Decompiled source of SawTapes v1.1.5
SawTapes.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using DunGen; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using SawTapes.Behaviours; using SawTapes.Files; using SawTapes.Files.Values; using SawTapes.Managers; using SawTapes.NetcodePatcher; using SawTapes.Patches; using SawTapes.Values; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.Rendering.HighDefinition; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SawTapes")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SawTapes")] [assembly: AssemblyTitle("SawTapes")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SawTapes { public class Constants { public const string IMPOSSIBLE_ACTION = "Impossible Action"; public const string INFORMATION = "Information"; public const string MESSAGE_INFO_CHEAT = "You tried to cheat, the rules were clear"; public const string MESSAGE_IMPAC_KEY = "This key is needed by the tested player to survive"; public const string MESSAGE_IMPAC_TESTED_PLAYER = "You are not the tested player, the game can't start"; public const string MESSAGE_INFO_LOCKED = "You've been locked in, find the tape to get out"; public const string MESSAGE_IMPAC_LOCKED_DOOR = "You can't open the door until the end of the game!"; public const string MESSAGE_IMPAC_LOCKED_ENTRANCE = "You can't use the entrance until the end of the game!"; public const string GLOBAL = "_Global_"; public const string HUD = "_HUD_"; public const string SURVIVAL_GAME = "Survival Game"; public const string HUNTING_GAME = "Hunting Game"; public const string SHOVEL = "Shovel"; } public class ConfigManager { public static ConfigEntry<int> rarityIncrement; public static ConfigEntry<bool> isDebug; public static ConfigEntry<bool> isInfoInGame; public static ConfigEntry<bool> isSawTheme; public static ConfigEntry<bool> isSubtitles; public static ConfigEntry<float> chronoPosX; public static ConfigEntry<float> chronoPosY; public static ConfigEntry<int> survivalRarity; public static ConfigEntry<bool> penalizePlayerWhoCamp; public static ConfigEntry<int> campDuration; public static ConfigEntry<int> huntingRarity; public static ConfigEntry<float> huntingGassedDistance; public static ConfigEntry<float> huntingCheatDistance; public static ConfigEntry<int> huntingDuration; public static ConfigEntry<int> huntingBillyValue; public static ConfigEntry<int> huntingReverseBearTrapValue; public static ConfigEntry<float> huntingAura; public static ConfigEntry<string> huntingExclusions; public static int SurvivalRarity => survivalRarity.Value; public static int HuntingRarity => huntingRarity.Value; public static void Load() { rarityIncrement = SawTapes.configFile.Bind<int>("_Global_", "Rarity increment", 10, "By how much does the chance of a Saw game appearing increase with each round if it hasn't appeared?"); isDebug = SawTapes.configFile.Bind<bool>("_Global_", "Enable debugging", false, "Is debugging enabled?"); isInfoInGame = SawTapes.configFile.Bind<bool>("_Global_", "Enable Saw theme", true, "Display a tip when the player enters the mini-game to inform them to find the tape"); isSawTheme = SawTapes.configFile.Bind<bool>("_Global_", "Enable Saw theme", true, "Is Saw theme enabled?"); isSubtitles = SawTapes.configFile.Bind<bool>("_HUD_", "Enable subtitles", false, "Is subtitles enabled?"); chronoPosX = SawTapes.configFile.Bind<float>("_HUD_", "Chrono pos X", 106f, "X position of chrono on interface."); chronoPosY = SawTapes.configFile.Bind<float>("_HUD_", "Chrono pos Y", -50f, "Y position of chrono on interface."); survivalRarity = SawTapes.configFile.Bind<int>("Survival Game", "Rarity", 20, "Default probability of the Survival Game mini-game appearing"); penalizePlayerWhoCamp = SawTapes.configFile.Bind<bool>("Survival Game", "Penalize campers", true, "Enable the possibility to penalize the player who is camping by spawning a Nutcracker"); campDuration = SawTapes.configFile.Bind<int>("Survival Game", "Camping duration", 5, "Total camping duration before the player is killed"); huntingRarity = SawTapes.configFile.Bind<int>("Hunting Game", "Rarity", 20, "Default probability of the Hunting Game mini-game appearing"); huntingGassedDistance = SawTapes.configFile.Bind<float>("Hunting Game", "Gassed distance", 25f, "Maximum distance between the player and the tape before he is gassed"); huntingCheatDistance = SawTapes.configFile.Bind<float>("Hunting Game", "Cheat distance", 15f, "Maximum distance the player can move before launching the tape. Beyond that, he'll be killed."); huntingDuration = SawTapes.configFile.Bind<int>("Hunting Game", "Duration", 150, "Duration of the Hunting Game"); huntingBillyValue = SawTapes.configFile.Bind<int>("Hunting Game", "Billy value", 90, "Billy value for the Hunting Game"); huntingReverseBearTrapValue = SawTapes.configFile.Bind<int>("Hunting Game", "Reverse bear trap value", 30, "Reverse Bear Trap value for the Hunting Game"); huntingAura = SawTapes.configFile.Bind<float>("Hunting Game", "Aura duration", 10f, "Duration for which the enemy's aura is visible through walls"); huntingExclusions = SawTapes.configFile.Bind<string>("Hunting Game", "Exclusion list", "Blob,Maneater,Lasso,Red pill", "List of creatures that will not be selected by the Hunting Game.\nYou can add enemies by separating them with a comma."); } } [BepInPlugin("Lega.SawTapes", "Saw Tapes", "1.1.5")] public class SawTapes : BaseUnityPlugin { private const string modGUID = "Lega.SawTapes"; private const string modName = "Saw Tapes"; private const string modVersion = "1.1.5"; private readonly Harmony harmony = new Harmony("Lega.SawTapes"); private static readonly AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sawtapes")); internal static ManualLogSource mls; public static ConfigFile configFile; public static GameObject managerPrefab = NetworkPrefabs.CreateNetworkPrefab("SawTapesNetworkManager"); public static List<SawTapeValue> sawTapeValues = new List<SawTapeValue>(); public static GameObject billyPuppetObj; public static GameObject reverseBearTrapObj; public static GameObject sawKeyObj; public static GameObject pursuerEyeObj; public static GameObject sawTheme; public static GameObject sawRecordingSurvival; public static GameObject sawRecordingHunting; public static GameObject billyRecordingSurvival; public static GameObject steamAudio; public static GameObject tapeParticle; public static GameObject