BetterFlashlight
Use a torch to blind your enemies.
CHANGELOG
CHANGELOG
Version 1.0.6
- Fixed a flashlight beam size error
- Fixed an issue with decimal number conversion for the 'Values' field in the 'Enemy values' section
- Adjusted the calculation to determine if the flashlight angle is correct, it's now impossible to blind enemies through obstacles
- Adjusted some values in the configuration
- Added a new field in the configuration to manage the player's head angle (when the player is looking up or down)
Version 1.0.5
- Potentially fixed a flashlight beam size error
- Fixed the masked cannot be blinded
Version 1.0.4
- Some optimizations
- Fixed a possible NullReference
- Fixed the immunity applied to all monsters of the same name
Version 1.0.3
- Added a cooldown configuration for enemy immunity, preventing the enemy from being blinded again immediately
- To ensure the 'Enemy values' configuration continues to work, the field must be updated with the immunity time for each enemy
- Added a configuration for battery consumption when blinding enemies and players. The battery depletes by the specified percentage of remaining battery each time a stun is applied
- To ensure the 'Enemy values' configuration continues to work, the field must be updated with the battery consumption percentage for each enemy
- Fixed an exploit that allowed the player to blind an enemy with the flashlight turned off if they started the process with the flashlight on
Version 1.0.2 Many changes have been made to the configurations. It is recommended to delete the file to let it recreate itself.
- Added a configuration for the distance between the enemy and the flashlight.
- Added a configuration to specify different values for each enemy.
- Added an exclusion list to prevent some enemies from being affected by the flashlight.
- Added the ability to blind a player (without stunning).
- Added configurations for blinding a player.
Version 1.0.1
- Fixed the explanation of the configurations.
Version 1.0.0
- Initial release