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LethalMatt-Outpost_31-1.1.5 icon

Outpost 31

A custom moon based on the set location of The Thing (1982).

Date uploaded 9 months ago
Version 1.1.5
Download link LethalMatt-Outpost_31-1.1.5.zip
Downloads 6141
Dependency string LethalMatt-Outpost_31-1.1.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4

README

A custom moon based on the set location of The Thing (1982).

A cold and isolated base in the middle of the Antarctic that has been left deserted. No signs of life indicated on the surface. Members of the crew stationed here have been reported missing since the base's abadonment. Something happened here...

This mod is paired with Major_and_Skiz's MoreInteriors mod for bunker interior spawns.

Special thanks to: IAmBatby Boniato Relleno AudioKnight

Installation

The moon should automatically install if using the mod manager. For manual installation, drag and drop the BepInEx folder into your LC root folder, or drag and drop outpost31.lem directly into your Modules folder. Be sure you have all the required dependencies installed before downloading. All players in the lobby are required to have the mod for it to work.

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V 1.1.5

  • Added some ways to get out of the pit of despair
  • Attempt to fix the sun / eclipse textures not loading

V 1.1.4

  • Fixed AudioReverbTriggers NREs
  • Fixed crash on seed generation when creating certain interiors

V 1.1.3

  • Fixed skybox to darken throughout the day
  • Fixed ReverbTriggers bug
  • Fixed Ambient Wind sound when outside
  • Increased size of interior dungeon x2
  • Tweaked spawn rates of various enemies
  • Tweaked spawn rates of various scrap
  • MoreInteriors now listed as dependency, bunker interior is now canon

V 1.1.2

  • Fully switched to LethalLevelLoader

V 1.1.1

  • Reverted mod version to 1.0.7 for stability while LLL conversion happens.

V 1.1.0

  • Fixed entrances
  • Updated LethalSDK

V 1.0.9

  • Fixed map navmesh. Dogs can move again!

V 1.0.8

  • Tweaked lighting and volume settings, less foggy overall
  • There's that new skybox!
  • Decreased sizes of the comically large steel drums
  • Footprints in the snow as well as proper footstep sounds
  • Fixed floating item ship spawns
  • Increased Masked spawn rate
  • Tweaked MouthDog spawn points
  • Removed stairs shack from enemy navmesh
  • Removed background music to make the map more streamer-friendly

V 1.0.7

  • Switched dependency to LEcore

V 1.0.6

  • Lowered volume of ambient music. Sorry, folks!

V 1.0.5

  • Fixed fire exit teleports
  • Added ambient music / wind sound effects
  • Added coil heads to spawn pool. (5% chance)

V 1.0.4

Flags are now double sided and don't cull when facing the ship.

V 1.0.0

Initial release.

CHANGELOG

Version 2.0.0

  • Now compatible with LLL v 1.2.4+ (Game version v50)
  • Completely reworked enemy and loot spawns.
  • Completely reworked scene lighting.
  • Added film-accurate post processing and color grading.

Version 1.1.9

  • Scaled back max texture sizes to 512px. This should boost performance and file size has been shrunk by 66%!
  • Added a video to the ship preview monitor before landing.
  • New level icon.

Version 1.1.7

  • Fixed incompatibility with HDLethalCompany
  • Tweaked fog settings.
  • Added internal LLL level tags: snow, bunker, horror

Version 1.1.6

  • Fixed Snow footprints not appearing on terrain
  • Decreased detail scale on terrain, should give a slight perf boost

Version 1.1.5

  • Added some ways to get out of the pit of despair
  • Attempt to fix the sun / eclipse textures not loading

Version 1.1.4

  • Fixed AudioReverbTriggers NREs
  • Fixed crash on seed generation when creating certain interiors

Version 1.1.3

  • Fixed skybox to darken throughout the day
  • Fixed ReverbTriggers bug
  • Fixed Ambient Wind sound when outside
  • Increased size of interior dungeon x2
  • Tweaked spawn rates of various enemies
  • Tweaked spawn rates of various scrap
  • MoreInteriors now listed as dependency, bunker interior is now canon

Version 1.1.2

  • Switched to LethalLevelLoader

Version 1.1.0

  • Fixed entrances
  • Updated LethalSDK

Version 1.0.9

  • Fixed map navmesh. Dogs can move again!

Version 1.0.8

  • Tweaked lighting and volume settings, decreased fog
  • There's that new skybox!
  • Decreased sizes of the comically large steel drums
  • Footprints in the snow as well as proper footstep sounds
  • Fixed floating item ship spawns
  • Increased Masked spawn rate
  • Tweaked MouthDog spawn points
  • Removed stairs shack from enemy navmesh
  • Removed background music to make the map more streamer-friendly

Version 1.0.7

  • Switched dependency to LEcore

Version 1.0.6

  • Lowered volume of ambient music. Sorry, folks!

Version 1.0.5

  • Fixed fire exit teleports
  • Added ambient music / wind sound effects
  • Added coil heads to spawn pool. (5% chance)

Version 1.0.4

  • Flags are now double sided and don't cull when facing the ship.

Version 1.0.0

  • Initial release.