using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PeterHead")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PeterHead")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bad7520b-d6ab-49ba-9521-27aba032cdc5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PeterHead
{
[BepInPlugin("KadenBiel.PeterHead", "PeterHead", "1.0.2")]
public class PeterHeadBase : BaseUnityPlugin
{
private const string modGUID = "KadenBiel.PeterHead";
private const string modName = "PeterHead";
private const string modVersion = "1.0.2";
private readonly Harmony harmony = new Harmony("KadenBiel.PeterHead");
private static PeterHeadBase Instance;
public static ManualLogSource mls;
public static AssetBundle PeterAssets;
public static GameObject PeterPrefab;
public static AudioClip Walk;
public static AudioClip Hit;
public static AudioClip Laugh0;
public static AudioClip Laugh1;
public static AudioClip Laugh2;
public static string modDir;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
modDir = ((BaseUnityPlugin)this).Info.Location;
mls = Logger.CreateLogSource("KadenBiel.PeterHead");
LoadAssets();
mls.LogInfo((object)"PeterHead is awake");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
private static void LoadAssets()
{
try
{
PeterAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(modDir), "peterhead"));
}
catch (Exception ex)
{
mls.LogError((object)("AssetBundle failed to load -- " + ex.Message));
return;
}
try
{
PeterPrefab = PeterAssets.LoadAsset<GameObject>("PeterHead.prefab");
Walk = PeterAssets.LoadAsset<AudioClip>("PeterWalk.ogg");
Hit = PeterAssets.LoadAsset<AudioClip>("PeterKill.ogg");
Laugh0 = PeterAssets.LoadAsset<AudioClip>("PeterLaugh.ogg");
Laugh1 = PeterAssets.LoadAsset<AudioClip>("PeterLaugh0.ogg");
Laugh2 = PeterAssets.LoadAsset<AudioClip>("PeterLaugh1.ogg");
mls.LogInfo((object)"Peter Assets Loaded");
}
catch (Exception ex2)
{
mls.LogError((object)("Failed to load assets -- " + ex2.Message));
}
}
}
}
namespace PeterHead.Patchers
{
[HarmonyPatch]
internal class CoilPatch
{
[HarmonyPatch(typeof(SpringManAI), "Update")]
[HarmonyPostfix]
private static void addController(SpringManAI __instance)
{
if ((Object)(object)((Component)__instance).gameObject.GetComponent<PeterController>() == (Object)null)
{
PeterHeadBase.mls.LogInfo((object)"Instantiating Peter");
((Component)__instance).gameObject.AddComponent<PeterController>();
}
}
}
internal class PeterController : MonoBehaviour
{
private static GameObject Peter;
private SpringManAI SpringAI { get; set; }
private Vector3 prevPosition { get; set; }
private void LoadAudio()
{
SpringAI.springNoises = (AudioClip[])(object)new AudioClip[3]
{
PeterHeadBase.Laugh0,
PeterHeadBase.Laugh1,
PeterHeadBase.Laugh2
};
PeterHeadBase.mls.LogInfo((object)"Audio Replaced");
}
private void HideSpringModel()
{
try
{
PeterHeadBase.mls.LogInfo((object)"Attempting to find spring man mesh");
for (int i = 0; i < ((Component)SpringAI).transform.childCount - 1; i++)
{
PeterHeadBase.mls.LogInfo((object)("Index: " + i + " Name: " + ((Object)((Component)SpringAI).transform.GetChild(i)).name));
}
Renderer[] componentsInChildren = ((Component)((Component)SpringAI).transform.Find("SpringManModel")).GetComponentsInChildren<Renderer>();
for (int j = 0; j < componentsInChildren.Length; j++)
{
componentsInChildren[j].enabled = false;
}
PeterHeadBase.mls.LogInfo((object)"Spring Man Hidden");
}
catch (Exception ex)
{
PeterHeadBase.mls.LogError((object)("Failed to find Spring Man Model: " + ex.Message));
}
}
private void EnablePeter()
{
try
{
MeshRenderer[] componentsInChildren = Peter.GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Renderer)componentsInChildren[i]).enabled = true;
}
PeterHeadBase.mls.LogInfo((object)"Peter Enabled");
}
catch (Exception ex)
{
PeterHeadBase.mls.LogError((object)("Failed to find Peter Model: " + ex.Message));
}
}
private void Start()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
PeterHeadBase.mls.LogInfo((object)"Peter Started");
SpringAI = ((Component)this).GetComponent<SpringManAI>();
Peter = Object.Instantiate<GameObject>(PeterHeadBase.PeterPrefab, ((Component)SpringAI).transform.position, Quaternion.identity, ((Component)SpringAI).transform);
LoadAudio();
HideSpringModel();
EnablePeter();
}
private void Update()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
if (((EnemyAI)SpringAI).movingTowardsTargetPlayer && !((EnemyAI)SpringAI).creatureSFX.isPlaying)
{
((EnemyAI)SpringAI).creatureSFX.clip = PeterHeadBase.Hit;
((EnemyAI)SpringAI).creatureSFX.Play();
}
if (((EnemyAI)SpringAI).creatureSFX.isPlaying && prevPosition == ((Component)this).transform.position)
{
((EnemyAI)SpringAI).creatureSFX.Stop();
}
prevPosition = ((Component)this).transform.position;
}
}
}