using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ImWalkingHereMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ImWalkingHereMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ImWalkingHereMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d39407f9-fae1-4699-abe5-fa5b4bb9ea47")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ImWalkingHereMod
{
[BepInPlugin("LegoStego.ImWalkingHereMod", "Im Walking Here Mod", "1.0.0")]
public class ImWalkingHereBase : BaseUnityPlugin
{
private const string modGUID = "LegoStego.ImWalkingHereMod";
private const string modName = "Im Walking Here Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("LegoStego.ImWalkingHereMod");
private static ImWalkingHereBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("LegoStego.ImWalkingHereMod");
mls.LogInfo((object)"The ImWalkingHereMod has awaken");
harmony.PatchAll(typeof(ChitterSFXPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("ImWalkingHereMod.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "imwalkinghere");
if ((Object)(object)Bundle != (Object)null)
{
SoundFX.AddRange(Bundle.LoadAllAssets<AudioClip>());
mls.LogInfo((object)"Successfully loaded asset bundle");
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
Bundle = AssetBundle.LoadFromFile(location + "imwalkingherealone");
if ((Object)(object)Bundle != (Object)null)
{
SoundFX.AddRange(Bundle.LoadAllAssets<AudioClip>());
mls.LogInfo((object)"Successfully loaded asset bundle");
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
Bundle = AssetBundle.LoadFromFile(location + "whatdoyouwant");
if ((Object)(object)Bundle != (Object)null)
{
SoundFX.AddRange(Bundle.LoadAllAssets<AudioClip>());
mls.LogInfo((object)"Successfully loaded asset bundle");
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace ImWalkingHereMod.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class ChitterSFXPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(HoarderBugAI __instance)
{
__instance.chitterSFX = ImWalkingHereBase.SoundFX.ToArray();
}
}
}