using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LegaFusionCore;
using LegaFusionCore.Behaviours.Addons;
using LegaFusionCore.Behaviours.Shaders;
using LegaFusionCore.Managers;
using LegaFusionCore.Utilities;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using TheDoctor.Behaviours.Enemies;
using TheDoctor.Behaviours.Items;
using TheDoctor.Managers;
using TheDoctor.NetcodePatcher;
using TheDoctor.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TheDoctor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TheDoctor")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7cd86020-c68a-4a12-9d59-36e91e964aa1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TheDoctor
{
public class Constants
{
public const string GLOBAL = "_Global_";
public const string BRAIN = "Brain";
public const string CORPSE = "Corpse";
public const string HEART = "Heart";
public const string EYE = "Eye";
public const string SPECTRAL_DECOY = "Spectral Decoy";
public const string SCREEN_MATERIALS_PREFIX = "MI_Doctor_Screen";
public const string MSG_INFORMATION = "Information";
public const string MSG_DOCTOR_ITEM_TIP = "This item will help you find the Doctor's brain.";
}
[BepInPlugin("Lega.TheDoctor", "The Doctor", "1.0.4")]
public class TheDoctor : BaseUnityPlugin
{
internal const string modGUID = "Lega.TheDoctor";
internal const string modName = "The Doctor";
internal const string modVersion = "1.0.4";
private readonly Harmony harmony = new Harmony("Lega.TheDoctor");
private static readonly AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "thedoctor"));
internal static ManualLogSource mls;
public static ConfigFile configFile;
public static GameObject managerPrefab = NetworkPrefabs.CreateNetworkPrefab("TheDoctorNetworkManager");
public static EnemyType doctorCorpseEnemy;
public static Item doctorHeart;
public static Item doctorEye;
public static Item doctorBrain;
public static GameObject doctorClone;
public static GameObject darkExplosionParticle;
public static GameObject electroExplosionParticle;
public static GameObject doctorCloneAudio;
public static Material inertScreen;
public static Material scanningScreen;
public static Material foundScreen;
public void Awake()
{
mls = Logger.CreateLogSource("TheDoctor");
configFile = ((BaseUnityPlugin)this).Config;
ConfigManager.Load();
LoadManager();
NetcodePatcher();
LoadEnemies();
LoadItems();
LoadGameObjects();
LoadMaterials();
harmony.PatchAll(typeof(StartOfRoundPatch));
}
public static void LoadManager()
{
Utilities.FixMixerGroups(managerPrefab);
managerPrefab.AddComponent<TheDoctorNetworkManager>();
}
private static void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
public static void LoadEnemies()
{
EnemyType val = bundle.LoadAsset<EnemyType>("Assets/DoctorBrainAI/DoctorBrainEnemy.asset");
val.probabilityCurve = ConfigManager.ParseCurveFromString();
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
var (dictionary, dictionary2) = ConfigManager.GetEnemiesSpawns();
Enemies.RegisterEnemy(val, dictionary, dictionary2, bundle.LoadAsset<TerminalNode>("Assets/DoctorBrainAI/DoctorBrainTN.asset"), bundle.LoadAsset<TerminalKeyword>("Assets/DoctorBrainAI/DoctorBrainTK.asset"));
doctorCorpseEnemy = bundle.LoadAsset<EnemyType>("Assets/DoctorCorpseAI/DoctorCorpseEnemy.asset");
NetworkPrefabs.RegisterNetworkPrefab(doctorCorpseEnemy.enemyPrefab);
Enemies.RegisterEnemy(doctorCorpseEnemy, 0, (LevelTypes)1, bundle.LoadAsset<TerminalNode>("Assets/DoctorCorpseAI/DoctorCorpseTN.asset"), bundle.LoadAsset<TerminalKeyword>("Assets/DoctorCorpseAI/DoctorCorpseTK.asset"));
}
public void LoadItems()
{
doctorHeart = RegisterItem(typeof(DoctorHeart), bundle.LoadAsset<Item>("Assets/DoctorHeart/DoctorHeartItem.asset"));
doctorEye = RegisterItem(typeof(DoctorEye), bundle.LoadAsset<Item>("Assets/DoctorEye/DoctorEyeItem.asset"));
doctorBrain = RegisterItem(typeof(DoctorBrain), bundle.LoadAsset<Item>("Assets/DoctorBrain/DoctorBrainItem.asset"));
}
public Item RegisterItem(Type type, Item item)
{
if ((Object)(object)item.spawnPrefab.GetComponent(type) == (Object)null)
{
Component obj = item.spawnPrefab.AddComponent(type);
PhysicsProp val = (PhysicsProp)(object)((obj is PhysicsProp) ? obj : null);
((GrabbableObject)val).grabbable = true;
((GrabbableObject)val).grabbableToEnemies = true;
((GrabbableObject)val).itemProperties = item;
}
NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab);
Utilities.FixMixerGroups(item.spawnPrefab);
Items.RegisterItem(item);
return item;
}
public void LoadGameObjects()
{
darkExplosionParticle = RegisterGameObject("Assets/Particles/DarkExplosionParticle.prefab");
electroExplosionParticle = RegisterGameObject("Assets/Particles/ElectroExplosionParticle.prefab");
doctorClone = RegisterGameObject("Assets/DoctorClone/DoctorClone.prefab");
doctorCloneAudio = RegisterGameObject("Assets/Audios/Assets/DoctorCloneAudio.prefab");
}
public GameObject RegisterGameObject(string path)
{
GameObject val = bundle.LoadAsset<GameObject>(path);
NetworkPrefabs.RegisterNetworkPrefab(val);
Utilities.FixMixerGroups(val);
return val;
}
public static void LoadMaterials()
{
inertScreen = bundle.LoadAsset<Material>("Assets/DoctorCorpseAI/Materials/MI_Doctor_Screen_Inert.mat");
scanningScreen = bundle.LoadAsset<Material>("Assets/DoctorCorpseAI/Materials/MI_Doctor_Screen_Scanning.mat");
foundScreen = bundle.LoadAsset<Material>("Assets/DoctorCorpseAI/Materials/MI_Doctor_Screen_Found.mat");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TheDoctor";
public const string PLUGIN_NAME = "TheDoctor";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace TheDoctor.Patches
{
internal class StartOfRoundPatch
{
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyBefore(new string[] { "evaisa.lethallib" })]
[HarmonyPostfix]
private static void StartRound(ref StartOfRound __instance)
{
if (NetworkManager.Singleton.IsHost && (Object)(object)TheDoctorNetworkManager.Instance == (Object)null)
{
GameObject val = Object.Instantiate<GameObject>(TheDoctor.managerPrefab, ((Component)__instance).transform.parent);
val.GetComponent<NetworkObject>().Spawn(false);
TheDoctor.mls.LogInfo((object)"Spawning TheDoctorNetworkManager");
}
}
[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
[HarmonyPostfix]
public static void OnDisable()
{
TheDoctorNetworkManager.Instance = null;
}
}
}
namespace TheDoctor.Managers
{
public class ConfigManager
{
public static ConfigEntry<string> spawnWeights;
public static ConfigEntry<string> probabilityCurve;
public static ConfigEntry<int> amountCorpses;
public static ConfigEntry<float> scanMinCooldown;
public static ConfigEntry<float> scanMaxCooldown;
public static ConfigEntry<bool> isShipDialogue;
