LETHALRESONANCE
NEW API, STREAM FRIENDLY. Immerse in 400+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Date uploaded | 9 months ago |
Version | 4.1.9 |
Download link | LethalResonance-LETHALRESONANCE-4.1.9.zip |
Downloads | 31281 |
Dependency string | LethalResonance-LETHALRESONANCE-4.1.9 |
This mod requires the following mods to function
Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0loaforc-loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
Preferred version: 1.1.7ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.5.10README
Comprehensive 400+ sounds and soon to be more! If you like the work please hit the thumbs up above!
WE'VE HIT OVER HALF THE SOUNDS USED IN THE GAME!
Immerse in 400+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience. Currently Only 57ish MB!
SAFE FOR STREAMERS
This soundpack also contains completely custom sounds since we couldn't find any that properly fit our vision of horror in certain instances and also replaces more sounds than there are for certain creatures and sounds to give variety for a more fleshed out experience.
There are no memes in this soundpack, the goal is to be as focused on horror, immersion, and to be able to feel the audio "roll off of things" (The apparatus is the best example of what I mean by this)
Curious what the mod sounds like before installing? Take a look at it in use!
https://www.youtube.com/watch?v=QMlpjtBvkn4
This pack updates very frequently
USING FACILITY MELTDOWN? We Have an addon for that too!:
https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHAL_RESONANCE_MELTDOWN/
COMPATIBILITY FAQ
THERE IS NOW A CONFIG soundpack.LethalResonance.cfg (First configurable soundpack which is pretty cool)
Don't like a sound? Turn it off. Sound conflicting with other sound mod? turn that specific set of sounds off!
Donation link if you want to help support the work! (I'll love you)
Have any suggestions or feedback!? COME TELL US HERE!: https://discord.gg/XeyYqRdRGC Navigate to mod-releases and click Lethal Resonance
Link above not working or want to get in touch with me specifically? https://discord.com/users/310547746903818251
CREDITS
-
Mazellmi (You can find him on youtube) Pre-edited original source audio used for a few monsters.
-
Fesliyanstudios.com (Also on youtube) Pre-edited original source audio for a few Item sounds.
-
Lara's Horror Sounds (Youtube as well) Pre-edited original source audio for the ghost girl.
-
JacuJ (Has his own meme sound mod here: https://thunderstore.io/c/lethal-company/p/JacuJ/Memetastic/) Nutcracker sound maker and Root Helper.
-
Moroxide & Pixelated Pulse (Creators of LR) Most sounds not attributed to the aformentioned are completely custom works designed for this mod by our own hand and Digital Audio Workstation.
-
CAMA (Music Artist) For completely starting from scratch to refine, enhance, and reimagine the original music. CHECK HIM OUT HERE: https://soundcloud.com/lunarcama
Moreover NO sound contained in LETHAL RESOANCE comes straight from the first 3 listed without being changed, edited, cut, or modified to fit our own vision of horror and game enviroment.
CHANGELOG
v4.1.9
- Ship Horn sounds changed
- Walkie Talkie sounds overhauled
v4.1.8
- Both scanner sounds are disabled by default from now on, but you can still turn either one on in the config
- Earth Worm now has a lot more variety! (18 sounds instead of the previous 6)
v4.1.7
- Added HUGE amount of variety (51 SOUNDS TOTAL) to Thumper and Puffer sounds to help them feel far more fleshed out as creatures.
- Lowered nutcracker volume across the board
- Replaced the worm coming out of the ground sound with a cleaner sound.
v4.1.6
- Scanners! There are now MULTIPLE scanner options available (Both with scan variation). Pixel's take on the Scan sound (default), Moroxide's take on the scan sound, and Vanilla for those who love the traditional sound.
- Absorbed "Lethal Resonance: The Forgotten Scanner"
- Make sure to not turn both scanners on at the same time in the config!
v4.1.5
- Added compatibility with Val-de-Travers AmbientPackMusic with config, you can disable our sounds to so that the game detects all new sounds from the partner mod.
- Reduced the volume of our Main Menu Theme.
- Fixed the bug that makes the Giants do Dogs Roar.
v4.1.4
- Added CONFIGS. THATS RIGHT LADIES AND GENTLEMENT YOU CAN TURN OFF SOUNDS YOU DONT LIKE (This may not work, but should)
- Fixed ship thrusters on landing
v4.1.3
- Each and every one of the 400 sounds has been reviewed, renamed and rechecked to correct the Log errors that were displayed when making the API change, It will also make it easier to add new sounds for future updates.
