Decompiled source of LethalJacky v1.0.4

LethalJacky.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LethalJacky")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalJacky")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1d1a78e0-0f27-4a72-a970-5b69e3b843e5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalJacky;

[BepInPlugin("Letena.LethalJacky", "Lethal Jacky", "1.0.0.0")]
public class LethalJacky : BaseUnityPlugin
{
	private const string modGUID = "Letena.LethalJacky";

	private const string modName = "Lethal Jacky";

	private const string modVersion = "1.0.0.0";

	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("Letena.LethalJacky").PatchAll();
		((BaseUnityPlugin)this).Logger.LogMessage((object)"Lethal Jacky has loaded UwU");
	}
}
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
public class HealthPatch
{
	private static void Postfix(PlayerControllerB __instance)
	{
		int health = __instance.health;
		if (__instance.isPlayerDead)
		{
			HUDManager.HideLowHealthImage();
		}
		else if (health <= 32)
		{
			HUDManager.ShowLowHealthImage();
		}
		else
		{
			HUDManager.HideLowHealthImage();
		}
	}
}
public class HUDManager : MonoBehaviour
{
	private static GameObject lowHealthImage;

	private static bool isInitialized;

	private static AssetBundle myAssetBundle;

	public static void Initialize()
	{
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Expected O, but got Unknown
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		if (isInitialized)
		{
			return;
		}
		LoadAssetBundle();
		ReplaceTextures();
		Texture2D val = LoadTextureFromBundle("WeNeedADoctor");
		if ((Object)(object)val == (Object)null)
		{
			Debug.LogError((object)"Failed to load texture from Asset Bundle.");
			return;
		}
		lowHealthImage = new GameObject("LowHealthImage");
		lowHealthImage.AddComponent<Image>().sprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
		GameObject val2 = GameObject.Find("Canvas");
		if ((Object)(object)val2 != (Object)null)
		{
			lowHealthImage.transform.SetParent(val2.transform, false);
			RectTransform component = lowHealthImage.GetComponent<RectTransform>();
			if ((Object)(object)component != (Object)null)
			{
				component.sizeDelta = new Vector2(130f, 130f);
				component.anchorMin = new Vector2(0f, 0.5f);
				component.anchorMax = new Vector2(0f, 0.5f);
				component.pivot = new Vector2(0f, 0.5f);
				component.anchoredPosition = new Vector2(70f, 0f);
			}
			lowHealthImage.SetActive(false);
			isInitialized = true;
		}
		else
		{
			Debug.LogError((object)"Canvas not found in the scene.");
		}
	}

	private static void LoadAssetBundle()
	{
		if ((Object)(object)myAssetBundle != (Object)null)
		{
			return;
		}
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "wolftekst");
		if (File.Exists(text))
		{
			myAssetBundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)myAssetBundle == (Object)null)
			{
				Debug.LogError((object)"Failed to load Asset Bundle!");
			}
		}
		else
		{
			Debug.LogError((object)"Asset Bundle file not found!");
		}
	}

	public static Texture2D LoadTextureFromBundle(string textureName)
	{
		if ((Object)(object)myAssetBundle == (Object)null)
		{
			return null;
		}
		return myAssetBundle.LoadAsset<Texture2D>(textureName);
	}

	public static void ReplaceTextures()
	{
		ReplaceTexture("StickyNoteTex");
		ReplaceTexture("artificeHint");
		ReplaceTexture("StopSignTex");
	}

	private static void ReplaceTexture(string textureName)
	{
		Texture2D val = LoadTextureFromBundle(textureName);
		if ((Object)(object)val != (Object)null)
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val2 in array)
			{
				if ((Object)(object)val2.mainTexture != (Object)null && ((Object)val2.mainTexture).name == textureName)
				{
					val2.mainTexture = (Texture)(object)val;
					Debug.Log((object)("Replaced texture: " + textureName));
				}
			}
		}
		else
		{
			Debug.LogError((object)("Failed to load texture '" + textureName + "' from Asset Bundle."));
		}
	}

	public static void ShowLowHealthImage()
	{
		Initialize();
		if ((Object)(object)lowHealthImage != (Object)null)
		{
			lowHealthImage.SetActive(true);
		}
		else
		{
			Debug.LogError((object)"LowHealthImage GameObject is not initialized.");
		}
	}

	public static void HideLowHealthImage()
	{
		Initialize();
		if ((Object)(object)lowHealthImage != (Object)null)
		{
			lowHealthImage.SetActive(false);
		}
		else
		{
			Debug.LogError((object)"LowHealthImage GameObject is not initialized.");
		}
	}
}