spawnParticle; public static GameObject despawnParticle; public static GameObject steamParticle; public static EnemyType billyEnemy; public static Material wallhackShader; public static HashSet<EnemyType> allEnemies = new HashSet<EnemyType>(); public static List<Tile> eligibleTiles = new List<Tile>(); public static HashSet<Room> rooms = new HashSet<Room>(); public static HashSet<Horde> hordes = new HashSet<Horde>(); public void Awake() { mls = Logger.CreateLogSource("SawTapes"); configFile = ((BaseUnityPlugin)this).Config; ConfigManager.Load(); LoadManager(); NetcodePatcher(); LoadItems(); LoadEnemies(); LoadParticles(); LoadAudios(); LoadShaders(); harmony.PatchAll(typeof(HUDManagerPatch)); harmony.PatchAll(typeof(PlayerControllerBPatch)); harmony.PatchAll(typeof(StartOfRoundPatch)); harmony.PatchAll(typeof(DungeonPatch)); harmony.PatchAll(typeof(TilePatch)); harmony.PatchAll(typeof(DoorLockPatch)); harmony.PatchAll(typeof(ManualCameraRendererPatch)); harmony.PatchAll(typeof(ShipTeleporterPatch)); harmony.PatchAll(typeof(RoundManagerPatch)); harmony.PatchAll(typeof(EnemyAIPatch)); } public static void LoadManager() { Utilities.FixMixerGroups(managerPrefab); managerPrefab.AddComponent<SawTapesNetworkManager>(); } private static void NetcodePatcher() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } public void LoadItems() { List<SawTapeValue> list = new List<SawTapeValue>(); list.Add(new SawTapeValue(typeof(SurvivalTape), bundle.LoadAsset<Item>("Assets/SawTape/SurvivalTapeItem.asset"), ConfigManager.SurvivalRarity, isTileGame: true)); list.Add(new SawTapeValue(typeof(HuntingTape), bundle.LoadAsset<Item>("Assets/SawTape/HuntingTapeItem.asset"), ConfigManager.HuntingRarity, isTileGame: false)); sawTapeValues = list; foreach (SawTapeValue sawTapeValue in sawTapeValues) { RegisterItem(sawTapeValue.Type, sawTapeValue.Item); } billyPuppetObj = RegisterItem(typeof(BillyPuppet), bundle.LoadAsset<Item>("Assets/BillyPuppet/BillyPuppetItem.asset")); reverseBearTrapObj = RegisterItem(typeof(ReverseBearTrap), bundle.LoadAsset<Item>("Assets/ReverseBearTrap/ReverseBearTrapItem.asset")); sawKeyObj = RegisterItem(typeof(SawKey), bundle.LoadAsset<Item>("Assets/SawKey/SawKeyItem.asset")); pursuerEyeObj = RegisterItem(typeof(PursuerEye), bundle.LoadAsset<Item>("Assets/PursuerEye/PursuerEyeItem.asset")); } public GameObject RegisterItem(Type type, Item item) { Component obj = item.spawnPrefab.AddComponent(type); PhysicsProp val = (PhysicsProp)(object)((obj is PhysicsProp) ? obj : null); ((GrabbableObject)val).grabbable = true; ((GrabbableObject)val).grabbableToEnemies = true; ((GrabbableObject)val).itemProperties = item; NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab); Utilities.FixMixerGroups(item.spawnPrefab); Items.RegisterItem(item); return item.spawnPrefab; } public void LoadEnemies() { billyEnemy = bundle.LoadAsset<EnemyType>("Assets/BillyPuppet/BillyEnemy.asset"); billyEnemy.enemyPrefab.AddComponent<Billy>(); NetworkPrefabs.RegisterNetworkPrefab(billyEnemy.enemyPrefab); } public void LoadParticles() { HashSet<GameObject> hashSet = new HashSet<GameObject> { tapeParticle = bundle.LoadAsset<GameObject>("Assets/Particles/TapeParticle.prefab"), spawnParticle = bundle.LoadAsset<GameObject>("Assets/Particles/SpawnParticle.prefab"), despawnParticle = bundle.LoadAsset<GameObject>("Assets/Particles/DespawnParticle.prefab"), steamParticle = bundle.LoadAsset<GameObject>("Assets/Particles/SteamParticle.prefab") }; foreach (GameObject item in hashSet) { NetworkPrefabs.RegisterNetworkPrefab(item); Utilities.FixMixerGroups(item); } } public void LoadAudios() { HashSet<GameObject> hashSet = new HashSet<GameObject> { sawTheme = bundle.LoadAsset<GameObject>("Assets/Audios/SawTheme.prefab"), sawRecordingSurvival = bundle.LoadAsset<GameObject>("Assets/Audios/SawRecording_Survival.prefab"), sawRecordingHunting = bundle.LoadAsset<GameObject>("Assets/Audios/SawRecording_Hunting.prefab"), billyRecordingSurvival = bundle.LoadAsset<GameObject>("Assets/Audios/BillyRecording_Survival.prefab"), steamAudio = bundle.LoadAsset<GameObject>("Assets/Audios/SteamAudio.prefab") }; foreach (GameObject item in hashSet) { NetworkPrefabs.RegisterNetworkPrefab(item); Utilities.FixMixerGroups(item); } } public static void LoadShaders() { wallhackShader = bundle.LoadAsset<Material>("Assets/Shaders/WallhackMaterial.mat"); } } public class STUtilities { public static void Shuffle<T>(List<T> list) { for (int num = list.Count - 1; num > 0; num--) { int num2 = Random.Range(0, num + 1); int index = num2; int index2 = num; T value = list[num]; T value2 = list[num2]; list[index] = value; list[index2] = value2; } } public static IEnumerator ShowEnemyCoroutine(EnemyAI enemy) { if ((Object)(object)enemy != (Object)null) { CustomPassManager.SetupCustomPassForEnemy(enemy); yield return (object)new WaitForSeconds(ConfigManager.huntingAura.Value); } CustomPassManager.RemoveAura(); } public static Transform FindMainEntrancePoint() { return ((IEnumerable<EntranceTeleport>)Object.FindObjectsOfType<EntranceTeleport>()).FirstOrDefault((Func<EntranceTeleport, bool>)((EntranceTeleport e) => e.entranceId == 0 && !e.isEntranceToBuilding)).entrancePoint; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "SawTapes"; public const string PLUGIN_NAME = "SawTapes"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SawTapes.Values { public class Horde { public string HordeName { get; internal set; } public int GameDuration { get; internal set; } public int BillyValue { get; internal set; } public int MinHour { get; internal set; } public int MaxHour { get; internal set; } public Dictionary<int, EnemyType> EnemiesSpawn { get; internal set; } public Horde(string hordeName, int gameDuration, int billyValue, int minHour, int maxHour, Dictionary<int, EnemyType> enemiesSpawn) { HordeName = hordeName; GameDuration = gameDuration; BillyValue = billyValue; MinHour = minHour; MaxHour = maxHour; EnemiesSpawn = enemiesSpawn; } } public class Room { public string RoomName { get; internal set; } public List<string> DoorsNames { get; internal set; } public int Weight { get; internal set; } public List<Horde> Hordes { get; internal set; } public Room(string roomName, List<string> doorsNames, int weight, List<Horde> hordes) { RoomName = roomName; DoorsNames = doorsNames; Weight = weight; Hordes = hordes; } } public class SawTapeValue { public Type