Lega-LanternKeeper icon

LanternKeeper

Adds a new enemy with a unique mechanic based on interaction with lanterns

Last updated 2 weeks ago
Total downloads 4846
Total rating 1 
Categories Mods Items Monsters
Dependency string Lega-LanternKeeper-1.0.3
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2

README

Lantern Keeper

This mod adds a new enemy that must be defeated using Chinese lanterns.

Lantern Keeper

This mod introduces a new enemy that can only be defeated in a very specific way.

Invulnerability by default

The enemy starts out invulnerable.

Spawn

This enemy can only spawn at the start of the game (to spawn at the same time as the lanterns linked to its gameplay). This monster, having a different spawning method, does not take any power level from the global spawn of other enemies. However, it is not dangerous until lanterns are lit and can easily be ignored.

Attack

The enemy's attack is triggered when it makes contact with a player. It performs a biting animation that applies a poison effect to the targeted player from a distance (but not through walls).

The targeted player will take damage on impact and be poisoned for 10 seconds (configurable):

  • They will take additional damage every second during this time
  • They will experience a slight blurry visual effect

Activating vulnerability

To make the enemy vulnerable, you must light four lanterns scattered across the map. These lanterns can spawn both indoors and outdoors and must be lit in a specific order. If the order is not followed, the Lantern Keeper teleports to the wrong lantern.

Rage mechanic

For each lantern lit, the enemy gains rage, boosting its speed and direct damage output.

Fortune Cookie

To help players figure out the correct lantern order, a new item, the Fortune Cookie, has been added. These items are all destroyed when the ship takes off.

How to obtain it:

This item can only spawn when the Lantern Keeper takes a hit while being invulnerable.

How it helps:

The Fortune Cookie provides three possible clues to guide you:

  • It reveals which player is closest to the next lantern
  • It indicates the color of the lantern to be lit
  • It displays the aura of the next lantern

Poison Dagger

Once the monster is defeated, for each connected player a new item will spawn: the Poison Dagger.

How it works:

Functions like a regular knife but with an added effect:

  • Enemies hit by the Poison Dagger are poisoned for a limited time
  • Damage Over Time: Additional damage is dealt at the end of the poison duration
  • Stun Effect: A very slight stun is applied to the enemy every second during poisoning

Attributions

Snake attack Animations (Multiple)

"Snake attack Animations (Multiple)" (https://skfb.ly/oJEzI) by Imagigoo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Change made:

  • Added animations for movement and taking hits

Dagger of Nyx

"Dagger of Nyx" (https://skfb.ly/6VB8M) by yimni is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).