Lega-SawTapes icon

SawTapes

Immerse yourself in the macabre world of Saw, where every tape played triggers a deadly game.

Last updated a month ago
Total downloads 19406
Total rating 9 
Categories Mods Items
Dependency string Lega-SawTapes-1.1.5
Dependants 12 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.11.2 icon
Evaisa-LethalLib

My modding tools for Lethal Company

Preferred version: 0.11.2
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4

README

Saw Tapes

Saw Tapes is a mod that adds new mini-games. These games are triggered by a tape from which the infamous killer Jigsaw will explain the rules of the game to you.

Games

Survival Game

The Survival Game simply consists of surviving for a given amount of time against various creatures from a room in which you will be locked.

It's possible to configure the rooms in which you want to play, as well as the monsters to face and the duration of the mini-game based on the room and the horde of monsters. See the configuration section for details.

An example video is available on a friend's channel : https://www.youtube.com/watch?v=cY1N93jSTv8

Hunting Game

The Hunting Game starts when a player comes within a configurable distance of the tape.

The targeted player is gassed and appears in front of the tape, along with a shovel and wearing the iconic "Reverse Bear Trap" on their head. The mini-game's objective is to remove the trap within the time limit.

To remove the trap, the player must find the key, hidden within the entrails of a specific monster. If the tested player kills a monster that doesn’t have the key, it will drop a "Pursuer Eye" item instead, allowing the player to reveal the aura of the monster they need to find. This aura is also revealed at the start of the mini-game, giving the player some direction and possibly identifying the correct monster.

Warning! To prevent players from searching for the monster before the mini-game begins, they can't stray far from the mini-game's starting point without facing punishment. They must start the tape, which will trigger the game once Jigsaw finishes explaining the rules.

An example video is available on a friend's channel : https://www.youtube.com/watch?v=8BKElU7u-nU

Configurations

The different files mentioned below are created when the game is launched (if they don't already exist), and you can find them in the 'config' folder.

Games configurations

Survival Game

The 'ST.survival_game.json' file allows you to configure everything necessary for this mini-game.

It is organized into two main parts:

  • Configuration of monster groups (hordes)
  • Configuration of the rooms where the game can be played

Horde Configurations:

To add a new horde, copy an existing block while paying attention to the JSON syntax (you can use online validation tools if needed), then:

  • Modify the name, which will be used in the next section
  • Choose the duration of the mini-game for the horde
  • Choose the time range during which a horde can spawn, with 8:00 = 1 and 00:00 = 18
  • Choose the value of Billy's puppet for this horde
  • Modify/add monsters with their in-game name (you can retrieve the names from other mods like Imperium, for example) and the time at which they will appear β€” be mindful of the syntax for the final comma!

Room Configurations:

To add a new room, do the same, copy an existing block, then:

  • Modify the room name (can be found following the procedure described below)
  • Modify the doors names (same process)
  • Choose the weight value for this room
  • Modify the names of the hordes you want to appear; you can assign multiple hordes to one room β€” in this case, a horde will be randomly selected when the mini-game starts

How to find room and door names?

To do this, use the classic config file associated with the mod and enable debugging (disable it during a game session as it may cause slowdowns). You also need to modify the BepInEx.cfg file to enable the console and set the 'Debug' level for the 'Logging.Console' section (it's best not to keep this enabled during a game session either). Then, launch the modded game and explore the dungeon. When you change rooms, the following log will appear:

[Debug : SawTapes] Enter in the StartRoom(Clone) tile
[Debug : SawTapes] Names of the different possible connections for each doorway:
[Debug : SawTapes] ---
[Debug : SawTapes] - SteelDoorFrameMapSpawn
[Debug : SawTapes] - SteelDoorMapSpawn
[Debug : SawTapes] ---
[Debug : SawTapes] - SteelDoorMapSpawn
[Debug : SawTapes] - SteelDoorFrameMapSpawn
[Debug : SawTapes] ---
[Debug : SawTapes] - SteelDoorMapSpawn
[Debug : SawTapes] - SteelDoorFrameMapSpawn
[Debug : SawTapes] ---

  • Choose a room that can have a completely closed variation, or it will never work for that one
  • For the room name, simply use the name given on the first line, '(Clone)' is not required
  • For the door name, find the correct connection among those displayed (you will need to test it)

Hunting Game

All the necessary configurations can be found in the mod's classic config file

Subtitles configurations

The 'ST.subtitles.json' file allows you to change the subtitles: 'timestamp' is the field that corresponds to the moment when the sentence is displayed on the screen according to the recording duration of the tape and 'text' is the sentence displayed.

More informations

For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/EgQFAq3z) under the same name (username lega2039) or the SawTapes thread. DMs are welcome.

Attributions

Billy On Bike

"Billy On Bike" (https://skfb.ly/oLRPs) by LostBoyz2078 is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).

Change made:

  • Duplicated part of the model to create the Billy puppet item, which can now be grabbed

Reverse Bear Trap

"Reverse Bear Trap" (https://skfb.ly/oSWDH) by ✩~π™Όπš’πš”πš˜ π™²πš‘πšŠπš—~✩ is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Change made:

  • Slight jaw reduction, allowing the player to see better ahead