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LanternKeeper
Adds a new enemy with a unique mechanic based on interaction with lanterns
| Date uploaded | a week ago |
| Version | 1.0.8 |
| Download link | Lega-LanternKeeper-1.0.8.zip |
| Downloads | 849 |
| Dependency string | Lega-LanternKeeper-1.0.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Lantern Keeper
This mod adds a new enemy that must be defeated using Chinese lanterns.
Lantern Keeper
Description
The Lantern Keeper is a dangerous enemy tied to a unique lantern mechanic - When he spawns, two lanterns appear along with him - He has 25 health points - Interacting with a lantern deals damage to him: - First lantern lit → -20 HP - Second lantern lit → kills him instantly - He can also be damaged through normal attacks - If a player starts interacting with a lantern and the Keeper is too far away, he will teleport closer and rush to defend it - Lighting a lantern takes 10 seconds, so players must find ways to distract or keep him at a distanceCombat
Description
- The Lantern Keeper can throw a poisonous projectile. - If the projectile hits a player or an enemy directly, it explodes and applies the Poison status. - The projectile can bounce 0 to 2 times off walls or the ground, and explodes on its final bounce, releasing a cloud of smoke that inflicts Poison to players who touch it. - The projectile can also be reflected with a shovel if timed correctly. The reflected projectile can hit the Lantern Keeper. - Poison effects: - Can affect player and enemies. - Weakens the target, causing them to take 1.5× more damage from all sources. - Deals 10 damage over 10 seconds by default (increased to 15 total damage due to the vulnerability effect). - If the targeted player is poisoned, the Lantern Keeper will continue moving toward them and attempt a direct bite attack, which deals significantly higher damage.Reward
Description
- Upon defeat, the Poison Dagger drops - Functions like a regular knife but comes with the Toxic Ball addon - Addon special ability: a ranged projectile that inflicts poison for 10s - Ability cooldown: 45 secondsAttributions
Snake attack Animations (Multiple)
"Snake attack Animations (Multiple)" (https://skfb.ly/oJEzI) by Imagigoo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Change made:
- Added animations for movement
Dagger of Nyx
"Dagger of Nyx" (https://skfb.ly/6VB8M) by yimni is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
CHANGELOG
CHANGELOG
Version 1.0.8
- Fixed a bug with the Toxic Ball throw when used by a client player
Version 1.0.7
- Updated for LegaFusionCore v1.0.5
- Modified the Lantern Keeper’s primary attack: it now uses a bouncing projectile that inflicts poison
Version 1.0.6
- Updated to v73
- Spawn changes: now configurable and can occur at any time of the day (lanterns spawn alongside the enemy)
- Lantern interaction changes, aiming to make the monster more interactive and less ignorable:
- Only two lanterns remain
- Interaction now takes 10s
- The Lantern Keeper is teleported and drawn to the lantern as soon as interaction begins (players must keep him away)
- No more activation order
- No more invulnerability phases — Lantern Keeper now has 25 HP
- The first lantern removes 20 HP, the second one kills him
- Regular attacks work normally
- No more “rage boost” system — the monster is by default strong enough to provide a challenge
- Fortune Cookie removed
- Reward changes: added the Toxic Fang addon to the Poison Dagger:
- Only one dagger spawns after defeating the Lantern Keeper
- The dagger’s regular attack no longer inflicts poison
- The addon grants a special ability to launch a projectile at a target
- The projectile applies poison for 10s
- Ability cooldown: 45s
Version 1.0.5
- Game version update
Version 1.0.4
- Reduced asset file size
- Fixed an error that occurred for clients at the end of the game when despawning lanterns
- Removed one lantern to make the monster faster to defeat → there are now only 3 lanterns to light in order to make the Lantern Keeper vulnerable
- Interacting with a lit lantern allows players to teleport to any other lantern
- The Lantern Keeper now also gets boosted when a player interacts with the wrong lantern
- Removed the config option for increasing the Lantern Keeper's rage after interacting with the last lantern
Version 1.0.3
- Added a teleportation feature for the player: if the starting lantern is lit when interacting, the teleportation will occur to a random inside lantern if the starting lantern is outside and vice versa
- Added a config option for the player's teleportation cooldown
- If you interact with the wrong lantern, the Lantern Keeper will teleport to the corresponding lantern - lit lanterns are no longer extinguished
- The Lantern Keeper teleports to the last lantern lit when they have all been lit
- The spawn of the Fortune Cookie has been changed: it now spawns when the Lantern Keeper takes a hit while being invulnerable
- The Lantern Keeper now teleports to the last lit lantern once all lanterns have been activated
- Buffed default values for the Lantern Keeper's rage
- Buffed default values to make the Poison Dagger more appealing
- The Poison Dagger now has a value and can be sold
- Added configs for the Poison Dagger min/max values
- Nerfed the aura duration provided by the Fortune Cookie from 30 to 20 seconds
- Reduced the Lantern Keeper's spawn chance from 50% to 20%
Version 1.0.2
- Fixed an error displayed by PathfindingLagFix
- Added delay before the Lantern Keeper teleports through an entrance when following a chasing player
Version 1.0.1
- Modification of the movement animation
- Size adjustment
Version 1.0.0
- Initial release