- Restored ALL the sounds that were lost when making the API Change.
- Tweaks have been made to several sounds including: CoilHead. Masked, LittleGirl, Jester, Forest_Giant, Ambience, among others; correcting bugs and improving performance.
- Duplicate sounds and those that are the same as Vanilla have been removed.
v4.1.2
- Emergency localization file update
v4.1.1
- Emergency dependency update
v4.1.0
- Converted to a new Sound replacement API (No longer requires CustomSounds and LCSoundTools)
- Eyeless Dog tweaks
- New underground wormy growls
- Tweaked Thumper Ram sounds so it no longer makes T-Rex noises?
- Mostly reworked Nutcracker (Shoutout to JacuJ)
v4.0.8
- Made being haunted a terrible experience (Little girl rework 24 Sounds)
- added new contact method to readme incase channel link doesn't work with discord
- Added lots of variance since haunting deserved special treatment (The normal 6ish sounds have on average 4 variants each)
v4.0.7
- Adjusted some ship ambiance volume clips (Rock/Bump)
- Adjusted Music Volume of StartOfDay
v4.0.6
- Multiple sounds involving the shotgun have been tweaked or reworked.
v4.0.5
- MidDay Music Clip was accidentally not included somehow
- 5 to 7 music clip volumes increased
- Forest.ogg now imbued with much more "Presence and life" also less "harsh and shrill"
v4.0.4
- Realized we missed Night.Ogg (This is now composed and included)
- Company building music slightly tweaked
- Ghostly synth 1 & 2 replaced with 1 having 4 variations and 2 having 3 variations respectively
- Radio1 Temp removed
v4.0.3
- Removed IntroCompanySpeech.ogg (Extended song as its original creator joined ThunderStore and has posted it himself)
- Tweaked Main Menu music to Loop more smoothly
- Updated Readme to include link to our mod that adds the recently removed Scanner sound!
v4.0.2
- Removed voicelines such as "Help me" "Oh God" etc
- Added dependency to finally fix sounds cutting out (Thank you Hardy)
v4.0.1
- Normalized Coilhead volume
- Reworked Key sounds (AGAIN since yall thought it sounded like a coin)
v4.0.0
- Yes I know Version 4, Wild, BUT I PROMISE there is a great reason for it, for awhile now we have been working with an artist to recreate all of the ambient music in the game while trying to hold on to the same feeling the original lethal company ambient music brought as well and enhancing it So Shout out to CAMA!, He will later be linked in the mod description and please enjoy all of his hard work!
- Replaced all Ambient Music and Menu music (Even though old main menu music was also fire)
- Removed Scan sound after getting public poll responses (Sad day)
v3.0.7
- Fixed something (Don't worry about it)
v3.0.6
- Update is mostly to add a showcase link to the readme section so individuals can get a better idea of what LR is before installing.
- Made DropKey sound less like coins
v3.0.5
- Emergency Slime sound removal as slime sounds go Brrrrrr if replaced still
v3.0.4
- All Eyeless Dog sounds volume lowered, also edited dog stomping sound to account for all 4 of it's legs.
- Spiders are now also quieter
- StunGun Begin zapping sound tweaked.
- txt that was being confused for config file is now removed.
- Slime sounds now re-added since static issue is no longer present (at least so I've been told)
v3.0.3
- You will no longer experience tinitus when deciding to enjoy Lethal Company by mousing over framerate options at high speeds (Why did you guys find this out)
- All main menu sounds tweaked to be less echoy and more responsive.
- Ship door buttons now make actual clicks instead of Happy beeps. (The ship buttons for some reason share the same sound file, weird)
v3.0.2
- Today will likely have a string of updates, as feedback is the focus of these next few.(Dont forget to swing by the discord if you have any!)
- Airhorn removed due to request.
- Little girl no longer sounds like a marathon runner and understands personal space.
- The forest ambiance now has pointed noise surpression in select areas
- Sick riffs no longer play when little girl cries
v3.0.1
- Reworked all Menu and bootup sounds except the main menu music
- Slightly increased new scanner volume
- Fixed an incorrectly named sound
v3.0.0
- 77 SOUND ADDED OR REINTRODUCED WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
- Modified engine sound
- New Scan sound (Again, please come to the discord to give your opinions about it)
- New ambiance and old ambiance introduced or reintroduced
- New scrap interaction sounds and general scrap sounds.