Type { get; internal set; } public Item Item { get; internal set; } public int DefaultRarity { get; internal set; } public int Rarity { get; internal set; } public bool IsTileGame { get; internal set; } public SawTapeValue(Type type, Item item, int rarity, bool isTileGame) { Type = type; Item = item; DefaultRarity = rarity; Rarity = rarity; IsTileGame = isTileGame; } } } namespace SawTapes.Patches { internal class DoorLockPatch { public static Dictionary<DoorLock, Tile> blockedDoors = new Dictionary<DoorLock, Tile>(); [HarmonyPatch(typeof(DoorLock), "OnTriggerStay")] [HarmonyPrefix] private static bool OpenDoorAsEnemy(ref DoorLock __instance) { return !IsDoorBlocked(ref __instance); } [HarmonyPatch(typeof(DoorLock), "TryDoorHaunt")] [HarmonyPrefix] private static bool OpenDoorAsHaunt(ref DoorLock __instance) { return !IsDoorBlocked(ref __instance); } [HarmonyPatch(typeof(DoorLock), "OpenOrCloseDoor")] [HarmonyPrefix] private static bool OpenDoorAsPlayer(ref DoorLock __instance, ref PlayerControllerB playerWhoTriggered) { if (IsDoorBlocked(ref __instance)) { if ((Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)playerWhoTriggered) { HUDManager.Instance.DisplayTip("Impossible Action", "You can't open the door until the end of the game!", false, false, "LC_Tip1"); } return false; } return true; } public static bool IsDoorBlocked(ref DoorLock doorLock) { if (blockedDoors.ContainsKey(doorLock)) { return true; } return false; } } internal class DungeonPatch { public static bool isGenerateTileGame = true; [HarmonyPatch(typeof(Dungeon), "SpawnDoorPrefab")] [HarmonyPrefix] private static void SpawnDoor(ref Doorway a, ref Doorway b) { if (isGenerateTileGame) { RemoveSpawnEmptyDoor(a); RemoveSpawnEmptyDoor(b); } } private static void RemoveSpawnEmptyDoor(Doorway doorway) { Room room = SawTapes.rooms.FirstOrDefault((Room r) => ((Object)doorway.tile).name.Contains(r.RoomName)); if (room == null || !DungeonUtil.HasAnyViableEntries(doorway.ConnectorPrefabWeights) || !DungeonUtil.HasAnyViableEntries(doorway.ConnectedDoorway.ConnectorPrefabWeights) || !doorway.ConnectorPrefabWeights.Any(delegate(GameObjectWeight d) { List<string> doorsNames = room.DoorsNames; GameObject gameObject = d.GameObject; return doorsNames.Contains((gameObject != null) ? ((Object)gameObject).name : null); })) { return; } doorway.ConnectorPrefabWeights.RemoveAll((GameObjectWeight d) => !room.DoorsNames.Contains(((Object)d.GameObject).name)); doorway.ConnectedDoorway.ConnectorPrefabWeights.RemoveAll((GameObjectWeight d) => !room.DoorsNames.Contains(((Object)d.GameObject).name)); if (!SawTapes.eligibleTiles.Contains(doorway.tile)) { for (int i = 0; i < room.Weight; i++) { SawTapes.eligibleTiles.Add(doorway.tile); } } } } internal class EnemyAIPatch { [HarmonyPatch(typeof(EnemyAI), "HitEnemy")] [HarmonyPostfix] private static void HitEnemy(ref EnemyAI __instance, int force = 1, PlayerControllerB playerWhoHit = null) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) EnemyAI val = ((playerWhoHit == null) ? null : ((Component)playerWhoHit).GetComponent<PlayerSTBehaviour>().huntingTape?.assignedEnemy); if (!__instance.isEnemyDead && (float)(__instance.enemyHP - force) <= 0f && (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)(object)playerWhoHit && (Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)__instance) { SawTapesNetworkManager.Instance.SpawnPursuerEyeServerRpc(((Component)__instance).transform.position); } } [HarmonyPatch(typeof(EnemyAI), "KillEnemy")] [HarmonyPostfix] private static void KillEnemy(ref EnemyAI __instance) { //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)GameNetworkManager.Instance.localPlayerController).IsHost || ((NetworkBehaviour)GameNetworkManager.Instance.localPlayerController).IsServer) { EnemyAI val = Object.FindFirstObjectByType<HuntingTape>()?.assignedEnemy; if ((Object)(object)val != (Object)null && (Object)(object)__instance == (Object)(object)val) { SawTapesNetworkManager.Instance.SpawnSawKeyServerRpc(((Component)__instance).transform.position); } } } } internal class HUDManagerPatch { public static TextMeshProUGUI chronoText; public static TextMeshProUGUI subtitleText; public static bool isChronoEnded = false; public static Dictionary<EntranceTeleport, Tile> blockedEntrances = new Dictionary<EntranceTeleport, Tile>(); public static bool isFlashFilterUsed = false; [HarmonyPatch(typeof(HUDManager), "Start")] [HarmonyPostfix] private static void StartHUDManager(ref HUDManager __instance) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Expected O, but got Unknown //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("ChronoUI"); val.transform.localPosition = new Vector3(0f, 0f, 0f); val.AddComponent<RectTransform>(); TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>(); RectTransform rectTransform = ((TMP_Text)val2).rectTransform; ((Transform)rectTransform).SetParent(GameObject.Find("Systems/UI/Canvas/Panel/GameObject/PlayerScreen").transform, false); rectTransform.anchorMin = new Vector2(0f, 1f); rectTransform.anchorMax = new Vector2(0f, 1f); rectTransform.pivot = new Vector2(0f, 1f); rectTransform.anchoredPosition = new Vector2(ConfigManager.chronoPosX.Value, ConfigManager.chronoPosY.Value); rectTransform.sizeDelta = new Vector2(300f, 300f); ((TMP_Text)val2).alignment = (TextAlignmentOptions)257; ((TMP_Text)val2).font = ((TMP_Text)__instance.controlTipLines[0]).font; ((TMP_Text)val2).fontSize = 14f; chronoText = val2; if (ConfigManager.isSubtitles.Value) { GameObject val3 = new GameObject("SubtitleUI"); val3.transform.localPosition = new Vector3(0f, -125f, 0f); val3.AddComponent<RectTransform>(); TextMeshProUGUI val4 = val3.AddComponent<TextMeshProUGUI>(); RectTransform rectTransform2 = ((TMP_Text)val4).rectTransform; ((Transform)rectTransform2).SetParent(GameObject.Find("Systems/UI/Canvas/Panel/GameObject/PlayerScreen").transform, false); rectTransform2.sizeDelta = new Vector2(600f, 200f); rectTransform2.anchoredPosition = new Vector2(0f, -125f); ((TMP_Text)val4).alignment = (TextAlignmentOptions)514; ((TMP_Text)val4).font = ((TMP_Text)__instance.controlTipLines[0]).font; ((TMP_Text)val4).fontSize = 14f; subtitleText = val4; } } public static IEnumerator StartChronoCoroutine(int seconds) { while (!IsChronoEnded(seconds)) { seconds--; yield return (object)new WaitForSeconds(1f); } } private static bool IsChronoEnded(int totalSeconds) { int num = (int)Math.Floor((double)totalSeconds / 60.0); int num2 = (int)Math.Floor((double)totalSeconds % 60.0); ((TMP_Text)chronoText).text = $"{num:D2}:{num2:D2}"; if (GameNetworkManager.Instance.localPlayerController.isPlayerDead || isChronoEnded || (num == 0 && num2 == 0)) { ((TMP_Text)chronoText).text = ""; isChronoEnded = false; return true; } return false; } [HarmonyPatch(typeof(HUDManager), "HoldInteractionFill")] [HarmonyPostfix] private static void HoldInteraction(ref bool __result) { if (!