Lega-LanternKeeper icon

LanternKeeper

Adds a new enemy with a unique mechanic based on interaction with lanterns

CHANGELOG

CHANGELOG

Version 1.0.6

  • Updated to v73
  • Spawn changes: now configurable and can occur at any time of the day (lanterns spawn alongside the enemy)
  • Lantern interaction changes, aiming to make the monster more interactive and less ignorable:
    • Only two lanterns remain
    • Interaction now takes 10s
    • The Lantern Keeper is teleported and drawn to the lantern as soon as interaction begins (players must keep him away)
    • No more activation order
    • No more invulnerability phases — Lantern Keeper now has 25 HP
    • The first lantern removes 20 HP, the second one kills him
    • Regular attacks work normally
    • No more “rage boost” system — the monster is by default strong enough to provide a challenge
  • Fortune Cookie removed
  • Reward changes: added the Toxic Fang addon to the Poison Dagger:
    • Only one dagger spawns after defeating the Lantern Keeper
    • The dagger’s regular attack no longer inflicts poison
    • The addon grants a special ability to launch a projectile at a target
    • The projectile applies poison for 10s
    • Ability cooldown: 45s

Version 1.0.5

  • Game version update

Version 1.0.4

  • Reduced asset file size
  • Fixed an error that occurred for clients at the end of the game when despawning lanterns
  • Removed one lantern to make the monster faster to defeat → there are now only 3 lanterns to light in order to make the Lantern Keeper vulnerable
  • Interacting with a lit lantern allows players to teleport to any other lantern
  • The Lantern Keeper now also gets boosted when a player interacts with the wrong lantern
  • Removed the config option for increasing the Lantern Keeper's rage after interacting with the last lantern

Version 1.0.3

  • Added a teleportation feature for the player: if the starting lantern is lit when interacting, the teleportation will occur to a random inside lantern if the starting lantern is outside and vice versa
  • Added a config option for the player's teleportation cooldown
  • If you interact with the wrong lantern, the Lantern Keeper will teleport to the corresponding lantern - lit lanterns are no longer extinguished
  • The Lantern Keeper teleports to the last lantern lit when they have all been lit
  • The spawn of the Fortune Cookie has been changed: it now spawns when the Lantern Keeper takes a hit while being invulnerable
  • The Lantern Keeper now teleports to the last lit lantern once all lanterns have been activated
  • Buffed default values for the Lantern Keeper's rage
  • Buffed default values to make the Poison Dagger more appealing
  • The Poison Dagger now has a value and can be sold
  • Added configs for the Poison Dagger min/max values
  • Nerfed the aura duration provided by the Fortune Cookie from 30 to 20 seconds
  • Reduced the Lantern Keeper's spawn chance from 50% to 20%

Version 1.0.2

  • Fixed an error displayed by PathfindingLagFix
  • Added delay before the Lantern Keeper teleports through an entrance when following a chasing player

Version 1.0.1

  • Modification of the movement animation
  • Size adjustment

Version 1.0.0

  • Initial release