListController>(); } bindsList.OnSectionChanged.AddListener((UnityAction<int>)HandleSectionChanged); LcInputActionApi.ContainerInstance = this; } public void JumpTo(int sectionIndex) { if (bindsList != null) { bindsList.JumpTo(sectionIndex); } } public void LoadUi() { GenerateBaseGameSection(); GenerateApiSections(); FinishUi(); } private void GenerateBaseGameSection() { if (bindsList == null || sectionList == null) { return; } Dictionary<string, (RemappableKey, RemappableKey)> dictionary = new Dictionary<string, (RemappableKey, RemappableKey)>(); string key; foreach (RemappableKey baseGameKey in baseGameKeys) { RemappableKey item = null; RemappableKey item2 = null; string text = baseGameKey.ControlName.ToLower(); if (text.StartsWith("walk")) { key = text; text = "move" + key.Substring(4, key.Length - 4); } baseGameKey.ControlName = baseGameKey.ControlName.Replace("primary", "Primary"); if (dictionary.TryGetValue(text, out var value)) { if (baseGameKey.gamepadOnly) { (item, _) = value; } else { item2 = value.Item2; } } if (baseGameKey.gamepadOnly) { item2 = baseGameKey; } else { item = baseGameKey; } dictionary[text] = (item, item2); } bindsList.AddSection("Lethal Company"); sectionList.AddSection("Lethal Company"); foreach (KeyValuePair<string, (RemappableKey, RemappableKey)> item3 in dictionary) { item3.Deconstruct(out key, out var value2); var (kbmKey, gamepadKey) = value2; bindsList.AddBinds(kbmKey, gamepadKey, isBaseGame: true); } } public void OnSetToDefault() { RebindButton.ResetAllToDefaults(); } public void HideHighestLayer() { if (backButton != null && legacyHolder != null) { if (LayerShown > 1) { legacyHolder.SetActive(false); LayerShown--; } else if (LayerShown > 0) { ((UnityEvent)backButton.onClick).Invoke(); } } } public void ShowLegacyUi() { if (((Behaviour)this).isActiveAndEnabled && legacyHolder != null) { legacyHolder.SetActive(true); LayerShown++; } } private void GenerateApiSections() { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Expected O, but got Unknown //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Expected O, but got Unknown if (bindsList == null || sectionList == null) { return; } foreach (IGrouping<string, LcInputActions> item in from lc in LcInputActionApi.InputActions group lc by lc.Plugin.Name) { bindsList.AddSection(item.Key); sectionList.AddSection(item.Key); foreach (LcInputActions item2 in item) { if (item2.Loaded) { continue; } foreach (InputActionReference actionRef in item2.ActionRefs) { InputBinding val = ((IEnumerable<InputBinding>)(object)actionRef.action.bindings).First(); string name = ((InputBinding)(ref val)).name; RemappableKey kbmKey = new RemappableKey { ControlName = name, currentInput = actionRef, rebindingIndex = 0, gamepadOnly = false }; RemappableKey gamepadKey = new RemappableKey { ControlName = name, currentInput = actionRef, rebindingIndex = 1, gamepadOnly = true }; bindsList.AddBinds(kbmKey, gamepadKey); } item2.Loaded = true; } } } private void FinishUi() { if (bindsList != null) { bindsList.AddFooter(); JumpTo(0); } } private void HandleSectionChanged(int sectionIndex) { if (sectionList != null && bindsList != null) { sectionList.SelectSection(sectionIndex); } } private void OnEnable() { JumpTo(0); LayerShown = 1; } private void OnDisable() { LcInputActionApi.ReEnableFromRebind(); LayerShown = 0; } private void OnDestroy() { LcInputActionApi.ContainerInstance = null; LayerShown = 0; } } } namespace LethalCompanyInputUtils.Components.Section { [RequireComponent(typeof(Button), typeof(RectTransform))] public class SectionEntry : MonoBehaviour { public TextMeshProUGUI? indicator; public TextMeshProUGUI? label; public Button? button; public int sectionIndex; public UnityEvent<int> OnEntrySelected = new UnityEvent<int>(); private RectTransform? _rectTransform; public RectTransform RectTransform { get { if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } return _rectTransform; } } private void Awake() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (button == null) { button = ((Component)this).GetComponent<Button>(); } ((UnityEvent)button.onClick).AddListener(new UnityAction(SelectEntry)); } public void SetText(string text) { if (label != null) { ((TMP_Text)label).SetText(text, true); } } public void SetIndicator(bool indicated) { if (indicator != null) { ((Behaviour)indicator).enabled = indicated; } } private void SelectEntry() { OnEntrySelected.Invoke(sectionIndex); } } [RequireComponent(typeof(RectTransform))] public class SectionHeader : MonoBehaviour { public SectionHeaderAnchor? anchor; public TextMeshProUGUI? label; private RectTransform? _rectTransform; public RectTransform RectTransform { get { if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } return _rectTransform; } } public void SetText(string text) { if (label != null) { ((TMP_Text)label).SetText(text, true); } } } [RequireComponent(typeof(RectTransform))] public class SectionHeaderAnchor : MonoBehaviour { public SectionHeader? sectionHeader; private RectTransform? _rectTransform; public RectTransform RectTransform { get { if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } return _rectTransform; } } private void Awake() { if (_rectTransform == null) { _rectTransform = ((Component)this).GetComponent<RectTransform>(); } } } public class SectionListController : MonoBehaviour { public GameObject? sectionEntryPrefab; public ScrollRect? scrollRect; public RemapContainerController? remapContainer; private RectTransform? _viewport; private RectTransform? _content; private readonly List<SectionEntry> _sectionEntries = new List<SectionEntry>(); private void Awake() { if (remapContainer == null) { remapContainer = ((Component)this).GetComponentInParent<RemapContainerController>(); } if (scrollRect == null) { scrollRect = ((Component)this).GetComponentInChildren<ScrollRect>(); } _viewport = scrollRect.viewport; _content = scrollRect.content; } public void AddSection(string sectionName) { if (_content != null && sectionEntryPrefab != null) { SectionEntry component = Object.Instantiate<GameObject>(sectionEntryPrefab, (Transform)(object)_content).GetComponent<SectionEntry>(); component.SetText(sectionName); component.sectionIndex = _sectionEntries.Count; component.OnEntrySelected.AddListener((UnityAction<int>)OnSectionEntryPressed); _sectionEntries.Add(component); } } public void SelectSection(int sectionIndex) { int count = _sectionEntries.Count; if (sectionIndex >= count || sectionIndex < 0) { return; } foreach (SectionEntry sectionEntry2 in _sectionEntries) { sectionEntry2.SetIndicator(indicated: false); } SectionEntry sectionEntry = _sectionEntries[sectionIndex]; sectionEntry.SetIndicator(indicated: true); if (scrollRect != null) { UpdateScrollPosToFit(sectionEntry); } } private void UpdateScrollPosToFit(SectionEntry sectionEntry) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) if (_viewport == null || _content == null || scrollRect == null) { return; } RectTransform rectTransform = sectionEntry.RectTransform; float num = rectTransform.WorldMinY(); float num2 = rectTransform.WorldMaxY(); float num3 = _viewport.WorldMinY(); float num4 = _viewport.WorldMaxY(); if (!(num > num3) || !(num2 < num4)) { scrollRect.StopMovement(); float num5 = 0f; if (num2 > num4) { num5 = num4 - num2 - rectTransform.sizeDelta.y; } else if (num < num3) { num5 = num3 - num + rectTransform.sizeDelta.y; } float y = _content.anchoredPosition.y; _content.SetAnchoredPosY(y + num5); } } private void OnSectionEntryPressed(int sectionIndex) { if (remapContainer != null) { remapContainer.JumpTo(sectionIndex); } } } } namespace LethalCompanyInputUtils.Api { [AttributeUsage(AttributeTargets.Property)] public class InputActionAttribute : Attribute { public readonly string KbmPath; public string? ActionId { get; set; } public string? GamepadPath { get; set; } public InputActionType ActionType { get; set; } = (InputActionType)1; public string? KbmInteractions { get; set; } public string? GamepadInteractions { get; set; } public string? Name { get; set; } [Obsolete("Prefer using the named optional params instead.")] public InputActionAttribute(string action, string kbmPath, string gamepadPath) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) ActionId = action; KbmPath = kbmPath; GamepadPath = gamepadPath; } public InputActionAttribute(string kbmPath) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) KbmPath = kbmPath; } } public class InputActionBindingBuilder { private readonly InputActionMapBuilder _mapBuilder; private string? _actionId; private string? _kbmPath; private string? _gamepadPath; private string? _kbmInteractions; private string? _gamepadInteractions; private InputActionType _actionType; private string? _name; internal InputActionBindingBuilder(InputActionMapBuilder mapBuilder) { _mapBuilder = mapBuilder; } public InputActionBindingBuilder WithActionId(string actionId) { _actionId = actionId; return this; } public InputActionBindingBuilder WithKbmPath(string kbmPath) { _kbmPath = kbmPath; return this; } public InputActionBindingBuilder WithKbmPathUnbound() { _kbmPath = "<InputUtils-Kbm-Not-Bound>"; return this; } public InputActionBindingBuilder WithGamepadPath(string gamepadPath) { _gamepadPath = gamepadPath; return this; } public InputActionBindingBuilder WithGamepadPathUnbound() { _gamepadPath = "<InputUtils-Gamepad-Not-Bound>"; return this; } public InputActionBindingBuilder WithKbmInteractions(string? kbmInteractions) { _kbmInteractions = kbmInteractions; return this; } public InputActionBindingBuilder WithGamepadInteractions(string? gamepadInteractions) { _gamepadInteractions = gamepadInteractions; return this; } public InputActionBindingBuilder WithActionType(InputActionType actionType) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) _actionType = actionType; return this; } public InputActionBindingBuilder WithBindingName(string? name) { _name = name; return this; } public InputAction Finish() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) if (_name == null) { _name = _actionId; } InputAction val = new InputAction(_actionId, _actionType, (string)null, (string)null, (string)null, (string)null); _mapBuilder.WithAction(val); if (_kbmPath != null) { _mapBuilder.WithBinding(new InputBinding(_kbmPath, _actionId, (string)null, (string)null, _kbmInteractions, _name)); } if (_gamepadPath != null) { _mapBuilder.WithBinding(new InputBinding(_gamepadPath, _actionId, (string)null, (string)null, _gamepadInteractions, _name)); } return val; } } public class InputActionMapBuilder { private readonly InputActionMap _actionMap = new InputActionMap(mapName); public InputActionMapBuilder(string mapName) { }//IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown public InputActionMapBuilder WithAction(InputAction action) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) InputActionSetupExtensions.AddAction(_actionMap, action.name, action.type, (string)null, (string)null, (string)null, (string)null, (string)null); return this; } public InputActionMapBuilder WithBinding(InputBinding binding) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) InputActionSetupExtensions.AddBinding(_actionMap, binding); return this; } public InputActionBindingBuilder NewActionBinding() { return new InputActionBindingBuilder(this); } internal InputActionMap Build() { return _actionMap; } } public abstract class LcInputActions { public const string UnboundKeyboardAndMouseIdentifier = "<InputUtils-Kbm-Not-Bound>"; public const string UnboundGamepadIdentifier = "<InputUtils-Gamepad-Not-Bound>"; private readonly string _jsonPath; private readonly List<InputActionReference> _actionRefs = new List<InputActionReference>(); internal bool Loaded; private readonly Dictionary<PropertyInfo, InputActionAttribute> _inputProps; public InputActionAsset Asset { get; } internal bool WasEnabled { get; private set; } public bool Enabled => Asset.enabled; internal IReadOnlyCollection<InputActionReference> ActionRefs => _actionRefs; internal string Id => Plugin.GUID + "." + MapName; public BepInPlugin Plugin { get; } protected virtual string MapName => GetType().Name; internal InputActionAsset GetAsset() { return Asset; } protected LcInputActions() { //IL_011a: Unknown result type (might be due to invalid IL or missing references) Asset = ScriptableObject.CreateInstance<InputActionAsset>(); Plugin = Assembly.GetCallingAssembly().GetBepInPlugin() ?? throw new InvalidOperationException(); _jsonPath = Path.Combine(FsUtils.ControlsDir, Id + ".json"); InputActionMapBuilder inputActionMapBuilder = new InputActionMapBuilder(Id); PropertyInfo[] properties = GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); _inputProps = new Dictionary<PropertyInfo, InputActionAttribute>(); PropertyInfo[] array = properties; foreach (PropertyInfo propertyInfo in array) { InputActionAttribute customAttribute = propertyInfo.GetCustomAttribute<InputActionAttribute>(); if (customAttribute != null && !(propertyInfo.PropertyType != typeof(InputAction))) { InputActionAttribute inputActionAttribute = customAttribute; if (inputActionAttribute.ActionId == null) { string text = (inputActionAttribute.ActionId = propertyInfo.Name); } inputActionAttribute = customAttribute; if (inputActionAttribute.GamepadPath == null) { string text = (inputActionAttribute.GamepadPath = "<InputUtils-Gamepad-Not-Bound>"); } string kbmPath = (string.IsNullOrWhiteSpace(customAttribute.KbmPath) ? "<InputUtils-Kbm-Not-Bound>" : customAttribute.KbmPath); inputActionMapBuilder.NewActionBinding().WithActionId(customAttribute.ActionId).WithActionType(customAttribute.ActionType) .WithBindingName(customAttribute.Name) .WithKbmPath(kbmPath) .WithGamepadPath(customAttribute.GamepadPath) .WithKbmInteractions(customAttribute.KbmInteractions) .WithGamepadInteractions(customAttribute.GamepadInteractions) .Finish(); _inputProps[propertyInfo] = customAttribute; } } LcInputActionApi.RegisterInputActions(this, inputActionMapBuilder); } public virtual void CreateInputActions(in InputActionMapBuilder builder) { } public virtual void OnAssetLoaded() { } internal void BuildActionRefs() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) foreach (KeyValuePair<PropertyInfo, InputActionAttribute> inputProp in _inputProps) { inputProp.Deconstruct(out var key, out var value); PropertyInfo propertyInfo = key; InputActionAttribute inputActionAttribute = value; InputAction value2 = Asset.FindAction(inputActionAttribute.ActionId, false); propertyInfo.SetValue(this, value2); } IEnumerable<InputActionReference> collection = ((IEnumerable<InputActionMap>)(object)Asset.actionMaps).SelectMany((InputActionMap map) => (IEnumerable<InputAction>)(object)map.actions).Select((Func<InputAction, InputActionReference>)InputActionReference.Create); _actionRefs.AddRange(collection); } public void Enable() { WasEnabled = Asset.enabled; Asset.Enable(); } public void Disable() { WasEnabled = Asset.enabled; Asset.Disable(); } internal void Save() { BindingOverrides bindingOverrides = new BindingOverrides(Asset.bindings); File.WriteAllText(_jsonPath, JsonConvert.SerializeObject((object)bindingOverrides)); } internal void Load() { try { ApplyMigrations(); } catch (Exception data) { Logging.Error("Got error when applying migrations, skipping..."); Logging.Error(data); } if (!File.Exists(_jsonPath)) { return; } try { BindingOverrides bindingOverrides = BindingOverrides.FromJson(File.ReadAllText(_jsonPath)); InputActionRebindingExtensions.RemoveAllBindingOverrides((IInputActionCollection2)(object)Asset); bindingOverrides.LoadInto(Asset); } catch (Exception data2) { Logging.Error(data2); } } private void ApplyMigrations() { string text = Path.Combine(FsUtils.Pre041ControlsDir, Id + ".json"); if (File.Exists(text) && !File.Exists(_jsonPath)) { File.Move(text, _jsonPath); } if (!File.Exists(_jsonPath) || !File.ReadAllText(_jsonPath).Replace(" ", "").Contains("\"origPath\":\"\"")) { return; } BindingOverrides bindingOverrides = BindingOverrides.FromJson(File.ReadAllText(_jsonPath)); for (int i = 0; i < bindingOverrides.overrides.Count; i++) { BindingOverride value = bindingOverrides.overrides[i]; if (string.IsNullOrEmpty(value.origPath) && value.path != null) { if (value.path.StartsWith("<Keyboard>") || value.path.StartsWith("<Mouse>")) { value.origPath = "<InputUtils-Kbm-Not-Bound>"; } else { value.origPath = "<InputUtils-Gamepad-Not-Bound>"; } bindingOverrides.overrides[i] = value; } } File.WriteAllText(_jsonPath, JsonConvert.SerializeObject((object)bindingOverrides)); } } }
BepinEx/plugins/Sligili-More_Emotes/MoreEmotes1.3.3.dll
Decompiled 11 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using MoreEmotes.Patch; using MoreEmotes.Scripts; using RuntimeNetcodeRPCValidator; using TMPro; using Tools; using Unity.Netcode; using UnityEngine; using UnityEngine.Animations.Rigging; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Utilities; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FuckYouMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FuckYouMod")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5ecc2bf2-af12-4e83-a6f1-cf2eacbf3060")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Tools { public class Ref { public static object GetInstanceField(Type type, object instance, string fieldName) { BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; FieldInfo field = type.GetField(fieldName, bindingAttr); return field.GetValue(instance); } public static object Method(object instance, string methodName, params object[] args) { MethodInfo method = instance.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic); if (method != null) { return method.Invoke(instance, args); } return null; } } public class D : MonoBehaviour { public static bool Debug; public static void L(string msg) { if (Debug) { Debug.Log((object)msg); } } public static void W(string msg) { if (Debug) { Debug.LogWarning((object)msg); } } } } namespace MoreEmotes { [BepInPlugin("MoreEmotes", "MoreEmotes-Sligili", "1.3.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MoreEmotesInitialization : BaseUnityPlugin { private Harmony _harmony; private NetcodeValidator netcodeValidator; private ConfigEntry<string> config_KeyWheel; private ConfigEntry<string> config_KeyWheel_c; private ConfigEntry<bool> config_InventoryCheck; private ConfigEntry<bool> config_UseConfigFile; private ConfigEntry<string> config_KeyEmote3; private ConfigEntry<string> config_KeyEmote4; private ConfigEntry<string> config_KeyEmote5; private ConfigEntry<string> config_KeyEmote6; private ConfigEntry<string> config_KeyEmote7; private ConfigEntry<string> config_KeyEmote8; private ConfigEntry<string> config_KeyEmote9; private ConfigEntry<string> config_KeyEmote10; private void Awake() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreEmotes loaded"); LoadAssetBundles(); LoadAssets(); ConfigFile(); SearchForIncompatibleMods(); _harmony = new Harmony("MoreEmotes"); _harmony.PatchAll(typeof(EmotePatch)); netcodeValidator = new NetcodeValidator("MoreEmotes"); netcodeValidator.PatchAll(); netcodeValidator.BindToPreExistingObjectByBehaviour<SignEmoteText, PlayerControllerB>(); netcodeValidator.BindToPreExistingObjectByBehaviour<SyncAnimatorToOthers, PlayerControllerB>(); } private void LoadAssetBundles() { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "MoreEmotes/animationsbundle"); string text2 = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "MoreEmotes/animatorbundle"); try { EmotePatch.AnimationsBundle = AssetBundle.LoadFromFile(text); EmotePatch.AnimatorBundle = AssetBundle.LoadFromFile(text2); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load AssetBundles. Make sure \"animatorsbundle\" and \"animationsbundle\" are inside the MoreEmotes folder.