Lethal_Brain_Rot_Crew-4Lethal_Soundpack icon

4Lethal Soundpack

A Soundpack dedicated to the Lethal Brain Rot Crew

Last updated 6 hours ago
Total downloads 2823
Total rating 2 
Categories Mods Modpacks Audio Client-side
Dependency string Lethal_Brain_Rot_Crew-4Lethal_Soundpack-9.0.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

no00ob-LCSoundTool-1.5.1 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace in game audio, send audio over the network and log any audio playback into console.

Preferred version: 1.5.1
Clementinise-CustomSounds-2.3.2 icon
Clementinise-CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.

Preferred version: 2.3.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

4Lethal Soundpack!

This mod changes the sounds in the game! I crafted this soundpack with my friend group in mind, and now I'm sharing it on Thunderstore to make updating the soundpack a breeze for all of us. In this soundpack, you'll discover a collection of memes, nods to video games and other media, and personal creations that will truly immerse you in the Lethal Company experience!

I did not design any of the sounds in this soundpack to be scary or frightening, but some may find a few sounds loud, sudden, and/or disturbing.

This soundpack is a labor of love, strictly non-profit, and designed to enhance your gaming experience. While it was initially intended for use within my friend group, I'm more than happy for you to enjoy it as you see fit.

Changelog

9.0.3

  • Changed the laughs and cries of the mask items.
  • Automatically declined a company-wide invitation to a Diddy party.

9.0.2

  • Overhauled the menu music by removing the least popular tracks and adding a few new ones.
  • Overhauled the boombox to make it play New Super Mario Bros. DS tracks.
  • Reduced the volume of the Giant Sapsucker's screams.
  • Bah bah!

9.0.1

  • Made a change to the Baby Sapsucker's cry when it's kidnapped.
  • Changed the sound the Baby Sapsucker makes when it initially hatches.
  • Changed the screams the Giant Sapsucker makes when the player aggros it.

9.0.0

  • Made it so that if the lights flicker, the sound is a bit shorter.
  • Changed the sounds that the Baby Sapsucker makes when it screams as its kidnapped by the player.
  • Added a new menu theme.
  • Added a new hand-made sound to the phone.
  • Changed the sound made when the player drops a Plastic Cup.
  • Added Mumflr Fumperdink's Spittoon as a ship furniture item.
  • Saphire is also a giant sapsucker.

8.1.4

  • Made some volume fixes to the new sounds.

8.1.3

  • Changed the speaker line that plays when a quota is not met.
  • Added a subtle enhancement when the ship arrives at a planet.
  • Put an AirTag on the Company Cruiser so that the Lethal Brainrot Crew doesn't lose it (again).

8.1.2

  • Changed the Toy Robot's sound.
  • Changed the sound a soccer ball makes when the player kicks it.
  • Made the ship fully electric, but it can only be charged with a micro USB cable.

8.1.1

  • Added a new menu theme.
  • Added a new ambient music track.
  • Withdrew from a deal that added a Tesla Cybertruck into the game.
  • Players now have a 0.25% chance to spawn in with two left thumbs.

8.1.0

  • Added heaps of new scan sounds.
  • Changed the sound when the appy is pulled.
  • Changed the disco song to something that's a bop.
  • Added a sound that can be heard in the facility.
  • Added two more phone sounds.
  • Added a new menu theme.
  • Added 25% tariffs to all items sold at the Company Building.
  • Made Slimes canonically afraid of clowns.

8.0.0

  • Changed the sound that plays when all players die.
  • Added some new menu themes.
  • Changed one of the boombox themes.
  • Changed the theme that can occasionally play at the Company Building.
  • Added two new phone sounds.
  • Added a new ambient music track.
  • Added controller support for the Nintendo GameCube controller.
  • The Bracken has a 2% chance of stubbing it's toe which causes it to swear like a sailor.
  • Replaced the company cruiser with a Tesla Cybertruck.
  • Gave all new employees a complimentary jar of Nutella.

7.1.5

  • Changed the Chattering Teeth to sound like a yapper in our crew.

7.1.4

  • Adjusted the volume of the high level danger sound to be louder.

7.1.3

  • Made cave noises a bit more rare.
  • Added a new cave noise.
  • Adjusted the volume of the cave noises to be a bit more quiet.

7.1.2

  • Added a new door closing sound for the mine doors.
  • Changed the mine opening door from the 7.1.1 version.
  • Added more ambiance to the foresty-moons.
  • Changed the sound that plays when in a high level of danger. This may change or be developed on later.
  • Added a music track that can be heard when outside the facility on a moon.
  • Added some ambiance to the caves which may or may not be horror-themed. No jumpscares or sudden loud sounds, I promise!

7.1.1

  • Added a new door opening sound for the mine doors.
  • Added a new bird sound.
  • Added two new menu themes.
  • Changed the sound played when a quota is reached.

7.1.0

  • Added a bunch of new sounds for the Barber enemy, including when it snips the player and when it marches forward.
  • Added a subtle enhancement when the player drop a soccer ball.
  • Added a subtle enhancement when the player pick up and drop a controller.
  • Changed the insanity sound within the facility to something a bit more evil.
  • Added more voice lines to the tiny man when the player kick his rock.
  • Added two new jump sounds the player makes.
  • Added many new sounds the player can hear when booting up the game.
  • Jeb now has a 30% more rizz.
  • The Company is now introducing a Pizza Party every third Friday of the month, but each pizza is a pineapple pizza.
  • Manticoils are now strapped with a Glock 19.
  • Restocked the cabinet on the ship with more "medicine cabinet" medication.