- MANY OF THE PREVIOUS ISSUES NOW SEEM TO BE FIXED (If you find one please report it to the discord asap)
v2.3.0
- FINALLY AFTER MANY MANY HOURS TRYING TO FIND THE RIGHT ONE THEY ARE HERE.(We'll see if they stick)
- Upgraded spaceship from Lawnmower to SPACESHIP
- Scanner brought into the future
v2.2.9
- Removed old door sounds. Readded some enhanced vanilla door sound for interior. Added some new interior door sounds.
- Re-worked the entrance door sounds
v2.2.8
- Reworked Baboons are no longer stuck in their old ways
v2.2.7
- Baboon overhaul (Vanilla made my ears bleed)
v2.2.6
- Temp disabled Bridge Creaks since they are TECHNICALLY an ambient sound and waiting on lcsoundtools (pain)
- EYELESS DOG REWORK (Except 1 sound we cant locate)
- New cursed music for the record player
v2.2.5
- Temporarily removed some more ambient sounds from the outisde
- Temporarily removed the SinkIntoMud sound after bass complaints
- Removed some roars from the eyeless dogs that weren't quite right and were possibly causing issues
v2.2.4
- Spiced up your favorite coily boi
v2.2.3
- Nothing other than an image rebrand
v2.2.2
- Temporarily removed Ghostly Synth Sounds that dodged our attempt to remove ambient sounds. No more looping sounds for now.
- Released a Fork for Facility Meltdown that is meant to be part of Lethal Resonance but seperated so it works
- COILHEAD REWORK HAS JOINED THE PARTYYYYY
- New Take Apparatus Sound
v2.2.1
- hotfix that corrects a .wav.ogg file extension leading to incorrect sound
- Giants sound less "crunchy"
v2.2.0
- Spider Rework now finished (Just included its webbing sounds that are more invasive than they should be)
- FINALLY lowered the volume of the Main Menu music since SO MANY people feel it was too loud (You win)
v2.1.9
- Made Bracken more manly(Fixed Bracken Stun sound seeming more like a whimper than a roar)
- Fixed delivery ship sneaking up on people (Whoops x4)
v2.1.8
- New Spider sounds! We didn't want to leave out the spider since we recently reworked the Bracken!
v2.1.7
- Forgot to delete some previous Bracken sounds. Fixed new Bracken sound volume (Whoops x3)
v2.1.6
- Temporarily removed sudden ambient sounds to fix sounds repeating until LCSOUNDTOOLS fixes this issue. (A painful 44 sounds)
- The Bracken has now had a complete rework. I would like to apologize to those who don't wish to have nightmares in advance. Yeah, they're that bad.
v2.1.5
- BreakerBox sound tweaked (Closedoor doesnt feel as tinny & Hum has been tamed)
- SandWorm Emerging volume reduced, but with Roar volume increased
- Added those Cupboard sounds from abyssal Audio with minimal tweaks
v2.1.4
- Made main menu music loop softer for serial killers who hang out on the menu forever that discovered this (you know who you are)
- Lots of redone, tweaked, and new door sounds including door clipping issues with the main enterance
v2.1.3
- Fixed a small folder issue (sorry)
v2.1.2
- Deleted 1 "found1" of the Bracken
- Deleted Reverb of the IntroCompanySpeech
- Added 3 Sounds for the CoiHead (steps)
- Added 3 Sounds for Jeb (stomp)
- Modified 2 LongRoar for the Thumper (longroar2 & longroar3)
- Fixed 1 sound of the Spider (SpiderHit)
- Moodified the "TakeApparatus" Sound
- Inverted the changelog.md order, now you will find the most recent updates at 1st
v2.1.1
- Replaced 63 sounds that were somehow not included during the transition to OGG from WAV.
- Ship Thrusters now gently taper off instead of cut out.
- The lever to land now has proper sound
- Fixed IntroCompanySpeech
v2.1.0
- ALLLRRRIGGGHHHTTTTYYYY FOLKS THE THING EVERYONE HAS BEEN WAITING FOR.
- All files have been completely transitioned from WAV to OGG! This changes the file size of the download from 375 MB to 54!!!!!!!! This time it's for real as some previous CustomSounds issues have since been fixed. Enjoy!
v2.0.8
- Fixed Missing DaysLeftSFX & FinalDayBeforeDeadline
- Hotfix
v2.0.7
- Filled some more gaps with some audio from Abyssal Audio.