\nError: " + ex.Message)); } } private void LoadAssets() { string path = "Assets/MoreEmotes"; EmotePatch.local = EmotePatch.AnimatorBundle.LoadAsset<RuntimeAnimatorController>(Path.Combine(path, "NEWmetarig.controller")); EmotePatch.others = EmotePatch.AnimatorBundle.LoadAsset<RuntimeAnimatorController>(Path.Combine(path, "NEWmetarigOtherPlayers.controller")); MoreEmotesEvents.ClapSounds[0] = EmotePatch.AnimationsBundle.LoadAsset<AudioClip>(Path.Combine(path, "SingleClapEmote1.wav")); MoreEmotesEvents.ClapSounds[1] = EmotePatch.AnimationsBundle.LoadAsset<AudioClip>(Path.Combine(path, "SingleClapEmote2.wav")); EmotePatch.SettingsPrefab = EmotePatch.AnimationsBundle.LoadAsset<GameObject>(Path.Combine(path, "Resources/MoreEmotesPanel.prefab")); EmotePatch.ButtonPrefab = EmotePatch.AnimationsBundle.LoadAsset<GameObject>(Path.Combine(path, "Resources/MoreEmotesButton.prefab")); EmotePatch.LegsPrefab = EmotePatch.AnimationsBundle.LoadAsset<GameObject>(Path.Combine(path, "Resources/plegs.prefab")); EmotePatch.SignPrefab = EmotePatch.AnimationsBundle.LoadAsset<GameObject>(Path.Combine(path, "Resources/Sign.prefab")); EmotePatch.SignUIPrefab = EmotePatch.AnimationsBundle.LoadAsset<GameObject>(Path.Combine(path, "Resources/SignTextUI.prefab")); EmotePatch.WheelPrefab = EmotePatch.AnimationsBundle.LoadAsset<GameObject>("Assets/MoreEmotes/Resources/MoreEmotesMenu.prefab"); } private void ConfigFile() { EmotePatch.ConfigFile_Keybinds = new string[32]; config_KeyWheel = ((BaseUnityPlugin)this).Config.Bind<string>("EMOTE WHEEL", "Key", "v", (ConfigDescription)null); EmotePatch.ConfigFile_WheelKeybind = config_KeyWheel.Value; config_KeyWheel_c = ((BaseUnityPlugin)this).Config.Bind<string>("EMOTE WHEEL (Controller)", "Key", "leftshoulder", (ConfigDescription)null); EmotePatch.ConfigFile_WheelKeybind_controller = config_KeyWheel_c.Value; config_InventoryCheck = ((BaseUnityPlugin)this).Config.Bind<bool>("OTHERS", "InventoryCheck", true, "Prevents some emotes from performing while holding any item/scrap"); EmotePatch.ConfigFile_InventoryCheck = config_InventoryCheck.Value; config_UseConfigFile = ((BaseUnityPlugin)this).Config.Bind<bool>("OTHERS", "ConfigFile", false, "Ignores all in-game saved settings and instead uses the config file"); EmotePatch.UseConfigFile = config_UseConfigFile.Value; config_KeyEmote3 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Middle Finger", "3", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[2] = config_KeyEmote3.Value.Replace(" ", ""); config_KeyEmote4 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "The Griddy", "6", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[5] = config_KeyEmote4.Value.Replace(" ", ""); config_KeyEmote5 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Shy", "5", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[4] = config_KeyEmote5.Value.Replace(" ", ""); config_KeyEmote6 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Clap", "4", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[3] = config_KeyEmote6.Value.Replace(" ", ""); config_KeyEmote7 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Twerk", "7", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[6] = config_KeyEmote7.Value.Replace(" ", ""); config_KeyEmote8 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Salute", "8", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[7] = config_KeyEmote8.Value.Replace(" ", ""); config_KeyEmote9 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Prisyadka", "9", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[8] = config_KeyEmote9.Value.Replace(" ", ""); config_KeyEmote10 = ((BaseUnityPlugin)this).Config.Bind<string>("QUICK EMOTES", "Sign", "0", (ConfigDescription)null); EmotePatch.ConfigFile_Keybinds[9] = config_KeyEmote10.Value.Replace(" ", ""); } private void SearchForIncompatibleMods() { foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos) { BepInPlugin metadata = pluginInfo.Value.Metadata; if (metadata.GUID.Equals("com.malco.lethalcompany.moreshipupgrades", StringComparison.OrdinalIgnoreCase) || metadata.GUID.Equals("Stoneman.LethalProgression", StringComparison.OrdinalIgnoreCase)) { EmotePatch.IncompatibleStuff = true; break; } } } } public static class PluginInfo { public const string GUID = "MoreEmotes"; public const string NAME = "MoreEmotes-Sligili"; public const string VER = "1.3.3"; } } namespace MoreEmotes.Patch { public enum Emotes { D_Sign = 1010, D_Clap = 1004, D_Middle_Finger = 1003, Dance = 1, Point = 2, Middle_Finger = 3, Clap = 4, Shy = 5, The_Griddy = 6, Twerk = 7, Salute = 8, Prisyadka = 9, Sign = 10 } public class EmotePatch { public static AssetBundle AnimationsBundle; public static AssetBundle AnimatorBundle; public static RuntimeAnimatorController local; public static RuntimeAnimatorController others; public static bool UseConfigFile; public static string[] ConfigFile_Keybinds; public static string ConfigFile_WheelKeybind; public static string ConfigFile_WheelKeybind_controller; public static bool ConfigFile_InventoryCheck; public static string EmoteWheelKeyboard; public static string EmoteWheelController; public static bool IncompatibleStuff; private static int s_currentEmoteID = 0; private static float s_defaultPlayerSpeed; private static bool[] s_wasPerformingEmote = new bool[32]; public static bool IsEmoteWheelOpen; private static bool s_isPlayerFirstFrame; private static bool s_isFirstTimeOnMenu; private static bool s_isPlayerSpawning; public const int AlternateEmoteIDOffset = 1000; private static int[] s_doubleEmotesIDS = new int[2] { 3, 4 }; public static bool LocalArmsSeparatedFromCamera; private static Transform s_freeArmsTarget; private static Transform s_lockedArmsTarget; private static CallbackContext emptyContext; public static GameObject ButtonPrefab; public static GameObject SettingsPrefab; public static GameObject LegsPrefab; public static GameObject SignPrefab; public static GameObject SignUIPrefab; public static GameObject WheelPrefab; private static GameObject s_localPlayerLevelBadge; private static GameObject s_localPlayerBetaBadge; private static Transform s_legsMesh; private static EmoteWheel s_selectionWheel; private static SignUI s_customSignInputField; private static SyncAnimatorToOthers s_syncAnimator; private static int _AlternateEmoteIDOffset => 1000; private static void InstantiateSettingsMenu(Transform container) { RebindButton.ConfigFile_Keybinds = ConfigFile_Keybinds; if (!PlayerPrefs.HasKey("InvCheck") || UseConfigFile) { PlayerPrefs.SetInt("InvCheck", ConfigFile_InventoryCheck ? 1 : 0); } ToggleButton.s_InventoryCheck = (UseConfigFile ? ConfigFile_InventoryCheck : (PlayerPrefs.GetInt("InvCheck") == 1)); SetupUI.UseConfigFile = UseConfigFile; SetupUI.InventoryCheck = ToggleButton.s_InventoryCheck; GameObject gameObject = ((Component)((Component)container).transform.Find("SettingsPanel")).gameObject; Object.Instantiate<GameObject>(ButtonPrefab, gameObject.transform).transform.SetSiblingIndex(7); Object.Instantiate<GameObject>(SettingsPrefab, gameObject.transform); gameObject.AddComponent<SetupUI>(); } private static void CheckEmoteInput(string keyBind, bool needsEmptyHands, int emoteID, PlayerControllerB player) { //IL_00b0: Unknown result type (might be due to invalid IL or missing references) Emotes emotes = (Emotes)emoteID; string text = emotes.ToString(); bool flag; if (UseConfigFile) { flag = ConfigFile_InventoryCheck; keyBind = ConfigFile_Keybinds[emoteID - 1]; } else { flag = PlayerPrefs.GetInt("InvCheck") == 1; if (PlayerPrefs.HasKey(text)) { keyBind = PlayerPrefs.GetString(text); } else { PlayerPrefs.SetString(text, keyBind); } } if (!keyBind.Equals(string.Empty) && InputControlExtensions.IsPressed(((InputControl)Keyboard.current)[keyBind], 0f) && (!player.isHoldingObject || !needsEmptyHands || !flag)) { player.PerformEmote(emptyContext, emoteID); } } private static void CheckWheelInput(string keybind, string controller, PlayerControllerB player) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) bool flag = false; bool flag2 = false; if (Gamepad.all.Count != 0 && !controller.Equals(string.Empty)) { flag = InputControlExtensions.IsPressed(((InputControl)Gamepad.current)[controller], 0f); } if (keybind != string.Empty) { flag2 = InputControlExtensions.IsPressed(((InputControl)Keyboard.current)[keybind], 0f) && !((ButtonControl)Keyboard.current[(Key)55]).wasPressedThisFrame; } bool flag3 = flag || flag2; if (flag3 && !IsEmoteWheelOpen && !player.isPlayerDead && !player.inTerminalMenu && !player.quickMenuManager.isMenuOpen && !player.isTypingChat && !s_customSignInputField.IsSignUIOpen) { IsEmoteWheelOpen = true; Cursor.visible = true; Cursor.lockState = (CursorLockMode)2; ((Component)s_selectionWheel).gameObject.SetActive(IsEmoteWheelOpen); player.disableLookInput = true; } else { if (!IsEmoteWheelOpen || (flag3 && !player.quickMenuManager.isMenuOpen && !player.isTypingChat && !s_customSignInputField.IsSignUIOpen)) { return; } int selectedEmoteID = s_selectionWheel.SelectedEmoteID; if (!player.quickMenuManager.isMenuOpen && !s_customSignInputField.IsSignUIOpen) { Cursor.visible = false; Cursor.lockState = (CursorLockMode)1; } if (!player.isPlayerDead && !player.quickMenuManager.isMenuOpen) { if (selectedEmoteID <= 3 || selectedEmoteID == 6 || !ConfigFile_InventoryCheck) { player.PerformEmote(emptyContext, selectedEmoteID); } else if (!player.isHoldingObject) { player.PerformEmote(emptyContext, selectedEmoteID); } } if (!s_customSignInputField.IsSignUIOpen) { player.disableLookInput = false; } IsEmoteWheelOpen = false; ((Component)s_selectionWheel).gameObject.SetActive(IsEmoteWheelOpen); } } private static void OnFirstLocalPlayerFrameWithNewAnimator(PlayerControllerB player) { s_isPlayerFirstFrame = false; TurnControllerIntoAnOverrideController(player.playerBodyAnimator.runtimeAnimatorController); s_syncAnimator = ((Component)player).GetComponent<SyncAnimatorToOthers>(); s_customSignInputField.Player = player; s_freeArmsTarget = Object.Instantiate<Transform>(player.localArmsRotationTarget, player.localArmsRotationTarget.parent.parent); s_lockedArmsTarget = player.localArmsRotationTarget; Transform val = ((Component)player).transform.Find("ScavengerModel").Find("metarig").Find("spine") .Find("spine.001") .Find("spine.002") .Find("spine.003"); s_localPlayerLevelBadge = ((Component)val.Find("LevelSticker")).gameObject; s_localPlayerBetaBadge = ((Component)val.Find("BetaBadge")).gameObject; player.SpawnPlayerAnimation(); } private static void SpawnSign(PlayerControllerB player) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(SignPrefab, ((Component)((Component)((Component)player).transform.Find("ScavengerModel")).transform.Find("metarig")).transform); val.transform.SetSiblingIndex(6); ((Object)val).name = "Sign"; val.transform.localPosition = new Vector3(0.029f, -0.45f, 1.3217f); val.transform.localRotation = Quaternion.Euler(65.556f, 180f, 180f); } private static void SpawnLegs(PlayerControllerB player) { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(LegsPrefab, ((Component)((Component)player.playerBodyAnimator).transform.parent).transform); s_legsMesh = val.transform.Find("Mesh"); ((Component)s_legsMesh).transform.parent = ((Component)player.playerBodyAnimator).transform.parent; ((Object)s_legsMesh).name = "LEGS"; GameObject gameObject = ((Component)val.transform.Find("Armature")).gameObject; gameObject.transform.parent = ((Component)player.playerBodyAnimator).transform; ((Object)gameObject).name = "FistPersonLegs"; gameObject.transform.position = new Vector3(0f, 0.197f, 0f); gameObject.transform.localScale = new Vector3(13.99568f, 13.99568f, 13.99568f); Object.Destroy((Object)(object)val); } private static void ResetIKWeights(PlayerControllerB player) { Transform val = ((Component)player.playerBodyAnimator).transform.Find("Rig 1"); ChainIKConstraint component = ((Component)val.Find("RightArm")).GetComponent<ChainIKConstraint>(); ChainIKConstraint component2 = ((Component)val.Find("LeftArm")).GetComponent<ChainIKConstraint>(); TwoBoneIKConstraint component3 = ((Component)val.Find("RightLeg")).GetComponent<TwoBoneIKConstraint>(); TwoBoneIKConstraint component4 = ((Component)val.Find("LeftLeg")).GetComponent<TwoBoneIKConstraint>(); Transform val2 = ((Component)player.playerBodyAnimator).transform.Find("ScavengerModelArmsOnly").Find("metarig").Find("spine.003") .Find("RigArms"); ChainIKConstraint component5 = ((Component)val2.Find("RightArm")).GetComponent<ChainIKConstraint>(); ChainIKConstraint component6 = ((Component)val2.Find("LeftArm")).GetComponent<ChainIKConstraint>(); ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)component).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)component2).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)component).weight = 1f; ((RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>)(object)component4).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)component5).weight = 1f; ((RigConstraint<ChainIKConstraintJob, ChainIKConstraintData, ChainIKConstraintJobBinder<ChainIKConstraintData>>)(object)component6).weight = 1f; } private static void UpdateLegsMaterial(PlayerControllerB player) { ((Renderer)((Component)s_legsMesh).GetComponent<SkinnedMeshRenderer>()).material = ((Renderer)((Component)((Component)((Component)player.playerBodyAnimator).transform.parent).transform.Find("LOD1")).gameObject.GetComponent<SkinnedMeshRenderer>()).material; } private static void TogglePlayerBadges(bool enabled) { if ((Object)(object)s_localPlayerBetaBadge != (Object)null) { ((Renderer)s_localPlayerBetaBadge.GetComponent<MeshRenderer>()).enabled = enabled; } if ((Object)(object)s_localPlayerLevelBadge != (Object)null) { ((Renderer)s_localPlayerLevelBadge.GetComponent<MeshRenderer>()).enabled = enabled; } else { Debug.LogError((object)"[MoreEmotes-Sligili] Couldn't find the level badge"); } } private static bool CheckIfTooManyEmotesIsPlaying(PlayerControllerB player) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Animator playerBodyAnimator = player.playerBodyAnimator; AnimatorStateInfo currentAnimatorStateInfo = playerBodyAnimator.GetCurrentAnimatorStateInfo(1); return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Dance1") && player.performingEmote && GetAnimatorEmoteClipName(playerBodyAnimator) != "Dance1"; } private static string GetAnimatorEmoteClipName(Animator animator) { AnimatorClipInfo[] currentAnimatorClipInfo = animator.GetCurrentAnimatorClipInfo(1); return ((Object)((AnimatorClipInfo)(ref currentAnimatorClipInfo[0])).clip).name; } private static void TurnControllerIntoAnOverrideController(RuntimeAnimatorController controller) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (!(controller is AnimatorOverrideController)) { controller = (RuntimeAnimatorController)new AnimatorOverrideController(controller); } } public static void UpdateWheelKeybinds() { if (UseConfigFile) { EmoteWheelKeyboard = ConfigFile_WheelKeybind; EmoteWheelController = ConfigFile_WheelKeybind_controller; return; } if (!PlayerPrefs.HasKey("Emote_Wheel_c")) { PlayerPrefs.SetString("Emote_Wheel_c", ConfigFile_WheelKeybind_controller); } EmoteWheelController = PlayerPrefs.GetString("Emote_Wheel_c"); if (!PlayerPrefs.HasKey("Emote_Wheel")) { PlayerPrefs.SetString("Emote_Wheel", ConfigFile_WheelKeybind); } EmoteWheelKeyboard = PlayerPrefs.GetString("Emote_Wheel"); if (!PlayerPrefs.HasKey("InvCheck")) { PlayerPrefs.SetInt("InvCheck", ConfigFile_InventoryCheck ? 1 : 0); } ConfigFile_InventoryCheck = PlayerPrefs.GetInt("InvCheck") == 1; } [HarmonyPatch(typeof(MenuManager), "Start")] [HarmonyPostfix] private static void MenuStart(MenuManager __instance) { D.Debug = true; try { InstantiateSettingsMenu(((Component)((Component)__instance).transform.parent).transform.Find("MenuContainer")); } catch (Exception ex) { if (!s_isFirstTimeOnMenu) { s_isFirstTimeOnMenu = true; } else { Debug.LogError((object)(ex.Message + "\n[MoreEmotes-Sligili] Couldn't find MenuContainer")); } } } [HarmonyPatch(typeof(RoundManager), "Awake")] [HarmonyPostfix] private static void AwakePost(RoundManager __instance) { if (!PlayerPrefs.HasKey("InvCheck")) { PlayerPrefs.SetInt("InvCheck", ConfigFile_InventoryCheck ? 1 : 0); } UpdateWheelKeybinds(); GameObject gameObject = ((Component)((Component)GameObject.Find("Systems").gameObject.transform.Find("UI")).gameObject.transform.Find("Canvas")).gameObject; InstantiateSettingsMenu(gameObject.transform.Find("QuickMenu")); s_selectionWheel = Object.Instantiate<GameObject>(WheelPrefab, gameObject.transform).AddComponent<EmoteWheel>(); s_customSignInputField = Object.Instantiate<GameObject>(SignUIPrefab, gameObject.transform).AddComponent<SignUI>(); EmoteWheel.Keybinds = new string[ConfigFile_Keybinds.Length + 1]; EmoteWheel.Keybinds = ConfigFile_Keybinds; s_isPlayerFirstFrame = true; } [HarmonyPatch(typeof(HUDManager), "EnableChat_performed")] [HarmonyPrefix] private static bool OpenChatPrefix() { if (s_customSignInputField.IsSignUIOpen) { return false; } return true; } [HarmonyPatch(typeof(HUDManager), "SubmitChat_performed")] [HarmonyPrefix] private static bool SubmitChatPrefix() { if (s_customSignInputField.IsSignUIOpen) { return false; } return true; } [HarmonyPatch(typeof(PlayerControllerB), "Start")] [HarmonyPostfix] private static void StartPostfix(PlayerControllerB __instance) { ((Component)((Component)((Component)__instance).gameObject.transform.Find("ScavengerModel")).transform.Find("metarig")).gameObject.AddComponent<MoreEmotesEvents>().Player = __instance; s_defaultPlayerSpeed = __instance.movementSpeed; ((Component)__instance).gameObject.AddComponent<CustomAnimationObjects>(); SpawnSign(__instance); } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPostfix] private static void UpdatePostfix(PlayerControllerB __instance) { if (!__instance.isPlayerControlled || !((NetworkBehaviour)__instance).IsOwner) { __instance.playerBodyAnimator.runtimeAnimatorController = others; TurnControllerIntoAnOverrideController(__instance.playerBodyAnimator.runtimeAnimatorController); return; } if ((Object)(object)__instance.playerBodyAnimator != (Object)(object)local) { if (s_isPlayerFirstFrame) { SpawnLegs(__instance); } __instance.playerBodyAnimator.runtimeAnimatorController = local; if (s_isPlayerFirstFrame) { OnFirstLocalPlayerFrameWithNewAnimator(__instance); } if (s_isPlayerSpawning) { __instance.SpawnPlayerAnimation(); s_isPlayerSpawning = false; } } if (!IncompatibleStuff) { if ((bool)Ref.Method(__instance, "CheckConditionsForEmote") && __instance.performingEmote) { switch (s_currentEmoteID) { case 6: __instance.movementSpeed = s_defaultPlayerSpeed / 2f; break; case 9: __instance.movementSpeed = s_defaultPlayerSpeed / 3f; break; } } else { __instance.movementSpeed = s_defaultPlayerSpeed; } } __instance.localArmsRotationTarget = (LocalArmsSeparatedFromCamera ? (__instance.localArmsRotationTarget = s_freeArmsTarget) : (__instance.localArmsRotationTarget = s_lockedArmsTarget)); CheckWheelInput(EmoteWheelKeyboard, EmoteWheelController, __instance); if (!__instance.quickMenuManager.isMenuOpen && !IsEmoteWheelOpen) { CheckEmoteInput(ConfigFile_Keybinds[2], needsEmptyHands: false, 3, __instance); CheckEmoteInput(ConfigFile_Keybinds[3], needsEmptyHands: true, 4, __instance); CheckEmoteInput(ConfigFile_Keybinds[4], needsEmptyHands: true, 5, __instance); CheckEmoteInput(ConfigFile_Keybinds[5], needsEmptyHands: false, 6, __instance); CheckEmoteInput(ConfigFile_Keybinds[6], needsEmptyHands: true, 7, __instance); CheckEmoteInput(ConfigFile_Keybinds[7], needsEmptyHands: true, 8, __instance); CheckEmoteInput(ConfigFile_Keybinds[8], needsEmptyHands: true, 9, __instance); CheckEmoteInput(ConfigFile_Keybinds[9], needsEmptyHands: true, 10, __instance); } } [HarmonyPatch(typeof(PlayerControllerB), "Update")] [HarmonyPrefix] private static void UpdatePrefix(PlayerControllerB __instance) { if (__instance.performingEmote) { s_wasPerformingEmote[__instance.playerClientId] = true; } if (!__instance.performingEmote && s_wasPerformingEmote[__instance.playerClientId]) { s_wasPerformingEmote[__instance.playerClientId] = false; ResetIKWeights(__instance); } } [HarmonyPatch(typeof(PlayerControllerB), "SpawnPlayerAnimation")] [HarmonyPrefix] private static void OnLocalPlayerSpawn(PlayerControllerB __instance) { if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled) { s_isPlayerSpawning = true; } } [HarmonyPatch(typeof(PlayerControllerB), "CheckConditionsForEmote")] [HarmonyPrefix] private static bool CheckConditionsPrefix(ref bool __result, PlayerControllerB __instance) { bool flag = (bool)Ref.GetInstanceField(typeof(PlayerControllerB), __instance, "isJumping"); bool flag2 = (bool)Ref.GetInstanceField(typeof(PlayerControllerB), __instance, "isWalking"); if (s_currentEmoteID == 6 || s_currentEmoteID == 9) { __result = !__instance.inSpecialInteractAnimation && !