
SawTapes
Immerse yourself in the macabre world of Saw, where every tape played triggers a deadly game.
Date uploaded | 2 weeks ago |
Version | 2.0.0 |
Download link | Lega-SawTapes-2.0.0.zip |
Downloads | 1145 |
Dependency string | Lega-SawTapes-2.0.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5

AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README
Saw Tapes
Saw Tapes is a mod that adds new mini-games. These games are triggered by a tape from which the infamous killer Jigsaw will explain the rules of the game to you.
Games
When one of the players enters the effect zone of a tape, a gas is released, causing them and other random players to faint. The group is teleported to the dungeon's main entrance. There, the tape and, if necessary, items are made available to them. A player must activate the tape to start the game
Will you rise to the challenge?
Survival Game
- Monsters progressively spawn and hunt the players
- The players must survive until the time runs out
- A special item (Pursuer Eye) can be used to teleport a monster to another distant player
- These items spawn throughout the dungeon and disappear once the game ends
- The game is won if a player escapes alive
Hunting Game
- Each player wears a Reverse Bear Trap on their head, which activates after a certain amount of time
- A key is needed to remove the device, and it is hidden inside one or more monsters
- Each player must defeat one of these monsters and retrieve the key before time runs out
- There is only one monster per participant, so choose wisely to avoid conflicting with another player
- The game is won if a player escapes alive
Escape Game
- Two players are chained together and must progress while avoiding traps
- The spawn probability for each trap is configurable and you can add or remove traps as desired (traps from other mods can be used; configurations for traps from 'Code Rebirth' are included by default)
- If one of the players dies, the second is no longer chained to anything and can move freely, making it easier for them to reach the saw
- A saw awaits at the end of the path and at least one player must reach it to win
- The saw becomes visible throught the walls when players get close enough to it and can be teleported using the secondary action key
- If no player reaches the saw before time runs out, everyone dies
- The game is won if a player escapes alive
Subtitles configurations
The 'ST.subtitles.json' file is created when the game is launched (if they don't already exist), and you can find it in the 'config' folder.
This file allows you to change the subtitles: 'timestamp' is the field that corresponds to the moment when the sentence is displayed on the screen according to the recording duration of the tape and 'text' is the sentence displayed.
More informations
For any feedback/suggestions or questions, you can reach me on the 'Lethal Company Modding' Discord server (https://discord.gg/9rZjs3qZ) under the same name (username lega2039) or the SawTapes thread. DMs are welcome.
Attributions
Billy On Bike
"Billy On Bike" (https://skfb.ly/oLRPs) by LostBoyz2078 is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Change made:
- Duplicated part of the model to create the Billy puppet item, which can now be grabbed
Reverse Bear Trap
"Reverse Bear Trap" (https://skfb.ly/oSWDH) by ✩~𝙼𝚒𝚔𝚘 𝙲𝚑𝚊𝚗~✩ is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Change made:
- Slight jaw reduction, allowing the player to see better ahead
Saw Tool
"Saw Tool" (https://skfb.ly/6pPzn) by TraianDumbrava is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
CHANGELOG
CHANGELOG
Version 2.0.0
- Rewriting the mod and reworking the mini-games
- All games now trigger with the gassing system
- Modified the mini-games to introduce an element of trust/betrayal in each of them
- A value is now assigned to the tapes at the end of the mini-games and they can be sold (added a config for the value)
- Reorganized some configs for better clarity
- It is recommended to delete the config file and the ST.subtitles.json file to let them reload
Survival Game:
- Removed the ST.survival_game.json file
- Enemies are randomly selected from the enemy list in the config
- The game can now be played multiplayer and throughout the entire dungeon (one monster spawns per player at regular intervals)
- Shovels have been added for each player
- Added a specific mechanic for the Pursuer Eye in this game: it allows teleporting a targeted enemy to the furthest player, introducing an element of betrayal in the mini-game
- Pursuer Eyes can be found throughout the dungeon during the game and disappear at the end of the round
Hunting Game
- The game can now be played multiplayer (one monster spawns per player and all players can see its aura – requiring players to coordinate well to avoid conflict)
- Added a config for the aura duration on enemies provided by the Pursuer Eye
- Reversed the enemy list; it now enumerates spawnable enemies
Escape Game
- When a player dies, the other player is no longer killed; the latter can now progress more freely towards the saw
- Shovels have been added for each player – will you use them to sacrifice your partner to ease your progress through the dungeon?