- Lighting sounds changed to thunder sounds (Whoops)
- Stomp1-3 is no longer sounds of a little girl or other random stuff (Whoopsx2)
- Music ambiance no now ends softly instead of hearing any audible cuts
- New Bracken, Eyeless Dog, Sandworm, and Ship sounds (Doors)
- A total of around 20 new sounds (IntroCompany has been updated since it was so requested)
v2.0.6
- nice new horn sounds (Very nice), shiny new thumper sounds, some whispers, shotguns, and Lever in the ship sounds all taken directly from Abyssal Sounds but cleaner and more full
v2.0.5
- Due to the joining of Moroxide and the soon depreciation of Abyssal Sounds. Icon update
- Stomp sounds fixed
v2.0.4
- Spent quite awhile working with Moroxide who just joined the team for Lethal Resonance! Absorbed 23 sounds from Abyssal Audio, with revisions to bass, audio scrubbing(Less static), and some general editing that was meticulously agreed on. These sounds are related to Terminal, Boot up, Action Scenes, Ship sounds, and all walkie talkie sounds, along with some ambiance. enjoy!
v2.0.3
- Unexpected Issue with CustomSounds and LCSoundTool. Waiting until These two update to deliver on 55MB. Back to the big folder (So sorry, shouldn't be too long of a wait) (Also if you download 2.0.0 and manually install it IN YOUR STEAM FOLDER then it works just fine for any of you strapped for space)
v2.0.2
- Attempting to bypass ThunderStore File modification round 2
v2.0.1
- Attempting a fix for ThunderStore File modification as the mod wont launch with the new OGG system as it stands
v2.0.0
- Complete switch from WAV to OGG files reducing file size from about 375MB to a measly 55ish MB
- Readme updated
v1.5.1
-Oh man this is a rough one. Bees no longer make fart sounds and hairdryer noises. (Apparently that's not normal) this is one of those things I'm not sure how I missed
v1.5.0
- ITS HERE THE BIG UPDATE! (I just removed the ship soundtrack after hearing there is apparently fire in the streets about it yep, thats it)
v1.4.9
- Spent way too long working on creating a few new sounds (Especially the change suit sound)
v1.4.8
- Updated Dependancy
- Tweaked some previous sounds to be more immersive
- Updated description to beg for money
v1.4.7
- Added some new ambience
- Added some new ship & Teleporter sounds
v1.4.6
- Removed a few sounds for editing that I feel currently don't fit with the rest of the soundpack for immersion purposes
v1.4.5
- Added a few new sounds
- Tweaks to various different sounds to help normalize sounds with eachother
v1.4.4
- Deepened thumper stomping audio to have more presence and to be less flat/too loud (Not sure how I missed this)
v1.4.3
- Added some new interaction sounds
- made some music more "resonant" and full
- Added certain damage SFX
v1.4.2
- 6 New Sounds!
v1.4.1
- 5 New Sounds!
v1.4.0
- 20+ New Sounds!
- Mentioned sound which was previously removed has now been re-added
- 4 Sounds tweaked to a more Horror cinama level (In my opinon) quality
v1.3.5
- Subfolder issues fixed
- A few new sounds with a few old ones tweaked
v1.3.4
- 5 New sounds
v1.3.3
- Realized Bee sound files were named improperly. This is now fixed
v1.3.2
- Enriched and gave some interaction related sounds more presence
- Updated README
- Removed a sound that didn't fit (To be replaced later)
v1.3.1
- Tweaked soundtrack EQ's & Bees
v1.3.0
- Another 10 new sounds!
v1.2.0
- Added 10 new sounds!
- Edited Dependency
v1.1.0
- Created own completely custom sounds for certain sounds I was unsatisfied with ie.(The Jester that is now genuinely terrifying)
v1.0.2
- Added more fitting main menu music
- Updated README
v1.0.1
- Main menu music removed due to request
v1.0.0
- Release
CHANGELOG
v4.7.5
- Reworked Old Bird
- Made old bird footsteps config independent
[EXPERIMENTAL]
- Merged hoarder into main LR
- Deprecated alternative menu theme
v4.7.4
- Fixed several missing Thumper sounds
- Fixed masked sometimes sounding like women
- Config for player death sounds
- Config for old bird footsteps
- Config for ship ejection alarm
Custom Emblem!
v4.7.3
- More ambience
- Changed percentage chances of many ambience sounds
- New sound for factory pipes
- New sound for breaker box (which means previous oopsie fixed (also for some reason its buggy in multiplayer))
- Config toggle to remove ship door closing alarm
- Config toggle for walkie-talkie
[EXPERIMENTAL]
- Some Hoarding bug sounds
- Alternative menu theme
v4.7.2
- Dozens of new ambience sounds, some basic, others weird as hell
- A couple bug fixes
- Config toggle for eclipsed ambience
- Updated Dependencies
v4.7.1
- Added BioDiversity's Ogopogo
- Balance passed Earth Leviathan
v4.7.0
- Added a new mod Integration: BioDiversity!