__result) { return; } InteractTrigger hoveringOverTrigger = GameNetworkManager.Instance.localPlayerController.hoveringOverTrigger; if (!((Object)(object)hoveringOverTrigger == (Object)null)) { EntranceTeleport entranceTeleport = ((Component)hoveringOverTrigger).GetComponent<EntranceTeleport>(); if ((Object)(object)entranceTeleport != (Object)null && IsEntranceBlocked(ref entranceTeleport)) { HUDManager.Instance.DisplayTip("Impossible Action", "You can't use the entrance until the end of the game!", false, false, "LC_Tip1"); __result = false; } } } public static bool IsEntranceBlocked(ref EntranceTeleport entranceTeleport) { if (blockedEntrances.ContainsKey(entranceTeleport)) { return true; } return false; } [HarmonyPatch(typeof(HUDManager), "SetScreenFilters")] [HarmonyPrefix] private static bool UpdateScreenFilters() { return !isFlashFilterUsed; } } internal class ManualCameraRendererPatch { [HarmonyPatch(typeof(ManualCameraRenderer), "updateMapTarget")] [HarmonyPostfix] private static void MapCameraText(ref ManualCameraRenderer __instance) { MapCameraSTManager.UpdateMapCamera(ref __instance); } } internal class PlayerControllerBPatch { [HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")] [HarmonyPostfix] private static void StartPlayerControllerB(ref PlayerControllerB __instance) { PlayerSTManager.AddPlayerBehaviour(__instance); } [HarmonyPatch(typeof(PlayerControllerB), "TeleportPlayer")] [HarmonyPrefix] private static bool TeleportPlayer(ref PlayerControllerB __instance) { return !PlayerSTManager.PreventTeleportPlayer(ref __instance); } [HarmonyPatch(typeof(PlayerControllerB), "KillPlayerClientRpc")] [HarmonyPostfix] private static void PlayerDeath(ref PlayerControllerB __instance, int playerId) { PlayerSTBehaviour playerBehaviour = __instance.playersManager.allPlayerObjects[playerId].GetComponentInChildren<PlayerSTBehaviour>(); if ((Object)(object)playerBehaviour != (Object)null) { PlayerSTManager.ResetPlayerGame(ref playerBehaviour); } } } internal class RoundManagerPatch { public static SawTapeValue tapeToSpawn; [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPostfix] private static void LoadNewGame(ref RoundManager __instance) { SawTapes.eligibleTiles.Clear(); tapeToSpawn = null; if (!((NetworkBehaviour)__instance).IsServer) { return; } STUtilities.Shuffle(SawTapes.sawTapeValues); foreach (SawTapeValue sawTapeValue in SawTapes.sawTapeValues) { if (tapeToSpawn == null && new Random().Next(1, 100) <= sawTapeValue.Rarity) { tapeToSpawn = sawTapeValue; sawTapeValue.Rarity = sawTapeValue.DefaultRarity; } else if (sawTapeValue.Rarity > 0 && sawTapeValue.Rarity < 100) { sawTapeValue.Rarity = Mathf.Min(100, sawTapeValue.Rarity + ConfigManager.rarityIncrement.Value); } } SawTapesNetworkManager.Instance.SetGenerateGameTileClientRpc(tapeToSpawn != null && tapeToSpawn.IsTileGame); } [HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")] [HarmonyPostfix] private static void SpawnItems(ref RoundManager __instance) { AddNewItems(ref __instance); } public static void AddNewItems(ref RoundManager roundManager) { //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) if (tapeToSpawn == null) { return; } if (tapeToSpawn.IsTileGame) { STUtilities.Shuffle(SawTapes.eligibleTiles); { foreach (Tile tile in SawTapes.eligibleTiles.ToList()) { List<DoorLock> list = new List<DoorLock>(); bool flag = false; foreach (Doorway doorway in tile.UsedDoorways) { Vector3 position = ((Component)doorway).transform.position; DoorLock val = (from d in Object.FindObjectsOfType<DoorLock>() where Vector3.Distance(((Component)d).transform.position, ((Component)doorway).transform.position) < 5f orderby Vector3.Distance(((Component)d).transform.position, ((Component)doorway).transform.position) select d).FirstOrDefault(); if ((Object)(object)val == (Object)null) { flag = true; break; } list.Add(val); } if (flag) { SawTapes.eligibleTiles.Remove(tile); continue; } List<RandomScrapSpawn> list2 = Object.FindObjectsOfType<RandomScrapSpawn>().Where(delegate(RandomScrapSpawn s) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (!s.spawnUsed) { Bounds bounds2 = tile.Bounds; return ((Bounds)(ref bounds2)).Contains(((Component)s).transform.position); } return false; }).ToList(); if (list2.Count <= 0) { SawTapes.eligibleTiles.Remove(tile); continue; } Vector3 randomSpawnItemPosition = GetRandomSpawnItemPosition(list2, roundManager, tapeToSpawn.Item); GrabbableObject val2 = SpawnItem(ref tapeToSpawn.Item.spawnPrefab, randomSpawnItemPosition); Vector3[] doorsPos = list.Select((DoorLock d) => ((Component)d).transform.position).ToArray(); List<NetworkObjectReference> list3 = new List<NetworkObjectReference>(); foreach (EntranceTeleport entranceTeleport in Object.FindObjectsOfType<EntranceTeleport>().Where(delegate(EntranceTeleport e) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = tile.Bounds; return ((Bounds)(ref bounds)).Contains(((Component)e).transform.position); })) { NetworkObject component = ((Component)entranceTeleport).GetComponent<NetworkObject>(); if (!