using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalAPI.LibTerminal;
using LethalAPI.LibTerminal.Attributes;
using LethalAPI.LibTerminal.Models;
using Microsoft.CodeAnalysis;
using ScanShip.Commands;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScanShip")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Scan all the scrap in the ship with the \"scan\" terminal command.")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0+2fa2b2bca9ef20959498af8fbef3fb32d6f9496d")]
[assembly: AssemblyProduct("ScanShip")]
[assembly: AssemblyTitle("ScanShip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ScanShip
{
[BepInPlugin("ScanShip", "ScanShip", "0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private TerminalModRegistry commandRegistry;
private void Awake()
{
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
commandRegistry = TerminalRegistry.CreateTerminalRegistry();
commandRegistry.RegisterFrom<ScanCommand>();
}
private void OnDestroy()
{
commandRegistry.Deregister();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ScanShip";
public const string PLUGIN_NAME = "ScanShip";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace ScanShip.Commands
{
public class ScanCommand
{
[TerminalCommand("Scan", true)]
public string Scan(string location)
{
if (location != "ship")
{
return null;
}
List<GrabbableObject> list = (from scrapObject in Object.FindObjectsOfType<GrabbableObject>()
where scrapObject.itemProperties.isScrap && scrapObject.isInShipRoom
select scrapObject).ToList();
int num = list.Sum((GrabbableObject scrapObject) => scrapObject.scrapValue);
int count = list.Count;
return string.Format("There {0} {1} {2} inside the ship, totalling at a value of ${3}.", (count == 1) ? "is" : "are", count, (count == 1) ? "object" : "objects", num);
}
}
}