Lethal Company
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Latest version
1.4.0
Last Updated
First Uploaded
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682.9K
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17
Size
85KB
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LCUltrawide Changelog

v1.4.0

  • Removed Resolution Modifier config options.
    • Setting these to values larger than 1 did nothing but hamper performance. Any perceived upscaling was in fact placebo.
  • Replaced vanilla in-game pixelation setting with new slider settings for both game pixelation and terminal screen pixelation.
    • These sliders essentially replace the resolution modifier configs but correctly scale only up to 1.
    • Using our modded settings, pixelation in-game is now scaled based on your monitor resolution.
    • The default values for these settings are meant to match vanilla from a 1080p monitor.
      • If you have a higher or lower resolution monitor these defaults will likely look different than what you see in vanilla.
    • The settings are saved using the game's save system and are persistent between modded profiles so long as the mod is installed.
    • Furthermore, these modded settings do not contaminate the existing vanilla pixel resolution setting value in your game settings. Disabling/Enabling the mod will not cause you any issues.
  • The above changes resulted in removing 1 patch and adding 6 to support our modded in-game settings.

v1.3.1

  • Raised maximum values for render resolution modifiers and added warning to configuration description.
    • Note that I (with a 4070ti) would never raise the rendering resolution to a value higher than 1.75.
    • If you have a more powerful gpu, feel free to test it's limits (with caution)
  • Fixed some typos in last readme/changelog updates
  • Updated readme to explain the configuration items in more detail

v1.3.0 (v81 update)

  • Updated for v81
    • Ignoring the new Pixelation setting since it has the ability to override this mod's changes.
  • Removed the deprecated width config option as well as the config height option.
  • Added new Resolution Modifier config options to replace the removed config options and in-game Pixelation setting
  • Tidied up references to use less GameObject.Find in favor of existing cached references and performing transform crawls from them.
  • Added several Debugging log messages.
  • Updated readme to remove previous maintainers (per their request). Added myself (darmuh) although I do not plan to be an especially active maintainer.
  • Updated readme with new information regarding configuration options

v1.2.2

  • Adds support for Lethal Config

v1.2.1

  • Completely ignore the width config option now rather than just warn

v1.2.0

  • Deprecated the width config option
  • Output a message when ignoring a client's width option
  • Updated to the latest game assembly

v1.1.3

  • Added client side tag to thunderstore package
  • Downgraded an error to a warning since the method still completes

v1.1.2

  • Compiled against latest game version
  • Added minor safety checks for null refs

1.1.1

  • Fixed UI elements being too far from screen edge by default
  • Fixed aspect ratio not applying correctly when rejoining games
  • Fixed aspect ratio sometimes updating even if window size has not changed
  • Made helmet slightly less intrusive on wider monitors

1.1.0

  • Auto detect aspect ratio and adjust to window size changes in real time
  • Improved UI scaling consistency across different aspect ratios
  • Helmet visor model is now scaled with aspect ratio
  • Fixed wrong aspect ratio when using the Terminal
  • Moved hooks from PlayerControllerB to HUDManager
  • Numerous other internal changes to support automatic aspect ratio adjustment

1.0.0

  • Support for setting a custom resolution and aspect ratio in config file
  • Support for changing UI scale and aspect ratio
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