public static ConfigEntry<bool> isInsideDialogue;
public static ConfigEntry<float> scanDuration;
public static ConfigEntry<float> corpseSpeed;
public static ConfigEntry<int> heartTrackingDuration;
public static ConfigEntry<int> heartMinValue;
public static ConfigEntry<int> heartMaxValue;
public static ConfigEntry<int> eyeTrackingDuration;
public static ConfigEntry<int> eyeMinValue;
public static ConfigEntry<int> eyeMaxValue;
public static ConfigEntry<bool> brainSpecialAbility;
public static ConfigEntry<int> brainMinValue;
public static ConfigEntry<int> brainMaxValue;
public static ConfigEntry<int> spectralDecoyCooldown;
public static ConfigEntry<int> spectralDecoyDamage;
public static void Load()
{
spawnWeights = TheDoctor.configFile.Bind<string>("_Global_", "Spawn weights", "Vanilla:20,Modded:20", "Brain enemy spawn weights");
probabilityCurve = TheDoctor.configFile.Bind<string>("_Global_", "Probability curve", "0,1;0.25,1;0.3,0;1,0", "Brain probability curve (format : time,value;time,value;...)");
amountCorpses = TheDoctor.configFile.Bind<int>("_Global_", "Amount corpses", 8, "Amount of Corpse that spawn at the same time as the Brain");
scanMinCooldown = TheDoctor.configFile.Bind<float>("_Global_", "Scan min", 2f, "Minimum cooldown duration between Corpse scans");
scanMaxCooldown = TheDoctor.configFile.Bind<float>("_Global_", "Scan max", 8f, "Maximum cooldown duration between Corpse scans");
isShipDialogue = TheDoctor.configFile.Bind<bool>("_Global_", "Ship dialogue", true, "Trigger the ship dialogue when the Brain spawns");
isInsideDialogue = TheDoctor.configFile.Bind<bool>("_Global_", "Inside dialogue", true, "Trigger the inside dialogue when the Brain spawns");
scanDuration = TheDoctor.configFile.Bind<float>("Corpse", "Scan duration", 7f, "Scan duration for the Corpse");
corpseSpeed = TheDoctor.configFile.Bind<float>("Corpse", "Corpse speed", 5f, "Corpse speed");
heartTrackingDuration = TheDoctor.configFile.Bind<int>("Heart", "Tracking duration", 45, "Heart tracking duration");
heartMinValue = TheDoctor.configFile.Bind<int>("Heart", "Min value", 15, "Heart min value");
heartMaxValue = TheDoctor.configFile.Bind<int>("Heart", "Max value", 30, "Heart max value");
eyeTrackingDuration = TheDoctor.configFile.Bind<int>("Eye", "Tracking duration", 45, "Eye tracking duration");
eyeMinValue = TheDoctor.configFile.Bind<int>("Eye", "Min value", 15, "Eye min value");
eyeMaxValue = TheDoctor.configFile.Bind<int>("Eye", "Max value", 30, "Eye max value");
brainSpecialAbility = TheDoctor.configFile.Bind<bool>("Brain", "Enable special ability", true, "Enable Brain item's special ability (Spectral Decoy)?");
brainMinValue = TheDoctor.configFile.Bind<int>("Brain", "Min value", 50, "Brain min value");
brainMaxValue = TheDoctor.configFile.Bind<int>("Brain", "Max value", 100, "Brain max value");
spectralDecoyCooldown = TheDoctor.configFile.Bind<int>("Spectral Decoy", "Cooldown", 120, "Cooldown duration of the Spectral Decoy");
spectralDecoyDamage = TheDoctor.configFile.Bind<int>("Spectral Decoy", "Damage", 2, "Damages inflicted by the Spectral Decoy");
}
public static AnimationCurve ParseCurveFromString()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Expected O, but got Unknown
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
if (!string.IsNullOrWhiteSpace(probabilityCurve.Value))
{
string[] array = probabilityCurve.Value.Split(';');
List<Keyframe> list = new List<Keyframe>();
string[] array2 = array;
foreach (string text in array2)
{
string[] array3 = text.Split(',');
if (array3.Length == 2 && float.TryParse(array3[0], NumberStyles.Float, CultureInfo.InvariantCulture, out var result) && float.TryParse(array3[1], NumberStyles.Float, CultureInfo.InvariantCulture, out var result2))
{
list.Add(new Keyframe(result, result2));
}
}
if (list.Count == 0)
{
return new AnimationCurve((Keyframe[])(object)new Keyframe[2]
{
new Keyframe(0f, 1f),
new Keyframe(1f, 1f)
});
}
return new AnimationCurve(list.ToArray());
}
return new AnimationCurve((Keyframe[])(object)new Keyframe[2]
{
new Keyframe(0f, 1f),
new Keyframe(1f, 1f)
});
}
public static (Dictionary<LevelTypes, int> spawnRateByLevelType, Dictionary<string, int> spawnRateByCustomLevelType) GetEnemiesSpawns()
{
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>();
Dictionary<string, int> dictionary2 = new Dictionary<string, int>();
foreach (string item in from s in spawnWeights.Value.Split(',')
select s.Trim())
{
string[] array = item.Split(':');
if (array.Length != 2)
{
continue;
}
string text = array[0];
if (int.TryParse(array[1], out var result))
{
if (Enum.TryParse<LevelTypes>(text, ignoreCase: true, out LevelTypes result2))
{
dictionary[result2] = result;
}
else
{
dictionary2[text] = result;
}
}
}
return (dictionary, dictionary2);
}
}
internal class TheDoctorNetworkManager : NetworkBehaviour
{
public static TheDoctorNetworkManager Instance;
public void Awake()
{
Instance = this;
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void SpawnSpectralDecoyEveryoneRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(1781084080u, val2, val, (SendTo)6, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val3, playerId);
((NetworkBehaviour)this).__endSendRpc(ref val3, 1781084080u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1)
{
base.__rpc_exec_stage = (__RpcExecStage)0;
PlayerControllerB component = StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>();
Object.Instantiate<GameObject>(TheDoctor.doctorClone, ((Component)component).transform.position + ((Component)component).transform.forward * 1.5f, ((Component)component).transform.rotation);
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(1781084080u, new RpcReceiveHandler(__rpc_handler_1781084080), "SpawnSpectralDecoyEveryoneRpc");
((NetworkBehaviour)this).__initializeRpcs();
}
private static void __rpc_handler_1781084080(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)1;
((TheDoctorNetworkManager)(object)target).SpawnSpectralDecoyEveryoneRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "TheDoctorNetworkManager";
}
}
}
namespace TheDoctor.Behaviours.MapObjects
{
public class DoctorClone : NetworkBehaviour
{
private void Start()
{
((MonoBehaviour)this).StartCoroutine(AttractEnemiesCoroutine());
}
public IEnumerator AttractEnemiesCoroutine()
{
GameObject val = Object.Instantiate<GameObject>(TheDoctor.doctorCloneAudio, ((Component)this).transform.position, Quaternion.identity);
AudioSource component = val.GetComponent<AudioSource>();
if (component != null)
{
component.Play();
}
Vector3 explosionPosition = ((Component)this).transform.position + ((Component)this).transform.forward * 1.6f;
List<EnemyAI> enemies = new List<EnemyAI>();
Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 10f, 524288, (QueryTriggerInteraction)2);
Collider[] array2 = array;
foreach (Collider val2 in array2)
{
EnemyAI val3 = ((Component)val2).GetComponent<EnemyAICollisionDetect>()?.mainScript;
if ((Object)(object)val3 != (Object)null)
{
enemies.Add(val3);
}
}
for (float timePassed = 0f; timePassed < 5.5f; timePassed += Time.deltaTime)
{
enemies.ForEach(delegate(EnemyAI e)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
e.SetDestinationToPosition(explosionPosition, false);
e.moveTowardsDestination = true;
});
yield return null;
}
if (LFCUtilities.IsServer)
{
enemies.Where((EnemyAI e) => Vector3.Distance(((Component)e).transform.position, explosionPosition) <= 5f).ToList().ForEach(delegate(EnemyAI e)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
e.HitEnemyOnLocalClient(ConfigManager.spectralDecoyDamage.Value, default(Vector3), (PlayerControllerB)null, false, -1);
});
}
SpawnParticle(explosionPosition);
Object.Destroy((Object)(object)((Component)this).gameObject);
}
public void SpawnParticle(Vector3 explosionPosition)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(TheDoctor.darkExplosionParticle, explosionPosition + ((Component)this).transform.up, Quaternion.identity);
ParticleSystem component = val.GetComponent<ParticleSystem>();
MainModule main = component.main;
float duration = ((MainModule)(ref main)).duration;
main = component.main;
MinMaxCurve startLifetime = ((MainModule)(ref main)).startLifetime;
Object.Destroy((Object)(object)val, duration + ((MinMaxCurve)(ref startLifetime)).constantMax);
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
((NetworkBehaviour)this).__initializeRpcs();
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorClone";
}
}
}
namespace TheDoctor.Behaviours.Items
{
public class DoctorBrain : PhysicsProp
{
public override void Start()
{
((GrabbableObject)this).Start();
if (ConfigManager.brainSpecialAbility.Value)
{
LFCUtilities.SetAddonComponent<SpectralDecoy>((GrabbableObject)(object)this, "Spectral Decoy", false);
}
if (LFCUtilities.IsServer)
{
int scrapValueEveryoneRpc = Random.Range(ConfigManager.brainMinValue.Value, ConfigManager.brainMaxValue.Value);
SetScrapValueEveryoneRpc(scrapValueEveryoneRpc);
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void SetScrapValueEveryoneRpc(int value)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(613876334u, val2, val, (SendTo)6, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val3, value);
((NetworkBehaviour)this).__endSendRpc(ref val3, 613876334u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
((GrabbableObject)this).SetScrapValue(value);
}
}
}
protected override void __initializeVariables()
{
((PhysicsProp)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(613876334u, new RpcReceiveHandler(__rpc_handler_613876334), "SetScrapValueEveryoneRpc");
((PhysicsProp)this).__initializeRpcs();
}
private static void __rpc_handler_613876334(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int scrapValueEveryoneRpc = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref scrapValueEveryoneRpc);
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorBrain)(object)target).SetScrapValueEveryoneRpc(scrapValueEveryoneRpc);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorBrain";
}
}
public class DoctorEye : DoctorItem
{
public Animator animator;
public override void Start()
{
((GrabbableObject)this).Start();
currentTimeLeft = ConfigManager.eyeTrackingDuration.Value;
}
public override void Update()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).Update();
if (isTracking && !((Object)(object)doctorBrain == (Object)null) && !((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)null) && !((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)(object)GameNetworkManager.Instance.localPlayerController) && !((GrabbableObject)this).playerHeldBy.quickMenuManager.isMenuOpen)
{
MovementActions movement = ((GrabbableObject)this).playerHeldBy.playerActions.Movement;
Vector2 val = ((MovementActions)(ref movement)).Look.ReadValue<Vector2>() * (float)IngamePlayerSettings.Instance.settings.lookSensitivity * 0.008f;
doctorBrain.cameraPivot.Rotate(new Vector3(0f, val.x, 0f));
float num = doctorBrain.cameraPivot.localEulerAngles.x - val.y;
num = ((num > 180f) ? (num - 360f) : num);
num = Mathf.Clamp(num, -45f, 45f);
doctorBrain.cameraPivot.localEulerAngles = new Vector3(num, doctorBrain.cameraPivot.localEulerAngles.y, 0f);
}
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
base.ItemActivate(used, buttonDown);
if (!hasBeenUsed && isTracking && !((Object)(object)doctorBrain == (Object)null))
{
doctorBrain.SwitchCamera((Object)(object)doctorBrain.camera == (Object)(object)GameNetworkManager.Instance.localPlayerController.gameplayCamera);
}
}
public override void StartTrackingForClients()
{
base.StartTrackingForClients();
((GrabbableObject)this).itemProperties.toolTips[0] = "Switch camera : [LMB]";
}
public override void ItemDeactivate()
{
base.ItemDeactivate();
doctorBrain?.SwitchCamera(switchingBack: true);
}
public override void PocketItem()
{
doctorBrain?.SwitchCamera(switchingBack: true);
((GrabbableObject)this).PocketItem();
}
public override void DiscardItem()
{
doctorBrain?.SwitchCamera(switchingBack: true);
((GrabbableObject)this).DiscardItem();
}
public override void OnDestroy()
{
doctorBrain?.SwitchCamera(switchingBack: true);
((NetworkBehaviour)this).OnDestroy();
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected override void __initializeRpcs()
{
base.__initializeRpcs();
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorEye";
}
}
public class DoctorHeart : DoctorItem
{
public AudioSource audioSource;
public Animator animator;
public override void Start()
{
((GrabbableObject)this).Start();
currentTimeLeft = ConfigManager.heartTrackingDuration.Value;
}
public override void Update()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).Update();
if (!hasBeenUsed && isTracking && !((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)null) && !((Object)(object)doctorBrain == (Object)null))
{
float num = Vector3.Distance(((Component)this).transform.position, ((Component)doctorBrain).transform.position);
float num2 = Mathf.Pow(Mathf.Clamp01(1f - num / 100f), 2f);
audioSource.pitch = Mathf.Lerp(0.75f, 2.5f, num2);
animator.speed = Mathf.Lerp(1.2f, 4f, num2);
}
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
if (!audioSource.isPlaying)
{
base.ItemActivate(used, buttonDown);
}
}
public override void StartTrackingForClients()
{
base.StartTrackingForClients();
audioSource.Play();
animator.Play("heartbeat", 0, 0f);
}
public override void ItemDeactivate()
{
base.ItemDeactivate();
if (audioSource.isPlaying)
{
audioSource.Stop();
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected override void __initializeRpcs()
{
base.__initializeRpcs();
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorHeart";
}
}
public class DoctorItem : PhysicsProp
{
public bool hasBeenUsed;
public bool isTracking;
public int currentTimeLeft;
public DoctorBrainAI doctorBrain;
[Rpc(/*Could not decode attribute arguments.*/)]
public void InitializeDoctorItemEveryoneRpc(NetworkObjectReference obj, int value)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(894187736u, val2, val, (SendTo)6, (RpcDelivery)0);
((FastBufferWriter)(ref val3)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
BytePacker.WriteValueBitPacked(val3, value);
((NetworkBehaviour)this).__endSendRpc(ref val3, 894187736u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
NetworkObject val4 = default(NetworkObject);
if (((NetworkObjectReference)(ref obj)).TryGet(ref val4, (NetworkManager)null))
{
doctorBrain = ((Component)val4).gameObject.GetComponentInChildren<DoctorBrainAI>();
((GrabbableObject)this).SetScrapValue(value);
}
}
}
public override void GrabItem()
{
((GrabbableObject)this).GrabItem();
if (!((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)null) && !((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
HUDManager.Instance.DisplayTip("Information", "This item will help you find the Doctor's brain.", false, false, "LC_Tip1");
}
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (!hasBeenUsed && !isTracking)
{
StartTrackingEveryoneRpc();
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void StartTrackingEveryoneRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(3520928820u, val2, val, (SendTo)6, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendRpc(ref val3, 3520928820u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
if ((Object)(object)doctorBrain == (Object)null)
{
TheDoctor.mls.LogError((object)"Doctor's Brain not found for the Doctor's item");
return;
}
isTracking = true;
StartTrackingForClients();
}
}
public virtual void StartTrackingForClients()
{
((MonoBehaviour)this).StartCoroutine(StartTrackingCoroutine());
doctorBrain.canLoseChase = false;
IEnumerable<DoctorCorpseAI> enumerable = Array.Empty<DoctorCorpseAI>();
if (!doctorBrain.corpses.Any((DoctorCorpseAI c) => (Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex == 2))
{
enumerable = doctorBrain.corpses.Where((DoctorCorpseAI c) => (Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex != 2).Take(3);
}
foreach (DoctorCorpseAI item in enumerable)
{
((EnemyAI)item).targetPlayer = ((GrabbableObject)this).playerHeldBy;
((EnemyAI)item).SwitchToBehaviourStateOnLocalClient(2);
}
}
public IEnumerator StartTrackingCoroutine()
{
while (currentTimeLeft > 0)
{
yield return (object)new WaitForSecondsRealtime(1f);
currentTimeLeft--;
((GrabbableObject)this).SetControlTipsForItem();
}
ItemDeactivate();
}
public override void SetControlTipsForItem()
{
if (!((GrabbableObject)this).isPocketed && !((Object)(object)((GrabbableObject)this).playerHeldBy == (Object)null) && !((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
string text = (isTracking ? $"[Time Left : {currentTimeLeft}]" : "");
HUDManager.Instance.ChangeControlTipMultiple(((GrabbableObject)this).itemProperties.toolTips.Concat(new <>z__ReadOnlyArray<string>(new string[1] { text })).ToArray(), true, ((GrabbableObject)this).itemProperties);
}
}
public virtual void ItemDeactivate()
{
hasBeenUsed = true;
isTracking = false;
if ((Object)(object)doctorBrain != (Object)null)
{
doctorBrain.canLoseChase = true;
}
((GrabbableObject)this).SetControlTipsForItem();
}
protected override void __initializeVariables()
{
((PhysicsProp)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(894187736u, new RpcReceiveHandler(__rpc_handler_894187736), "InitializeDoctorItemEveryoneRpc");
((NetworkBehaviour)this).__registerRpc(3520928820u, new RpcReceiveHandler(__rpc_handler_3520928820), "StartTrackingEveryoneRpc");
((PhysicsProp)this).__initializeRpcs();
}
private static void __rpc_handler_894187736(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
NetworkObjectReference obj = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
int value = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref value);
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorItem)(object)target).InitializeDoctorItemEveryoneRpc(obj, value);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3520928820(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorItem)(object)target).StartTrackingEveryoneRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorItem";
}
}
public class SpectralDecoy : AddonComponent
{
public override void ActivateAddonAbility()
{
if (!base.onCooldown && StartOfRound.Instance.shipHasLanded)
{
PlayerControllerB val = ((Component)this).GetComponentInParent<GrabbableObject>()?.playerHeldBy;
if (!((Object)(object)val == (Object)null))
{
((AddonComponent)this).StartCooldown(ConfigManager.spectralDecoyCooldown.Value);
TheDoctorNetworkManager.Instance.SpawnSpectralDecoyEveryoneRpc((int)val.playerClientId);
}
}
}
}
}
namespace TheDoctor.Behaviours.Enemies
{
public class DoctorBrainAI : EnemyAI
{
public enum State
{
MANAGING
}
public List<EntranceTeleport> entrances;
public List<DoctorCorpseAI> corpses = new List<DoctorCorpseAI>();
public Camera camera;
public Transform cameraPivot;
public Camera playerCamera;
public float scanTimer;
public float scanCooldown = 5f;
public bool canLoseChase = true;
public Coroutine scanCoroutine;
public Coroutine killCoroutine;
public AudioClip speakerHackedSound;
public AudioClip deathSound;
public ParticleSystem auraParticle;
public override void Start()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
playerCamera = localPlayerController.gameplayCamera;
base.currentBehaviourStateIndex = 0;
entrances = Object.FindObjectsOfType<EntranceTeleport>().ToList();
if (LFCUtilities.IsServer)
{
SpawnCorpsesForServer();
}
if (localPlayerController.isInsideFactory && ConfigManager.isInsideDialogue.Value)
{
GameObject val = new GameObject("HackedSpeakerAudio");
val.transform.parent = ((Component)localPlayerController).transform;
val.transform.localPosition = Vector3.forward * 50f;
AudioSource val2 = val.AddComponent<AudioSource>();
val2.clip = speakerHackedSound;
val2.spatialBlend = 1f;
val2.minDistance = 10f;
val2.maxDistance = 200f;
val2.rolloffMode = (AudioRolloffMode)1;
val2.Play();
Object.Destroy((Object)(object)val, speakerHackedSound.length);
}
else if (!localPlayerController.isInsideFactory && ConfigManager.isShipDialogue.Value)
{
StartOfRound.Instance.speakerAudioSource.PlayOneShot(speakerHackedSound);
}
}
private void SpawnCorpsesForServer()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
Vector3[] corpsesPositions = GetCorpsesPositions();
List<NetworkObject> list = new List<NetworkObject>();
Vector3[] array = corpsesPositions;
foreach (Vector3 val in array)
{
GameObject val2 = Object.Instantiate<GameObject>(TheDoctor.doctorCorpseEnemy.enemyPrefab, val, Quaternion.Euler(0f, Random.Range(0f, 360f), 0f));
val2.GetComponentInChildren<NetworkObject>().Spawn(true);
DoctorCorpseAI component = val2.GetComponent<DoctorCorpseAI>();
component.InitializeCorpseEveryoneRpc(NetworkObjectReference.op_Implicit(((Component)this).GetComponent<NetworkObject>()));
list.Add(((Component)component).GetComponent<NetworkObject>());
}
SpawnCorpsesEveryoneRpc(list.Select((NetworkObject obj) => NetworkObjectReference.op_Implicit(obj)).ToArray());
}
public Vector3[] GetCorpsesPositions()
{
int value = ConfigManager.amountCorpses.Value;
List<Vector3> list = (from n in base.allAINodes
select n.transform.position into p
where Vector3.Distance(p, ((Component)this).transform.position) > 30f
select p).ToList();
if (list.Count < value)
{
list = (from n in base.allAINodes
select n.transform.position into p
where Vector3.Distance(p, ((Component)this).transform.position) > 30f
select p).ToList();
}
LFCUtilities.Shuffle<Vector3>((IList<Vector3>)list);
return list.Take(value).ToArray();
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void SpawnCorpsesEveryoneRpc(NetworkObjectReference[] enemiesObj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(2611349699u, val2, val, (SendTo)6, (RpcDelivery)0);
bool flag = enemiesObj != null;
((FastBufferWriter)(ref val3)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val3)).WriteValueSafe<NetworkObjectReference>(enemiesObj, default(ForNetworkSerializable));
}
((NetworkBehaviour)this).__endSendRpc(ref val3, 2611349699u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
return;
}
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
NetworkObject val5 = default(NetworkObject);
for (int i = 0; i < enemiesObj.Length; i++)
{
NetworkObjectReference val4 = enemiesObj[i];
if (((NetworkObjectReference)(ref val4)).TryGet(ref val5, (NetworkManager)null))
{
DoctorCorpseAI componentInChildren = ((Component)val5).gameObject.GetComponentInChildren<DoctorCorpseAI>();
if ((Object)(object)componentInChildren != (Object)null && !corpses.Contains(componentInChildren))
{
corpses.Add(((Component)val5).gameObject.GetComponentInChildren<DoctorCorpseAI>());
}
}
}
}
public override void Update()
{
((EnemyAI)this).Update();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
if (scanCoroutine != null)
{
scanTimer = 0f;
}
scanTimer += Time.deltaTime;
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead && killCoroutine == null && base.currentBehaviourStateIndex == 0)
{
DoManaging();
}
}
public void DoManaging()
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
if (killCoroutine != null)
{
return;
}
List<DoctorCorpseAI> list = corpses.Where((DoctorCorpseAI c) => (Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex == 2).ToList();
if (list.Any())
{
bool flag = true;
foreach (DoctorCorpseAI item in list)
{
if ((Object)(object)((EnemyAI)(item?)).targetPlayer != (Object)null && (!canLoseChase || Vector3.Distance(((Component)item).transform.position, ((Component)((EnemyAI)item).targetPlayer).transform.position) <= 20f || Vector3.Distance(((Component)this).transform.position, ((Component)((EnemyAI)item).targetPlayer).transform.position) <= 5f))
{
flag = false;
break;
}
}
if (flag)
{
list.ForEach(delegate(DoctorCorpseAI c)
{
((EnemyAI)c).SwitchToBehaviourClientRpc(0);
});
}
}
if (corpses.Any((DoctorCorpseAI c) => (Object)(object)c != (Object)null && (((EnemyAI)c).currentBehaviourStateIndex == 2 || c.hitEnemyCoroutine != null)))
{
return;
}
if (scanTimer > scanCooldown)
{
scanTimer = 0f;
scanCooldown = Random.Range(ConfigManager.scanMinCooldown.Value, ConfigManager.scanMaxCooldown.Value);
scanCoroutine = ((MonoBehaviour)this).StartCoroutine(ScanningCoroutine());
}
else if (scanCoroutine == null)
{
corpses.Where((DoctorCorpseAI c) => (Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex == 1).ToList().ForEach(delegate(DoctorCorpseAI c)
{
((EnemyAI)c).SwitchToBehaviourClientRpc(0);
});
}
}
public IEnumerator ScanningCoroutine()
{
LFCUtilities.Shuffle<DoctorCorpseAI>((IList<DoctorCorpseAI>)corpses);
List<DoctorCorpseAI> scanningCorpses = corpses.Where((DoctorCorpseAI c) => (Object)(object)c != (Object)null).Take(3).ToList();
scanningCorpses.ForEach(delegate(DoctorCorpseAI c)
{
((EnemyAI)c).SwitchToBehaviourClientRpc(1);
});
yield return (object)new WaitForSeconds(0.5f);
float timePassed = 0f;
PlayerControllerB foundedPlayer = null;
for (; timePassed < ConfigManager.scanDuration.Value; timePassed += 0.2f)
{
if (scanningCorpses.Any((DoctorCorpseAI c) => (Object)(object)(foundedPlayer = FoundClosestPlayerInRange(c)) != (Object)null))
{
break;
}
yield return (object)new WaitForSeconds(0.2f);
}
foreach (DoctorCorpseAI item in scanningCorpses)
{
((EnemyAI)item).creatureSFX.Stop();
if ((Object)(object)foundedPlayer != (Object)null)
{
((EnemyAI)item).targetPlayer = foundedPlayer;
((EnemyAI)item).SwitchToBehaviourClientRpc(2);
}
else
{
((EnemyAI)item).SwitchToBehaviourClientRpc(0);
}
}
scanCoroutine = null;
}
public PlayerControllerB FoundClosestPlayerInRange(DoctorCorpseAI corpse)
{
PlayerControllerB val = ((EnemyAI)corpse).CheckLineOfSightForPlayer(65f, 20, 3);
if (!((Object)(object)val != (Object)null) || !((EnemyAI)corpse).PlayerIsTargetable(val, false, false))
{
return null;
}
return val;
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
if (base.isEnemyDead || (Object)(object)playerWhoHit == (Object)null)
{
return;
}
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
base.enemyHP -= force;
if (!LFCUtilities.IsServer)
{
return;
}
corpses.ForEach(delegate(DoctorCorpseAI c)
{
if ((Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex != 2)
{
((EnemyAI)c).targetPlayer = playerWhoHit;
((EnemyAI)c).SwitchToBehaviourClientRpc(2);
}
});
if (base.enemyHP <= 0)
{
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
}
public override void KillEnemy(bool destroy = false)
{
if (LFCUtilities.IsServer)
{
if (scanCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(scanCoroutine);
scanCoroutine = null;
}
KillAnimationEveryoneRpc(destroy);
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void KillAnimationEveryoneRpc(bool destroy)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(12872973u, val2, val, (SendTo)6, (RpcDelivery)0);
((FastBufferWriter)(ref val3)).WriteValueSafe<bool>(ref destroy, default(ForPrimitives));
((NetworkBehaviour)this).__endSendRpc(ref val3, 12872973u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
if (killCoroutine == null)
{
killCoroutine = ((MonoBehaviour)this).StartCoroutine(KillAnimationCoroutine(destroy));
}
}
}
public IEnumerator KillAnimationCoroutine(bool destroy)
{
base.creatureSFX.PlayOneShot(deathSound);
auraParticle.Play();
if (LFCUtilities.IsServer)
{
float interval = deathSound.length / (float)corpses.Count;
foreach (DoctorCorpseAI corpse in corpses.ToList())
{
yield return (object)new WaitForSecondsRealtime(interval);
if (!((Object)(object)((NetworkBehaviour)corpse).NetworkObject == (Object)null) && ((NetworkBehaviour)corpse).NetworkObject.IsSpawned)
{
((EnemyAI)corpse).KillEnemyOnOwnerClient(false);
}
}
}
else
{
yield return (object)new WaitForSecondsRealtime(deathSound.length);
}
SwitchCamera(switchingBack: true);
SpawnParticle(((Component)this).transform.position);
Landmine.SpawnExplosion(((Component)this).transform.position + Vector3.up, true, 6f, 6.3f, 50, 0f, (GameObject)null, false);
if (LFCUtilities.IsServer)
{
<>n__0(destroy);
LFCObjectsManager.SpawnObjectForServer(TheDoctor.doctorBrain.spawnPrefab, ((Component)this).transform.position + Vector3.up * 0.5f);
}
}
public void SwitchCamera(bool switchingBack)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
if (base.isEnemyDead || (Object)(object)camera == (Object)null || (Object)(object)playerCamera == (Object)null)
{
return;
}
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
((Behaviour)camera).enabled = !switchingBack;
localPlayerController.gameplayCamera = (switchingBack ? playerCamera : camera);
((Renderer)localPlayerController.thisPlayerModel).shadowCastingMode = (ShadowCastingMode)((!switchingBack) ? 1 : 3);
if (!switchingBack)
{
((Component)cameraPivot).transform.LookAt(((Component)localPlayerController).transform.position);
CustomPassManager.SetupAuraForObjects((GameObject[])(object)new GameObject[1] { ((Component)localPlayerController).gameObject }, LegaFusionCore.wallhackShader, "The Doctor", Color.yellow);
CustomPassManager.SetupAuraForObjects(corpses.Select((DoctorCorpseAI c) => ((Component)c).gameObject).ToArray(), LegaFusionCore.wallhackShader, "The Doctor", Color.red);
}
else
{
CustomPassManager.RemoveAuraByTag("The Doctor");
}
}
public void SpawnParticle(Vector3 explosionPosition)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(TheDoctor.electroExplosionParticle, explosionPosition + ((Component)this).transform.up, Quaternion.identity);
ParticleSystem component = val.GetComponent<ParticleSystem>();
MainModule main = component.main;
float duration = ((MainModule)(ref main)).duration;
main = component.main;
MinMaxCurve startLifetime = ((MainModule)(ref main)).startLifetime;
Object.Destroy((Object)(object)val, duration + ((MinMaxCurve)(ref startLifetime)).constantMax);
}
[CompilerGenerated]
[DebuggerHidden]
private void <>n__0(bool destroy = false)
{
((EnemyAI)this).KillEnemy(destroy);
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(2611349699u, new RpcReceiveHandler(__rpc_handler_2611349699), "SpawnCorpsesEveryoneRpc");
((NetworkBehaviour)this).__registerRpc(12872973u, new RpcReceiveHandler(__rpc_handler_12872973), "KillAnimationEveryoneRpc");
((EnemyAI)this).__initializeRpcs();
}
private static void __rpc_handler_2611349699(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
NetworkObjectReference[] enemiesObj = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref enemiesObj, default(ForNetworkSerializable));
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorBrainAI)(object)target).SpawnCorpsesEveryoneRpc(enemiesObj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_12872973(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool destroy = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref destroy, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorBrainAI)(object)target).KillAnimationEveryoneRpc(destroy);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorBrainAI";
}
}
public class DoctorCorpseAI : EnemyAI
{
public enum State
{
FREEZING,
SCANNING,
CHASING
}
public DoctorBrainAI doctorBrain;
public Transform TurnCompass;
public SkinnedMeshRenderer skinnedMeshRenderer;
public Collider corpseCollider;
public Light scanLight;
public Light chaseLight;
public int oldBehaviourStateIndex;
public int amountHit;
public float moveTimer;
public bool hasDroppedItem;
public Coroutine attackCoroutine;
public Coroutine hitEnemyCoroutine;
public AudioClip chaseSound;
public AudioClip[] moveSounds = Array.Empty<AudioClip>();
public AudioClip[] attackSounds = Array.Empty<AudioClip>();
public ParticleSystem explosionParticle;
public override void Start()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
base.currentBehaviourStateIndex = 0;
((MonoBehaviour)this).StartCoroutine(InitializeAnimatorCoroutine());
skinnedMeshRenderer = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
TheDoctor.mls.LogError((object)"SkinnedMeshRenderer not found for the DoctorCorpse");
}
Transform val = ((IEnumerable<Transform>)skinnedMeshRenderer.bones).FirstOrDefault((Func<Transform, bool>)((Transform b) => ((Object)b).name.Equals("PHYSICS_Head")));
if ((Object)(object)val != (Object)null)
{
((Component)scanLight).transform.SetParent(val, false);
((Component)scanLight).transform.localPosition = Vector3.zero;
((Component)scanLight).transform.localRotation = Quaternion.Euler(-5f, 0f, 0f);
((Component)scanLight).gameObject.SetActive(false);
((Component)chaseLight).transform.SetParent(val, false);
((Component)chaseLight).transform.localPosition = Vector3.zero;
((Component)chaseLight).transform.localRotation = Quaternion.Euler(-5f, 0f, 0f);
((Component)chaseLight).gameObject.SetActive(false);
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void InitializeCorpseEveryoneRpc(NetworkObjectReference obj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(3882977255u, val2, val, (SendTo)6, (RpcDelivery)0);
((FastBufferWriter)(ref val3)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
((NetworkBehaviour)this).__endSendRpc(ref val3, 3882977255u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
NetworkObject val4 = default(NetworkObject);
if (((NetworkObjectReference)(ref obj)).TryGet(ref val4, (NetworkManager)null))
{
doctorBrain = ((Component)val4).gameObject.GetComponentInChildren<DoctorBrainAI>();
}
}
}
public IEnumerator InitializeAnimatorCoroutine()
{
base.creatureAnimator.SetTrigger("startRun");
yield return null;
base.creatureAnimator.Play("run", 0, Random.value);
base.creatureAnimator.speed = 0f;
}
public override void Update()
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
PlayMoveSound();
if ((Object)(object)base.targetPlayer != (Object)null && base.currentBehaviourStateIndex == 2)
{
TurnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, TurnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
}
}
}
public void PlayMoveSound()
{
if (base.currentBehaviourStateIndex == 2)
{
moveTimer -= Time.deltaTime;
if (moveSounds.Length != 0 && moveTimer <= 0f)
{
base.creatureSFX.PlayOneShot(moveSounds[Random.Range(0, moveSounds.Length)]);
moveTimer = 0.4f;
}
}
}
public override void DoAIInterval()
{
((EnemyAI)this).DoAIInterval();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
switch (base.currentBehaviourStateIndex)
{
case 0:
DoFreezing();
break;
case 1:
DoScanning();
break;
case 2:
DoChasing();
break;
}
}
}
public void DoFreezing()
{
base.agent.speed = 0f;
UpdateStateEveryoneRpc();
}
public void DoScanning()
{
base.agent.speed = 0f;
UpdateStateEveryoneRpc();
}
public void DoChasing()
{
base.agent.speed = ((attackCoroutine == null) ? ConfigManager.corpseSpeed.Value : 0f);
UpdateStateEveryoneRpc();
((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer);
base.moveTowardsDestination = attackCoroutine == null;
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void UpdateStateEveryoneRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(526680257u, val2, val, (SendTo)6, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendRpc(ref val3, 526680257u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
return;
}
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
if (base.currentBehaviourStateIndex != oldBehaviourStateIndex)
{
oldBehaviourStateIndex = base.currentBehaviourStateIndex;
switch (base.currentBehaviourStateIndex)
{
case 0:
DoFreezingForClients();
break;
case 1:
DoScanningForClients();
break;
case 2:
DoChasingForClients();
break;
}
}
}
public void DoFreezingForClients()
{
ConfigureClientState(TheDoctor.inertScreen, 0f, isTrigger: false, isScanLightActive: false, isChaseLightActive: false);
}
public void DoScanningForClients()
{
ConfigureClientState(TheDoctor.scanningScreen, 0f, isTrigger: false, isScanLightActive: true, isChaseLightActive: false);
}
public void DoChasingForClients()
{
ConfigureClientState(TheDoctor.foundScreen, 1f, isTrigger: true, isScanLightActive: false, isChaseLightActive: true);
}
private void ConfigureClientState(Material screenMaterial, float animationSpeed, bool isTrigger, bool isScanLightActive, bool isChaseLightActive)
{
SetScreenMaterial(screenMaterial);
base.creatureAnimator.speed = animationSpeed;
corpseCollider.isTrigger = isTrigger;
((Component)scanLight).gameObject.SetActive(isScanLightActive);
((Component)chaseLight).gameObject.SetActive(isChaseLightActive);
}
public void SetScreenMaterial(Material screenMaterial)
{
if ((Object)(object)screenMaterial == (Object)null)
{
return;
}
Material[] materials = ((Renderer)skinnedMeshRenderer).materials;
for (int i = 0; i < materials.Length; i++)
{
if (((Object)materials[i]).name.StartsWith("MI_Doctor_Screen"))
{
materials[i] = screenMaterial;
break;
}
}
((Renderer)skinnedMeshRenderer).materials = materials;
}
public override void OnCollideWithPlayer(Collider other)
{
((EnemyAI)this).OnCollideWithPlayer(other);
if (base.currentBehaviourStateIndex == 2 && attackCoroutine == null)
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if (!((Object)(object)val == (Object)null) && !((Object)(object)val != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
AttackEveryoneRpc((int)val.playerClientId);
}
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void AttackEveryoneRpc(int playerId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(2693399625u, val2, val, (SendTo)6, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val3, playerId);
((NetworkBehaviour)this).__endSendRpc(ref val3, 2693399625u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
if (attackCoroutine == null)
{
attackCoroutine = ((MonoBehaviour)this).StartCoroutine(AttackCoroutine(StartOfRound.Instance.allPlayerObjects[playerId].GetComponent<PlayerControllerB>()));
}
}
}
public IEnumerator AttackCoroutine(PlayerControllerB player)
{
base.creatureAnimator.SetTrigger("startAttack");
base.creatureSFX.PlayOneShot(attackSounds[Random.Range(0, attackSounds.Length)]);
base.agent.speed = 0f;
base.moveTowardsDestination = false;
yield return (object)new WaitForSeconds(0.5f);
player.DamagePlayer(20, true, true, (CauseOfDeath)8, 0, false, default(Vector3));
base.creatureAnimator.SetTrigger("startRun");
attackCoroutine = null;
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
if (base.isEnemyDead || (Object)(object)playerWhoHit == (Object)null)
{
return;
}
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (hitEnemyCoroutine == null && base.currentBehaviourStateIndex == 2)
{
amountHit++;
if (amountHit >= 2)
{
hitEnemyCoroutine = ((MonoBehaviour)this).StartCoroutine(HitEnemyCoroutine());
}
}
else
{
if (hitEnemyCoroutine != null || (base.currentBehaviourStateIndex != 0 && base.currentBehaviourStateIndex != 1))
{
return;
}
if (doctorBrain.scanCoroutine != null)
{
((MonoBehaviour)doctorBrain).StopCoroutine(doctorBrain.scanCoroutine);
doctorBrain.scanCoroutine = null;
}
foreach (DoctorCorpseAI item in doctorBrain.corpses.Where((DoctorCorpseAI c) => (Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex == 1))
{
((EnemyAI)item).creatureSFX.Stop();
((EnemyAI)item).SwitchToBehaviourStateOnLocalClient(0);
}
if (!doctorBrain.corpses.Any((DoctorCorpseAI c) => (Object)(object)c != (Object)null && ((EnemyAI)c).currentBehaviourStateIndex == 2))
{
LFCUtilities.Shuffle<DoctorCorpseAI>((IList<DoctorCorpseAI>)doctorBrain.corpses);
doctorBrain.corpses.Where((DoctorCorpseAI c) => (Object)(object)c != (Object)null && (Object)(object)c != (Object)(object)this).Take(2).ToList()
.ForEach(delegate(DoctorCorpseAI c)
{
((EnemyAI)c).targetPlayer = playerWhoHit;
((EnemyAI)c).SwitchToBehaviourStateOnLocalClient(2);
});
}
base.targetPlayer = playerWhoHit;
((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(2);
}
}
public IEnumerator HitEnemyCoroutine()
{
amountHit = 0;
explosionParticle.Play();
((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(0);
if (LFCUtilities.IsServer)
{
SpawnDoctorItem();
}
hasDroppedItem = true;
yield return (object)new WaitForSeconds(4f);
explosionParticle.Stop();
((EnemyAI)this).SwitchToBehaviourStateOnLocalClient(2);
hitEnemyCoroutine = null;
}
public void SpawnDoctorItem()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
if (!hasDroppedItem)
{
List<GameObject> list = new List<GameObject>(2)
{
TheDoctor.doctorHeart.spawnPrefab,
TheDoctor.doctorEye.spawnPrefab
};
GameObject val = Object.Instantiate<GameObject>(list[new Random().Next(list.Count)], ((Component)this).transform.position + Vector3.up * 0.5f, Quaternion.identity, StartOfRound.Instance.propsContainer);
DoctorItem component = val.GetComponent<DoctorItem>();
((GrabbableObject)component).fallTime = 0f;
((GrabbableObject)component).isInFactory = !base.isOutside;
val.GetComponent<NetworkObject>().Spawn(false);
int value = ((component is DoctorEye) ? Random.Range(ConfigManager.eyeMinValue.Value, ConfigManager.eyeMaxValue.Value) : Random.Range(ConfigManager.heartMinValue.Value, ConfigManager.heartMaxValue.Value));
component.InitializeDoctorItemEveryoneRpc(NetworkObjectReference.op_Implicit(((Component)doctorBrain).GetComponent<NetworkObject>()), value);
}
}
public override void KillEnemy(bool destroy = false)
{
if (LFCUtilities.IsServer)
{
KillExplosionEveryoneRpc(destroy);
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void KillExplosionEveryoneRpc(bool destroy)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(1766598522u, val2, val, (SendTo)6, (RpcDelivery)0);
((FastBufferWriter)(ref val3)).WriteValueSafe<bool>(ref destroy, default(ForPrimitives));
((NetworkBehaviour)this).__endSendRpc(ref val3, 1766598522u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
Landmine.SpawnExplosion(((Component)this).transform.position + Vector3.up, true, 0f, 4f, 20, 0f, (GameObject)null, false);
((EnemyAI)this).KillEnemy(destroy);
}
}
}
[Rpc(/*Could not decode attribute arguments.*/)]
public void DoAnimationEveryoneRpc(string animationState)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Invalid comparison between Unknown and I4
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1)
{
RpcAttributeParams val = new RpcAttributeParams
{
RequireOwnership = false
};
RpcParams val2 = default(RpcParams);
FastBufferWriter val3 = ((NetworkBehaviour)this).__beginSendRpc(1066493190u, val2, val, (SendTo)6, (RpcDelivery)0);
bool flag = animationState != null;
((FastBufferWriter)(ref val3)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val3)).WriteValueSafe(animationState, false);
}
((NetworkBehaviour)this).__endSendRpc(ref val3, 1066493190u, val2, val, (SendTo)6, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1)
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
base.creatureAnimator.SetTrigger(animationState);
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(3882977255u, new RpcReceiveHandler(__rpc_handler_3882977255), "InitializeCorpseEveryoneRpc");
((NetworkBehaviour)this).__registerRpc(526680257u, new RpcReceiveHandler(__rpc_handler_526680257), "UpdateStateEveryoneRpc");
((NetworkBehaviour)this).__registerRpc(2693399625u, new RpcReceiveHandler(__rpc_handler_2693399625), "AttackEveryoneRpc");
((NetworkBehaviour)this).__registerRpc(1766598522u, new RpcReceiveHandler(__rpc_handler_1766598522), "KillExplosionEveryoneRpc");
((NetworkBehaviour)this).__registerRpc(1066493190u, new RpcReceiveHandler(__rpc_handler_1066493190), "DoAnimationEveryoneRpc");
((EnemyAI)this).__initializeRpcs();
}
private static void __rpc_handler_3882977255(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
NetworkObjectReference obj = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorCorpseAI)(object)target).InitializeCorpseEveryoneRpc(obj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_526680257(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorCorpseAI)(object)target).UpdateStateEveryoneRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2693399625(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerId);
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorCorpseAI)(object)target).AttackEveryoneRpc(playerId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1766598522(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool destroy = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref destroy, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorCorpseAI)(object)target).KillExplosionEveryoneRpc(destroy);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1066493190(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationState = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationState, false);
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((DoctorCorpseAI)(object)target).DoAnimationEveryoneRpc(animationState);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "DoctorCorpseAI";
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
internal sealed class <>z__ReadOnlyArray<T> : IEnumerable, ICollection, IList, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
int ICollection.Count => _items.Length;
bool ICollection.IsSynchronized => false;
object ICollection.SyncRoot => this;
object IList.this[int index]
{
get
{
return _items[index];
}
set
{
throw new NotSupportedException();
}
}
bool IList.IsFixedSize => true;
bool IList.IsReadOnly => true;
int IReadOnlyCollection<T>.Count => _items.Length;
T IReadOnlyList<T>.this[int index] => _items[index];
int ICollection<T>.Count => _items.Length;
bool ICollection<T>.IsReadOnly => true;
T IList<T>.this[int index]
{
get
{
return _items[index];
}
set
{
throw new NotSupportedException();
}
}
public <>z__ReadOnlyArray(T[] items)
{
_items = items;
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_items).GetEnumerator();
}
void ICollection.CopyTo(Array array, int index)
{
((ICollection)_items).CopyTo(array, index);
}
int IList.Add(object value)
{
throw new NotSupportedException();
}
void IList.Clear()
{
throw new NotSupportedException();
}
bool IList.Contains(object value)
{
return ((IList)_items).Contains(value);
}
int IList.IndexOf(object value)
{
return ((IList)_items).IndexOf(value);
}
void IList.Insert(int index, object value)
{
throw new NotSupportedException();
}
void IList.Remove(object value)
{
throw new NotSupportedException();
}
void IList.RemoveAt(int index)
{
throw new NotSupportedException();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return ((IEnumerable<T>)_items).GetEnumerator();
}
void ICollection<T>.Add(T item)
{
throw new NotSupportedException();
}
void ICollection<T>.Clear()
{
throw new NotSupportedException();
}
bool ICollection<T>.Contains(T item)
{
return ((ICollection<T>)_items).Contains(item);
}
void ICollection<T>.CopyTo(T[] array, int arrayIndex)
{
((ICollection<T>)_items).CopyTo(array, arrayIndex);
}
bool ICollection<T>.Remove(T item)
{
throw new NotSupportedException();
}
int IList<T>.IndexOf(T item)
{
return ((IList<T>)_items).IndexOf(item);
}
void IList<T>.Insert(int index, T item)
{
throw new NotSupportedException();
}
void IList<T>.RemoveAt(int index)
{
throw new NotSupportedException();
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace TheDoctor.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}