- This release includes Aloe & Leafboy
- Added stress/panic sound config
- New Jump/Land sounds
- Separated menu theme and menu configs
- Slightly modified Bracken footsteps
v4.6.2
- Added dungeon door sounds with config
- Fixed flipped walkie sounds
v4.6.1
- Several Cruiser sounds
- Remaining Puffer sounds
- Re-added old light flicker as config
v4.6.0
- Added tons of Cruiser sounds (more later)
- Merged with PowerSounds
v4.5.4
- Undid hard dependency, whoops
v4.5.3
- Tweaked Old Bird sounds
- Reworked Puffer sounds (more later)
- Made light flicker not overwhelming
- Added Apparatus remove HUD warning
v4.5.2
- Fixed localization, making the mod work correctly, sorry for the delay
- Updated README
v4.5.1
- Fixed version number
v4.5.0
- New dungeon specific ambience music by Windblown
- Quality pass on ambience sounds (No more bass overload)
- Config option for shotgun sounds
- Various config fixes
- Updated Dependencies
v4.4.0
- More than 200 new Footstep sounds! (Thanks JacuJ for making the sounds)
- Some new Old Bird Sounds
- Some sound changes on the shovel
- Updated Dependencies
v4.3.4
- Added a new Dependency EnemySoundFixes by ButteryStancakes!
- Added back the old but reliable icon
v4.3.3
- Added a new Mod Integration: Diversity! made by IntegrityChaos
- Added a new sound when Bracken is angered when the player grabs the Apparatus
v4.3.2
- Fixed Json replacer for the meltdown sounds (Now the meltdown should actually work)
- Updated dependencies
v4.3.1
- Deleted dependency on Facility Meltdown (You can still download it for LR Meltdown to work, but it's not obligatory)
v4.3.0
- Complete Meltdown Integration with Config!
- Added Dependency on Facility Meltdown by Loaforc
- Updated icon to a nostalgic one
v4.2.7
- Improved the Steps sounds of Old Birds, JacuJ has been cooking a lot
v4.2.6
- More Old Bird sound Fixes! now some vanilla sounds can be heard, thx JacuJ!
v4.2.5
- Tweaked the volume of the new Old Bird sounds
v4.2.4
- Some new Old Bird sounds! First V50 Update!
- Updated dependencies
v4.2.3
- Readded Main Door sounds with an individual config for those who do not like them! (yeah it took forever my b)
v4.2.2
- Adjusted Nutcracker variety sounds
v4.2.1
- Fixed EyelessDog Json
v4.2.0
- Added variety to CoilHead
- Added variety to Forest Keeper
- Added more variety to the eyeless dog
- READDED earth leviathan variety that somehow was removed last update (whoops x4)
- Added Nutcracker Variety
- Added some variety to monsters crawling in the vent sounds
- FIXED horn sound that wasnt playing
v4.1.9
- Ship Horn sounds changed
- Walkie Talkie sounds overhauled
v4.1.8
- Both scanner sounds are disabled by default from now on, but you can still turn either one on in the config
- Earth Worm now has a lot more variety! (18 sounds instead of the previous 6)
v4.1.7
- Added HUGE amount of variety (51 SOUNDS TOTAL) to Thumper and Puffer sounds to help them feel far more fleshed out as creatures.
- Lowered nutcracker volume across the board
- Replaced the worm coming out of the ground sound with a cleaner sound.
v4.1.6
- Scanners! There are now MULTIPLE scanner options available (Both with scan variation). Pixel's take on the Scan sound (default), Moroxide's take on the scan sound, and Vanilla for those who love the traditional sound.
- Absorbed "Lethal Resonance: The Forgotten Scanner"
- Make sure to not turn both scanners on at the same time in the config!
v4.1.5
- Added compatibility with Val-de-Travers AmbientPackMusic with config, you can disable our sounds to so that the game detects all new sounds from the partner mod.
