LETHAL RESONANCE MELTDOWN
Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings. If you like our work give us a thumbs up to support us!
Date uploaded | 10 months ago |
Version | 1.1.4 |
Download link | LethalResonance-LETHAL_RESONANCE_MELTDOWN-1.1.4.zip |
Downloads | 3888 |
Dependency string | LethalResonance-LETHAL_RESONANCE_MELTDOWN-1.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100BGN-PizzaTowerEscapeMusic
Plays music from Pizza Tower when the early ship leave alert appears
Preferred version: 2.4.0loaforc-FacilityMeltdown
Maybe taking the apparatus out isn't such a great idea... (v56)
Preferred version: 2.6.16README
Official Lethal Resonance Fork for facility Meltdown! If you like the work please hit the thumbs up above!
OVERVIEW
YOU MUST HAVE FACILITY MELTDOWN INSTALLED FOR THIS FORK TO WORK
https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/
Dive into our captivating, high stakes rendition of the Facility Meltdown alarm audio! Experience your final 2 minutes our way and enjoy the anxiety that the sound true impending doom brings. If you like our work give us a thumbs up to support us!
There are no memes or music in this fork. The goal of this fork is to be as focused on horror, immersion, hearing the echos/reverb in the facility halls, to be able to feel the audio "roll off of things", BUT MOST IMPORTANTLY to increase the tension of this high stakes event.
BEST EXPERIENCED WITH OUR MAIN SOUND OVERHAUL
This works flawlessly alongside our main project LETHAL RESONANCE and in fact we STRONGLY RECOMMEND using it with our sound overhaul available here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
INSTALL INFO
Lethal Resonance MELTDOWN now works as a modpack would to properly configure the mod even though this is not normally neccessary. This particular instance is very round about because of the file structure necessary to make the mod work right. If for some reason you just want the core without it being configured properly, you can find that here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LR_Meltdown_Core/
That being said, please enjoy.
This works flawlessly alongside our main project LETHAL RESONANCE and in fact we STRONGLY RECOMMEND using it with our sound overhaul available here: https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
Donation link if you want to buy me coffee! (I've never done this online stuff and it'd be cool <3)
https://ko-fi.com/lethalresonance
CHANGELOG
v1.1.4
- Ship no longer feels safe during MELTDOWN
v1.1.3
- Beginning inside alarm volume adjusted
v1.1.2
- Seperated alarm audio (Indoors from Outdoors)
- Added some stuff preparing the the possibility of a 3rd ship alarm audio
- Shoutout to Clemonade who helped make this possible!
v1.1.1
- v1.1.0 didnt work at all. Round 2
v1.1.0
- Ate dependancy mod as it was actually just me not knowing how to properly set this up in one mod until now.
- Seperate alarm added for outside which is different yet synced to the inside meltdown. (This should work)
v1.0.4
- Players who disappoint the Company will no longer have to listen to the alarm reminding them of their failure once they reach orbit.
v1.0.3
- THE WALLS THEY HAD NO SOUL (This is now fixed)
v1.0.2
- Removed extra configs that were not necessary
v1.0.1
- Updated Dependancy
v1.0.0
- Release
CHANGELOG
CHANGELOG
v1.1.7
- OG Resonance Meltdown is back! (until we can find a fix of the LoaforcSoundAPI Dependency)
- Updated dependencies.
v1.1.6
- Fixed misleading readme issue to clear up confusion
v1.1.5
- Made ship audio actually work
v1.1.4
- Ship no longer feels safe during MELTDOWN
v1.1.3
- Beginning inside alarm volume adjusted
v1.1.2
- Seperated alarm audio (Indoors from Outdoors)
- Added some stuff preparing the the possibility of a 3rd ship alarm audio
- Shoutout to Clemonade who helped make this possible!
v1.1.1
- v1.1.0 didnt work at all. Round 2
v1.1.0
- Ate dependancy mod as it was actually just me not knowing how to properly set this up in one mod until now.
- Seperate alarm added for outside which is different yet synced to the inside meltdown. (This should work)
v1.0.4
- Players who disappoint the Company will no longer have to listen to the alarm reminding them of their failure once they reach orbit.
v1.0.3
- THE WALLS THEY HAD NO SOUL (This is now fixed)
v1.0.2
- Removed extra configs that were not necessary
v1.0.1
- Updated Dependancy
v1.0.0
- Release