((Object)(object)component != (Object)null)) { continue; } list3.Add(NetworkObjectReference.op_Implicit(component)); foreach (EntranceTeleport item in from e in Object.FindObjectsOfType<EntranceTeleport>() where e.isEntranceToBuilding != entranceTeleport.isEntranceToBuilding && e.entranceId == entranceTeleport.entranceId select e) { NetworkObject component2 = ((Component)item).GetComponent<NetworkObject>(); if ((Object)(object)component2 != (Object)null) { list3.Add(NetworkObjectReference.op_Implicit(component2)); } } } SawTapesNetworkManager.Instance.AddTileInfosClientRpc(((Component)tile).transform.position, doorsPos, list3.ToArray(), NetworkObjectReference.op_Implicit(((Component)val2).GetComponent<NetworkObject>())); SawTapes.eligibleTiles.RemoveAll((Tile t) => (Object)(object)t != (Object)(object)tile); break; } return; } } Vector3 randomSpawnItemPosition2 = GetRandomSpawnItemPosition((from s in Object.FindObjectsOfType<RandomScrapSpawn>() where !s.spawnUsed select s).ToList(), roundManager, tapeToSpawn.Item); GrabbableObject val3 = SpawnItem(ref tapeToSpawn.Item.spawnPrefab, randomSpawnItemPosition2); } public static Vector3 GetRandomSpawnItemPosition(List<RandomScrapSpawn> listRandomScrapSpawn, RoundManager roundManager, Item item) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) Random random = new Random(); int index = random.Next(0, listRandomScrapSpawn.Count); RandomScrapSpawn val = listRandomScrapSpawn[index]; if (val.spawnedItemsCopyPosition) { val.spawnUsed = true; listRandomScrapSpawn.RemoveAt(index); } else { ((Component)val).transform.position = roundManager.GetRandomNavMeshPositionInBoxPredictable(((Component)val).transform.position, val.itemSpawnRange, roundManager.navHit, roundManager.AnomalyRandom, -1) + Vector3.up * item.verticalOffset; } return ((Component)val).transform.position + Vector3.up * 0.5f; } public static GrabbableObject SpawnItem(ref GameObject spawnPrefab, Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) return SpawnItem(ref spawnPrefab, position, Quaternion.identity); } public static GrabbableObject SpawnItem(ref GameObject spawnPrefab, Vector3 position, Quaternion rotation) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) if (((NetworkBehaviour)GameNetworkManager.Instance.localPlayerController).IsServer || ((NetworkBehaviour)GameNetworkManager.Instance.localPlayerController).IsHost) { try { GameObject val = Object.Instantiate<GameObject>(spawnPrefab, position, rotation, StartOfRound.Instance.propsContainer); GrabbableObject component = val.GetComponent<GrabbableObject>(); component.fallTime = 0f; val.GetComponent<NetworkObject>().Spawn(false); if (component is SawTape) { SawTapesNetworkManager.Instance.SpawnTapeParticleClientRpc(NetworkObjectReference.op_Implicit(((Component)component).GetComponent<NetworkObject>())); } return component; } catch (Exception arg) { SawTapes.mls.LogError((object)$"Error in SpawnItem: {arg}"); } } return null; } } internal class ShipTeleporterPatch { [HarmonyPatch(typeof(ShipTeleporter), "PressTeleportButtonOnLocalClient")] [HarmonyPrefix] private static bool PreventTeleport(ref ShipTeleporter __instance) { if (!__instance.isInverseTeleporter && (Object)(object)StartOfRound.Instance.mapScreen.targetedPlayer != (Object)null) { PlayerSTBehaviour component = ((Component)StartOfRound.Instance.mapScreen.targetedPlayer).GetComponent<PlayerSTBehaviour>(); if (component.isInGame) { return false; } } return true; } } internal class StartOfRoundPatch { [HarmonyPatch(typeof(StartOfRound), "Start")] [HarmonyBefore(new string[] { "evaisa.lethallib" })] [HarmonyPostfix] private static void StartRound(ref StartOfRound __instance) { if (NetworkManager.Singleton.IsHost && (Object)(object)SawTapesNetworkManager.Instance == (Object)null) { GameObject val = Object.Instantiate<GameObject>(SawTapes.managerPrefab, ((Component)__instance).transform.parent); val.GetComponent<NetworkObject>().Spawn(false); SawTapes.mls.LogInfo((object)"Spawning SawTapesNetworkManager"); } SawTapes.allEnemies.Clear(); EnemyAI val2 = default(EnemyAI); foreach (EnemyType item in (from e in Resources.FindObjectsOfTypeAll<EnemyType>() where (Object)(object)e?.enemyPrefab != (Object)null && e.enemyPrefab.TryGetComponent<EnemyAI>(ref val2) && (Object)(object)val2 != (Object)null select e).Distinct()) { SawTapes.allEnemies.Add(item); } SurvivalGameFile.LoadJSON(); SubtitleFile.LoadJSON(); } [HarmonyPatch(typeof(StartOfRound), "OnDisable")] [HarmonyPostfix] public static void OnDisable() { SawTapesNetworkManager.Instance = null; } [HarmonyPatch(typeof(StartOfRound), "OnPlayerConnectedClientRpc")] [HarmonyPostfix] private static void PlayerConnection(ref StartOfRound __instance) { PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts; foreach (PlayerControllerB player in allPlayerScripts) { PlayerSTManager.AddPlayerBehaviour(player); } } } internal class TilePatch { [HarmonyPatch(typeof(Tile), "OnTriggerEnter")] [HarmonyPrefix] private static void EnterTile(ref Tile __instance, Collider other) { TileSTManager.LogTileDebugInfo(ref __instance, ref other); TileSTManager.HandleTileBehaviour(ref __instance, ref other); } } } namespace SawTapes.Managers { public class CustomPassManager : MonoBehaviour { private static WallhackCustomPass wallhackPass; private static CustomPassVolume customPassVolume; public static CustomPassVolume CustomPassVolume { get { //IL_0057: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)customPassVolume == (Object)null) { customPassVolume = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).gameObject.AddComponent<CustomPassVolume>(); if ((Object)(object)customPassVolume != (Object)null) { customPassVolume.targetCamera = GameNetworkManager.Instance.localPlayerController.gameplayCamera; customPassVolume.injectionPoint = (CustomPassInjectionPoint)1; customPassVolume.isGlobal = true; wallhackPass = new WallhackCustomPass(); customPassVolume.customPasses.Add((CustomPass)(object)wallhackPass); } } return customPassVolume; } } public static void SetupCustomPassForEnemy(EnemyAI enemy) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) LayerMask wallhackLayer = LayerMask.op_Implicit(524288); List<Renderer> list = (from r in ((Component)enemy).GetComponentsInChildren<Renderer>() where (LayerMask.op_Implicit(wallhackLayer) & (1 << ((Component)r).gameObject.layer)) != 0 select r).ToList(); if (list.Any((Renderer r) => ((Object)r).name.Contains("LOD"))) { list.RemoveAll((Renderer r) => !