Decompiled source of PeterHead v1.0.2

PeterHead.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PeterHead")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PeterHead")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bad7520b-d6ab-49ba-9521-27aba032cdc5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PeterHead
{
	[BepInPlugin("KadenBiel.PeterHead", "PeterHead", "1.0.2")]
	public class PeterHeadBase : BaseUnityPlugin
	{
		private const string modGUID = "KadenBiel.PeterHead";

		private const string modName = "PeterHead";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("KadenBiel.PeterHead");

		private static PeterHeadBase Instance;

		public static ManualLogSource mls;

		public static AssetBundle PeterAssets;

		public static GameObject PeterPrefab;

		public static AudioClip Walk;

		public static AudioClip Hit;

		public static AudioClip Laugh0;

		public static AudioClip Laugh1;

		public static AudioClip Laugh2;

		public static string modDir;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			modDir = ((BaseUnityPlugin)this).Info.Location;
			mls = Logger.CreateLogSource("KadenBiel.PeterHead");
			LoadAssets();
			mls.LogInfo((object)"PeterHead is awake");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}

		private static void LoadAssets()
		{
			try
			{
				PeterAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(modDir), "peterhead"));
			}
			catch (Exception ex)
			{
				mls.LogError((object)("AssetBundle failed to load -- " + ex.Message));
				return;
			}
			try
			{
				PeterPrefab = PeterAssets.LoadAsset<GameObject>("PeterHead.prefab");
				Walk = PeterAssets.LoadAsset<AudioClip>("PeterWalk.ogg");
				Hit = PeterAssets.LoadAsset<AudioClip>("PeterKill.ogg");
				Laugh0 = PeterAssets.LoadAsset<AudioClip>("PeterLaugh.ogg");
				Laugh1 = PeterAssets.LoadAsset<AudioClip>("PeterLaugh0.ogg");
				Laugh2 = PeterAssets.LoadAsset<AudioClip>("PeterLaugh1.ogg");
				mls.LogInfo((object)"Peter Assets Loaded");
			}
			catch (Exception ex2)
			{
				mls.LogError((object)("Failed to load assets -- " + ex2.Message));
			}
		}
	}
}
namespace PeterHead.Patchers
{
	[HarmonyPatch]
	internal class CoilPatch
	{
		[HarmonyPatch(typeof(SpringManAI), "Update")]
		[HarmonyPostfix]
		private static void addController(SpringManAI __instance)
		{
			if ((Object)(object)((Component)__instance).gameObject.GetComponent<PeterController>() == (Object)null)
			{
				PeterHeadBase.mls.LogInfo((object)"Instantiating Peter");
				((Component)__instance).gameObject.AddComponent<PeterController>();
			}
		}
	}
	internal class PeterController : MonoBehaviour
	{
		private static GameObject Peter;

		private SpringManAI SpringAI { get; set; }

		private Vector3 prevPosition { get; set; }

		private void LoadAudio()
		{
			SpringAI.springNoises = (AudioClip[])(object)new AudioClip[3]
			{
				PeterHeadBase.Laugh0,
				PeterHeadBase.Laugh1,
				PeterHeadBase.Laugh2
			};
			PeterHeadBase.mls.LogInfo((object)"Audio Replaced");
		}

		private void HideSpringModel()
		{
			try
			{
				PeterHeadBase.mls.LogInfo((object)"Attempting to find spring man mesh");
				for (int i = 0; i < ((Component)SpringAI).transform.childCount - 1; i++)
				{
					PeterHeadBase.mls.LogInfo((object)("Index: " + i + " Name: " + ((Object)((Component)SpringAI).transform.GetChild(i)).name));
				}
				Renderer[] componentsInChildren = ((Component)((Component)SpringAI).transform.Find("SpringManModel")).GetComponentsInChildren<Renderer>();
				for (int j = 0; j < componentsInChildren.Length; j++)
				{
					componentsInChildren[j].enabled = false;
				}
				PeterHeadBase.mls.LogInfo((object)"Spring Man Hidden");
			}
			catch (Exception ex)
			{
				PeterHeadBase.mls.LogError((object)("Failed to find Spring Man Model: " + ex.Message));
			}
		}

		private void EnablePeter()
		{
			try
			{
				MeshRenderer[] componentsInChildren = Peter.GetComponentsInChildren<MeshRenderer>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					((Renderer)componentsInChildren[i]).enabled = true;
				}
				PeterHeadBase.mls.LogInfo((object)"Peter Enabled");
			}
			catch (Exception ex)
			{
				PeterHeadBase.mls.LogError((object)("Failed to find Peter Model: " + ex.Message));
			}
		}

		private void Start()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			PeterHeadBase.mls.LogInfo((object)"Peter Started");
			SpringAI = ((Component)this).GetComponent<SpringManAI>();
			Peter = Object.Instantiate<GameObject>(PeterHeadBase.PeterPrefab, ((Component)SpringAI).transform.position, Quaternion.identity, ((Component)SpringAI).transform);
			LoadAudio();
			HideSpringModel();
			EnablePeter();
		}

		private void Update()
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			if (((EnemyAI)SpringAI).movingTowardsTargetPlayer && !((EnemyAI)SpringAI).creatureSFX.isPlaying)
			{
				((EnemyAI)SpringAI).creatureSFX.clip = PeterHeadBase.Hit;
				((EnemyAI)SpringAI).creatureSFX.Play();
			}
			if (((EnemyAI)SpringAI).creatureSFX.isPlaying && prevPosition == ((Component)this).transform.position)
			{
				((EnemyAI)SpringAI).creatureSFX.Stop();
			}
			prevPosition = ((Component)this).transform.position;
		}
	}
}