__instance.isPlayerDead && !flag && __instance.moveInputVector.x == 0f && !__instance.isSprinting && !__instance.isCrouching && !__instance.isClimbingLadder && !__instance.isGrabbingObjectAnimation && !__instance.inTerminalMenu && !__instance.isTypingChat; return false; } if (s_currentEmoteID == 10 || s_currentEmoteID == 1010) { __result = !__instance.inSpecialInteractAnimation && !__instance.isPlayerDead && !flag && !flag2 && !__instance.isCrouching && !__instance.isClimbingLadder && !__instance.isGrabbingObjectAnimation && !__instance.inTerminalMenu; return false; } return true; } [HarmonyPatch(typeof(PlayerControllerB), "PerformEmote")] [HarmonyPrefix] private static bool PerformEmotePrefix(CallbackContext context, int emoteID, PlayerControllerB __instance) { if ((emoteID < 0 || CheckIfTooManyEmotesIsPlaying(__instance)) && emoteID > 2) { return false; } if ((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) { return false; } if (s_customSignInputField.IsSignUIOpen && emoteID != 1010) { return false; } if (emoteID > 0 && emoteID < 3 && !IsEmoteWheelOpen && !((CallbackContext)(ref context)).performed) { return false; } int[] array = s_doubleEmotesIDS; foreach (int num in array) { int num2 = num + _AlternateEmoteIDOffset; bool flag = (UseConfigFile ? ConfigFile_InventoryCheck : (PlayerPrefs.GetInt("InvCheck") == 1)); if (emoteID == num && s_currentEmoteID == emoteID && __instance.performingEmote && (!__instance.isHoldingObject || !flag)) { if (emoteID == num) { emoteID += _AlternateEmoteIDOffset; } else { emoteID -= 1000; } } } if ((s_currentEmoteID != emoteID && emoteID < 3) || !__instance.performingEmote) { ResetIKWeights(__instance); } if (!(bool)Ref.Method(__instance, "CheckConditionsForEmote")) { return false; } if (__instance.timeSinceStartingEmote < 0.5f) { return false; } s_currentEmoteID = emoteID; Action action = delegate { __instance.timeSinceStartingEmote = 0f; __instance.playerBodyAnimator.SetInteger("emoteNumber", emoteID); __instance.performingEmote = true; __instance.StartPerformingEmoteServerRpc(); s_syncAnimator.UpdateEmoteIDForOthers(emoteID); TogglePlayerBadges(enabled: false); }; switch (emoteID) { case 9: action = (Action)Delegate.Combine(action, (Action)delegate { UpdateLegsMaterial(__instance); }); break; case 10: action = (Action)Delegate.Combine(action, (Action)delegate { ((Component)s_customSignInputField).gameObject.SetActive(true); }); break; } action(); return false; } [HarmonyPatch(typeof(PlayerControllerB), "StopPerformingEmoteServerRpc")] [HarmonyPostfix] private static void StopPerformingEmoteServerPrefix(PlayerControllerB __instance) { if (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled) { __instance.playerBodyAnimator.SetInteger("emoteNumber", 0); } TogglePlayerBadges(enabled: true); s_syncAnimator.UpdateEmoteIDForOthers(0); s_currentEmoteID = 0; } } } namespace MoreEmotes.Scripts { public class MoreEmotesEvents : MonoBehaviour { private Animator _playerAnimator; private AudioSource _playerAudioSource; public static AudioClip[] ClapSounds = (AudioClip[])(object)new AudioClip[2]; public PlayerControllerB Player; private void Start() { _playerAnimator = ((Component)this).GetComponent<Animator>(); _playerAudioSource = Player.movementAudio; } public void PlayClapSound() { //IL_007d: Unknown result type (might be due to invalid IL or missing references) if (Player.performingEmote) { int currentEmoteID = GetCurrentEmoteID(); if (!((NetworkBehaviour)Player).IsOwner || !Player.isPlayerControlled || currentEmoteID == 4) { bool flag = Player.isInHangarShipRoom && Player.playersManager.hangarDoorsClosed; RoundManager.Instance.PlayAudibleNoise(((Component)Player).transform.position, 22f, 0.6f, 0, flag, 6); _playerAudioSource.pitch = Random.Range(0.59f, 0.79f); _playerAudioSource.PlayOneShot(ClapSounds[Random.Range(0, ClapSounds.Length)]); } } } public void PlayFootstepSound() { if (Player.performingEmote) { int currentEmoteID = GetCurrentEmoteID(); if ((!((NetworkBehaviour)Player).IsOwner || !Player.isPlayerControlled || currentEmoteID == 6 || currentEmoteID == 8 || currentEmoteID == 9) && ((Vector2)(ref Player.moveInputVector)).sqrMagnitude == 0f) { Player.PlayFootstepLocal(); Player.PlayFootstepServer(); } } } private int GetCurrentEmoteID() { int num = _playerAnimator.GetInteger("emoteNumber"); if (num >= 1000) { num -= 1000; } return num; } } public class SignEmoteText : NetworkBehaviour { private PlayerControllerB _playerInstance; private TextMeshPro _signModelText; public string Text => ((TMP_Text)_signModelText).text; private void Start() { _playerInstance = ((Component)this).GetComponent<PlayerControllerB>(); _signModelText = ((Component)((Component)_playerInstance).transform.Find("ScavengerModel").Find("metarig").Find("Sign") .Find("Text")).GetComponent<TextMeshPro>(); } public void UpdateSignText(string newText) { if (((NetworkBehaviour)_playerInstance).IsOwner && _playerInstance.isPlayerControlled) { UpdateSignTextServerRpc(newText); } } [ServerRpc(RequireOwnership = false)] private void UpdateSignTextServerRpc(string newText) { UpdateSignTextClientRpc(newText); } [ClientRpc] private void UpdateSignTextClientRpc(string newText) { ((TMP_Text)_signModelText).text = newText; } } public class EmoteWheel : MonoBehaviour { private RectTransform _graphics_selectedBlock; private RectTransform _graphics_selectionArrow; private Text _graphics_emoteInformation; private Text _graphics_pageInformation; private int _blocksNumber = 8; private int _selectedBlock = 1; private float _changePageCooldown = 0.1f; private float _selectionArrowLerpSpeed = 30f; private float _angle; private GameObject[] _pages; public float WheelMovementDeadzone = 3.3f; public float WheelMovementDeadzoneController = 0.7f; public static string[] Keybinds; private Vector2 _wheelCenter; private Vector2 _lastMouseCoords; public int SelectedPageNumber { get; private set; } public int SelectedEmoteID { get; private set; } public bool IsUsingController { get; private set; } private void Awake() { GetVanillaKeybinds(); FindGraphics(); FindPages(((Component)this).gameObject.transform.Find("FunctionalContent")); UpdatePageInfo(); } private void OnEnable() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) _wheelCenter = new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)); Mouse.current.WarpCursorPosition(_wheelCenter); } private void GetVanillaKeybinds() { PlayerInput component = GameObject.Find("PlayerSettingsObject").GetComponent<PlayerInput>(); if ((Object)(object)component == (Object)null) { Debug.LogError((object)" MoreEmotes: PlayerSettingsObject is null"); return; } Keybinds[0] = InputActionRebindingExtensions.GetBindingDisplayString(component.currentActionMap.FindAction("Emote1", false), 0, (DisplayStringOptions)0); Keybinds[1] = InputActionRebindingExtensions.GetBindingDisplayString(component.currentActionMap.FindAction("Emote2", false), 0, (DisplayStringOptions)0); } private void FindGraphics() { _graphics_selectionArrow = ((Component)((Component)((Component)this).gameObject.transform.Find("Graphics")).gameObject.transform.Find("SelectionArrow")).gameObject.GetComponent<RectTransform>(); _graphics_selectedBlock = ((Component)((Component)this).gameObject.transform.Find("SelectedEmote")).gameObject.GetComponent<RectTransform>(); _graphics_emoteInformation = ((Component)((Component)((Component)this).gameObject.transform.Find("Graphics")).gameObject.transform.Find("EmoteInfo")).GetComponent<Text>(); _graphics_pageInformation = ((Component)((Component)((Component)this).gameObject.transform.Find("Graphics")).gameObject.transform.Find("PageNumber")).GetComponent<Text>(); } private void FindPages(Transform contentParent) { _pages = (GameObject[])(object)new GameObject[((Component)contentParent).transform.childCount]; _graphics_pageInformation.text = "< Page " + (SelectedPageNumber + 1) + "/" + _pages.Length + " >"; for (int i = 0; i < ((Component)contentParent).transform.childCount; i++) { _pages[i] = ((Component)((Component)contentParent).transform.GetChild(i)).gameObject; } } private void Update() { ControllerInput(); if (!IsUsingController) { MouseInput(); } Cursor.visible = !IsUsingController; UpdateSelectionArrow(); PageSelection(); SelectedEmoteID = _selectedBlock + Mathf.RoundToInt((float)(_blocksNumber / 4)) + _blocksNumber * SelectedPageNumber; UpdateEmoteInfo(); } private unsafe void ControllerInput() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if (Gamepad.all.Count == 0) { IsUsingController = false; return; } float num = ((InputControl<float>)(object)((Vector2Control)Gamepad.current.rightStick).x).ReadUnprocessedValue(); float num2 = ((InputControl<float>)(object)((Vector2Control)Gamepad.current.rightStick).y).ReadUnprocessedValue(); if (Mathf.Abs(num) < WheelMovementDeadzoneController && Mathf.Abs(num2) < WheelMovementDeadzoneController) { if (System.Runtime.CompilerServices.Unsafe.Read<Vector2>((void*)((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).value) != _lastMouseCoords) { IsUsingController = false; } } else { IsUsingController = true; _lastMouseCoords = System.Runtime.CompilerServices.Unsafe.Read<Vector2>((void*)((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).value); WheelSelection(Vector2.zero, num, num2); } } private void MouseInput() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) if (!(Vector2.Distance(_wheelCenter, ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue()) < WheelMovementDeadzone)) { WheelSelection(_wheelCenter, ((InputControl<float>)(object)((Pointer)Mouse.current).position.x).ReadValue(), ((InputControl<float>)(object)((Pointer)Mouse.current).position.y).ReadValue()); } } private void WheelSelection(Vector2 origin, float xAxisValue, float yAxisValue) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) bool flag = xAxisValue > origin.x; bool flag2 = yAxisValue > origin.y; int num = ((!flag) ? (flag2 ? 2 : 3) : (flag2 ? 1 : 4)); float num2 = (yAxisValue - origin.y) / (xAxisValue - origin.x); float num3 = 180 * (num - ((num <= 2) ? 