Version 1.1.6
- Game version update
- Added a new mini-game: 'Escape Game'
- Extensively refactored code to allow all mini-games to share common logic
- Added a new 'Gassing System' tab in the configuration menu for settings related to tapes triggered by gassing a player
- Gassed players are no longer targetable during the spawn animation (and for 1 second afterward to allow them time to react)
- Tapes now despawn when the ship takes off, as having multiple tapes in the same session could cause issues
Survival Game:
- Adjusted all monster hordes (mostly nerfs) and to make them more balanced relative to each other + added new hordes
- Added new possible interiors: Circus Facility, Liminal Pool Rooms, Slaughterhouse, Blue Mines, Gray Apartments (very rare) and Black Mesa
Hunting Game
- If the tracked monster is dead, the key's aura will be visible instead at the start of the mini-game or via the Pursuer Eye
- Moved the 'Gassed distance' and 'Cheat distance' settings to the 'Gassing System' tab
Version 1.1.5
- Added compatibility with the Yavin IV and CastleGrounds interiors for the Survival Game
- delete the ST.survival_game.json file to allow it to regenerate with the new configuration
- Fixed a bug that altered rarity configurations in the config file
Version 1.1.4
- Improved aura for the Hunting Game and fixed some monsters that were not showing it
Version 1.1.3
- Added checks for potential NREs
- Added a HUD section in the settings
- Moved the subtitles enable option to the HUD section
- Added two settings, 'Chrono pos X' and 'Chrono pos Y,' to adjust the position of the chrono text
- Modified the chrono text to make it easier to reposition
Version 1.1.2
- Changed the teleportation system during the setup of the Hunting Game: now the player, along with the tape and shovel, are teleported to the main entrance, preventing the player from spawning in a location where they could get stuck
- Fixed an issue that allowed the Hunting Game key to be dropped on all monsters of the same type as the one being hunted
- The monster spawned by the Hunting Game will now despawn at the end of the mini-game if it hasn’t been killed
- Prevented mini-games with a rarity of 0 from having their spawn rate increased by the 'Rarity increment' config
Version 1.1.1
- Fixed a bug that allowed players to start the Hunting Game in the ship when loading a lobby with the tape inside
- Fixed a bug that allowed the first mini-game to be replayed even after a successful completion
- Fixed an error that occurred when the selected enemy for the Hunting Game didn’t have an EnemyAICollisionDetect or a Renderer on EnemyAICollisionDetect
- Added a check to prevent a Null Reference Exception if Billy’s animator is null
- Increased the default value for the maximum allowed distance a player can move before starting the tape for the Hunting Game mini-game and added a config option to modify this distance
Version 1.1.0
- Added a new mini-game "Hunting Tape"
- Added a JSON file structure check: if the structure is incorrect, the old file will be renamed with ".old" and the default file will be generated
- Refactored code extensively to allow both mini-games to share common code
- Fixed an issue where the Saw theme would play but not the mini-game if the tape was triggered by someone other than the tested player just before
Version 1.0.9
- Game version update
- Adding StarlancerAIFix as a dependency
- Fixed a bug with orbiting ship monitors not displaying what they should.
- Changed the player's camp penalty -> spawn a Nutcracker instead of killing the player, the option has been renamed the config file
- Modified monster spawns to be based a little more on the player's height (to avoid spawns on unreachable positions).
- Many changes to the ST.survival_game.json file (don't hesitate to give me feedback on the difficulty of some hordes depending on the rooms you encounter, it's hard to find the right balance!):
- Addition of numerous monster hordes to provide greater variety and take into account the size of all rooms.
- Addition of several possible interiors for the Saw game: Toy Store / The Rubber Rooms / Niven Reactor / Storehouse / Gothic Monastery / Chizra Temple / Skaarj Outpost / Guardia Fortress
- Changed the 'door_name' field to 'doors_names', which now includes a list of door names.
- delete the ST.survival_game.json file to allow it to regenerate with the new configuration
Version 1.0.8
- Added a config option to display a tip when a player enters the room, informing them to search for the tape
- Fixed a bug that allowed multiple players to play the mini-game at the same time (players can still be in the room together via teleportation, but only the first player to enter can start the mini-game)
- Fixed a bug where the player’s status (whether they are in the mini-game or not) wasn’t reset if they died before starting the mini-game (e.g., dying in the locked room but before playing the tape)
Version 1.0.7
- Fixed a bug that prevented the monster wave from spawning
- Adjusted the resting position of Billy
- Added particles around the tape to make it easier to spot until it’s picked up
- Introduced a feature that moves the tape every 30 seconds after the player enters the room. This feature allows for:
- fixing the issue where the tape would appear behind a door due to a room having a larger collider
- fixing cases where the tape spawns at a height requiring a ladder
- Added a feature preventing the tested player from being teleported:
- the teleporter cannot be used on them
- if they try to teleport using another method (such as a teleport trap), the player will be killed for cheating
- Added support for new interiors: ScarletDevilMansion, StarlancerWarehouse, Nali Haven and Guardia Fortress
- delete the ST.survival_game.json file to allow it to regenerate with the new configuration
Version 1.0.6
- Fixed mini-game not resetting if player dies
- Fixed anti-camp system that kills the player if he kills an enemy during the mini-game
- Fixed the music that resumes when player respawns after death
- Fixed an incompatibility with 'Crest' mod
Version 1.0.5 - Forgot to mention some important details:
- The 'ST.survival_game.json' and 'ST.subtitles.json' files need to be reloaded (updated or deleted to let them recreate themselves)
- Modification of the configuration of two rooms for the haunted mansion with a new horde (more suitable for these rooms)
Version 1.0.4
- Fixed an incompatibility with the 'Black Mesa Half Life Moon Interior' mod
- Added Billy which spawns at the end of a mini-game, moving toward the player to announce their victory - It's then possible to collect his puppet and sell it
- Added 'billy_value' configuration in the 'ST.survival_game.json' file to set the value of Billy's puppet based on the horde faced
- Added 'min_hour' and 'max_hour' configurations in the 'ST.survival_game.json' file to configure the time range during which a horde can spawn (8:00 = 2 and 0:00 = 18)
- Added 'billy_announcement' section in the 'ST.subtitles.json' file to configure Billy's subtitles
- Added 'weight' configuration in the 'ST.survival_game.json' file to manage the priority order of the rooms in which the mini-game will appear
Version 1.0.3
- Fixed an incompatibility with ScarletDevilMansion
Version 1.0.2
- Fixed a NullReferenceException when the SawTheme option in the config was disabled
Version 1.0.0
- Initial release