((Object)r).name.Contains("LOD")); } if (list == null || list.Count == 0) { SawTapes.mls.LogError((object)("No renderer could be found on " + enemy.enemyType.enemyName + ".")); return; } if ((Object)(object)CustomPassVolume == (Object)null) { SawTapes.mls.LogError((object)"CustomPassVolume is not assigned."); return; } wallhackPass = CustomPassVolume.customPasses.Find((CustomPass pass) => pass is WallhackCustomPass) as WallhackCustomPass; if (wallhackPass == null) { SawTapes.mls.LogError((object)"WallhackCustomPass could not be found in CustomPassVolume."); } else { wallhackPass.SetTargetRenderers(list.ToArray(), SawTapes.wallhackShader); } } public static void RemoveAura() { wallhackPass?.ClearTargetRenderers(); } } public class EnemySTManager { public static Vector3 GetFurthestPositionFromPlayer(PlayerControllerB player) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) return RoundManager.Instance.insideAINodes.OrderByDescending((GameObject n) => Vector3.Distance(((Component)player).transform.position, n.transform.position)).FirstOrDefault().transform.position; } public static NetworkObject SpawnEnemy(EnemyType enemyType, Vector3 spawnPosition) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(enemyType.enemyPrefab, spawnPosition, Quaternion.identity); NetworkObject componentInChildren = val.GetComponentInChildren<NetworkObject>(); componentInChildren.Spawn(true); return componentInChildren; } public static void DespawnEnemy(NetworkObject spawnedEnemy) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) EnemyAI componentInChildren = ((Component)spawnedEnemy).GetComponentInChildren<EnemyAI>(); if ((Object)(object)componentInChildren != (Object)null && !componentInChildren.isEnemyDead) { SawTapesNetworkManager.Instance.PlayDespawnParticleClientRpc(((Component)spawnedEnemy).transform.position); NutcrackerEnemyAI val = (NutcrackerEnemyAI)(object)((componentInChildren is NutcrackerEnemyAI) ? componentInChildren : null); if (val != null && (Object)(object)val.gun != (Object)null) { SawTapesNetworkManager.Instance.DestroyObjectClientRpc(NetworkObjectReference.op_Implicit(((Component)val.gun).GetComponent<NetworkObject>())); } spawnedEnemy.Despawn(true); } } } public class MapCameraSTManager { public static void UpdateMapCamera(ref ManualCameraRenderer mapScreen) { if (StartOfRound.Instance.shipHasLanded && (Object)(object)mapScreen.targetedPlayer != (Object)null) { PlayerSTBehaviour component = ((Component)StartOfRound.Instance.mapScreen.targetedPlayer).GetComponent<PlayerSTBehaviour>(); if (component.isInGame) { ((Behaviour)StartOfRound.Instance.mapScreenPlayerName).enabled = false; ((Behaviour)StartOfRound.Instance.screenLevelDescription).enabled = true; ((TMP_Text)StartOfRound.Instance.screenLevelDescription).text = mapScreen.targetedPlayer.playerUsername + " is playing a game"; } else { ((Behaviour)StartOfRound.Instance.mapScreenPlayerName).enabled = true; ((Behaviour)StartOfRound.Instance.screenLevelDescription).enabled = false; ((TMP_Text)StartOfRound.Instance.screenLevelDescription).text = ""; } } } } public class PlayerSTManager { public static void AddPlayerBehaviour(PlayerControllerB player) { if (player.isPlayerControlled && (Object)(object)((Component)player).GetComponent<PlayerSTBehaviour>() == (Object)null) { PlayerSTBehaviour playerSTBehaviour = ((Component)player).gameObject.AddComponent<PlayerSTBehaviour>(); playerSTBehaviour.playerProperties = player; } } public static bool PreventTeleportPlayer(ref PlayerControllerB player) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) PlayerSTBehaviour component = ((Component)player).GetComponent<PlayerSTBehaviour>(); if ((Object)(object)component != (Object)null && component.isInGame && ((Object)(object)component.tileGame != (Object)null || (Object)(object)component.huntingTape?.assignedEnemy != (Object)null)) { player.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0, default(Vector3)); if ((Object)(object)player == (Object)(object)GameNetworkManager.Instance.localPlayerController) { HUDManager.Instance.DisplayTip("Information", "You tried to cheat, the rules were clear", false, false, "LC_Tip1"); } return true; } return false; } public static void ResetPlayerGame(ref PlayerSTBehaviour playerBehaviour) { Tile tileGame = playerBehaviour.tileGame; TileSTBehaviour tileSTBehaviour = ((tileGame != null) ? ((Component)tileGame).GetComponent<TileSTBehaviour>() : null); TileSTManager.UnlockDoors(ref tileSTBehaviour); playerBehaviour.campTime = 0; playerBehaviour.isInGame = false; playerBehaviour.tileGame = null; playerBehaviour.huntingTape = null; } } public class SawTapesNetworkManager : NetworkBehaviour { public static SawTapesNetworkManager Instance; public void Awake() { Instance = this; } [ClientRpc] public void SetGenerateGameTileClientRpc(bool enable) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1706180775u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref enable, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1706180775u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { DungeonPatch.isGenerateTileGame = enable; } } } [ClientRpc] public void SpawnTapeParticleClientRpc(NetworkObjectReference obj) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(540767694u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 540767694u, val, (RpcDelivery)0); } NetworkObject val3 = default(NetworkObject); if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null)) { GrabbableObject grabbableObject = ((Component)val3).gameObject.GetComponentInChildren<GrabbableObject>(); TapeSTManager.SpawnTapeParticle(ref grabbableObject); } } } [ServerRpc(RequireOwnership = false)] public void TapeSearchServerRpc(int playerId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2461051688u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2461051688u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { if (TapeSTManager.tapeSearchCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(TapeSTManager.tapeSearchCoroutine); } TapeSTManager.tapeSearchCoroutine = ((MonoBehaviour)this).StartCoroutine(TapeSTManager.TapeSearchCoroutine(playerId)); } } [ClientRpc] public void UnlockDoorsClientRpc(int playerId) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2904460298u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2904460298u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { Tile tileGame = StartOfRound.Instance.allPlayerObjects[playerId].GetComponentInChildren<PlayerSTBehaviour>().tileGame; TileSTBehaviour tileSTBehaviour = ((tileGame != null) ? ((Component)tileGame).GetComponent<TileSTBehaviour>() : null); TileSTManager.UnlockDoors(ref tileSTBehaviour); } } } [ServerRpc(RequireOwnership = false)] public void ChangeTapePositionServerRpc(NetworkObjectReference obj, Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3852654402u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3852654402u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { ChangeTapePositionClientRpc(obj, position); } } } [ClientRpc] public void ChangeTapePositionClientRpc(NetworkObjectReference obj, Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2137301244u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2137301244u, val, (RpcDelivery)0); } NetworkObject