
PlayZone
[v72] A custom interior for company employees to bring their families to. Created by LethalMatt and pacoito.
By LethalMatt
Date uploaded | a week ago |
Version | 1.0.4 |
Download link | LethalMatt-PlayZone-1.0.4.zip |
Downloads | 5334 |
Dependency string | LethalMatt-PlayZone-1.0.4 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
README
PlayZone
A custom interior for Company employees to bring their families to. Created by LethalMatt and pacoito.
PlayZone is an expansive indoor amusement center featuring activities like playgrounds, cosmic bowling, laser tag, a trampoline park, and more!
All models and textures were created from scratch, with a few exceptions. See more of my work on my ArtStation. If you would like to support my work or want to encourage future projects, you can donate to my Ko-Fi account. Any gratuity is very highly appreciated!
Details
PlayZone was a childcare service created by The Company for employees to take their families to in times of leisure, or to drop off their children during their shift. However, PlayZone's last day of operation was in October 16th, 2004. Maybe you can piece together what happened on its last day...
FEATURES:
- 6 main 'zones' to search and play around in.
- 4 story log terminal entries to find.
- 14 themed scrap items to collect.
- Various custom hazards and player obstacles.
- Functional trampolines, slides, and ball pits.
- A few themed cosmetics for MoreCompany.
- Loads of other custom scripted stuff!





MORE IMAGES (spoiler):






Configuration
A few music tracks are featured in the interior, and while an effort was made to select ones that'd be streamer-friendly (old video game music), their individual volume can be lowered or muted through their respective config settings, in case copyright remains a concern. Likewise, volume for a couple other sound effects be adjusted as well, if you feel they are a bit too loud or distracting.
PlayZone's custom items are injected with their default weights into the scrap spawning pool of whichever moon it generates in, without overwriting values set manually for specific moons. This can be disabled by toggling the InjectScrap
setting, to allow other mods to fully control their spawning.
By default, PlayZone adds itself to CullFactory's interior blacklist; distant paths are intended to be visible from far away, so that the player can appreciate the sheer scale of the maze ahead. This behavior can be disabled by toggling the CullFactoryBlacklist
setting, to allow CullFactory's own configuration to handle PlayZone's blacklisting, or to enable culling for the interior.
Installation
The interior and all its dependencies should automatically install when using your mod manager of choice (Thunderstore, r2modman, Gale).
For manual installation, install BepInEx normally and drag and drop all .lethalbundles
and .dll
files directly into a folder under BepInEx/plugins
. This must also be done for dependencies.
Make sure you have all the required dependencies installed before launching the game!
Credits & Thank You
My fiancée for illustrating some of the texture patterns found throughout PlayZone and for always being there for me.
Special thanks to the folks in the Lethal Company Modding Discord.
pacoito for creating itolib and many of the features for PlayZone!
MayaModez for the incredibly charming poster art!
IAmBatby for LethalLevelLoader, which allows this whole thing to exist at all.
Music & SFX
Museum from Namco Museum Volume 5 (1997)
by Namco
Disco Star from The SpongeBob SquarePants Movie: The Video Game (2004)
by THQ
Various sound effects made by Sound Ideas:
ANMLFarm_Animal Cow_S6k03-48-1
from the General Series 6000 Sound Effects LibrarySPRTIndor_Crash Cartoon_WB04-34-1
from the Warner Bros. Sound Effects LibraryEating 1016_12
from the Series 1000 Sound Effects LibraryTOONImpt_Hit Cartoon_HB01-52-3
andTOONImpt_Hit Cartoon_HB01-52-4
from the Hanna-Barbera Sound Effects LibraryTOONBoing_Boing Cartoon_HB01-14-14
andTOONBoing_Boing Cartoon_HB01-14-15
from the Hanna-Barbera Sound Effects Library
Various sounds from the Ball Pit SFX Library by Bardman
CHANGELOG
Changelog
[1.0.5]
Overhauled dungeon generation; did a bunch of other tweaks and fixes, too.
- Fixed ambient prop sound effects having a pretty noticeable performance impact.
- Adjusted load type settings and enabled preloading for all sound effects.
- Removed most
OccludeAudio
instances, though I'm not sure how much they were actually affecting things.
- Added config settings to tweak the volume of ambient prop sounds.
- Made players no longer sink through the floor after having fallen prey to the cubes.
- Still working on making cubes feel a bit more fair, but for now I've made the spheres to jump on slightly larger (though only in the short hallway tile).