1 : 2)); _angle = Mathf.Atan(num2) * (180f / (float)Math.PI) + num3; if (_angle == 90f) { _angle = 270f; } else if (_angle == 270f) { _angle = 90f; } float num4 = 360 / _blocksNumber; _selectedBlock = Mathf.RoundToInt((_angle - num4 * 1.5f) / num4); ((Transform)_graphics_selectedBlock).localRotation = Quaternion.Euler(((Component)this).transform.rotation.z, ((Component)this).transform.rotation.y, num4 * (float)_selectedBlock); } private void PageSelection() { UpdatePageInfo(); if (_changePageCooldown > 0f) { _changePageCooldown -= Time.deltaTime; return; } int num; if (IsUsingController) { if (!Gamepad.current.dpad.left.isPressed && !Gamepad.current.dpad.right.isPressed) { return; } num = (Gamepad.current.dpad.left.isPressed ? 1 : (-1)); } else { if (((InputControl<float>)(object)((Vector2Control)Mouse.current.scroll).y).ReadValue() == 0f) { return; } num = ((((InputControl<float>)(object)((Vector2Control)Mouse.current.scroll).y).ReadValue() > 0f) ? 1 : (-1)); } GameObject[] pages = _pages; foreach (GameObject val in pages) { val.SetActive(false); } SelectedPageNumber = (SelectedPageNumber + num + _pages.Length) % _pages.Length; _pages[SelectedPageNumber].SetActive(true); _changePageCooldown = ((!IsUsingController) ? 0.1f : 0.3f); } private void UpdatePageInfo() { _graphics_pageInformation.text = $"<color=#fe6b02><</color> Page {SelectedPageNumber + 1}/{_pages.Length} <color=#fe6b02>></color>"; } private void UpdateEmoteInfo() { string text = ((SelectedEmoteID > Keybinds.Length) ? "" : Keybinds[SelectedEmoteID - 1]); int num = 0; foreach (Emotes value in Enum.GetValues(typeof(Emotes))) { if (value >= Emotes.Dance && value < (Emotes)64) { num++; } } string text2 = ((SelectedEmoteID > num) ? "EMPTY" : ((Emotes)SelectedEmoteID).ToString().Replace("_", " ")); if (SelectedEmoteID > 2 && SelectedEmoteID <= Keybinds.Length) { if (!PlayerPrefs.HasKey(text2.Replace(" ", "_"))) { PlayerPrefs.SetString(text2.Replace(" ", "_"), (SelectedEmoteID > Keybinds.Length) ? "" : Keybinds[SelectedEmoteID - 1]); } else { text = PlayerPrefs.GetString(text2.Replace(" ", "_")); } } text = "<size=120>[" + text + "]</size>"; _graphics_emoteInformation.text = text2 + "\n" + text.ToUpper(); } private void UpdateSelectionArrow() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) float num = 360 / _blocksNumber; Quaternion val = Quaternion.Euler(0f, 0f, _angle - num * 2f); ((Transform)_graphics_selectionArrow).localRotation = Quaternion.Lerp(((Transform)_graphics_selectionArrow).localRotation, val, Time.deltaTime * _selectionArrowLerpSpeed); } } public class RebindButton : MonoBehaviour { public static string[] ConfigFile_Keybinds; private string _defaultKey; private string _playerPrefsString; private Transform _waitingForInput; private Text _keyInfo; public bool IsControllerButton { get; private set; } = false; private void Start() { //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown string text = ((Component)((Component)this).gameObject.transform.Find("Description")).GetComponent<Text>().text; IsControllerButton = GetControllerFlag(); _playerPrefsString = ((Component)((Component)this).gameObject.transform.Find("Description")).GetComponent<Text>().text.Replace(" ", "_") + (IsControllerButton ? "_c" : ""); _defaultKey = GetDefaultKey(text); FindComponents(); ((UnityEvent)((Component)this).GetComponent<Button>().onClick).AddListener(new UnityAction(GetKey)); if (!PlayerPrefs.HasKey(_playerPrefsString)) { PlayerPrefs.SetString(_playerPrefsString, _defaultKey); } SetKeybind(PlayerPrefs.GetString(_playerPrefsString)); } private string GetDefaultKey(string emoteName) { if (Enum.TryParse<Emotes>(emoteName.Replace(" ", "_"), out var result)) { return ConfigFile_Keybinds[(int)(result - 1)]; } return IsControllerButton ? "leftshoulder" : "V"; } private bool GetControllerFlag() { Transform val = ((Component)this).gameObject.transform.Find("Description").Find("Subtext"); if ((Object)(object)val == (Object)null) { return false; } Text val2 = default(Text); if (((Component)val).TryGetComponent<Text>(ref val2)) { return val2.text.Equals("(Controller)", StringComparison.OrdinalIgnoreCase); } return false; } private void FindComponents() { ((Component)((Component)((Component)this).transform.parent).transform.Find("Delete")).gameObject.AddComponent<DeleteButton>(); _keyInfo = ((Component)((Component)this).transform.Find("InputText")).GetComponent<Text>(); _waitingForInput = ((Component)this).transform.Find("wait"); } public void SetKeybind(string key) { List<string> list = new List<string> { "up", "down", "left", "right" }; if (list.Contains(key.ToLower()) && key.Length < 5) { key = "dpad/" + key; } PlayerPrefs.SetString(_playerPrefsString, key); _keyInfo.text = key.ToUpper(); ((MonoBehaviour)this).StopAllCoroutines(); ((Component)_waitingForInput).gameObject.SetActive(false); } private void GetKey() { ((Component)_waitingForInput).gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(WaitForKey(delegate(string key) { SetKeybind(key); })); } private IEnumerator WaitForKey(Action<string> callback) { while (!((ButtonControl)Keyboard.current.anyKey).wasPressedThisFrame || (!((InputDevice)Gamepad.current).wasUpdatedThisFrame && !InputControlExtensions.IsActuated((InputControl)(object)Gamepad.current.leftStick, 0f) && !InputControlExtensions.IsActuated((InputControl)(object)Gamepad.current.rightStick, 0f))) { yield return (object)new WaitForEndOfFrame(); Observable.CallOnce<InputControl>(InputSystem.onAnyButtonPress, (Action<InputControl>)delegate(InputControl ctrl) { callback(((ctrl.device == Gamepad.current && IsControllerButton) || (ctrl.device == Keyboard.current && !IsControllerButton)) ? ctrl.name : _defaultKey); }); } } } public class DeleteButton : MonoBehaviour { private void Start() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown RebindButton _rebindButton = ((Component)((Component)((Component)this).transform.parent).transform.Find("Button")).GetComponent<RebindButton>(); ((UnityEvent)((Component)this).GetComponent<Button>().onClick).AddListener((UnityAction)delegate { _rebindButton.SetKeybind(string.Empty); }); } } public class ToggleButton : MonoBehaviour { private Toggle _toggle; public static bool s_InventoryCheck; public string PlayerPrefsString; private void Start() { _toggle = ((Component)this).GetComponent<Toggle>(); _toggle.isOn = s_InventoryCheck; ((UnityEvent<bool>)(object)_toggle.onValueChanged).AddListener((UnityAction<bool>)SetNewValue); if (!PlayerPrefs.HasKey(PlayerPrefsString)) { SetNewValue(s_InventoryCheck); } } public void SetNewValue(bool arg) { PlayerPrefs.SetInt(PlayerPrefsString, arg ? 1 : 0); } } public class EnableDisableButton : MonoBehaviour { public GameObject[] ToAlternateUI = (GameObject[])(object)new GameObject[1]; private void Start() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((UnityEvent)((Component)this).GetComponent<Button>().onClick).AddListener((UnityAction)delegate { GameObject[] toAlternateUI = ToAlternateUI; foreach (GameObject val in toAlternateUI) { val.SetActive((!val.activeInHierarchy) ? true : false); } }); if (((Object)((Component)this).gameObject).name.Equals("BackButton", StringComparison.OrdinalIgnoreCase)) { ToAlternateUI[0] = ((Component)((Component)this).transform.parent).gameObject; } if (((Object)((Component)this).gameObject).name.Equals("MoreEmotesButton(Clone)", StringComparison.OrdinalIgnoreCase)) { ToAlternateUI[0] = ((Component)((Component)((Component)this).transform.parent).gameObject.transform.Find("MoreEmotesPanel(Clone)")).gameObject; } } } public class SetupUI : MonoBehaviour { public static bool UseConfigFile; public static bool InventoryCheck; private void Awake() { Transform settingsUIPanel = ((Component)this).transform.Find("MoreEmotesPanel(Clone)"); ((Component)settingsUIPanel.Find("Version")).GetComponent<Text>().text = "1.3.3 - Sligili"; SetupOpenSettingsButton(); SetupBackButton(); SetupRebindButtons(((Component)settingsUIPanel).transform.Find("KeybindButtons")); SetupRebindButtons(((Component)((Component)((Component)settingsUIPanel).transform.Find("Scroll View")).transform.Find("Viewport")).transform.Find("Content")); SetupInventoryCheckToggle(); SetupUseConfigFileToggle(); void SetupBackButton() { ((Component)((Component)settingsUIPanel).transform.Find("BackButton")).gameObject.AddComponent<EnableDisableButton>(); } void SetupInventoryCheckToggle() { ((Component)((Component)settingsUIPanel).transform.Find("Inv")).gameObject.AddComponent<ToggleButton>().PlayerPrefsString = "InvCheck"; } void SetupOpenSettingsButton() { ((Component)((Component)this).transform.Find("MoreEmotesButton(Clone)")).gameObject.AddComponent<EnableDisableButton>(); } static void SetupRebindButtons(Transform ButtonsParent) { Transform[] array = (Transform[])(object)new Transform[ButtonsParent.childCount]; for (int i = 0; i < array.Length; i++) { array[i] = ButtonsParent.GetChild(i); } Transform[] array2 = array; foreach (Transform val in array2) { ((Component)val.Find("Button")).gameObject.AddComponent<RebindButton>(); } } void SetupUseConfigFileToggle() { ((Component)((Component)settingsUIPanel).transform.Find("cfg")).gameObject.GetComponent<Toggle>().isOn = UseConfigFile; } } private void Update() { EmotePatch.UpdateWheelKeybinds(); } } public class SignUI : MonoBehaviour { public PlayerControllerB Player; private TMP_InputField _inputField; private Text _charactersLeftText; private TMP_Text _previewText; private Button _submitButton; private Button _cancelButton; public bool IsSignUIOpen; private void Awake() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown FindComponents(); ((UnityEvent)_submitButton.onClick).AddListener(new UnityAction(SubmitText)); ((UnityEvent)_cancelButton.onClick).AddListener((UnityAction)delegate { Close(cancelAction: true); }); ((UnityEvent<string>)(object)_inputField.onValueChanged).AddListener((UnityAction<string>)delegate(string fieldText) { UpdatePreviewText(fieldText); UpdateCharactersLeftText(); }); } private void OnEnable() { Player.isTypingChat = true; IsSignUIOpen = true; ((Selectable)_inputField).Select(); _inputField.text = string.Empty; _previewText.text = "PREVIEW"; Player.disableLookInput = true; } private void Update() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) Cursor.visible = true; Cursor.lockState = (CursorLockMode)2; if (!Player.performingEmote) { Close(cancelAction: true); } if (((ButtonControl)Keyboard.current[(Key)2]).wasPressedThisFrame && !