Decompiled source of Im Walking Here Mod v1.1.0

ImWalkingHereMod.dll

Decompiled 10 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ImWalkingHereMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ImWalkingHereMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ImWalkingHereMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d39407f9-fae1-4699-abe5-fa5b4bb9ea47")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ImWalkingHereMod
{
	[BepInPlugin("LegoStego.ImWalkingHereMod", "Im Walking Here Mod", "1.0.0")]
	public class ImWalkingHereBase : BaseUnityPlugin
	{
		private const string modGUID = "LegoStego.ImWalkingHereMod";

		private const string modName = "Im Walking Here Mod";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("LegoStego.ImWalkingHereMod");

		private static ImWalkingHereBase Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("LegoStego.ImWalkingHereMod");
			mls.LogInfo((object)"The ImWalkingHereMod has awaken");
			harmony.PatchAll(typeof(ChitterSFXPatch));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("ImWalkingHereMod.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "imwalkinghere");
			if ((Object)(object)Bundle != (Object)null)
			{
				SoundFX.AddRange(Bundle.LoadAllAssets<AudioClip>());
				mls.LogInfo((object)"Successfully loaded asset bundle");
			}
			else
			{
				mls.LogError((object)"Failed to load asset bundle");
			}
			Bundle = AssetBundle.LoadFromFile(location + "imwalkingherealone");
			if ((Object)(object)Bundle != (Object)null)
			{
				SoundFX.AddRange(Bundle.LoadAllAssets<AudioClip>());
				mls.LogInfo((object)"Successfully loaded asset bundle");
			}
			else
			{
				mls.LogError((object)"Failed to load asset bundle");
			}
			Bundle = AssetBundle.LoadFromFile(location + "whatdoyouwant");
			if ((Object)(object)Bundle != (Object)null)
			{
				SoundFX.AddRange(Bundle.LoadAllAssets<AudioClip>());
				mls.LogInfo((object)"Successfully loaded asset bundle");
			}
			else
			{
				mls.LogError((object)"Failed to load asset bundle");
			}
		}
	}
}
namespace ImWalkingHereMod.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class ChitterSFXPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(HoarderBugAI __instance)
		{
			__instance.chitterSFX = ImWalkingHereBase.SoundFX.ToArray();
		}
	}
}