- Reduced the volume of our Main Menu Theme.
- Fixed the bug that makes the Giants do Dogs Roar.
v4.1.4
- added CONFIGS. THATS RIGHT LADIES AND GENTLEMENT YOU CAN TURN OFF SOUNDS YOU DONT LIKE (This may not work, but should)
- Fixed ship thrusters on landing
v4.1.3
- Each and every one of the 400 sounds has been reviewed, renamed and rechecked to correct the Log errors that were displayed when making the API change, It will also make it easier to add new sounds for future updates.
- Restored ALL the sounds that were lost when making the API Change.
- Tweaks have been made to several sounds including: CoilHead. Masked, LittleGirl, Jester, Forest_Giant, Ambience, among others; correcting bugs and improving performance.
- Duplicate sounds and those that are the same as Vanilla have been removed.
v4.1.2
- Emergency localization file update
v4.1.1
- Emergency dependency update
v4.1.0
- Converted to a new Sound replacement API (No longer requires CustomSounds and LCSoundTools)
- Eyeless Dog tweaks
- New underground wormy growls
- Tweaked Thumper Ram sounds so it no longer makes T-Rex noises?
- Mostly reworked Nutcracker (Shoutout to JacuJ)
v4.0.8
- Made being haunted a terrible experience (Little girl rework 24 Sounds)
- added new contact method to readme incase channel link doesn't work with discord
- Added lots of variance since haunting deserved special treatment (The normal 6ish sounds have on average 4 variants each)
v4.0.7
- Adjusted some ship ambiance volume clips (Rock/Bump)
- Adjusted Music Volume of StartOfDay
v4.0.6
- Multiple sounds involving the shotgun have been tweaked or reworked.
v4.0.5
- MidDay Music Clip was accidentally not included somehow
- 5 to 7 music clip volumes increased
- Forest.ogg now imbued with much more "Presence and life" also less "harsh and shrill"
v4.0.4
- Realized we missed Night.Ogg (This is now composed and included)
- Company building music slightly tweaked
- Ghostly synth 1 & 2 replaced with 1 having 4 variations and 2 having 3 variations respectively
- Radio1 Temp removed
v4.0.3
- Removed IntroCompanySpeech.ogg (Extended song as its original creator joined ThunderStore and has posted it himself)
- Tweaked Main Menu music to Loop more smoothly
- Updated Readme to include link to our mod that adds the recently removed Scanner sound!
v4.0.2
- Removed voicelines such as "Help me" "Oh God" etc
- Added dependency to finally fix sounds cutting out (Thank you Hardy)
v4.0.1
- Normalized Coilhead volume
- Reworked Key sounds (AGAIN since yall thought it sounded like a coin)
v4.0.0
- Yes I know Version 4, Wild, BUT I PROMISE there is a great reason for it, for awhile now we have been working with an artist to recreate all of the ambient music in the game while trying to hold on to the same feeling the original lethal company ambient music brought as well and enhancing it So Shout out to CAMA!, He will later be linked in the mod description and please enjoy all of his hard work!
- Replaced all Ambient Music and Menu music (Even though old main menu music was also fire)
- Removed Scan sound after getting public poll responses (Sad day)
v3.0.7
- Fixed something (Don't worry about it)
v3.0.6
- Update is mostly to add a showcase link to the readme section so individuals can get a better idea of what LR is before installing.
- Made DropKey sound less like coins
v3.0.5
- Emergency Slime sound removal as slime sounds go Brrrrrr if replaced still
v3.0.4
- All Eyeless Dog sounds volume lowered, also edited dog stomping sound to account for all 4 of it's legs.
- Spiders are now also quieter
- StunGun Begin zapping sound tweaked.
- txt that was being confused for config file is now removed.
- Slime sounds now re-added since static issue is no longer present (at least so I've been told)
v3.0.3
- You will no longer experience tinitus when deciding to enjoy Lethal Company by mousing over framerate options at high speeds (Why did you guys find this out)
- All main menu sounds tweaked to be less echoy and more responsive.
- Ship door buttons now make actual clicks instead of Happy beeps. (The ship buttons for some reason share the same sound file, weird)
v3.0.2
- Today will likely have a string of updates, as feedback is the focus of these next few.(Dont forget to swing by the discord if you have any!)
- Airhorn removed due to request.
- Little girl no longer sounds like a marathon runner and understands personal space.