((ButtonControl)Keyboard.current[(Key)51]).isPressed) { SubmitText(); } if (Player.quickMenuManager.isMenuOpen || EmotePatch.IsEmoteWheelOpen || InputControlExtensions.IsPressed(((InputControl)Mouse.current)["rightButton"], 0f)) { Close(cancelAction: true); } if (Gamepad.all.Count != 0) { if (Gamepad.current.buttonWest.isPressed || Gamepad.current.startButton.isPressed) { SubmitText(); } if (Gamepad.current.buttonEast.isPressed || Gamepad.current.selectButton.isPressed) { Close(cancelAction: true); } } } private void FindComponents() { _inputField = ((Component)((Component)this).transform.Find("InputField")).GetComponent<TMP_InputField>(); _charactersLeftText = ((Component)((Component)this).transform.Find("CharsLeft")).GetComponent<Text>(); _submitButton = ((Component)((Component)this).transform.Find("Submit")).GetComponent<Button>(); _cancelButton = ((Component)((Component)this).transform.Find("Cancel")).GetComponent<Button>(); _previewText = ((Component)((Component)((Component)this).transform.Find("Sign")).transform.Find("Text")).GetComponent<TMP_Text>(); } private void UpdateCharactersLeftText() { _charactersLeftText.text = $"CHARACTERS LEFT: <color=yellow>{_inputField.characterLimit - _inputField.text.Length}</color>"; } private void UpdatePreviewText(string text) { _previewText.text = text; } private void SubmitText() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if (_inputField.text.Equals(string.Empty)) { Close(cancelAction: true); return; } D.L("Submitted " + _inputField.text + " to server"); ((Component)Player).GetComponent<SignEmoteText>().UpdateSignText(_inputField.text); float num = 0.5f; if (Player.timeSinceStartingEmote > num) { Player.PerformEmote(default(CallbackContext), 1010); } Close(cancelAction: false); } private void Close(bool cancelAction) { Player.isTypingChat = false; IsSignUIOpen = false; if (cancelAction) { Player.performingEmote = false; Player.StopPerformingEmoteServerRpc(); } if (!Player.quickMenuManager.isMenuOpen) { Cursor.visible = false; Cursor.lockState = (CursorLockMode)1; } Player.disableLookInput = false; ((Component)this).gameObject.SetActive(false); } } public class SyncAnimatorToOthers : NetworkBehaviour { private PlayerControllerB _player; private void Start() { _player = ((Component)this).GetComponent<PlayerControllerB>(); } public void UpdateEmoteIDForOthers(int newID) { if (((NetworkBehaviour)_player).IsOwner && _player.isPlayerControlled) { UpdateCurrentEmoteIDServerRpc(newID); } } [ServerRpc(RequireOwnership = false)] private void UpdateCurrentEmoteIDServerRpc(int newID) { UpdateCurrentEmoteIDClientRpc(newID); } [ClientRpc] private void UpdateCurrentEmoteIDClientRpc(int newID) { if (!((NetworkBehaviour)_player).IsOwner) { _player.playerBodyAnimator.SetInteger("emoteNumber", newID); } } } public class CustomAnimationObjects : MonoBehaviour { private PlayerControllerB _player; private MeshRenderer _sign; private GameObject _signText; private SkinnedMeshRenderer _legs; private void Start() { _player = ((Component)this).GetComponent<PlayerControllerB>(); } private void Update() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_sign == (Object)null || (Object)(object)_signText == (Object)null) { FindSign(); return; } ((Component)_sign).transform.localPosition = ((Component)_sign).transform.parent.Find("spine").localPosition; if ((Object)(object)_legs == (Object)null && ((NetworkBehaviour)_player).IsOwner && _player.isPlayerControlled) { FindLegs(); return; } DisableEverything(); if (!_player.performingEmote) { return; } switch (_player.playerBodyAnimator.GetInteger("emoteNumber")) { case 10: case 1010: ((Renderer)_sign).enabled = true; if (!_signText.activeSelf) { _signText.SetActive(true); } if (((NetworkBehaviour)_player).IsOwner) { EmotePatch.LocalArmsSeparatedFromCamera = true; } break; case 9: if ((Object)(object)_legs != (Object)null) { ((Renderer)_legs).enabled = true; } if (((NetworkBehaviour)_player).IsOwner) { EmotePatch.LocalArmsSeparatedFromCamera = true; } break; } } private void DisableEverything() { if ((Object)(object)_legs != (Object)null) { ((Renderer)_legs).enabled = false; } ((Renderer)_sign).enabled = false; if (_signText.activeSelf) { _signText.SetActive(false); } if (((NetworkBehaviour)_player).IsOwner && _player.isPlayerControlled) { EmotePatch.LocalArmsSeparatedFromCamera = false; } } private void FindSign() { _sign = ((Component)((Component)_player).transform.Find("ScavengerModel").Find("metarig").Find("Sign")).GetComponent<MeshRenderer>(); _signText = ((Component)((Component)_sign).transform.Find("Text")).gameObject; } private void FindLegs() { _legs = ((Component)((Component)_player).transform.Find("ScavengerModel").Find("LEGS")).GetComponent<SkinnedMeshRenderer>(); } } }
BepinEx/plugins/Suskitech-AlwaysHearActiveWalkies/AlwaysHearWalkie.dll
Decompiled 11 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LCAlwaysHearWalkieMod.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AlwaysHearWalkie")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.4.4.0")] [assembly: AssemblyInformationalVersion("1.4.4+29502bb52bcbc33187ec0645d5c274b3ffd1bc79")] [assembly: AssemblyProduct("Always Hear Active Walkies")] [assembly: AssemblyTitle("AlwaysHearWalkie")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx5.PluginTemplate { public static class MyPluginInfo { public const string PLUGIN_GUID = "AlwaysHearWalkie"; public const string PLUGIN_NAME = "Always Hear Active Walkies"; public const string PLUGIN_VERSION = "1.4.4"; } } namespace LCAlwaysHearWalkieMod { public static class PluginInfo { public const string modGUID = "suskitech.LCAlwaysHearActiveWalkie"; public const string modName = "LC Always Hear Active Walkies"; public const string modVersion = "1.4.4"; } [BepInPlugin("suskitech.LCAlwaysHearActiveWalkie", "LC Always Hear Active Walkies", "1.4.4")] public class Plugin : BaseUnityPlugin { private ConfigEntry<float> configAudibleDistance; public static float AudibleDistance; private ConfigEntry<float> configWalkieRecordingRange; public static float WalkieRecordingRange; private ConfigEntry<float> configPlayerToPlayerSpatialHearingRange; public static float PlayerToPlayerSpatialHearingRange; public static ManualLogSource Log; private static Plugin Instance; public void Awake() { //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } configAudibleDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "AudibleDistance", 12f, ""); AudibleDistance = configAudibleDistance.Value; configWalkieRecordingRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "WalkieRecordingRange", 20f, ""); WalkieRecordingRange = configWalkieRecordingRange.Value; configPlayerToPlayerSpatialHearingRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PlayerToPlayerSpatialHearingRange", 20f, ""); PlayerToPlayerSpatialHearingRange = configPlayerToPlayerSpatialHearingRange.Value; Log = Logger.CreateLogSource("suskitech.LCAlwaysHearActiveWalkie"); Harmony val = new Harmony("suskitech.LCAlwaysHearActiveWalkie"); val.PatchAll(typeof(Plugin)); val.PatchAll(typeof(PlayerControllerBPatch)); val.PatchAll(typeof(WalkieTalkiePatch)); Log.LogInfo((object)"\\ /"); Log.LogInfo((object)"/|\\"); Log.LogInfo((object)" |----|"); Log.LogInfo((object)" |[__]| Always Hear Active Walkies"); Log.LogInfo((object)" |. .| Version 1.4.4 Loaded"); Log.LogInfo((object)" |____|"); Log.LogInfo((object)""); Log.LogInfo((object)("AudibleDistance: " + AudibleDistance)); Log.LogInfo((object)("WalkieRecordingRange: " + WalkieRecordingRange)); Log.LogInfo((object)("PlayerToPlayerSpatialHearingRange: " + PlayerToPlayerSpatialHearingRange)); } } } namespace LCAlwaysHearWalkieMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { private static readonly float throttleInterval = 0.35f; private static float throttle = 0f; private static readonly float AverageDistanceToHeldWalkie = 2f; private static readonly float AudibleDistance = Plugin.AudibleDistance; private static readonly float WalkieRecordingRange = Plugin.WalkieRecordingRange; private static readonly float PlayerToPlayerSpatialHearingRange = Plugin.PlayerToPlayerSpatialHearingRange; [HarmonyPatch("Update")] [HarmonyPostfix] private static void alwaysHearWalkieTalkiesPatch(ref bool ___holdingWalkieTalkie, ref PlayerControllerB __instance) { //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) throttle += Time.deltaTime; if (throttle < throttleInterval) { return; } throttle = 0f; if ((Object)(object)__instance == (Object)null || (Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null) { return; } if (!GameNetworkManager.Instance.localPlayerController.isPlayerDead) { List<WalkieTalkie> list = new List<WalkieTalkie>(); List<WalkieTalkie> list2 = new List<WalkieTalkie>(); for (int i = 0; i < WalkieTalkie.allWalkieTalkies.Count; i++) { float num = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[i]).transform.position, ((Component)__instance).transform.position); if (num <= AudibleDistance) { if (((GrabbableObject)WalkieTalkie.allWalkieTalkies[i]).isBeingUsed) { list.Add(WalkieTalkie.allWalkieTalkies[i]); } } else { list2.Add(WalkieTalkie.allWalkieTalkies[i]); } } bool flag = list.Count > 0; if (flag != __instance.holdingWalkieTalkie) { ___holdingWalkieTalkie = flag; for (int j = 0; j < list2.Count; j++) { if (j < list.Count) { list2[j].thisAudio.Stop(); } } } if (!flag) { return; } } PlayerControllerB val = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !((Object)(object)GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != (Object)null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript); for (int k = 0; k < StartOfRound.Instance.allPlayerScripts.Length; k++) { PlayerControllerB val2 = StartOfRound.Instance.allPlayerScripts[k]; if ((!val2.isPlayerControlled && !val2.isPlayerDead) || (Object)(object)val2 == (Object)(object)GameNetworkManager.Instance.localPlayerController || val2.isPlayerDead || !val2.holdingWalkieTalkie) { continue; } float num2 = Vector3.Distance(((Component)val).transform.position, ((Component)val2).transform.position); float num3 = float.MaxValue; float num4 = float.MaxValue; for (int l = 0; l < WalkieTalkie.allWalkieTalkies.Count; l++) { if (!