val3 = default(NetworkObject); if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null)) { GrabbableObject grabbableObject = ((Component)val3).gameObject.GetComponentInChildren<GrabbableObject>(); TapeSTManager.ChangeTapePosition(ref grabbableObject, position); } } } [ServerRpc(RequireOwnership = false)] public void EnableParticleServerRpc(NetworkObjectReference obj, bool enable) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1233568695u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref enable, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1233568695u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { EnableParticleClientRpc(obj, enable); } } } [ClientRpc] public void EnableParticleClientRpc(NetworkObjectReference obj, bool enable) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(540426511u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref enable, default(ForPrimitives)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 540426511u, val, (RpcDelivery)0); } NetworkObject val3 = default(NetworkObject); if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null)) { GrabbableObject componentInChildren = ((Component)val3).gameObject.GetComponentInChildren<GrabbableObject>(); TapeSTManager.EnableParticle(componentInChildren, enable); } } } [ClientRpc] public void AddTileInfosClientRpc(Vector3 tilePos, Vector3[] doorsPos, NetworkObjectReference[] entrancesObj, NetworkObjectReference obj) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4233735192u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref tilePos); bool flag = doorsPos != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(doorsPos); } bool flag2 = entrancesObj != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag2, default(ForPrimitives)); if (flag2) { ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(entrancesObj, default(ForNetworkSerializable)); } ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4233735192u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { TileSTManager.AddTileInfos(tilePos, doorsPos, entrancesObj, obj); } } [ServerRpc(RequireOwnership = false)] public void DestroyObjectServerRpc(NetworkObjectReference obj) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3111254174u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3111254174u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { DestroyObjectClientRpc(obj); } } } [ClientRpc] public void DestroyObjectClientRpc(NetworkObjectReference obj) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2084577577u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2084577577u, val, (RpcDelivery)0); } NetworkObject val3 = default(NetworkObject); if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && ((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null)) { GrabbableObject componentInChildren = ((Component)val3).gameObject.GetComponentInChildren<GrabbableObject>(); componentInChildren.DestroyObjectInHand(componentInChildren.playerHeldBy); } } } [ServerRpc(RequireOwnership = false)] public void KillPlayerServerRpc(int playerId, Vector3 velocity, bool spawnBody, int causeOfDeath) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2527174329u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref velocity); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref spawnBody, default(ForPrimitives)); BytePacker.WriteValueBitPacked(val2, causeOfDeath); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2527174329u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { KillPlayerClientRpc(playerId, velocity, spawnBody, causeOfDeath); } } } [ClientRpc] public void KillPlayerClientRpc(int playerId, Vector3 velocity, bool spawnBody, int causeOfDeath) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(998721621u, val, (RpcDelivery)0); BytePacker.WriteValueBitPacked(val2, playerId); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref velocity); ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref spawnBody, default(ForPrimitives)); BytePacker.WriteValueBitPacked(val2, causeOfDeath); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 998721621u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>(); if ((Object)(object)component == (Object)(object)GameNetworkManager.Instance.localPlayerController) { component.KillPlayer(velocity, spawnBody, (CauseOfDeath)causeOfDeath, 0, default(Vector3)); } } } [ServerRpc(RequireOwnership = false)] public void SpawnSawKeyServerRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(3499751603u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 3499751603u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { RoundManagerPatch.SpawnItem(ref SawTapes.sawKeyObj, position); } } } [ServerRpc(RequireOwnership = false)] public void SpawnPursuerEyeServerRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams val = default(ServerRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1100417780u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1100417780u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost)) { RoundManagerPatch.SpawnItem(ref SawTapes.pursuerEyeObj, position); } } } [ClientRpc] public void PlayDespawnParticleClientRpc(Vector3 position) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager != null && networkManager.IsListening) { if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3869059331u, val, (RpcDelivery)0); ((FastBufferWriter)(ref val2)).WriteValueSafe(ref position); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3869059331u, val, (RpcDelivery)0); } if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { GameObject val3 = Object.Instantiate<GameObject>(SawTapes.despawnParticle, position, Quaternion.identity); ParticleSystem component = val3.GetComponent<ParticleSystem>(); MainModule main = component.main; float duration = ((MainModule)(ref main)).duration; main = component.main; MinMaxCurve startLifetime = ((MainModule)(ref main)).startLifetime; Object.Destroy((Object)(object)val3, duration + ((MinMaxCurve)(ref startLifetime)).constantMax); } } } protected override void __initializeVariables() { ((NetworkBehaviour)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_SawTapesNetworkManager() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Expected O, but got Unknown //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Expected O, but got Unknown //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Expected O, but got Unknown //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Expected O, but got Unknown //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1706180775u, new RpcReceiveHandler(__rpc_handler_1706180775)); NetworkManager.