- The forest ambiance now has pointed noise surpression in select areas
- Sick riffs no longer play when little girl cries
v3.0.1
- Reworked all Menu and bootup sounds except the main menu music
- Slightly increased new scanner volume
- Fixed an incorrectly named sound
v3.0.0
- 77 SOUND ADDED OR REINTRODUCED WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
- Modified engine sound
- New Scan sound (Again, please come to the discord to give your opinions about it)
- New ambiance and old ambiance introduced or reintroduced
- New scrap interaction sounds and general scrap sounds.
- MANY OF THE PREVIOUS ISSUES NOW SEEM TO BE FIXED (If you find one please report it to the discord asap)
v2.3.0
- FINALLY AFTER MANY MANY HOURS TRYING TO FIND THE RIGHT ONE THEY ARE HERE.(We'll see if they stick)
- Upgraded spaceship from Lawnmower to SPACESHIP
- Scanner brought into the future
v2.2.9
- Removed old door sounds. Readded some enhanced vanilla door sound for interior. Added some new interior door sounds.
- Re-worked the entrance door sounds
v2.2.8
- Reworked Baboons are no longer stuck in their old ways
v2.2.7
- Baboon overhaul (Vanilla made my ears bleed)
v2.2.6
- Temp disabled Bridge Creaks since they are TECHNICALLY an ambient sound and waiting on lcsoundtools (pain)
- EYELESS DOG REWORK (Except 1 sound we cant locate)
- New cursed music for the record player
v2.2.5
- Temporarily removed some more ambient sounds from the outisde
- Temporarily removed the SinkIntoMud sound after bass complaints
- Removed some roars from the eyeless dogs that weren't quite right and were possibly causing issues
v2.2.4
- Spiced up your favorite coily boi
v2.2.3
- Nothing other than an image rebrand
v2.2.2
- Temporarily removed Ghostly Synth Sounds that dodged our attempt to remove ambient sounds. No more looping sounds for now.
- Released a Fork for Facility Meltdown that is meant to be part of Lethal Resonance but seperated so it works
- COILHEAD REWORK HAS JOINED THE PARTYYYYY
- New Take Apparatus Sound
v2.2.1
- hotfix that corrects a .wav.ogg file extension leading to incorrect sound
- Giants sound less "crunchy"
v2.2.0
- Spider Rework now finished (Just included its webbing sounds that are more invasive than they should be)
- FINALLY lowered the volume of the Main Menu music since SO MANY people feel it was too loud (You win)
v2.1.9
- Made Bracken more manly(Fixed Bracken Stun sound seeming more like a whimper than a roar)
- Fixed delivery ship sneaking up on people (Whoops x4)
v2.1.8
- New Spider sounds! We didn't want to leave out the spider since we recently reworked the Bracken!
v2.1.7
- Forgot to delete some previous Bracken sounds. Fixed new Bracken sound volume (Whoops x3)
v2.1.6
- Temporarily removed sudden ambient sounds to fix sounds repeating until LCSOUNDTOOLS fixes this issue. (A painful 44 Sounds)
- The Bracken has now had a complete rework. I would like to apologize to those who don't wish to have nightmares in advance. Yeah, they're that bad.
v2.1.5
- BreakerBox sound tweaked (Closedoor doesnt feel as tinny & Hum has been tamed)
- SandWorm Emerging volume reduced, but with Roar volume increased
- Added those Cupboard sounds from abyssal Audio with minimal tweaks
v2.1.4
- Made main menu music loop softer for serial killers who hang out on the menu forever that discovered this (you know who you are)
- Lots of redone, tweaked, and new door sounds including door clipping issues with the main enterance
v2.1.3
- Fixed a small folder issue (sorry)
v2.1.2
- Deleted 1 "found1" of the Bracken
- Deleted Reverb of the IntroCompanySpeech
- Added 3 Sounds for the CoiHead (steps)
- Added 3 Sounds for Jeb (stomp)
- Modified 2 LongRoar for the Thumper (longroar2 & longroar3)
- Fixed 1 sound of the Spider (SpiderHit)
- Moodified the "TakeApparatus" Sound
- Inverted the changelog.md order, now you will find the most recent updates at 1st
v2.1.1
- Replaced 63 sounds that were somehow not included during the transition to OGG from WAV.
- Ship Thrusters now gently taper off instead of cut out.
