Setting these to values larger than 1 did nothing but hamper performance. Any perceived upscaling was in fact placebo.
Replaced vanilla in-game pixelation setting with new slider settings for both game pixelation and terminal screen pixelation.
These sliders essentially replace the resolution modifier configs but correctly scale only up to 1.
Using our modded settings, pixelation in-game is now scaled based on your monitor resolution.
The default values for these settings are meant to match vanilla from a 1080p monitor.
If you have a higher or lower resolution monitor these defaults will likely look different than what you see in vanilla.
The settings are saved using the game's save system and are persistent between modded profiles so long as the mod is installed.
Furthermore, these modded settings do not contaminate the existing vanilla pixel resolution setting value in your game settings. Disabling/Enabling the mod will not cause you any issues.
The above changes resulted in removing 1 patch and adding 6 to support our modded in-game settings.
v1.3.1
Raised maximum values for render resolution modifiers and added warning to configuration description.
Note that I (with a 4070ti) would never raise the rendering resolution to a value higher than 1.75.
If you have a more powerful gpu, feel free to test it's limits (with caution)
Fixed some typos in last readme/changelog updates
Updated readme to explain the configuration items in more detail
v1.3.0 (v81 update)
Updated for v81
Ignoring the new Pixelation setting since it has the ability to override this mod's changes.
Removed the deprecated width config option as well as the config height option.
Added new Resolution Modifier config options to replace the removed config options and in-game Pixelation setting
Tidied up references to use less GameObject.Find in favor of existing cached references and performing transform crawls from them.
Added several Debugging log messages.
Updated readme to remove previous maintainers (per their request). Added myself (darmuh) although I do not plan to be an especially active maintainer.
Updated readme with new information regarding configuration options
v1.2.2
Adds support for Lethal Config
v1.2.1
Completely ignore the width config option now rather than just warn
v1.2.0
Deprecated the width config option
Output a message when ignoring a client's width option
Updated to the latest game assembly
v1.1.3
Added client side tag to thunderstore package
Downgraded an error to a warning since the method still completes
v1.1.2
Compiled against latest game version
Added minor safety checks for null refs
1.1.1
Fixed UI elements being too far from screen edge by default
Fixed aspect ratio not applying correctly when rejoining games
Fixed aspect ratio sometimes updating even if window size has not changed
Made helmet slightly less intrusive on wider monitors
1.1.0
Auto detect aspect ratio and adjust to window size changes in real time
Improved UI scaling consistency across different aspect ratios
Helmet visor model is now scaled with aspect ratio
Fixed wrong aspect ratio when using the Terminal
Moved hooks from PlayerControllerB to HUDManager
Numerous other internal changes to support automatic aspect ratio adjustment
1.0.0
Support for setting a custom resolution and aspect ratio in config file
Support for changing UI scale and aspect ratio
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