7.0.0

  • Changed the elevator music in the Mineshaft.
  • Added a new drop sound to metal.
  • Changed the eating sound of the Maneater.
  • Made it so that when the Maneater charges the player, it makes a different scream.
  • Possibly made it more rare for the player to kick the tiny man's rock? Idk man this one is inconsistent.
  • Temporarily removed cruiser radio tracks to make them better.
  • The mod creator took your mother out to dinner.
  • You can now slap Coilheads on the ass.
  • More custom sounds on the way!!

6.2.0

  • Changed the Cruiser's horn.
  • Added new songs for the radio in the Cruiser.

6.1.4

  • Added more noises the player can hear inside the facility.
  • Added a sound when the Nutcracker spots the player.

6.1.3

  • Reduced the volume of the bell at the company building.

6.1.2

  • Tidied up some of the files.
  • Added another sound that can be heard within the facility.
  • Added a new menu theme.
  • Balls.

6.1.1

  • Adjusted the sound of the deadline alarm because it was - admittedly - a bit loud.
  • Added a sound the player can hear on foresty-type moons.
  • Changed the sound of the bell at the company building.
  • Reverted the Start of Day music to pre-6.0.0.
  • Added a jar of pickles that contains a golden ticket to Dilly Wanka's Pickle Factory. Can you find it?
  • If the player finds a closet glizzy, call your nearest poison control center.
  • Created a trailer for the soundpack that can be found here: https://www.youtube.com/watch?v=LwGc98xzGqs

6.1.0

  • Removed some of the Minecraft cave noises the player can hear in the facility.
  • Added three new sounds that the player can hear in the facility.
  • Adjusted the volume of some of the sounds to avoid any potential jumpscares.
  • Your character will now spontaneously combust if you say the word "Skibidi."
  • The company building now sells $1.25 hotdogs if you present your COSTCO membership card.

6.0.1

  • Reverted the Ship Ambiance to the pre-6.0.0 file.
  • Added new menu themes.
  • One additional wildlife sound was added to foresty moons.
  • Gave Yippee Bugs a peanut allergy.
  • It is no longer possible to 'Try for Baby' with the Spore Lizard.

6.0.0

  • Changed the ship thruster sound when arriving and leaving a moon (I may change this one back later; we'll see).
  • Changed the theme the player may hear when arriving on a moon for the first time in a playthrough.
  • Changed two of the three warning sounds to your Wii remote's sound when it's low on battery in Super Mario Galaxy.
  • Added some detail to the Signal Translator's sounds.
  • Changed the lever-pulling sound to something more PG (also subject to change).
  • Additional wildlife the player may hear on foresty moons was added.
  • Added new scan sounds that will be picked at random.
  • Made it even rarer that the player can hear the tiny man when the player kick his rock (I hope).
  • Brought back the McRib for a limited time.
  • A Honda Civic was added as a drivable vehicle.
  • The Bracken now has a 2% chance of giving the player a smooch when he hugs the player.
  • Every suit now has a zipper to make bathroom breaks easier.

5.8.1

  • Made the Yippee Bugs say "mine" when they walk.
  • Updated the ReadMe.
  • MINE! MINE! MINE! MIIINE!

5.8.0

  • Added even more insanity sounds.
  • Added a new record player track and restored the old ones.
  • Added a new icon to the modpack (shoutouts to Saphire).
  • Secured a deal that puts a Lethal Company character into Fortnite.
  • Convinced a person on the Lethal Brain Rot Crew that all patch notes are legitimate (I won't name her).

5.7.20

  • Made it less likely that the player hears the tiny man when the player kick his rock.
  • Temporarily removed the record player songs.
  • Added a few new insanity noises.
  • A few new sounds were added that the player can hear within the facility.
  • Added a new sound the player can hear on the Old Phone.
  • Added compatibility with the Nintendo GameCube.
  • Made the version number end in 20 because why not?

5.7.0

  • Completely overhauled the turret. The turret now uses voice lines and sound effects from Portal.
  • Changed the theme that is played when a quota is reached. It can be one of ten themes from Super Smash Bros. 64.
  • Added a menu theme.
  • You may hear a tiny man when the player kick a rock.
  • Furries are now being deported back to PetSmart.
  • 4Lethal Soundpack is now endorsed by Justin Trudeau.

5.6.0

  • Added several music tracks for the main menu that will play randomly upon booting the game.
  • Changed the sound alert that is played when the apparatus is pulled.
  • A jingle is added when keys are picked up.
  • Provided every employee with their own Nokia phone.
  • Added Meese as an in-game enemy.

5.5.1

  • Added even more sounds to the Baboon Hawks.
  • Fixed an issue where multiple sounds would overlap.
  • Increased Steve's mining time by 0.25 seconds per block mined.
  • Changed the Lethal Company's official soda vendor from Coca-Cola to Pepsi.

5.5.0

  • Added Baboon Hawk noises precisely when it taunts, attacks, and kills the player. It also has a new death sound. It uses voice clips from MoistCr1tikal, aka Charlie.
  • Removed Herobrine.

Note: The patch notes start at 5.5.0 because I started making them for my friend group as a meme. Before that, I didn't make any patch notes.

Lethal Brain Rot Crew

  • Bern
  • Caeden
  • Cooper
  • Doven
  • Gavin
  • Hype
  • Redeem
  • Saphire
  • Yousef

4Lethal Soundpack PNG Credit

Shoutouts to Saphire for creating the logo for this soundpack! https://www.instagram.com/saphire_riri

Contact

Contact Redeem_Honor on Discord with any questions, comments, or suggestions!