using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using InfiniteTime.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteTime")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteTime")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8306dc0c-a01b-444c-8a98-cb24402bc24d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteTime
{
[BepInPlugin("Lukas.InfiniteTime", "InfiniteTime", "1.0.0")]
public class InfiniteTimeBase : BaseUnityPlugin
{
private const string modGUID = "Lukas.InfiniteTime";
private const string modName = "InfiniteTime";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Lukas.InfiniteTime");
private static InfiniteTimeBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Lukas.InfiniteTime");
mls.LogInfo((object)"InfiniteTimeMod loadet!");
harmony.PatchAll(typeof(InfiniteTimeBase));
harmony.PatchAll(typeof(TimeOfDayPatch));
}
}
}
namespace InfiniteTime.Patches
{
[HarmonyPatch(typeof(TimeOfDay))]
internal class TimeOfDayPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteTimePatch(ref float ___globalTimeSpeedMultiplier)
{
___globalTimeSpeedMultiplier = 0f;
}
}
}