__rpc_func_table.Add(540767694u, new RpcReceiveHandler(__rpc_handler_540767694)); NetworkManager.__rpc_func_table.Add(2461051688u, new RpcReceiveHandler(__rpc_handler_2461051688)); NetworkManager.__rpc_func_table.Add(2904460298u, new RpcReceiveHandler(__rpc_handler_2904460298)); NetworkManager.__rpc_func_table.Add(3852654402u, new RpcReceiveHandler(__rpc_handler_3852654402)); NetworkManager.__rpc_func_table.Add(2137301244u, new RpcReceiveHandler(__rpc_handler_2137301244)); NetworkManager.__rpc_func_table.Add(1233568695u, new RpcReceiveHandler(__rpc_handler_1233568695)); NetworkManager.__rpc_func_table.Add(540426511u, new RpcReceiveHandler(__rpc_handler_540426511)); NetworkManager.__rpc_func_table.Add(4233735192u, new RpcReceiveHandler(__rpc_handler_4233735192)); NetworkManager.__rpc_func_table.Add(3111254174u, new RpcReceiveHandler(__rpc_handler_3111254174)); NetworkManager.__rpc_func_table.Add(2084577577u, new RpcReceiveHandler(__rpc_handler_2084577577)); NetworkManager.__rpc_func_table.Add(2527174329u, new RpcReceiveHandler(__rpc_handler_2527174329)); NetworkManager.__rpc_func_table.Add(998721621u, new RpcReceiveHandler(__rpc_handler_998721621)); NetworkManager.__rpc_func_table.Add(3499751603u, new RpcReceiveHandler(__rpc_handler_3499751603)); NetworkManager.__rpc_func_table.Add(1100417780u, new RpcReceiveHandler(__rpc_handler_1100417780)); NetworkManager.__rpc_func_table.Add(3869059331u, new RpcReceiveHandler(__rpc_handler_3869059331)); } private static void __rpc_handler_1706180775(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool generateGameTileClientRpc = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref generateGameTileClientRpc, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).SetGenerateGameTileClientRpc(generateGameTileClientRpc); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_540767694(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).SpawnTapeParticleClientRpc(obj); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2461051688(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); target.__rpc_exec_stage = (__RpcExecStage)1; ((SawTapesNetworkManager)(object)target).TapeSearchServerRpc(playerId); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2904460298(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).UnlockDoorsClientRpc(playerId); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3852654402(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__RpcExecStage)1; ((SawTapesNetworkManager)(object)target).ChangeTapePositionServerRpc(obj, position); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2137301244(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).ChangeTapePositionClientRpc(obj, position); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_1233568695(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); bool enable = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref enable, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)1; ((SawTapesNetworkManager)(object)target).EnableParticleServerRpc(obj, enable); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_540426511(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); bool enable = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref enable, default(ForPrimitives)); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).EnableParticleClientRpc(obj, enable); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_4233735192(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 tilePos = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref tilePos); bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); Vector3[] doorsPos = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref doorsPos); } bool flag2 = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag2, default(ForPrimitives)); NetworkObjectReference[] entrancesObj = null; if (flag2) { ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref entrancesObj, default(ForNetworkSerializable)); } NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).AddTileInfosClientRpc(tilePos, doorsPos, entrancesObj, obj); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3111254174(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); target.__rpc_exec_stage = (__RpcExecStage)1; ((SawTapesNetworkManager)(object)target).DestroyObjectServerRpc(obj); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2084577577(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { NetworkObjectReference obj = default(NetworkObjectReference); ((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable)); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).DestroyObjectClientRpc(obj); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2527174329(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); Vector3 velocity = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref velocity); bool spawnBody = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref spawnBody, default(ForPrimitives)); int causeOfDeath = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref causeOfDeath); target.__rpc_exec_stage = (__RpcExecStage)1; ((SawTapesNetworkManager)(object)target).KillPlayerServerRpc(playerId, velocity, spawnBody, causeOfDeath); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_998721621(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { int playerId = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref playerId); Vector3 velocity = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref velocity); bool spawnBody = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref spawnBody, default(ForPrimitives)); int causeOfDeath = default(int); ByteUnpacker.ReadValueBitPacked(reader, ref causeOfDeath); target.__rpc_exec_stage = (__RpcExecStage)2; ((SawTapesNetworkManager)(object)target).KillPlayerClientRpc(playerId, velocity, spawnBody, causeOfDeath); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_3499751603(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { Vector3 position = default(Vector3); ((FastBufferReader)(ref reader)).ReadValueSafe(ref position); target.__rpc_exec_stage = (__Rp