((GrabbableObject)WalkieTalkie.allWalkieTalkies[l]).isBeingUsed) { continue; } float num5 = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[l].target).transform.position, ((Component)val).transform.position); if (num5 < num4) { num4 = num5; } if (!WalkieTalkie.allWalkieTalkies[l].speakingIntoWalkieTalkie) { float num6 = Vector3.Distance(((Component)WalkieTalkie.allWalkieTalkies[l]).transform.position, ((Component)val2).transform.position); if (num6 < num3) { num3 = num6; } } } float num7 = Mathf.Min(1f - Mathf.InverseLerp(AverageDistanceToHeldWalkie, WalkieRecordingRange, num3), 1f - Mathf.InverseLerp(AverageDistanceToHeldWalkie, WalkieRecordingRange, num4)); float num8 = 1f - Mathf.InverseLerp(0f, PlayerToPlayerSpatialHearingRange, num2); val2.voicePlayerState.Volume = Mathf.Max(num7, num8); if (val2.speakingToWalkieTalkie && num7 > num8) { makePlayerSoundWalkieTalkie(val2); } else { makePlayerSoundSpatial(val2); } } static void makePlayerSoundSpatial(PlayerControllerB playerController) { AudioSource currentVoiceChatAudioSource = playerController.currentVoiceChatAudioSource; AudioLowPassFilter component = ((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>(); AudioHighPassFilter component2 = ((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>(); OccludeAudio component3 = ((Component)currentVoiceChatAudioSource).GetComponent<OccludeAudio>(); ((Behaviour)component2).enabled = false; ((Behaviour)component).enabled = true; component3.overridingLowPass = playerController.voiceMuffledByEnemy; currentVoiceChatAudioSource.spatialBlend = 1f; playerController.currentVoiceChatIngameSettings.set2D = false; currentVoiceChatAudioSource.bypassListenerEffects = false; currentVoiceChatAudioSource.bypassEffects = false; currentVoiceChatAudioSource.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[playerController.playerClientId]; component.lowpassResonanceQ = 1f; } static void makePlayerSoundWalkieTalkie(PlayerControllerB playerController) { AudioSource currentVoiceChatAudioSource2 = playerController.currentVoiceChatAudioSource; AudioLowPassFilter component4 = ((Component)currentVoiceChatAudioSource2).GetComponent<AudioLowPassFilter>(); AudioHighPassFilter component5 = ((Component)currentVoiceChatAudioSource2).GetComponent<AudioHighPassFilter>(); OccludeAudio component6 = ((Component)currentVoiceChatAudioSource2).GetComponent<OccludeAudio>(); ((Behaviour)component5).enabled = true; ((Behaviour)component4).enabled = true; component6.overridingLowPass = true; currentVoiceChatAudioSource2.spatialBlend = 0f; playerController.currentVoiceChatIngameSettings.set2D = true; currentVoiceChatAudioSource2.outputAudioMixerGroup = SoundManager.Instance.playerVoiceMixers[playerController.playerClientId]; currentVoiceChatAudioSource2.bypassListenerEffects = false; currentVoiceChatAudioSource2.bypassEffects = false; currentVoiceChatAudioSource2.panStereo = (GameNetworkManager.Instance.localPlayerController.isPlayerDead ? 0f : 0.4f); component6.lowPassOverride = 4000f; component4.lowpassResonanceQ = 3f; } } } [HarmonyPatch(typeof(WalkieTalkie))] internal class WalkieTalkiePatch { [HarmonyPatch("EnableWalkieTalkieListening")] [HarmonyPrefix] private static bool alwaysHearWalkieTalkiesEnableWalkieTalkieListeningPatch(bool enable) { if (!enable) { return false; } return true; } } }
BepinEx/plugins/x753-More_Suits/MoreSuits.dll
Decompiled 11 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MoreSuits")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")] [assembly: AssemblyFileVersion("1.4.1.0")] [assembly: AssemblyInformationalVersion("1.4.1")] [assembly: AssemblyProduct("MoreSuits")] [assembly: AssemblyTitle("MoreSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.4.1.0")] [module: UnverifiableCode] namespace MoreSuits; [BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")] public class MoreSuitsMod : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0681: Unknown result type (might be due to invalid IL or missing references) //IL_0687: Unknown result type (might be due to invalid IL or missing references) //IL_068c: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0400: Expected O, but got Unknown //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Expected O, but got Unknown //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Expected O, but got Unknown try { if (SuitsAdded) { return; } int count = __instance.unlockablesList.unlockables.Count; UnlockableItem val = new UnlockableItem(); int num = 0; for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++) { UnlockableItem val2 = __instance.unlockablesList.unlockables[i]; if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked) { continue; } val = val2; List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList(); List<string> list2 = new List<string>(); List<string> list3 = new List<string>(); List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',') .ToList(); List<string> list5 = new List<string>(); if (!LoadAllSuits) { foreach (string item2 in list) { if (File.Exists(Path.Combine(item2, "!less-suits.txt"))) { string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" }; list5.AddRange(collection); break; } } } foreach (string item3 in list) { if (item3 != "") { string[] files = Directory.GetFiles(item3, "*.png"); string[] files2 = Directory.GetFiles(item3, "*.matbundle"); list2.AddRange(files); list3.AddRange(files2); } } list3.Sort(); list2.Sort(); try { foreach (string item4 in list3) { Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets(); foreach (Object val3 in array) { if (val3 is Material) { Material item = (Material)val3; customMaterials.Add(item); } } } } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex)); } foreach (string item5 in list2) { if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower())) { continue; } string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName)) { continue; } UnlockableItem val4; Material val5; if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default") { val4 = val; val5 = val4.suitMaterial; } else { val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val5 = Object.Instantiate<Material>(val4.suitMaterial); } byte[] array2 = File.ReadAllBytes(item5); Texture2D val6 = new Texture2D(2, 2); ImageConversion.LoadImage(val6, array2); val5.mainTexture = (Texture)(object)val6; val4.unlockableName = Path.GetFileNameWithoutExtension(item5); try { string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json"); if (File.Exists(path)) { string[] array3 = File.ReadAllLines(path); for (int j = 0; j < array3.Length; j++) { string[] array4 = array3[j].Trim().Split(':'); if (array4.Length != 2) { continue; } string text = array4[0].Trim('"', ' ', ','); string text2 = array4[1].Trim('"', ' ', ','); if (text2.Contains(".png")) { byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2)); Texture2D val7 = new Texture2D(2, 2); ImageConversion.LoadImage(val7, array5); val5.SetTexture(text, (Texture)(object)val7); continue; } if (text == "PRICE" && int.TryParse(text2, out var result)) { try { val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2)); } continue; } switch (text2) { case "KEYWORD": val5.EnableKeyword(text); continue; case "DISABLEKEYWORD": val5.DisableKeyword(text); continue; case "SHADERPASS": val5.SetShaderPassEnabled(text, true); continue; case "DISABLESHADERPASS": val5.SetShaderPassEnabled(text, false); continue; } float result2; Vector4 vector; if (text == "SHADER") { Shader shader = Shader.Find(text2); val5.shader = shader; } else if (text == "MATERIAL") { foreach (Material customMaterial in customMaterials) { if (((Object)customMaterial).name == text2) { val5 = Object.Instantiate<Material>(customMaterial); val5.mainTexture = (Texture)(object)val6; break; } } } else if (float.TryParse(text2, out result2)) { val5.SetFloat(text, result2); } else if (TryParseVector4(text2, out vector)) { val5.SetVector(text, vector); } } } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } val4.suitMaterial = val5; if (val4.unlockableName.ToLower() != "default") { if (num == MaxSuits) { Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more."); continue; } __instance.unlockablesList.unlockables.Add(val4); num++; } } SuitsAdded = true; break; } UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val8.alreadyUnlocked = false; val8.hasBeenMoved = false; val8.placedPosition = Vector3.zero; val8.placedRotation = Vector3.zero; val8.unlockableType = 753; while (__instance.unlockablesList.unlockables.Count < count + MaxSuits) { __instance.unlockablesList.unlockables.Add(val8); } } catch (Exception ex4) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; foreach (UnlockableSuit item in source) { AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; float num2 = 0.18f; if (MakeSuitsFitOnRack && source.Count > 13) { num2 /= (float)Math.Min(source.Count, 20) / 12f; } component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGUID = "x753.More_Suits"; private const string modName = "More Suits"; private const string modVersion = "1.4.1"; private readonly Harmony harmony = new Harmony("x753.More_Suits"); private static MoreSuitsMod Instance; public static bool SuitsAdded = false; public static string DisabledSuits; public static bool LoadAllSuits; public static bool MakeSuitsFitOnRack; public static int MaxSuits; public static List<Material> customMaterials = new List<Material>(); private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value; LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value; MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value; MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!"); } private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.hasBeenMoved = false; newSuit.placedPosition = Vector3.zero; newSuit.placedRotation = Vector3.zero; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); return newSuit; } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(','); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } }