TheDoctor
Adds a new "mini-boss" enemy, very rare to find. Avoid getting spotted and find The Doctor.
| Date uploaded | 2 weeks ago |
| Version | 1.0.4 |
| Download link | Lega-TheDoctor-1.0.4.zip |
| Downloads | 11057 |
| Dependency string | Lega-TheDoctor-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
The Doctor
One of the great scientifics at Playtime Co. Now reduced to brains stored and kept alive within Vital System Centers scattered across various facilities throughout the universe.
One of Poppy Playtime's main enemies, found in Chapter 4. Adds a new "Mini-Boss" enemy very rare to find upon landing, capable of announcing its presence in your ship's speaker so that everyone knows that he is inside.
A good number of options can be changed in their respective config for customization to everyone's taste.
Gameplay
Spoilers
This "mini-boss" is composed of multiple of his "robots", distributed throughout the interior in random locations, able to block paths or watch from certain points of the facility.These robots will remain stationary most of the time, but if they detect you through their scan, they will begin chasing you until they lose sight of you.
Find the one controlling these robots; you'll need physical strength to defeat them.
Items
Some items can help you locate the controller: - The Eye: lets you see from the controller’s point of view — bodies and the player become visible through walls - The Heart: beats faster the closer you get to the controllerReward
Doctor's Brain with the Spectral Decoy Addon - Effect on use: summons a clone that lures nearby enemies, then disappears in a cloud of smoke, dealing minor area damage - Cooldown: 120 secondsCredits:
- Moroxide | Main Planner, Main Supervisor, Sound Maker/Modifier
- Lega | Main Programmer
- AGlitchNPC | Main Beta Tester
- JacuJ | Sound Helper
- Mob Entertainment (Poppy Playtime) | Original creator of the creature
- baldwinvoices | Original Voice Actor
- All the attributions used from sketchfab:
https://sketchfab.com/3d-models/poppy-playtime-chapter-4-doctor-ea3c0e9ea9054ac9b73ca5c889f4fe40
https://sketchfab.com/3d-models/poppy-playtime-chapter-4-organs-terminal-7715f1da4a244b80a63a4d376f4c8a93
https://sketchfab.com/3d-models/poppy-playtime-chapter-4-doctors-organs-1eceedacc11c47d9a0398d373051c9c4
https://sketchfab.com/3d-models/heart-is-equipped-with-a-mechanical-drive-394e72508f4642b5b7b438ad7fa74de1 - Attributions used from assetstore:
https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933
CHANGELOG
CHANGELOG
Version 1.0.4
- Fixed a NullReferenceException that caused a grabInvalidated error
Version 1.0.3
- Updated to v73 – Slightly increased the scan view angle of the corpses
- When an item is used, corpses will attack the player if none are currently active – Reorganized the config for the Spectral Decoy addon and added a config option for damage
- Added a config for the probability curve
- Added a tip displayed when the player picks up an item, indicating that it can be used to locate the brain"
Version 1.0.2
- Added configs to disable dialogues when the Brain spawns
- Adjusted footstep sounds (thanks to JacuJ)
- Potential fix for a NRE (thanks to DiFFoZ) – the Brain can now only take damage from players
Version 1.0.1
- Adjusted spawn curve
Version 1.0.0
- Initial release