- The lever to land now has proper sound
- Fixed IntroCompanySpeech
v2.1.0
- ALLLRRRIGGGHHHTTTTYYYY FOLKS THE THING EVERYONE HAS BEEN WAITING FOR.
- All files have been completely transitioned from WAV to OGG! This changes the file size of the download from 375 MB to 54!!!!!!!! This time it's for real as some previous CustomSounds issues have since been fixed. Enjoy!
v2.0.8
- Fixed Missing DaysLeftSFX & FinalDayBeforeDeadline
- Hotfix
v2.0.7
- Filled some more gaps with some audio from Abyssal Audio.
- Lighting sounds changed to thunder sounds (Whoops)
- Stomp1-3 is no longer sounds of a little girl or other random stuff (Whoopsx2)
- Music ambiance no now ends softly instead of hearing any audible cuts
- New Bracken, Eyeless Dog, Sandworm, and Ship sounds (Doors)
- A total of around 20 new sounds (IntroCompany has been updated since it was so requested)
v2.0.6
- nice new horn sounds (Very nice), shiny new thumper sounds, some whispers, shotguns, and Lever in the ship sounds all taken directly from Abyssal Sounds but cleaner and more full
v2.0.5
- Due to the joining of Moroxide and the soon depreciation of Abyssal Sounds. Icon update
- Stomp sounds fixed
v2.0.4
- Spent quite awhile working with Moroxide who just joined the team for Lethal Resonance! Absorbed 23 sounds from Abyssal Audio, with revisions to bass, audio scrubbing(Less static), and some general editing that was meticulously agreed on. These sounds are related to Terminal, Boot up, Action Scenes, Ship sounds, and all walkie talkie sounds, along with some ambiance. enjoy!
v2.0.3
- Unexpected Issue with CustomSounds and LCSoundTool. Waiting until These two update to deliver on 55MB. Back to the big folder (So sorry, shouldn't be too long of a wait) (Also if you download 2.0.0 and manually install it IN YOUR STEAM FOLDER then it works just fine for any of you strapped for space)
v2.0.2
- Attempting to bypass ThunderStore File modification round 2
v2.0.1
- Attempting a fix for ThunderStore File modification as the mod wont launch with the new OGG system as it stands
v2.0.0
- Complete switch from WAV to OGG files reducing file size from about 375MB to a measly 55ish MB
- Readme updated
v1.5.1
-Oh man this is a rough one. Bees no longer make fart sounds and hairdryer noises. (Apparently that's not normal) this is one of those things I'm not sure how I missed
v1.5.0
- ITS HERE THE BIG UPDATE! (I just removed the ship soundtrack after hearing there is apparently fire in the streets about it yep, thats it)
v1.4.9
- Spent way too long working on creating a few new sounds (Especially the change suit sound)
v1.4.8
- Updated Dependancy
- Tweaked some previous sounds to be more immersive
- Updated description to beg for money
v1.4.7
- Added some new ambience
- Added some new ship & Teleporter sounds
v1.4.6
- Removed a few sounds for editing that I feel currently don't fit with the rest of the soundpack for immersion purposes
v1.4.5
- Added a few new sounds
- Tweaks to various different sounds to help normalize sounds with eachother
v1.4.4
- Deepened thumper stomping audio to have more presence and to be less flat/too loud (Not sure how I missed this)
v1.4.3
- Added some new interaction sounds
- made some music more "resonant" and full
- Added certain damage SFX
v1.4.2
- 6 New Sounds!
v1.4.1
- 5 New Sounds!
v1.4.0
- 20+ New Sounds!
- Mentioned sound which was previously removed has now been re-added
- 4 Sounds tweaked to a more Horror cinama level (In my opinon) quality
v1.3.5
- Subfolder issues fixed
- A few new sounds with a few old ones tweaked
v1.3.4
- 5 New sounds
v1.3.3
- Realized Bee sound files were named improperly. This is now fixed
v1.3.2
- Enriched and gave some interaction related sounds more presence
- Updated README
- Removed a sound that didn't fit (To be replaced later)
v1.3.1
- Tweaked soundtrack EQ's & Bees
v1.3.0
- Another 10 new sounds!
v1.2.0
- Added 10 new sounds!
- Edited Dependency
v1.1.0
- Created own completely custom sounds for certain sounds I was unsatisfied with ie.(The Jester that is now genuinely terrifying)
v1.0.2
- Added more fitting main menu music
- Updated README
v1.0.1
- Main menu music removed due to request
v1.0.0
- Release