- Added some more scrap spawn nodes to the LaserZone.
- Adjusted TykeZone door and window sound effects.
- Fixed a pretty visible seam in the
Apparatus
model, it's nice and smooth now! - Fixed multiple players entering a seat at the same time causing them to softlock.
- Reworked interactable seats to use
PlayerSeater
, like slides.
- Reworked interactable seats to use
- Fixed not being able to jump out of the ball pit without stamina.
- Made the
OutOfBoundsTrigger
of any moon PlayZone generates in lower itself accordingly, in case it generates too vertically. - Did a bit of refactoring to the project plugin.
- Trying out some pretty drastic (experimental) generation changes, to see if it feels a bit better to loot.
- NOTE: If you adjusted PlayZone's dungeon size through LLL or another mod, make sure to change it accordingly (or set it back to defaults), since the overall dungeon size was lowered a fair bit.
Specific changes to generation (spoiler):
- Any grabbable item can be deposited onto a Jester by holding the interact button while the prompt to place an item is visible (similar to the Ship's storage cabinet, the Cruiser's back storage, and the desk at the Company)
- Items can no longer be physically dropped on top of it, but this will likely be readded in the future
- Lowered base dungeon length from
22-28
to18-22
tiles. - Max branch length lowered from
2-5
to2-4
tiles. - Branch count lowered from
18-25
to12-18
branches. - Played around with generation weights for a good number of tiles:
- Made short hallway cube pit tiles unable to show up in the main path, so it's not required to cross them to get to another Zone.
- Made
2x2x3_Jumps
,3x3
, and4x4_Balls
tiles unable to generate in branch paths, so as to avoid any of these having a single, dead-end path. - Likewise, made both composite playground tiles only able to generate in the main path.
- Separated main path tiles and branch tiles into different tilesets, so that their depth curves won't affect each other.
[1.0.4]
Reworked trampoline hallway, tweaked some audio stuff, did a few other tweaks.
- Made trampoline trajectories in the trampoline hallway (hopefully) a bit more intuitive, should be a bit easier to get across.
- Still working on making the cubes less punishing, but this'll do for now...
- Did some ambient audio-related adjustments.
- A config setting for each of the ambient sounds is planned, but not yet made.
- Added some lights to the trampoline hallway, though they're not guaranteed to show up.
- Added LCMaxSoundsFix as a dependency.
- Increased PlayZone spawn weights for a bunch of moons.
[1.0.3]
This update includes many new audio clips, expanded lore, some compatibility stuff, and a few general tweaks.
- Added a suite of new immersive audios
- Air conditioner vents
- Fluorescent light humming
- Vending machines humming
- Spinning hazards have ambient wooshing
- Bowling alley pins more audible
- Added a light to the soda vending machine
- Added some spheres into the foam cube trampoline tile to make it a bit easier to get across.
- Adjusted triplanar values for dark ceiling tiles to line up with lights and a/c vents.
- Changed HDRI skybox image.
- Added compatibility with Blackout weather. (itolib 1.0.4+)
- Also added some compatibility with Gorgonzola and Legend Weathers!
- For real added cosmetics this time. (Forgor to put them in the last update.)
- Added a new lore map object that spawns with the
Cold Pizza
log. Cold Pizza
now spawns in one dedicated spot and weight was changed from3
to9
.
[1.0.2]
Some feedback-based adjustments, tweaks, and fixes; but also cosmetics!
- Reduced overall size of dungeon a fair bit, mainly targeting number of branch paths and their length.
- Adjusted all hazard and scrap nodes to avoid potentially floating hazards, as well as items spawning inside the LaserZone pillars (or going through the floor, but that was due to something library-related).
- Custom scrap with 'set' locations now have their intended rotation when they show up there (e.g. Bowling balls on shelves being in slight disarray).
- Added a scan node to swinging bars, with brief instructions on how to grab on to it.
- Fixed (hopefully) rotator hazards potentially being able to push people through walls and out of the map, when going extremely fast.
- Adjusted some of the custom scraps' values and rarities a bit.
- Added a few PlayZone-themed cosmetics for MoreCompany:
Laser Vest
Laser Gun
Ball Cannon
Cardboard Crown
-
[1.0.1]
Small post-release tweaks/fixes!
- Renamed some parts of the CosmicZone Pinsetters to match the expected vanilla structure a bit more.
- Should stop some errors with ScienceBird Tweaks and CodeRebirth.
- Tweaked loot spawns a bit.
[1.0.0]
Initial release!